#Make the oceans deeper. Far far far deeper!

1 messages · Page 1 of 1 (latest)

noble leaf
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Give us a reason to use the oxygen tank from Create. As of right now, the snorkel is more than enough because all bodies of water are just pitifully shallow. The "ocean" is like, 20 blocks deep.
Tbh some more aquatic hostile mobs would be nice too, so that these deep oceans aren't just filled with Pokemon. I personally would love to see the ocean biomes turning into an actual blue abyss

Edit: also squid backpack gives infinite water breathing. Kind of defeats the point about the back tank, but the main point of "the waters are shallow and empty" still stands

remote python
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Main concern is its not compatible with certain other terrain gen mods so you'd have to sacrifice some of the land gen mods to get the ocean gen instead.

torpid fern
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The bigchadguys players yearn for subnautica

noble leaf
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I'm not kidding, I think it would genuinely be awesome if we had subnautica levels of Thalassophobia

torpid fern
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Okay

noble leaf
remote python
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I mean, the mod page literally states the mods its not useable with and the modpack uses those mods it says incompatible with for world gen

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The mod authors of multiple mods would have to come together to make one mod that combines all aspects and its just unlikely to ever happen

spice cape
noble leaf
noble leaf
spice cape
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Not like current minecraft drowning like you died within 5 seconds

noble leaf
spice cape
noble leaf
noble leaf
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Also, another point with deeper oceans, the back tank is basically non-existent for use in this modpack anyway. The Squid Traveling Backpack gives you permanent water breathing. By the time you get enough equipment to properly make the back tank and pressurize air into it, you will DEFINITELY have enough materials to make the basic Travelers Backpack and kill 4 squid for their ink sacs

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More of an incentive/reason to make an underwater sprawling expanse

torpid fern
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How does doing that stop me from just making the squid backpack anyway

half geyser
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It would make sense if we did it similar to Calamity mod from Terraria’s oceanic “abyss” biome

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Where normal forms of infinite waterbreathing become disabled once you go deep enough to enter the biome and instead just get a flat additon to how long you can be down there

torpid fern
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What would the incentive even be to explore deeper

half geyser
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In Calamity you would revisit the biome 3 seperate times at different stages of main progression and go deeper each time in search of gear/materials for gear to help you bridge towards the next bossfight