#Hi there, i'm hosting a server for a few friends. and need help
1 messages · Page 1 of 1 (latest)
gonna need a bit more info
what you need?
Have you checked the forum and wiki to ensure your issue hasn't been resolved? (Y/N): No
What launcher are you using? (Curseforge, ATLauncher, Prism Launcher...): Curseforge, private server unsure how that's related to server TPS
Which modpack are you using? (BCG+, BCG+NC, BCGHG): BCG+
Have you modified the pack in any way? (i.e. Adding or removing mods): No
What version of the modpack are you using? (1.1.16HF, 1.1.15, 1.1.14...): Latest
What version of the Java runtime are you using? (Java 17, 18, 21...): 21
Have you allocated 6GB of RAM or higher? (Y/N): Y 12
If playing with others, what method is being used to host/join the server? (Official server support can be found here: https://discord.gg/playcdu): Pterodactyl barebones
If playing with others, have you confirmed that both the client and server are running the exact same version of the pack (including any HF releases)? (Y/N): Yes
Describe the issue: TPS jumping all over the place use to sit at 20 tps for 3 days
Steps you've taken in effort to resolve this issue: Restarted the server. looked at spark profiler
install and use java17
17 for 1.20.1?
gonna just do it for server. don't see how me having java 17 is gonna effect tps :P.
odd that it's java 17. was lead to believe 1.20.1+ needs java 21
downgrading to 17 caused the server to crash
.
crash log?
was also sitting at 5
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gonna read that too 😛
entity count is killing the server
right. unsure how. it was completely fine the last 3 days
is there a entitiy killer in the pack?
what did spark output
entities. was sitting at 43%
did it list any chunks?
whats sim distance set to?
believe it's 10 1 sec
@jade crane sorry to bother you lion, got any input mr server mans
yeah 10
damn, you ballin
? xD
o.o I mean the barebone's isnt bad lol
the e3 xeon is prob overloaded
usually run 3 vanilla servers with it
yeah no advice here tbh
i only really know to lower sim distance and keep an eye on spark
simulation distance is enititys loaded in chunk/near player or is that server render distance?
you can revert the server back to 21
my servers tps tanks fron entitys as well
ahh usually set the view_distance to change the server view didn't know simulation distance was render
I mean i'll change it to 2 and see how it is.
just odd to me that it was running fine for the last 3 days until today
pretty sure that's why I used 21 because it manages trash better
i have no idea what arguments to use for selfhosted tbh
thats current heap size
is dterm for pterodactyl?
^
g1gc recomended
-XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -Xms4G -Xmx16G -Dfile.encoding=UTF-8
yooooo
what i was testing with
alright gonna try that startup command lol
should I hop back to java 21 with those flags?
you could try
seems to be good now with the trash collection xD