#(Believe it or not) Grineer Interception Mission Delay Kill Tech

1189 messages · Page 2 of 2 (latest)

stiff pike
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dont mention can be misinterpreted

frosty spruce
distant torrent
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+wisp

hollow portal
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+wisp

gloomy atlas
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next alator

twilit portal
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so resupply elec?

rugged salmon
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mainly tyana callisto

twilit portal
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cause i do feel maybe gas is delaying spawns 🤔

rugged salmon
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thats the point

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in theory its bad on tyana but killing fast enough for non gas to be better is insanely hard/impossible afaik

twilit portal
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so in theory - the chosen one would run elec?

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ty for clarifying that point ab gas tho : )

mortal agate
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if u are going to use sobek use gas everywhere not infested

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just dont mod sd unless tyana pass

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no gas allowed on callisto

rugged salmon
mortal agate
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its not good

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but probably good for 99% of players

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so you should use it

rugged salmon
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alr

mortal agate
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also i havent tested it too much

rugged salmon
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both my callisto 1ks were triple cyte non gas

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but i dont have enough plays on the map to be certain of anything

mortal agate
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i mean 1k is normal amount

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like u get that with gas

rugged salmon
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one was closer to 1.1

mortal agate
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if thats your target than use gas

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ok but i mean expected ve wise

rugged salmon
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lemme see if i dcan find it

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1040 average on one

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sat wasnt super good tho

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9.2%

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after looking through a few run showcases it does feel like we had better average with higher saturation

twilit portal
agile geyser
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@sleek pasture @frosty spruce

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780 expected

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Odin

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When 900 godroll ?

undone sand
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Bro u don understand

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We were highrolling so hard was 900 pace the 1st half

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Endo game

stiff pike
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its balancing out hardcore

frosty spruce
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1r 300VE
10r 796VE
no GG

frosty spruce
stiff pike
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Godroll finally gg

sour anchor
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ka supp kekw

frosty spruce
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😈

supple skiff
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Still possible to roll more

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Just need to 0.0% godroll

frosty spruce
stiff pike
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classic kr highroll giganet

frosty spruce
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It seems to work on Alator / Umbriel.
Going to test it more thoroughly.

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🧐

agile geyser
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I am already a believer just ask John or zparca megaSob

frosty spruce
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I tried a lot of delay tech on Cinxia as well, but in practice it didn’t have a major effect.
Sure, we got around 500 more kills, but it wasn’t decisive. (That amount could honestly just be attributed to RNG.)

I think it heavily depends on how wide the spawn points are on Grineer tilesets.
Even on Odin, there are places where waiting for enemies matters a lot, and places where it barely matters. If the space is too narrow, the amount of enemies that can spawn is limited no matter how long you wait. Most of Cinxia is like that.

However, Alator and Umbriel have several wide spawn areas, and it does seem to show some effect there, though I’m not confident enough to say for sure yet.

agile geyser
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I’m good

frosty spruce
agile geyser
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Lerris and eskord megaSob

frosty spruce
frosty spruce
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do play odin

agile geyser
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My last Odin was 550despairge

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Wdym 900

sour anchor
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@frosty spruce come with me to next odin

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i will delay solo

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i need your luck

stiff pike
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alator is just well lootkng

maiden sierra
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@unkempt dune

unkempt dune
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ty

agile geyser
stiff pike
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tng too

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yes

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but it your team loots across map and/or not efficient its gg

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you will have less spawns

agile geyser
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Yeah looting is important

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Looting badly doesn’t affect your ve as much as rng tho

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Looting and rng prolly the most important thing

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You can lose like 1k spawns just from killing too fast as well against grin at least🥀

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Just pray the kills per drone makes up for it I guess

undone sand
frosty spruce
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+5 dronedespairge

little hare
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profit

left violet
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Using delayed kills on the Alator map is still just too crazy for me.wuh

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In other words—speaking as someone who isn't particularly skilled—does that count as a "delayed kill" on my part, too?

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lmao

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🤣

mortal agate
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No

stiff pike
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delaying means basically spawning in 1 3/4- 2 spawns conpletely!to guarantee the maximum amounts of drones possible at any given time

supple skiff
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Ninjer

frosty spruce
sour anchor
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15% saturation considering

frosty spruce
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1.6kills + 2300 drone

sour anchor
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delay>sat?

frosty spruce
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I think that in Odin, whether saturation is 0% or 15%, you might not hit the drone cap.

left violet
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crazy

left violet
frosty spruce
# left violet So, is waiting longer the right thing to do?

As written in the main post, you shouldn’t think of this as a simple time-based delay.

You should only observe visually and track how many spawns have occurred. Each point has a fixed limit on spawn cycles.

You roughly count it by eye, and before it reaches about 5–6 spawn cycles, you should clear the enemies that have appeared.

Assume the situation where each spawn can contain one drone.

Within the limit of not exceeding 5 spawns, you wait as much as possible for spawns.

Doing it this way may prevent hitting the cap.

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Honestly, even in that 16k kill run, there were still some moments where kills were a bit too fast.
With a more perfect execution, 17k might even be possible.

But just as important as delay is the fast looting from experienced teammates.despairge

tawdry oriole
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@forest prairie

sour anchor
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when i delay, i shoot when i notice 1 additional spawn after the initial one

frosty spruce
# sour anchor so you think in each group of enemies, there should be how many enemies until yo...

It’s not about counting individual enemies.

You look at how many times the spawn has occurred.

Assume roughly one drone per spawn, and since each spawn point has a different maximum number of spawn ticks, what matters is tracking the spawn “ticks” themselves.

Because the drone cap is 5, you shouldn’t let it go past about 5–6 ticks of accumulation.

So the key is watching the actual spawn cycles, not the number of enemies.

sour anchor
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ok so i want 5-6 ticks of enemy spawns, then i shoot

frosty spruce
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You need to keep a wide visual focus on all spawn points.

sour anchor
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lemme help explain this up if anyones still confused;

on odin, you'll notice enemies spawn in smaller groups compared to other maps. when you are delay killing, watch the minimap very carefully. You'll see enemies spawn in "ticks" as per kaworus word. these ticks can occur in the same, or different spot so you need to keep an eye out. you need to assess case by case, and spawn by spawn the ticks to know when to shoot. for the simplest possible explanation, allow enemies to spawn but stay under the drone cap, this will take practice, there is no "optimal time" to delay or specific "amount of enemies", because each spawn behaves differently, spawns different amounts of enemies at different intervals. As a general rule of thumb, you can allow 4-5 ticks of small enemy groups to spawn before shooting

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.
delay for the most part is done by host, however spawns can sometimes rapidly ramp up, which is why usually host and client will vc and host will tell client when they can shoot and help (when ticks go past 4-5 rapidly). usually, spawns will ramp up beyond delayability when there is a longer pause than usual inbetween spawns, kind of like a calm before the storm.

little hare
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Shoot red dots

sour anchor
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shut yo chinese ass up

little hare
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Ok mb reallySad

frosty spruce
stiff pike
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btw have you tried delay tech on lets say 50 fps in contrast to 200 and check how long it needs to spawn fully in

sour anchor
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kaworus pov and mine do look different, but i'd need a side by side comparison

stiff pike
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bcs spawns tend to take like a few moments to spawn everything in

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would be asuprise if anything calculating would be influenced by fps clueless

frosty spruce
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this game is trash, so it might actually be possible.

supple skiff
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kill arbi

rigid steeple
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tldr?

supple skiff
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odin bad

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delay bad

undone sand
supple skiff
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currently theres a bug from release of arbitrations known as "delay tech"

stiff pike
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currently theres a bug from release of arbitrations known as "shotgun lag"

frosty spruce
fluid sorrel
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What other maps deserve attention and require testing, speaking of map structure?

supple skiff
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every interception

frosty spruce
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Honestly, I’m not sure whether the other factions are even meaningful.
I’ll probably test them a bit more at least once, but I think I’ve already experimented with them enough.

agile geyser
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Whenever I play on 60 fps host enemies actually move on slow motion despairge

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Kaworu let me host wisp you and John client

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900 expected trust

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If I’m not shooting I can get 400+ as host ez reallyThink

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Maybe 500 if I lower pov and look at floors sobbuh

gloomy atlas
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all supports should play low fov and look at floor perma

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would be optimal

little hare
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^^

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dps should do the same

sour anchor
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i suggested this to him, but he said no

sour anchor
undone sand
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i mean its odin so probably doable

sour anchor
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but then delay will be unoptimal

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1 extra enemy tick will spawn by the time u shoot

fluid sorrel
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is 830 on odin have to be average?

mortal agate
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830 avg is only if u delay really well

frosty spruce
fluid sorrel
mortal agate
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thats pretty good

frosty spruce
ashen lotus
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dn average

frosty spruce
undone sand
hollow portal
frosty spruce
sour anchor
hollow portal
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Kowaru does not speak any longer

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Only

sour anchor
frosty spruce
little hare
tawdry oriole
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Can u delay on mithra?

gloomy atlas
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uhh i think not really

tawdry oriole
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Endo map