#Thermal sunder causing performance issues for host boar
1677 messages · Page 2 of 2 (latest)
Greens loading into stier tiles for couple hundred ve is good 
Learning experience
learn dn
Nah but even the greenies are getting like 700ve from em
Even 500 ve runs would be old S tier
If they cant manage that its over
current tier list
with difficulty
so like s can still be s
but with red colored
Ngl yeah thats a cool idea
yeha color code it and then add a gradient on top and some glitter there
which should be easy (green)
i mean u prob only need like 3 colors
green yellow red
should be good enough
Geek already has the code for colors
tier list is astronomically better than before
Tho he aint in town
:
Colors would be cool but i like how clean it is now
Im not sure which style I would prefer
I would keep each tier to its own color, but I wouldn't make the colors so harsh in terms of dropping, like instead of a gradient from green to red (blue s) it should be from green to orange (blue s), subtle change but I think better imo
doesn't really matter though
just have it in the guide
why add even moreg colours
if they domt read, unlucky
add sves dps playlist link (if it ismt yet)
Add whole rainbow
colored names
add playlist, add like diff ratimgs on guide
Each letter of map name with diff color. And each color will tell some info
when u convincing geek to Oestrus A tho
people should read or shouldmt think about joining an actual lobby anyways
Honestly not convinced myself that it is
bratha
thats ose
the current one is a gradient
lowkey its free
thats ose ratings
But im down to recalculate the disputed tiles with a bigger sample size after my exams over
no like keep current tier list, just color the names of the tile
with green yellow red based on difficulty
we're talking about different things
but that idea kinda ahh ngl
if u go strictly ve/min
oestrus is S
xd
55 min * 12 is 660 ve
I got like 500 ve run with good dps 😭
suspicious ngl
Ill check the rates again later
wdym
fullspread gas is the way
how you getting 700 in that shit map

least fun map of all time
i would have gotten 640 + first time both ainikki and me
nah fug that map put it Z tier
It will likely get a bump to A after ppl have gotten better at it and more runs are posted
everview arc needs to be put up tho
idk why its still F tier
or if ppl stop using non vspread sobek and do pikachu face
:3
unironically gas borr
what rank
5
liar
Bruh
shameless
nuke this guy too
Do 40min 34 ve
bro these guys so desperate to make every map high tier to play more
id delete that message too
but really you should be trying to play less
not even high tier
shit is not F tier
thats just slander
E tier
put stofler z tier
listen if people submitted runs
listen
I can make you the best tier list known to man
shi gonna be so biased
tyana only posts 1.1ks no 900s
im submitting my 5ve tyana to analyzer to mess your data up
don't worry I'll deal with the bias with a human in the loop system where I choose my favorite maps to go on higher tiers
Actually make it blur the info. Or at least make a popup for sharing the run.
This would be so good
put ads on the website if they dont upload
💸
installs a completely harmless virus that just submits runs
and you are too dumb 🥀
so what we gonna do about that
it's OK unc
u cant get any younger
no
your brain capabilities are regressing already
rip my caoabilities
Ima repost the videos
Need to farm views
New sunder info just dropped
Sunder lag may actually be tied to sunder dmg%. Heres a few clips that suggest that. Clips are from client pov so it may not be the same as host. ImDyingLaughing did not lag even with high sunder.
https://www.youtube.com/watch?v=7Qsrka-ArEI 3w of no sunder + 3w of sunder
https://www.youtube.com/watch?v=pK694R3FQmQ 3w of low sunder
I did also test smite + shock + sunder for a combined 650% + 950% + 1300% = 2900% elemental buff. This did not cause lag.
-# ignore the skill issue pls. Idk the spawns on this tile 😭
yess thats the incarnon deluxe btw
Yeah...
Mouse was going to second monitor and activating incarnon with lag
it does that without that too if u lag with sunder explains stuffs
we need a mathematician
high sunder low roar wouldnt lag
its cos ur dealing damage cap with every shot of a high rof shotgun
damage cap can be laggy with a sniper
it lagged before too
then u were dealing damage cap before too
10 stacks of blast is another 3x mult
arbi players be like
Elemental dmg with even higher % buff than sunder do not seem to lag tho...
yeah i think its cos of the blast status being such a high multiplier
tho someone did say they got the big ee.log with shock

Also hitting int limit doesn't lag by default
i just did a run with it tho and didnt get any
U can get high af dmg with vaubro
it will lag if u do it thousands of times per second
which is why its probably worse on client
cos ur gunnu be hitting enemies more cos of client host desync
Classic case of needs more testing
its really difficult to standardise testing on this

if we can somehow get ppl to submit what their team comps were and if they got "DamagePct" a bunch in their logs that would help
If we could even get em to submit any runs on sves tool it would be nice 😭
@unreal depot wait so u deadass use r5 vicious boar?

rhino/vauban sunder / wisp bb 
Rhino BB is nice tho 40m bb range
And how u go vauban sunder wisp bb
WTB roar

Rhino sunder could work tho
it avoids the issue of sunder % going too high
I like the range on bb but idk if its that important
not rly
gives some freedom of placement but most camp spots have some corner u can shove it in
Everyone seems to have diff issues tbh
i think baseline, any sunder can be trouble, cause we had a run where we kinda tested diff things, only weapons/companions that were outputting the dmgpct line were companions, but irregardless of what sunder flavor it was.
though it is curious why it was companions only
It was trouble like when looting and near the host it was dropping fps (host not nasa at all though) no issue with nasa
wisp linked sunder or?
semi 1 ele
curious
suppose i'd like to test rhino sunder wisp bb and see how that goes
@paper gazelle good point about the vauban thing though, needs more time in the thought cabinet
client sunder angle prolly
i mean u just have client run it
yee
ppl stopped just because it was 2 hand cast but
dotn think it ever caused issues before
not to my knowledge no
personally i have lagged using sunder as client but i didnt check ee.log so it might just be high ms/fr boar
roar on rhino 
vauban roar
finally saryn roar
vauban roar wisp bb client sunder 
optimal
i think we are evolving backwards
or solo dps vauban rhino wisp
consider that we perhaps had the method figured out already
we're just icarusmaxxing now 😔
wisp sunder rhino bb and vauban infested mobility 🔥
inf mobility wisp
is it the fire trail?
if you have a decent enough sc riven for boar there is nothing else to slot really i prefer ressuplying comfortably
interception atleast
yea but its just move speed not parkour
and im not sure if it applies to allies
ehh
surely if you leave the fire trail in spawns it can help with clearing 
bro presses resupply 2k more times than everyone else talking about some resupplying comfortably
you mean
the LEGENDARY
PLANET SPLITTING SOBEK
@unreal depot https://youtu.be/4rkQOMHJdYI
half the round without sunder just to show i lag on the map without it, other half with it, to my eye it remains much the same.
eelog ended at roughly 30mb which i think is entirely fine (could've been cut down if i didn't mess up the sunder % during prebuff which brings up an interesting point that it seems to both check it and error it each tick, least thats what im assuming the numbers on the left side of the eelog mean)
host didn't have any hitreg issues or anything of the sort that at least i've experienced with sunder past 2k%.
conclusion is idk, client sunder or rhino sunder with bb on wisp
said messing up and getting the % past 1.9k only caused a humble 170k lines of bloat
So it indeed seems like low sunder is the way to go. Ill do more testing later too but this seems promising
Wisp can sunder still. Just needs to park specter away after motes
fair enough, though i'd go the method of avoiding any chance of it happening at all
but aye, true
will have to do some napkin math to figure out the client build that hits the sweetspot %
Definitely. And more testing to even find the sweet spot and if its different with vauban or diff roar values
didn't have any issues with vauban on mithra
Btw your pov wasnt OC boar right?
no, crux, my pc hates umbriel
yeah number on the left is the time in seconds since warframe started
for a run i just did it has this many error logs in 1 tick for example
not good
least we got something that might work now, just gotta get some testing in
Yes
Maybe disabling "reduce teammate's effect" or whatever its called ingame could help
worth testing ig
ideally full squad needs try to disabling/enabling it
Just having the buff causes the lag. Regardless if the buff circle is active or not
Another test!!
jump to 2min - 1.8k sunder causes lag - desyncs rhino instantly
1.3k sunder perfect
same findings here
simple coincidence
yes and make him prebuff

no, needs low %
yeah so wisp can cast stronger shock than client, client go sunder
or like that
if client isnt on weaker pc id still pref wisp sunder though
also casting wise
hm is wisp ts unlinked
why if you can have other buff linked
you just losing dmg that way if wisp cast unlinked ts
+annyoing to do
annoying to do is casting sunder on client tbh
it is ngl
1.3k
apparently my team is dying when over 1.2k-1.3k between it
if it goes around 1.8k people die
no room for sunder with infested mobility 
jk just make client go sunder tbh
and have em slot cast speed
and natural talent
2x cast + natural pretty nice imo
especially with the freedom to mod whatever you want cause no str modding
I'm trina make a program that looks at the DamagePct events and analyses them. Its a bit messy rn but this is for a run where client was using sunder and mostly doing just heat sunder but sometimes they did blast. This shows all of the damage cap events in the run for client and host.
you able to track at what % it starts causing issues with that?
remember what % sunder client had btw?
with blast 1400% ish and we had 500% roar
need to track percentages
pardon for spam but forgot to send, this was for the alator at 1500% sunder sharp.
i did 2x alator. One was like 10mb log and other 50mb
Blast was casted with link once on the 50mb run...
it doesnt show that directly in the log but in the error logs it has a final value and i am tracking that
aye
xdd
probably at least 100k lines due to that, im guessing
I think solely looking at sunder % isnt enough because vauban/rhino/wisp matters too for how much damage you deal. So ideally all buffs would need to be tracked
hvaen't done enough runs with vauban after testing started but on the few i did didn't have any issues
I have done runs with vauban and rhino both getting dmgcap, the first graph i did a few days ago with vauban and this one is rhino.
hmm.. Gotta test low sunder with vaubro and see if its too much
i was fine at around 1500%, no pct shenanigans
client sunder for now, or unlinked wisp
Like jjust seeing numbers alrd there, that will be dmg cap like Easily
Not tech
do not the vauban roar
You gotta nuke the log so hard it just drops ve everywhere
but is it crying about damage cap specifically? the way im reading and understanding the error is that its crying about a damage % of something, in this case sunder, being too high. would imagine damagecap error of a comparable line to be worded differently. to add to this, is this at all comparable to when volt had his issues with shock reaching too high a %, was it 1500% or whatever? did not play enough then to have paid any attention to it
no way its dmg cap issue
dmg cap is way to ohigh
ur not hitting it
but the % might be a combo of multiple buffs
but i think its specifically tied to sunder and not general damage cap, or an issue with elemental buffs as a whole, sunder being the only one that can reach a % that high in a conventional setting
Well we would be crying with dmg cap vauban since weeks then
^
it has to be something else since I tested 2.7k sunder lagged and in the same run 2.9k total elemental didnt lag
what about roar and stuff
Its not dmg cap, otherwise vauban lobbies would have nuked
2.9k sunder or split across different buffs?
didnt pay attentian but I assume high roar since defense
everything in this spaghetti code is elemental fuckery
we know this since the 0 dmg drone shit
2.9k elements
like 1.3k sunder 1k shock 600% smite
Cooked
so it would point towards it being an issue if any 1 buffs reaches too high a %
would ig like to test this if its replicable with shock/smite etc.
i think ppl are forgetting blast has an up 3x damage mult
yeah def not dmg cap
@spring hamlet yes but
what dmg numbers are u hitting
beause theyre doing this interception also
even with 3x
its not close to dmg cap
Isn’t there seperate instances of dmg
the number you see is not the elemental number being buffed to shit by roar
You most the time don’t see cap
and vaubro?

^^^^^
but also i have played vauban sc blast no lag even with 2k sunder
its whatever tf DamagePct means lmao
"damage percentage of something"
i just gas sobek it up every map
could be a settings thing
infested terrorizer
on oestrus yeah
boar gas
id ont think they spawn boilers
Ngl I noticed this cuz like whenever I’m looting if they spawn on top of me and my blast procs my fps does drop hella
just ass on grineer

heres a clip of all int limit dmg
It’s like when you’re killing the enemies as khora in endo it just tanks hella
what i do know 100% is the thing causing the lag is the error log cos that is way too much logging for even regular programs
fyi if he says tanks he means from 450 Fps to 350 fps

definitely
or i wouldn't say its the logging by itself but more so that the logging is evidence of the game shitting itself
endo 🥀
its both, that logging alone is really not good
g a s
Soon ill grief your endo
give
cant wait to gas odin
go gas cinxia
reverse leak kaworu tech
The run is like 1 min so not the worst
scrub played gas odin citrine to test
it was like 500 ve
🤣
x50
its like slapping a while true write to file in the middle of a game lmao
bad, should be less
thats fair since u prob played it a shit ton but endo gameplay looks so boring
suppose both things can be right
i used to cascade until that shit takes 0 skill and its sleeperfest
we all talk about winmax, but not lossmax
It’s not that bad I also overwatch
think about it
rubba confirmed mercy player
predscan 🥀
LFG league players
overwatch top fantasy game
"his heal slut" bro gtfo my game
closely followed by valo
🥀
where league players at
boring
GM is too much LP rn
i cant be bothered
to play that many games
its like 1k lp for GM
🥀
Just go to masters and quit
im masters
Game is gg for you then
No point in playing more unless you want to go pro
yeah basically
but i mean if GM was lower
i would play maybe
aint no fking way im going 1k lp for GM
When overwatch crossplay
Step in
@selene
I ain't downloading the game back for quick play 🥀
Ping me 3k times when pc
why are we calling him cassidy bro
@unreal depot Do you have any advice for mitigating sunder lag/crashes? I saw this after our client cyte crash and I feel bad like I caused it
was 1700% blast sunder
and my game freezes very often throughout idk if that is sunder
I went back to directX 11 after
yeah
Very simple. Dont have that high sunder. Standar wisp build gets around 1.3k sunder when not linked. It seems that higher than 1500% causes massive lag
So go setup motes and after that either replace specter or move it away
is smite really a good option? Better safe than sorry since cyte crash is common?
I did have a client cyte crash yesterday too when I was using high percent blast sunder
ok I'll just ask them to use sobek then
can confirm, 1.3k is about the sweetspot for me as well
Ts on client/host is also a decent workaround but it’s annoying to cast
1.3k blast sunder?
ye
so if there is 2 sobek no boar should I do heat sunder or just do 1.3k blast sunder
blast sunder only makes a huge diff for boar but if you can upkeep 1.3k blast its better for sobek as well
ban sunder!
my 998 alator was with 2600% sunder
so, what's ur analysis ?
Well stopping link on venom dose did definitely stop it
cos there was no more after the 6940.999 timestamp
yeah bro its not conclusive but its data
this was with 2 cyte, rhino, wisp emp. where client had sunder and was mostly using heat sunder
but sometimes they would do blast and from the logs it looks like thats when they were
i think around r 163 i asked them to stop
(and then u griefed my scientific study by adding more variables like not venom doseing the cyte but whatever lmao)
oh look thats strange it seems to be doing it for ogris but not cyte near the end
wonder what could cause that
Ok, so what's the conclusion ?
Because "massive" write async doesn't mean it creates lags
uhh
17000 times per second it probably would cause lag
but i dont have an exact conclusion on if the logging itself is the lag or some stupid shit in de code
im guessing probably both
True that also depends on pc specs
mainly disk write speed
and ram stuff
more disk write speed cos thats the weakest link
Nah, 100% it's queue + async
yeah but the slower the write speed the more it needs to queue
meaning flushes cause more lag
this is also assuming de has propper async logging which is a big gamble
i get ur point tho with not controlling a lot of the variables but theres only so much i can do given i only get the chance to collect data so often
come in game
If I/O costs causes lags we'll see (well I have a 15G gen5 nvme but still noticable)
However, I can't control the gpu costs
im loading it up again now
New Data :)
Host:
Client:
Data from both host and client's ee.logs
From what I have found so far it looks like any elemental damage buff higher than 1283 causes lag
I have not found the exact value that triggers the error log but its somewhere between 1283 and 1400
DONT USE ANY RANGE ON SUNDER TOO
79 on WISP NOT more prolly it also lags with higher range
@lusty bear btw the number at the end of the error log correlates the the % of elemental damage bonus e.g 20.0000 = 2000%
perhaps if a certain tool looked for the lowest of these values from any run we could find the cutoff point
also regex slow :3
make it 😻
was the new tech good?
it might be that null thing
You have to ticket DE
I had it but I removed it
damn i forgot to
before restarting my game
Hoo you think it's about this ?
Because it detected "more files" ?
hummm
yeah thats the only thing i can thing
and null could cause weird shit to happen anyway that might flag stuff
Ask them the reason of ur ban
If it's a third party software, you might get hard time, but if it's not, you can easly tell them
I feel mad to not remind it to you after the arbi runs we did
Ik how painfull it is to get 2035 for nothing
I tried to use memory leaker fix one day because my PC wasn't that great + an updated destroyed arbis and ...
DE when we try to make their game run better 
But in EULA, we're not able to touch memory while Warframe is running, so, I've lost my 3K hours account
I think it might have been autodetected cos I had a file left over in my local warframe appdata called NUL
from testing if symlinking ee.log to NUL affected lag
outrageous move to do
🤣 🤣
it's like an orchestrated scam or something
you put 1 foot in and they shut the doors
yeah DE is like that sadly, only because it's a f2p game
how did u get that file?
why symlink the log though
to try to not stdout stuff on file without triggering exceptions
because readonly might create full expeptions and we wanted to try this
(in the end, warframe creates an other file, so it was useless -_-
Nokko cookin
1380% no lags / logs*
Have you successfuly deleted it ?
Personally, I used this :
del "\\?\%LOCALAPPDATA%\Warframe\NUL"
yeah i did that
with no real walls 1400 was okay for me (low fps but thats on the pc)
@paper gazelle
As someone who has played both even with -sd
Sc evo is just worse than sc cc evo without vauban
If ur rhino misses link once 
Kpm straight to the gutter
huh
ive played boar sc evo on defense corpus and infested with no vauban
only didnt work at wave 90+ for grineer
ngl we should have rhino build more str anyways.
How did we end up at 280% range and like 80s duration anyways
lazy support players
ngl if the rhino misses linked roar with those stats the rhino is cooked
build is skill issue par excellance
Dont know when the str max build was changed or why even, was during my hiatus
prolly cos ppl dont trust randoms and after a point more strength makes no difference
what's the point of a gorgillion strength if my shitter support can't hit it
we need a good balance
every roar should be linked with 200% range 😭
If ur dps loots in same direction yeah
But also u dont gotta think about anything
If ur roar is guaranteed to hit
Its different in interception bc u cant time ur links
Do you lag with sunder and what graphics API do you use?
2
6
Real
ffs
gg
always blame it on alecaframe guys 
rip 2.5k hrs
what cheats were u even using brah
they really should atleast specify what software was even running
how
.
xdd
not during runtime?
damn
how would they even detect if you’re not running wf when u use that
The thing that flagged the anticheat was me accidentally making an empty file called NUL
.
ip ban?


ggs
spoofer time 
i mean no matter what type of ban id stop playing icl starting a new acc aint it on games like this
ooh yeah
trying to recover that progress would be a pain
hop on ow bro @spring hamlet

ew
its gonna be a few things that get marked

I was able to play full sunder str before when diza made this now i cant run any sunder
same
even as solo dps
its terrible
not even a pc issue
just they manage to absolutley cook it somehow
if sunder is even close to 1k i can feel lag
if sc build prolly best to just have low sunder from client and then vuaban i guess
atm i think rhino is better than vauban when it comes to looting with sobek and nidus pre




