#rhino bb + wisp sunder
1 messages · Page 2 of 1
fair
any rank piercing roar is same range % buff
did sm1 ran this a bit more and canr ecommend shards?
i mean i will run a distribution of pv and casting
just not sure how many of each
don’t rly matter
try to use at least 2 cast shards since cast time is so long and ur dps loses roar during the cast
1x pv 1x cast 3x dur
probably best
was very comfy for cytherean
of 3x str
whatever u pref
5 Orange shards
5 blue shards for extra hp (for bellicose)
dont forget triumbral
if i always sling strength 1 shard good?
Yeah i mean its just more cast speed the better it is for ur dps its not like its super mandatory just reocmmended or ur dps will notice dmg drop when u roar, also depends how often you cast
If you get casting speed from focus then ur fine with 0 or 1
U can run 0 cast speed shards and just go pv/str/dur
If ur slinging
@normal zealot make citrine eclipse vro 🤔
wuh
what is this tech
Testing
i dont have eclipse 💔
Huh
havent done any side quests
Not a knower
subsuming eclipse on anyone just seems meh
@primal shadow
my vauban is xp capped
how many more runs needed
3
holy shit
when spartan


when your spartan
How about i gift u mirage 🤔
i mean if you want to sure but isnt she like free for the quest
Craft time 😬
well id have to skip 2 helminths, do invites even work currently?
what ever this is dont do it
here are my thoughts on rhino in the flex slot:
- biggest thing is youre giving up speed from vauban/volt, not worth giving up such qol imo
- the added range is pointless for defense, youre not intalooting and youre returning to camp spot for the start of each wave so its braindead easy to land roar on both dps with 35m roar (can even drop amars for stretch for 46m). the higher roar % can be nice for damage if goin past 102w tho.
- the larger range on rhino roar is only useful on the 2 mirror defense tiles, and certain interceptions like xini or cythrean where map is fat / harder to loot effecitvely with constant insalooting makes it "slightly" harder for wisp to use brain and hit both dps with roar.
- some arguement could be made about the higher damage for gas, but tbh youre killing the enemies you do hit with the pellets, and the gas procs from acid shells scaling with enemy hp are just to help clear surviving drones. so its not really needed there either.
Rhino is for intercept 👍
rhino king for intercept
if you arent using gas tho itsd not really needed
Its not needed but it makes gameplay easier for everyone imo u roar whenever, wisp thermals in one spot, client can flex subsume and mods
Its for handless gameplay
spread rhino propaganda
nourish isnt that bad but thermal is so annoying
host takes shock trooper/dispensary/anything
how is nourish annoying
id rather not have to stop shooting
then stop shooting
also not all client players run proper builds that can sustain without nourish
what does host use then
- yes this setup gives up speed. But currently most cytes run 3-5 pv shards, rhino can run 5pv shards if he wants to wisp has her 2 which is all the moblity required. Trading speed for infinite buff uptime and not having to cast abilities allowing dps to focus on dpsing is worth imo. Furthermore with boar running some sc for non NASA the comp converts the old 1k% shock + 1.3k% blast into constant 2.7k% blast
- rhino is worse than vauban for defense yes. Vauban comps add overdriver and the infinite duration doent benefit when ur not always in instalooting hell
- larger range on rhino is useful for all interceptions. Not all dps are good enough to always instaloot in sync. Sometimes it forces wisp to roar only the host the reroar after returning to camp. Often this roar is unlinked on the larger maps
- needs more testing but acid shells still needs roar to work as thats the only multiplier it scales from. Not sure if with just vauban it scales well. So if with roar u already instakill adding overdriver on top is overkill.
- maps reccomended to use: tyana, xini/cyth, callisto, alator, umbriel
- overall rhino bb + wisp sunder while providing less total buffs than vauban comps have much easier and consistent playstyle, buffs are essentially perma linked perma up.
Agree with all that except alator
Alator shmall map
Very doable with just stretch on wasp
hm % motes do u get with stretch wisp? 392? and whar abt roar 280 unlinked 530 linked?
@broken quartz
I think alator will be fine with just stretch, still have high enough haste.
396 motes and ye i dont remember
230-280 roar unlinked
But its easy to link on alator
530 linked yesh
Sometimes 490 i think? Idk
Well yes but also like
Why not recommend it in every intercep then
Tyana, cyth, umbriel, xini, callisto
What do they all have in common? Beeg 
And alator? Smol
Just Play it like that

On every interception
big tile lots of ve looting
The builds are so nice to use on every mission
I like it
Except def if youre going full ms/fr boar
defense just vauban really
Yea
the scaling is too good
Yeyeye but alator i think you hve enough range with stretch on wisp
But overall yes does feel easier rhinowisp
And just as good
I’m ngl Alator has been fine before all this new tech
Literally won’t make a difference
I guess it’ll just improve consistency somewhat
It’s a smaller map
Compared to smth like Callisto
Doesn’t Callisto still require citrine or no?
is linked roar consistent there?
nah just mod 3x sd
citrine also only works at camp
kinda ahh

But then realised it also prolonged defences longer
Yes I played wisp on alator with triple cyte couple times and It was always linkroar except maybe 2-3 times
But if new player rhino would be better probably
Volt still works for everything, we are just in the new tech honeymoon phase
🍻
🦏 
Sm1 has wisp sunder pov?
Yes
just place motes and place sunder on the camp spot
I never used the ability
Idk about uptime ect.
and they step in it

Hmm
I mean u can just cast it more often
Thats if they step into it in the 40s
It can be possible to not be in it when ur looting a lot
Bro is reading too much into thermal sunder
Is rhino best tech for alator @shell bay
the flex slot for either cyte is very very nice
u can do some stuff with the aura as well which is very nice
best tech is triple
theres no reason not to
only not being able to find a player worth having as a 3rd

Review after actively using BB Rhino (pre x2) + Sunder Wisp over the past few days
I used a 100% translator, so please understand if it sounds a bit awkward. 
First of all, the biggest difference between this build and the conventional Volt + Wisp setup is the presence (or absence) of a speed buff.
If we think about the purpose of speed buffs, it’s likely for faster looting and shortening the time it takes for DPS players to return to camp after completing all loot routes before their Wisp mote buffs expire.
On smaller maps, speed buffs don’t seem very meaningful. Most of the time, you can reach the essence location and return to base with just a single parkour or slam, so speed doesn’t add much value.
On larger maps, speed buffs should theoretically be more useful. However, the limitation lies in the current Volt modding—it's difficult to extend duration further. On maps with terrible layouts like Cytherean, when essence drops continuously, players tend to start together but eventually split up. Sometimes drops happen simultaneously in different directions from the start. In such situations, it’s not easy for a Volt player to consistently provide speed buffs to everyone.
By using Thunder Wisp and reallocating stats (shifting from range—previously needed for maintaining Roar—to duration), you can extend mote duration by about 20 seconds compared to standard setups, which helps address this issue to some extent.
Of course, having Volt’s buff would still be faster in a perfectly executed, machine-like scenario. But in real gameplay, I don’t think it’s guaranteed to be strictly better.
In fact, every teammate I’ve been playing with recently has consistently answered “not at all” when asked if they feel inconvenienced by the absence of Volt.
Another important point is that the longer duration of Thunder Wisp benefits not just movement speed but especially the green mote duration.
It might be tempting to think, “you can just return to base quickly anyway,” but in real scenarios, continuous VE drops and other variables interfere. Even if the Wisp player places maintenance motes well, there are many situations where players can’t step on them. Any Cyte player has likely experienced moments where mote buffs drop off. If that happens far from pre-placed motes, you can lose over 10 seconds of shooting time, leading to VE loss and breaking concentration, which becomes quite stressful. Maintaining consistent tempo and condition over long (1+ hour) interception runs has value beyond visible buff numbers.
Also, the power of Thermal Sunder is significantly stronger when used by Wisp compared to a client. For client users, the periods during gameplay when they need to recast Thermal Sunder are a noticeable DPS loss, and it’s not always easy to make full use of the Nidus link on themselves while shooting. Being able to have Wisp handle this instead is an undeniable advantage.
Additionally, if clients don’t run Thermal Sunder, they gain an extra mod slot, allowing for more utility.
To summarize Wisp’s role in this setup: while it cannot fully replicate Volt’s speed, investing into duration compensates for the lack of speed in a meaningful way. You may lose some speed, but you gain significant quality-of-life advantages, especially for clients using Thunder Wisp.
Now moving on to Rhino.
Since Wisp partially compensates for the speed that Volt used to provide, Rhino must offer a clear advantage in terms of Roar.
The biggest issue with typical Wisp setups is that it’s hard to balance both duration and strength. On simple, small tiles, this isn’t a big problem—you can just refresh Roar more often. But on complex, large maps like Cytherean, Umbriel, Callisto, or Munio, it’s impossible to maintain 100% Roar uptime through effort alone. To compensate, you must invest in range. From my experience, Wisp needs at least ~170% range to handle all variables comfortably.
However, increasing range inevitably reduces duration, which leads to more frequent Roar recasts. This also means there are frequent situations where you can’t buff both DPS players simultaneously.
Additionally, while minor, Roar disappears briefly during each recast. Frequent refreshes, even if small, become disruptive.
As mentioned earlier, shorter mote duration becomes a bigger downside on large, complex maps. The more Wisp invests in range, the more this issue appears.
Rhino solves all of these problems cleanly. Since it’s the original Roar source (not a subsumed version), its base scaling is significantly stronger.
My current Rhino setup:
Range: 200%
Strength: 300%
Duration: 200% (4 strength shards / 1 energy shard)
With Arcane Concentration:
Roar duration: ~78 seconds
Range: ~60m
Strength: ~350% with BB, ~520% with Nidus link
Compared to Wisp, this is about +30 seconds duration and +15m range. While Wisp can have ~50% higher Roar strength with Nidus link, in practice, ~250% is already enough for Acid Shells to clear linked enemies efficiently. So the difference isn’t very impactful in real gameplay.
On the other hand, Wisp often drops below 200% Roar in cases like missing BB, losing Velicos, or failing to maintain Sling/Invigoration properly. Rhino, however, consistently maintains over 250% in all situations.
In short, Rhino provides far more stable Roar across all scenarios—longer range, longer duration, and consistent strength regardless of variables. While a highly skilled Wisp can mitigate many of these issues, Rhino doesn’t require that level of execution and is inherently more stable.
So ultimately, these two frames split and optimize what Volt tried to do alone. By giving up Volt’s speed, you eliminate its short duration issue and Wisp’s stat trade-off problem, resulting in a more optimized overall setup.
What about Volt’s Shock? That can be covered by the host running Shock, while the client previously running Thunder switches to Nourish. There may be even better variations.
Final summary:
This setup effectively redistributes Volt’s ambiguous role into two specialized roles, resulting in stat and utility gains equivalent to having ~0.5 extra Warframe in the squad.
I’m not saying this setup is strictly superior to all others. But it has a clear identity, and its advantages are logically grounded. In other words, the puzzle pieces fit.
Only downside: playing Wisp is way too sleepy 😴
Oh, and I think other comps are better for Defense missions.
Vauban for long, complex Defense missions, Volt dispensary for Ogris meta… and so on.
My kaworu can yap all he wants 😍
🦏rhino propaganda🦏
Very nice yap BUT!
Vauban is essentially the better volt now. Especially with volts speed capped at +150% buff now
. Vauban can provide a higher speed buff with almost 2 min duration so the buff running out too fast will not be an issue. The only drawback now is applying the buff where rhino will be considerably better.
I see rhino as a sidegrade. Either you get speed with vauban with a harder buff application or you dont need to worry about application with rhino and miss out on speed. In a vauban comp the dmg will be enough even without vector pad so buff running out wont be an issue. In other words, not taking the speed buff is up to the DPS and will not change whether or not they oneshot. I would argue its a better choice to run vauban but in the end it comes to preference.
also wisp needs to lock in if they cant hit the roars 😭 in a vauban comp
🧱
holy yappers of the century
gotta match the yap energy
I dont wanna make a short argument without a good base to devalue the work put into the essay he wrote

I think your argument is missing that umph
kowaru provides that umph
diza get on it
when your done editing the message again provide me a recipe on how to make Chinese Eggdrop soup
nah
I just added the brick
im gonna be real with you
your natural aegyo is not refreshing
da hell does that mean
"Aegyo literally means behaving in a flirtatious, coquettish manner and it is commonly expected for both male and female K-pop idols."
bruh
Made With Lau
Oh, that’s a good point. Actually, I don’t yet have enough grounds to talk about Vauban.
The first reason is that our team members don’t really like Vauban.
And above all, I just wanted to talk about the advantages of the Rhino + Thunder Whip combo compared to Volt. Since each combo isn’t used much yet, there are few things we can be sure of.
If we were to debate the superiority of Vauban/Whip, Rhino/Whip, or 3Cyte/Whip, it probably wouldn’t be easy. Saying it’s not easy means that each of those combos has clear strengths.🤔
So actually, the best approach might be to flexibly use these combos in tiles or missions where their strengths are most pronounced. There might not be an all-purpose combo.👀
The simplest example is that we favor the Rhino/Whip combo, but we never use it in defense missions lol.
Above all, the part I most want to talk about is that the Rhino/Whip duo seems to be hardly used right now, but that doesn’t mean it’s not that worthwhile.
Everyone, try Rhino at least once at home! 🦏
Vauban good i use the dash to dash to some VE
i feel like rhino+wisp isn't that uncommon, sure not as much as vaubanwisp but I see a few people look for rhino regularly!
One thing I want to add as a wisp OTP : it's fun to use a new ability, gameplay stays very similar, but it's a bigger difference than just having a econv build and a 2cyte or pv build
ofcourse variety isn't gonna mean more vitus, but imo more variety (that doesnt hinder anything coughcough mirage chroma) is good
what we've been doing with vauban is having both DPS just run nourish
since dmg is alr huge
i know a way to stay capped at 1000 energy 100% of the time without nourrish
is that tech?
inf ammo? zen pre? or efficiency build?
essentially
with 2close mushrooms on nokko, using his 4 to bounce really fast on both of them, pulsing everytime
i can SPAM the fuck out of a 40 energy ability and the bar doesnt even go down
wait I didnt think of that
the thing you have to think about is outside camp
both shrooms have a 20m radius so like
you can turn both of those into a pretty big area
energy that drops from enemies with nourish will fill you up
on some maps it's very doable
how about bigger tiles?
like cinxia/odin you can probably cover most of the map
not viable then
the thing is yes this is true but on those tiles we don't have any sort of problems tbh
thats also the thing, what else are you gonna subsume on DPS
I would say he is not AS good but he is not THAT bad
no like
he is basiaclly on the same tier as octavia volt now
which means very viable but not best
yee
we could argue we could put energized munitions/infested mobility but like eehh
i think the main issue from that would be that, it's already a bit hard to know what to put on nokko if client already uses sunder and you defo wanna keep roar on wisp
so on one hand you might opt for a range build on nokko so that both his shrooms have a 80m diameter radius
which is insane
but also that means the fast bounce tech doesnt work as much (still very much works) + you have 2-3dead abilities on nokko
uncap his mushroom str DE
yes you are gaining energy but you'll be losing rhino roar power/vauban speed and dmg for like an increase of str whihc tbh is not rly needed
wisp will still have to roar
and have to slot in range
you mostly lose rhino range
i think our wisp yday on nokko comp had 320% unlinked roar
and 600% linked
I believe rhino wisp sunder is for gas comps right? @primal shadow cuz higher roar makes gas go big
but vauban for elec/blast is better as sunder does not increase blast dmg only blast chance
Solo DPS with rhino citrine wisp
well, is not higher roar but higher sunder

ic ic
roar is about the same just bigger dange/duration
which makes it basically that you are dented if you miss
oooh i see i see
and base on their build rhino has parkour shrds as well making it easier for him right?
i mean vauban is just better for dmg overall ye
yea but i think 1 mod 1 shard and praedos is like enough
I only tried vauban 1 and know the pellet dmg scales but not the acid/gas/elec increases or am I wrong?
rhino is just very comfy and i see why is used, but imo vauban just feels better
yea
but i lowk need to test that better
so I'd expect if going the rhino/wisp sunder route to increase roar dmg for gas could be a nice viable option
cuz it does affect affect toxic lash on ogris
maybe will be a defense gas fix
meaning you get like 100m tox ticjs
hmmm
whats your tech to remember padding tho, when it was placed in hotspots i'd hit it for fun, but with the tech to put it against a wall
i always forgot to use it
probably easier for DPS to remember i guess like just hit it once per rotation or something?
wdym
you asking how do i pad?
how do you consistently remember to go on it
and not forget for 3mins
I always set up pads so I can fly straight to the VE too, but for some reason, they’re not very popular.
unless you just remember
yeah i think thats a best way to do it tbh, you might get lower pads because vauban isnt linked all the time but eh
i just put it on a place that you can easily see
dont use fking red like i have seen
that sht blends in
is better into a wall right next to where most ppl loot
movement tech trust have a safety pad that is for the wall and a VE pad 
In mithra using pads to zip between D and the main base is really fun—everyone should try it.
lol
At first, the Cytes get confused when you set up pads like that, but they eventually give in and start using them actively to grab Essence.
🤣
I always forget to pad
For intercepts rhino better for me personally cause comfort
Especially not needign to cast ts
Sounds like everyone here has a skill issue
Teach me
shut up
Kiss me
Check dms bbg

wisp shock
im down
What does 2nd cyte run
either nourish so u dont rely on other one to buff u
or disp to proc energy conversion

-Mag riven cope
well with strun maybe yea
Free from casting TS 
u will bump too much with infested mobility
i gatekeep all tech 
i mean this comp can still work
if u run gas shock is worthless except for elemental damage scaling
host boar tech to compensate
🐗
boar will never go extinct
all well and good till cytes 1st ability gets gutted
👀



i ahve no such bad hobby 
Like forcing kids who are only MR 5 to go into Arbitration and making them grind 600 VE per hour…

Or take complete green guys who are doing Arbi for the first time, and spend an hour teaching them how to play without letting them actually run the mission…
That’s a really dangerous hobby.

I also got locked up by Scrub on Ose for an hour once, being “taught.”
Hey! Don’t use Galvanized Hell here! Use Counterbalance instead, except for Acceleration!
He told me, “Accept the friend request! Ask again next time!” — that was really scary.
Back then, he also said, “Get KOREANAIR involved!”
That’s it Scrub’s bad hobby.🤣
This person has a similar hobby too. The two of them are very alike.
A terrifying hobby of turning green guys into experts.
🔥

What does xatas actually do

so for boar blast?
👀
it makes a little army of friends
ban rhino
munio bad 
munio best
In Munio, Vauban's pads will save your VE!
Mag pull 
🤔
I just personally think we're overcooking, especially with finding out sunder causing lag, I get rhino brings the ability to hit your dps with roar at any part of the map for big tiles but at what point your sacrificing duration and strength to mod for range.
when you can just have your wisp run the 145 range build and be fine and have good roar % and coverage, or if you trust your wisp the duration build for that matter.
with this in mind it just opens up more ability for team comps overall e.g. vauban, volt, nokko whatever in my personal opinion no shade just kinda see it as pointless.
furthermore, just rhino brings no qol to the table apart from being able to hit roars across the map, let's say your wisp misses roar and you have a vauban in your team youd still be able to kill enemies and not do 5k dmg per shot
again I understand you are more focused on killing in interceptions than worrying about buffs but thats the whole point of why I built vauban for duration so you dont have to worry about it. pick the pads up you have the buff for the 2m and it guarantees you can still kill w/e roar and SPEED.
looting between rounds you come back to camp and you hit it again
. Just my opinion once again no shade just dont see a point in this.
kind of my opinion aswell
you cant taranis right
thank you lmao
hold it right now I'll do it rn
I still have time actually
ohh wait it just got on I can play it
close the thread gg
nah I want nuclear radius roar
72m roar 60s is fire
Whats range tho
I have cncr
So i make range almost max
So i can afk
Rhino lets u have empower afk wisp 
while sunder has been found out to lag host, the issues seems contained to only boar hosts. In interception, no enemy requires more damage than 1.2k% dmg pre, 300% roar, 2k% elemental damage. the benefit of rhino comps is that all these 3 damage sources are essentially infinite and impossible to miss.
rhino roar has 68s with 56m range, can run 3 cast speed so no downtime during the roar animation
wisp sunder leaves the puddle which lasts 36 seconds and applies a 68 second buff
yes while vauban provides damage buff, for a sobek, you will still require roar. A missed roar is the difference between using a sobek and a worse boar. acid shells only scale with roar, resupply str and elemental damage multiplier
while a seasoned team will get more value from vauban because he simply provides an additional scaling of 40x dmg multiplier, the damage can be considered overkill. the speed aspect of vauban is valuable, however, most maps are traversed with bullet jumps and rolls, pv shards + wisp motes are sufficient.
overall, if you enjoy the speed buff from volt, the transition to vauban is good, and it adds a slight damage buffer to when you are roarless. however, rhino comp leaves close to 0 rooms for error for both dps and support. buffs are easy to apply for support, and dps dont have to worry abt losing the buffs.
Gonna start wisping for ppl the n go sleep
We’re using Vauban, Rhino, and Citrine quite effectively. Rather than one being strictly better, it’s likely that each has specific tilesets where they truly shine. I enjoy playing all support roles. However, the reason we don’t run 3cyte is that the third candidate’s skill level is...
I've played with it
please i dont want to spend 30mins LFG rhino when im back
1.1k team have proven it works
Its actually kinda the most consistent team comp
consistency is good for a 1h run
I prefer 2x cyte
3x cyte requires more coordination at times for energy also harder for the wisp to hit all 3
3x only works imo if ping is low
KA and akwsjr have 20ms and are out performing 3x cytes
The 3rd isn’t really needed on any map tbh
I also am preferring 2x
Just helpful for less experienced cytes
But 3x is like good if you are new
moar rhino
🦏
spread rhino propaganda
spread 3x sd propaganda
mod citrine on your sobek
spawns have 20 sec cd
3x sd makes clouds 24secs
Too long just elec or blast 
🦏
🦏
Stfu or you'll make them prices go up
I need a better grade 1 
i have best riven out there already
Bro got nitro 
Tuff
Yo roll me it and gimme 
its mine
guys i was hater on this comp
gimme that
Give me that
1k plat
i have -mag 
Status duration mods
Yo gimme since you retire
do u want it

i love mag
Wait nvm it’s not gramer
Yo scrub gimme you retire 1 month I give you that
Go buy

✅
Back yrust
👀
b camp is so good bro
Put ts in the guide
is gas wo citrine actual tech

🦏
🦏
wisp runs shock and cyte both nourish?
🦏
🦏
i will say the thermal was cooking my fps, i was 40fps host for that run 
🦏
no
Or thermal
atleast i think thats problem
Wisp nourish
Eeeh
🦏
Wisp nourish I like shock as cyte 
🦏
wisp thermal
✅
thermal 
2x nourish max comfort 
Nah nourish cuz I don't like sunder lagging me 
or trust wisp to nourish
my eelog was 6gb from the thermal 
korean internet advantage
Make wisp have 10x subsumes
If they can’t hit roar to where we need rhino
nourish on wisp prob gives like 600% element
my client is 90ms
u can spam nourish
invite your client to your house when arbi
My client is 150ms
wtb low ping SEA team
my client left me for someone else 💔
one day we will get a proepr 30ms tirple cyte
@plain spire come over bbg
why we leak
Still cooked 🥀
maybe i play 2 accounts at once, i get 4ms to myself 
its instant 3 cast + nat tal
fleeting if skill issue looting (me)
The acid shells is still slow
it helps with gas coverage
if u get resupply bug
u kill the spawn without gas
omw
175 eff is necessary ig
i use 175 eff, p ammo stock, zenurik

100% ovrcharge uptime
for 100% oc uptime
u dont even feel -mag now
👺
uw my -mag?
nah
Twas what I was saying to people
i hate -mag
send build, what do you replace?
need mag fr
No dont
dont share
Only asians can know the build
ehhh
i gave u that build KA
Do not the -mag riven
👀

gatekeep everything 
always trading KA 
I'll sell the build 750 plat
wtb ka build 67p
what food is that in your pfp
ah
🦏
You already sent them all to me ?
kimchi stew/soup
🦏

so delicious
send recipe
Sadly
Yo chill
gg
I'll try cook next time and show how I do
Arcane steadfast
It’s ok I get 1k w/o 
im gonna leak
🦏
-transient
I can't even get 1k 6.9 sat 
For streamline -parkour for natural talent

It’s not the build it’s the player 
good morning

time to leak my build
gimme 5k plat first
@neon cloud
when 1 billion plat sir
That’s actually good deal
Wait pc for plat?

what if i make a rhino guide instead of a vauban guide to get more rhino players since vauban SUCKS
Nah he gonna buy me pc for 5k plat you all heard it

normal elec build

-kavat grace
sd build
where Unairu ? ? ? ?
No valk tech?

Health conv …
health conversion🔥
Ohh yeah KA build is cursed
This is exactly what you linked me souls - health conversion
Souls I already told you
Come to my house
😭
Then i got paranoid about dmg and people telling me I needed str and my anxiety was messed up cuz I apparently need str
Then I realize my wisp just sucks

So go rhino
need really good kimchi, pork, korean msg gg
ok but what subsume did KA have on wisp
sunder
I might have to try it
thermal
rhino bb + wisp sunder🔥
I usually have no problems except tyana tho
Ong
Dmg wise
i thought ppl saying sunder too laggy
Goated
Its flex
You can have every1
I want nourish so wisp can add range inst of mod slot
shock smite wisp nourish now?
Wisp will just be loading in and looting soon 
just existence of sunder matters? i have no issue when i run sunder boar with 200ms host
We gonna be having wisp specters making the motes soon
idk the details

hmmm
2x cyte rhino bb vauban nourish wisp specter
might try
do motes on ur 2nd acc then afk on it
True
how to fill every run
Wait
175 no one trust
Thas tech
2/4 every time
ong brah 0 ping on that mf
cooking
Cooking
my king pls 🦏
Spread rhiner
when do you use this build? and is the riven ms fr sd?
Gas, yes
might do this as my get banned from warframe project
tyana, callisto for now but i need to test more maps like cytherean
do you use gas without citrine?
and if citrine is the normal build fine
yea damage gonna be shit
what shards u using?
so just never citrine? how many dps run gas?
2cyte and riven is ms sd
I'll see what I can do hard to find these Asian shops around me
Find pierogi
dude
Let them taste the Polish god food
I love pierogi


Tuff


elec shard ass
does ability strength not matter even when running shock?
No
anyone got any info on how much bbls are rn
jade pre gives 150 + mushroom 200 + power dono 30
what have i been running all this time 
I got you
just put more utilities
I can only see the nose ring 🧐
no one thought to track spawn cd
Overkill
Fck citrine kill citrine
not on corpus no?
callisto seems fine
There is slight difference
sd in callisto is good
But the higher intensity the map is the less it affects spawns
hit 1k every run fr
That’s why on Callisto it’s fine
Vs playing it on cytherean noticeable diff for me atleast
Expected wise
i assume sd on riven is mandatory
Went from 718 with gas to 800 expected without similar clears
is 3p1n enough or does it need to be 2p1n
use elec?
3p is bis
Ye elec and blast sobek
2p is wasted gas duration
do not gas infested
Do not the gas xini
actually throwing
kill the pods and reduce drones no?
Went from 720 expected
the gas
To 840 expected
can i slot mag over vig armaments? sometimes i dont reload fast enough
wow
Maybe 850 I don’t remember
slot ammo stock
800++ tile tho
over elementalist
And clear was mid
yeah
xini enemy dcattered
status damage not needed?
i trust u bro

yea
gas > elec bro
6s gas good on cyth?
see my build again
ur not overkilling right?
slot ammo stock when using elec
I don’t think affects much I’m not for sure tho
I also think it won't do anything that significant
I don’t have issues with elec and blast so I just use these
hmmm
we need to try with scorn tbh
how consistent is tempo on normal sobek
weve been getting same expecteds even with 3x sd gas
I mean you can overkill on elec 
iirc
ehhh but out 778 expected was gas
Dark has proven it 
dark bruh
maybe with eelc we get 800+ expected?
could try
nah i js want a better net fr
bad clear tho even with gas
who cares bout elements if u cant even proc them
so
You'll be my sugar daddy and I'll get green card there
Bet
Trust
do you both run sobek? if ping is bad/client is running boar what would you do
u suck it up 
u dont get the level of clear they do
p2w game
yeah but what do you do
just run boar sc
does boar client run gas
50ms = boar
then u need sunder
client wld need to be non prebuffed
i think its cope
weve been running sunder for the longest time
but base it off ur own experience
50ms sobek = weak boar fr
ive never noticed it
wait nvm it lags boar host
yuh
i need to find myself a chinese squad and practice to beat the koreans
too bad im living NA 🤣
shit pc shit net gg
maybe i stick to supporting kaworu
BIS sometimes
we already knew it would be good yeah
the debate was more for base duration for bigger intercepts to not block spawns versus goin double sd no citrine for 18s gas to help upkeep drone kills on the higher tier interceptions like callisto etc
like if it was worth the trade off or if it even affected them really
for defense it doesnt matter much as far as blocking spawns, set number per wave and all
as for rhino+bb instead of vauban on interceptions, i think it comes down to if you arent confident in wisp being able to land roar or if you prefer the vector pad speed
cuz the damage difference is moot with lower enemy scaling
mag is fake go -mag
would you pay 700p for one 
consistency is key though in a long 1h mission
as proven by the KR team whose average have been very steady
Solo it 

outsourcing all damage buffs to supports and letting dps run whatever they are comfortable with is quite the benefit
put the skillissue in the bag fr
its not just about landing roar
ive had to roar

from one side of map
even with roar u wld need an additional multiplier
while dps on other side
which is either element or vauban dmg buff
we cld just make buffing so much simpler and have less margin of error for everyone
wym? with vauban u have vector with wisp roar, with rhino u have roar and wisp with thermal/shock/etc
👀
yes but even if u get vauban buff
u wld still need roar
why not just outsource the buffs such that they are perma up
with vauban, wisp can miss roar and dps can forget to step on pads
let it be known i was the first rhino believer 💯
🦏
it might be skill issue but it is inevitable a team will eventually make these errors
much like how IGLs in games usually perform worse in aiming
this will be especially noticeable on maps where looting hell is present
sometimes 10x ve spawn randomly
how about you don't loot and play for expected VE?
and the team breaks the instaloot cycle
🔥
rhino comps entirely mitigate that possibility
a skilled team will never miss roar or miss sunder/shock/nourish/smite
when shooting gallery tech (its ass)
example: the 1.1k runs
👀
therefore i think rhino has value and should be in the guide 
ill client for you! @shell bay 
triple cyte is
def not 300ping
but as it stands 2c seems to be winning over shit net 3c
overkill anyway
2 cytes are better but unfortunately we all wanna play cytes
on nice maps
but i see no problem at all with our vitus gains

when 1.2k from KA
There are really a lot of people who want to play cyte.
Most consistent comp is rhino/wisp snd you aren't giving up wisp motes buff so mostly you can have 400~ motes etc. also buffs like shock/smite with the no stop animation is good and the problem now is speed which tbh every tile is easy asfck to not have speed
100% consistency is bis and I would say this is the easiest most team friendly comp there is right now
🦏
🦏
🦏
@strange palm they tryna find any reason to revive and take your <@&1198437143824044153>
bullet in the chamber 
🔥
Rhono goodge for interception since its harder for dps to worry about buffs like vector pad.
For defense I prefer speed from vauban tho since keeping buff up is easy with downtime between waves
I hope you get first rhino expert 
just dont play defense








