#Nightmare Mod

1 messages · Page 1 of 1 (latest)

tardy terrace
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https://thunderstore.io/c/erenshor/p/Recks/NightmareMode/ https://github.com/Reckimus/Nightmare-Mode

Nightmare-Mode
Recks-EliteandScaling 2.0 An even harder version of the Elite Mod Now has an option to allow "ALL" enemies to be promoted to elites Elites are now much more deadly Elites have special abilities and are color coded

Berserker (Red)

Gains increased damage as HP drops
Can survive death once
When at 20% HP, gets 3x damage multiplier
After surviving death, gets 4x damage multiplier
Unstoppable (Purple)

Cannot be staggered
Gains increasing damage reduction when hit
Starts at 30% damage reduction
Can stack up to 90% damage reduction
Nightmare (Black)

Creates shadow copies (up to 3)
Deals true damage through armor (25% of damage bypasses armor)
Shadow clones have 30% of original's HP
Warped (Green)

Teleports when hit (1 second cooldown)
Regenerates 5% max HP when teleporting
Emits poison aura (deals level×10 damage every 0.5s)
Infernal (Orange)

Reflects 50% of incoming damage back to attacker
Emits burning aura (deals level×15 damage every 0.5s)
Celestial (White)

Phases between immune and vulnerable states every 4 seconds

Completely immune to damage during invulnerable phase

Visual effect shows current state

Still a WIP (Remove original EliteAndScaling.dll and use this one for even more fun)

GitHub

Recks-EliteandScaling 2.0. Contribute to Reckimus/Nightmare-Mode development by creating an account on GitHub.

hybrid merlin
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It doesn't do the con thing anymore, where you see the mobs actual hit points

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Holy crap. Nightmare for sure.

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I had to turn down some of the EliteStats to 0.5 and maybe even lower to actually survive. This is exactly what I wanted.

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Some mobs turn red or green, is that normal with this?

hybrid merlin
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Here is a weird one. I ported out of a zone to Azure. Went back to it now and my party is dying over and over.

dawn token
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they're just dancing, don't worry about it

hybrid merlin
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Heh. When I get back home I'll see if I can repeat this dance.

hybrid merlin
dawn token
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dancing with benefits!

hybrid merlin
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Going to see now if I can get it to do it again

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Nope can't make it repeat.

tardy terrace
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Lol

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And it should do the con thing when you press C

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Should list their hp , elite status, type , and abilities

hybrid merlin
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Yeah the all elites thing is not working out.

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Can you make one that just tweaks normal mobs ac/damage/hp?

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Or I just need to ditch my bis stuff and by from the ah.

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The shadow copies is just raping me and my party

tardy terrace
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Normal mobs are already tweaked

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They're scaled to be within player levels and given a multiplier of 1.5 to 3 randomly

hybrid merlin
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I tried to get the hp of those blobs outside Azure to have their hp go up. I never seemed to find the right thing to tweak I guess.

tardy terrace
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Lol i figured nightmare would be a little nightmarish

hybrid merlin
tardy terrace
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Lol

hybrid merlin
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I was testing in Soluna's Kanding a 25-33 zone

tardy terrace
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Some of them are ridiculously strong in that area

hybrid merlin
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For sure

tardy terrace
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Was actually where I tested as well

hybrid merlin
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Shadow copy could give me nightmares

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So in the normal mod, I want to change the Scaling stuff?

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You mentioned 1.5 to 3, that's where I see that.

tardy terrace
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I do like the idea of the abilities, I'll prolly do another mode that just randomizes npc abilities to work like mythic dungeon affixes

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Though once raid gear comes this mod will prolly be a little easier

hybrid merlin
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Hp is unchanged

tardy terrace
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try this one, has more configs , elite abilities , normal mob adjustments, and overall better scaling

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just make sure you have the all enemies elite disabled and then it ll revert back to the normal random elite spawns with regular enemy scaling

hybrid merlin
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Thank you this is perfect. Got to tweak the numbers right before they destroy me.

hybrid merlin
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Astra ate all but one of my party.

tardy terrace
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fking shadow spark beetle wrecked me , spawned 3 shadow clones on me right as it died

coral glade
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This be the challenge I needed lol

tardy terrace
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its def challenging , i may have tweaked a little to much xD

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i was a little concerned some of the elite abilities werent working correctly , just seems some take longer into the fight to happen and god forbid a tough boss spawns with Celestial or Shadow infinities

coral glade
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I’m down for a challenge for sure. None of the content left is any challenge otherwise once you’re BIS & 90% purple

coral glade
distant turret
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Is there a list of factions to use for exclusions? It seems that guards aren't in the villager category, so I assume they are two different pools.

tardy terrace
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        Player,
        // Token: 0x04000F47 RID: 3911
        Villager,
        // Token: 0x04000F48 RID: 3912
        PreyAnimal,
        // Token: 0x04000F49 RID: 3913
        PredatorAnimal,
        // Token: 0x04000F4A RID: 3914
        Undead,
        // Token: 0x04000F4B RID: 3915
        EvilHuman,
        // Token: 0x04000F4C RID: 3916
        GoodHuman,
        // Token: 0x04000F4D RID: 3917
        EvilGuard,
        // Token: 0x04000F4E RID: 3918
        GoodGuard,
        // Token: 0x04000F4F RID: 3919
        OtherEvil,
        // Token: 0x04000F50 RID: 3920
        OtherGood,
        // Token: 0x04000F51 RID: 3921
        PC,
        // Token: 0x04000F52 RID: 3922
        DEBUG,
        // Token: 0x04000F53 RID: 3923
        Mineral,
        // Token: 0x04000F54 RID: 3924
        TreasureChest
    }```
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Player, Villager, GoodHuman, GoodGuard, DEBUG, the excludes i use

distant turret
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Appreciated. That's exactly what I had in mind.

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Also, does mineral affect anything?

tardy terrace
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keeps mining nodes from becoming elites

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interesting when they are though lol

distant turret
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Is there a drop chance buff with it?

tardy terrace
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tbh i honestly dont remember lol

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i can definitely look into adding that if wanted

distant turret
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Personally don't like fooling around with loot too much, but the more options the better.

tardy terrace
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i dont either tbh , i added a new tier in one of my mods T1 being white T2 teal T3 purple and then T4 legendary which is orange only because i mostly play using this mod tweaked so high for more of a challenge

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i prefer to make new items to chase instead of altering existing items and their drop rates

distant turret
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I think it would be cool on a populated server, if that ever progresses.

ember oyster
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Hey Recks this is the only one I can find that modify ingame abilities/npc. I’m thinking about making a paladin subclass for 2h dps, but is torn between waiting for the combat update and just do it now

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What do you think the complexity of such mod would be? Limited experience with unity, I work with python and hobby gamedev in godot. I already have a pretty strong base to build the class from since I really like warrior in wow classic and want to replay the fantasy.

tardy terrace
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Personally I'd wait for the rework, but no harm in fiddling with now to learn and build up ideas. As far as complexity, that really depends on how deep the system you wanna build. Played around a little with skill tree systems and my first attempt turned out great but almost ruined a save file. As for basics of adding some passive abilities like I did with the elites and possibly new clickable skills, it's not terribly complex. Especially now with spellids etc being publicly available.

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Without a gui/canvas or custom made assetbundle menu , just code alone and couple 64x64 icon.png for the skills or spells I'd say it's somewhere around a 3.5/10 on difficulty