#COOP - Release
1 messages Β· Page 4 of 1
i can only say to reduce your sim counts in the server menu, that's been known to cause issues
i've already investigated those bugs but i've never had them happen
this is really good to know though, because nobody ever said they had a clients sim in the group
This issue happens every time, and it happens as soon as I set up coop. I don't have to invite another human player for the sims to stop functioning/syncing. I will try to reduce the sim player count and see if that provides any solution
And thank you for being so responsive Mizuki!
I put it at 30, along with the one person I'm cooping with. The issue we're mostly seeing now is the sims attacking him when he's in the party.
I'm wondering if it's because he's tab targetting the summon the Druid has?
As for this, I found a workaround. I invite the sims I plan on having into my party before making the game multiplayer and it seems to stop the bug. Here are the steps:
- Go into game and invite w/e sims you want
- Make game multiplayer
- Invite sims back into party since they are now in front of you
- Invite friends into party
I'm assuming it has to do with accidental "cloning" of sims when a player joins, which bugs it out. I tend to see duplicates of the same sim with the bug you were talking about, but these steps seemed to fix it
This worked! Thank you so much!
π

i'll probably rewrite a bunch of the syncing stuff for next release and reduce packet traffic as well
a lot of stuff has changed in the game and im mostly just hotfixing so it at least runs
there's a lot of bandaids that shouldn't be there because im trying to avoid actually copying code from the game which would make it a ton easier
@placid flint literally making my job harder
copy the code idgaf π
That's based af
mizuki has done nothing but amazing things to and for erenshor i'd be silly if i did stuff to make life harder for her

Legit Mizuki your coop mod is amazing and managed to get 3 of my friends into the game. They were already super interested and this sealed it for them
10/10 work
π

The mod was amazing when I played last December. Have there been any changes since then?
Hi ! I'm playign on Steam Deck and i plan to try the coop mod with a friend (on Steam Deck also.) Anything i should know ? Do i need to do somth special ?
brother and i were having issues with xp and parties being wonky, not sure if aware or been reported but the 2nd person to make a party would be stuck in their group and the sims basically wouldnt interact with them at all. As well as if i added him to my party he would recieve no xp. Awesome mod β€οΈ
also wanted to note that it appears as tho if you use a guild member as a party member it completely borks everything
I'm having the same trouble/error that you were, but reinstall does not seem to help. Any suggestions?
gonna say this i think coop is interesting and fun and was surprisingly really optimized
If I do coop, can me and a friend also play solo? It brings our Sim Players in right? I assume quest progress is fine for both players?
Also, do I just drag the Coop modfiles into the BepInEx plugin folder?
if you dont group together the entire mod breaks unfortunately
and whoever is hosting will need to be the one inviting the sims, and will need to only invite sims from "their world"

We'd be grouped, I just mean would the person not hosting have quest progress so if he were to play solo he'd be as progressed as when he joins "my world"
none of that is shared
quest progress is individual
hail and well met coop players, is there an updated file newer than the one at the top posted?
latest is always here, good luck https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
pro tip: turn your sim count down
thanks mizuki, as someone who's dumb with computer stuff is there a "here's how you get it to work stupid" read me?
https://github.com/et508/Erenshor.BepInEx/releases/tag/e1 you need this. extract it into the game directory. Steam\steamapps\common\Erenshor
your game folder should look like this after [the step below].
launch the game, maybe load into a character idk, then exit the game. then add the mod .dll into bepinex/plugins. or however it says to install it on the mod page. but you gotta load in and exit first so bepinex can initialize and setup itself
@queen nova Just curious if you got it working or not. Considering inviting a friend to play but Mizuki seemed unsure if it still functions or not π€£
honestly didn't even try, i'm not computer savvy and i couldn't figure it out
Fair enough!
it works, lil janky at some spots but it def works
jank is my second name
she's said it twice today alone! =D
is it a family name? its beautiful 

so i got everything set up, but i still don't see anywehre to actually open up and invite him to the server
log in, don't see anywhere to host and /host does not work
got it working!
congratz π
Anyone know if the coop thing will let you trade somehow? We werenβt able to
just drop the items
We tried that he didnβt see them on the ground
you won't see the item itself on the ground, just a shiny effect
Ohhhh
try it
How do you pick up? E?
yes
Does this mod still work? 5 of us want to pick up the game to play on LAN, but only if the coop mod works.
π
It works, a little bit of jam lines sometimes but me and friend are having a blast
jam lines? edit: i hope the urbandictionary definition is not accurate.
Haha that UD definition is hilarious. I tried to write jankness but it auto corrected to jam lines
Hey all, we're trying to play co-op but we are having some pretty big issues with the simplayers
has anyone experienced this / know what might cause it to work? we effectively cannot run a party
reduce sim count
on both players end?
Okay, thank you!
we are trying this too. Thank you @umbral jungle for the awesome mod
do you need port forward still?
you can use steam
how so
We reduced each palyers sim player count to 84
and we also had one player recruit their entire party before inviting the other player to the party
these tricks resolved most issues!
Wouldn't 84 sim players be too few? I don't want to see an empty world
That didn't solve the problem. @umbral jungle , maybe you have some advice?
if host mobs arent spawning on client you have connection issues
Will this be available on Lunaris?
considering mizuki made both, i would assume so
you're insanely dedicated mizuki
Wow okay thank you!!
Playing coop with a buddy and mobs from area's of a dungeon we're not even in keep aggroing us and chasing us down from who knows how far away, anybody else deal with this?
Buddy and I had the same problem too LOL, but I'm gonna assume that it'll hopefully be gone once the raid update is out + the new version is written for lunaris
Is there an update to this with guilds and raids in mind?
i would assume so
Gotcha, assume she's part of the playtest to get it ironed out for the update.
She is rewriting it so id assume so
Can't wait for this. Got 2 friends that want to play if I can assure them a good coop experience too π
It works so far currently, the experience is really good but can be a little janky, my advice is don't lower the simplayer population, I had a pretty good experience with a friend at max server population.
Have a lot of desync issues currently. Theres many situations where enemies are attacking us that not everyone can see.
I believe it runs off the hosts computer. At least that is my thought.
Who among your friends has the best pc?
Probably me, but we have both tried hosting with similar issues. Whoever is not the host always sees phantom npcs that won't move and no one else can see. However they will attack and kill the non-host player.
Hmm weird.
Typically duplicates of nps so. Lots of times if there is 3 enemies the peer sees 6 and all 6 attack but only 3 can be seen by host.
Yeah that is definitely a desync I think.
Yeah also if you are the guest often you cant see the Sim players in group so if I was trying to be the healer as the guest. I cant see life bars
I would love to see if I could help you guys fix it, but I currently play with a few extra mods along with coop.
Imagine 5 player coop.
To be honest I would love to do a full player party π
Thatd be really fun.
I also am hoping we can guild/raid together. Hopefully all controlling a party of our own
Haha that would be fun, also being able to join the same guild as other players.
Yep thats the kinda functionality ill need to talk more people into it. They are just not into the solo aspect of it. I fully maxed out prior to guild release update. Now trying to come back for raids.
My memory as well as changes has things kinda hazey. Lol
To be honest joining guild function may be a little difficult to impliment.
Yeah. Thats my fear also.
Wish I knew how to make mods though I would make a vampire class mod xD
And make it compatible with the coop mod for reasons.
Take reaver and modify it a bit
True
I would also probably add some blood themed spells to it.
Hopefully raids are really fun I can't wait to try them.
Especially with the coop mod.
π i have plans for coop guilds
yo!?
Will co-op work with the test build?
How do you plan to have raids work with co-op will each co-op player be able to bring their own groups of sims?
the plan rn is:
- instanced zones (per raid)
- players can invite other players like normal grouping
- raid leaders can assign permission so the other one can invite sims/players as well
- no you cant bring 2 full raids into one zone
Yeah figured you'd stick to raid size limits. Mostly was thinking if 3 people coop each could bring roughly 1 group each.
wow
pretty much
does this mod work with the new update i wanted to get into this game when the raid update came out but only if i could play coop with a friend
#1369125387107303474 message
will it work on everything preraids with the new update? id imgaine it would take us a while to get to the point where we needed to raid
it should? i dont know im already working on v3
O Great Mizuki, are you able to mod on Steamdeck, or naur?
#1512808322934378536 message
Hey can someone explain to me how the coop works ? Like such as can a friend make his own guy and join into my game or do they need to use one of the sims in my game just looking for some info on how it all works positives and negatives thanks !
Mod is being rebuilt atm
its drop-in play, you use your own characters
Thanks you !
is this still up to date/usable? A friend and I are wanting to do some co-op
Up to raids, you can go into raids with a group of 5 without any issues. I theorize you can go into raids with up to 2 friends and each have your own party in order to do raid content.
I just played with friends up to raids and attempted raid content last night. The raid menus don't work for coop, but everyone is able to go into the raid zones together and call other simplayers to the raid zones as well.
right on
half of the bosses wont work correctly