#COOP - Release

1 messages · Page 3 of 1

surreal hearth
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i put my friend in bottom slot i saw everyone get exp

plucky spire
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Fyi dream from the shivering step halloween event doesnt sync up in co-op. Also is there any setting to have the co-op players show up as a different color on the mini map. That would help a ton

umbral jungle
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iunno why you'd think whatever dream is from an event that's not even active would work?
ah yes i didn't even think of more people with the arrows bell not entirely sure on how to handle that considering there could be infinite other players and all of that would have to go into the ui for color changing eugh

plucky spire
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I was just trying to be helpful with your mod. No need to be rude. I was working on covering this game but seeing as this is the communities attitude, I will move on. Thanks.

umbral jungle
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i wasn't being rude, it literally says in the faq that mods are most likely not compatible

past crag
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and they set up a mod that hasn't been supported in game since the unreleased beta and will be re-added this Hallweentime with updates, so I can't imagine expecting a brilliant but tricky mod like the Co-Op one to work with basically a hack (the Halloween mod) =)
expectations need to be set appropriately when people start playing an indie game, but it's 2025 so... :-/

mystic glacier
past crag
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ah, yes; only thing that makes sense :-/

spiral fable
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Trying to play with a friend, made an alt since he just started and every time we make a group one of the npcs from my main starts following us around and one shots everything lol, any way to fix that?

spiral fable
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It seems that both of our games think we're in different groups

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My group screen:

- simplayer
- friend

Friend's group screen

- me
- other simplayer that I didn't invite, that can't be kicked, and can't be invited (already in group)
umbral jungle
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one of those weird ones that i can't explain because it never happens during testing

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maybe it only happens when the group isn't full

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even more surprising because i made all the sims leave the group if they aren't in a coop one

umbral jungle
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sadly i can't make any fixes right now until the next game update because i'm already working on that

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the grouping stuff needs a rewrite anyway, it's a mess

past crag
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okay yeah that never showed up in my testing

spiral fable
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Yeah this was the latest version

surreal hearth
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is eldoth fightable in co-op? we destroyed all the flickers but his health didnt seem to stay low and would keep randomly undoing our destroying of the souls

umbral jungle
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im not sure

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but it sounds like not

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i'd guess you gotta fight at full power

surreal hearth
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do you know if you've ever had summoning Astra work on co-op?

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i attempted tonight and it didnt seem to summon

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but maybe it was just some other issue

umbral jungle
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i did put astra in but i haven't tested it

surreal hearth
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i can try again in an hour or so

umbral jungle
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hmm yeah it should be in there. as in astra should be.. yes astra should be spawned on clients

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i'll double check though

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yeah looks fine in the code

surreal hearth
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ok im doing a spawn rn will post in a couple

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hmm i just killed all 9 stardust and she didnt spawn

umbral jungle
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on client/host?

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both?

surreal hearth
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i was hosting

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the person in my server didnt see it either on his screen

umbral jungle
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anything in the log?

surreal hearth
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where can i grab that for you

umbral jungle
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Player.log

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unless you have the bepin console open?

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it should be in there too if there is anything

surreal hearth
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i have a BepInEx open but i see nothing about the fight

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heres the last bit from the log

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i see nothing about killing the stardust*

umbral jungle
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the message about being able to spawn astra did appear, yes?

surreal hearth
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this is was after killing the last stardust

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no message of her spawning or lightning animation

umbral jungle
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no when you entered the zone, there should be a message

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@placid flint knows the message i can't find it right now

placid flint
surreal hearth
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i never noticed that line before let me see if it appears when walking in

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i saw it before launching a lobby

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but not after

umbral jungle
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got a module system going now 👀

surreal hearth
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also curious, do you have a .dll for coop youve been testing for v02

umbral jungle
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yes it's already fully compatible

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well.. from my limited testing it is

surreal hearth
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do you have a test dll on github that others can try?

umbral jungle
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nope

surreal hearth
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oki

open lava
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was thinking of trying co-op out sometime after the next update comes out, but how does this mod handle quest loot in any instance where all 4 players would need a rare item or a quest drop from a single mob?

umbral jungle
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everyone gets their own loot

open lava
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oh sweet, that's handy

maiden basin
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Could this mod be included in the base game?

past crag
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=)

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I wouldn't want to take away Mizuki's extensive hard work to change Erenshor into something it's not =)

ruby oasis
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If someone spins up a server we can all join…..move out the way Pantheon and MNM!!!

past crag
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up to 100 human player at once supported by Steam!

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do it!

maiden basin
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Cool

crisp vessel
past crag
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yeah 100 human players x 100+ Simplayers each account 🙀

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talk about MMO lol

umbral jungle
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the hosts net needs to be good enough either way 100 people sending sim data to host and host has to send that to everyone else.. quick in-bed math 100 x 150 x 30kb/s so about 450mb/s upload good luck

umbral jungle
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now that im out of bed and looking over this again, im not sure where i pulled those numbers from

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the actual calc is more like 100 * 200 / 1024 =mbps

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it's ~28bytes per entity a frame ish if all of them move we'll come to about (at 60fps) 252k bytes a second or like 250kb/s with 100 people (and all 150 sims active) that's already ~190mbps or 24mb/s upload

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that doesn't include data packets like health updates etc just position and rotation

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also shows why mmos split people across instances now

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that's only 15000 entities and its already 24mb/s

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BUT thats without interpolation soo it's probably lower normally BUT it's also just pos and rot

past crag
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oh yeah, I thought in the past you mentioned higher numbers =)

feral schooner
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even my other server that I have could be good enough for that ammount of people as it has 1gig up/down

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as tbh I would love to host a server for this, this game is just perfect for small communities that also love MMORPGs

umbral jungle
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either way there won't be anything dedicated

feral schooner
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if only one could run this game on linux headless 🥲

umbral jungle
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not getting around the not being headless part

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also not in scope of a coop mod popokek

feral schooner
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i did try running win VM on my server, i was able to connect to server yet having the graphical part absolutely killed the experience for those who joined

feral schooner
umbral jungle
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i could make a standalone one now since i know more about it but it's a lot of weird data collecting

feral schooner
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but having that said: my last resort at the start of this month will be shipping a server with dedi gpu to the data center to get it working 😄

feral schooner
umbral jungle
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no im just too lazy popokek

feral schooner
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I understand you too well 😄
I could probably "hack" the linux terminal to get the game to launch instance without graphical interface. but I know it will take way too much time 😄

umbral jungle
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i started on it after this talk, looked at it for like 5minutes before deciding "yeah no" because i remembered i'd have to remake the entirety of the character/npc/spell/etc classes

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of course another possibility would just be to have a dependency on the game dll but then i can't compile for linux

past crag
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oh good heavens, you're already done so much

umbral jungle
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tomorrow is testing day for coop though

past crag
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make sure Brain didn't break anything on you? =D

umbral jungle
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should be fine mostly

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just gotta make sure there isn't anything i missed

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oh i know one thing, im not sending proficiencies

umbral jungle
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apparently i already am sending proficiencies

open lava
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did you have beta access to the new build? Was planning to pick up with 0.2 with friends when it comes out

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so it's awesome to hear that it's already ready for it if that's true

open lava
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oh, fire

umbral jungle
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works great!

umbral jungle
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https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
** v2.2.0**

  • Game Update v0.2 compatibility
  • Added module system for mod developers
  • Fixed not receiving xp when a player isn't in the last group slot
  • Fixed wand bolts sometimes causing an error
  • All spells now apply their aggro values, instead of just "Damage" type spells

Current Known Bugs

  • When connecting through steam, sometimes spells don't properly damage the target and sometimes do double damage
  • When connecting through steam, some synced text does not appear
sly basalt
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When in a group with sims and I start coop my party is disbanded.

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I invite 3 of them back and and then the 4thkicks them other 3 out when they join.

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Maybe it's the grouping mod?

sly basalt
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Otherwise works perfectly.

umbral jungle
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that's supposed to happen

sly basalt
umbral jungle
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it always disbands your party if you connect/host

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otherwise it wont have any group data

sly basalt
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Well that shows how often I use it.

feral schooner
sly basalt
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Title. Havn't tested it broadly yet but the tomb in the starting island my FR crashes massively over about 30 seconds onc eI enter, me and a friend have both been able to confirm and fully reproduce it being caused by the coop mod, neither of us has actually been in a session together, it just happens simply by having it installed. If you return...

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I hate comfirm this kind of thing. But it does seem having the Coop mod installed tanks the frame rate in the Island Tomb.

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The longer I'm in there the lower it gets.

umbral jungle
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weird

placid flint
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betting its logging something to log file

umbral jungle
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it's not like multiple enemies spawning on top of eachother

sly basalt
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I'm checking now without the coop mod.

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It's fine without the coop mod.

umbral jungle
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is it?

sly basalt
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Yes Maam.

sly basalt
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Not that I could tell.

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I didn't even start a coop session.

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I'll try it again.

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I don't really see mobs spawning on top of each other.

umbral jungle
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it does still collect spawn stuff so maybe thats it

sly basalt
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No errors in the Bepin window that I can see.

umbral jungle
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but that's already been there since last patch

sly basalt
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So here is the weird thing. If you go into the Tomb with a coop session started it doesn't do it.

umbral jungle
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pfff

sly basalt
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Yep been running it down in the Tomb this whole time.

umbral jungle
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this will be almost impossible to track down

sly basalt
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Sorry.

umbral jungle
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i'll have to see if theres a profiler or something for bepin

umbral jungle
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i wonder if its theee

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module thing?

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no it's not that doesn't make sense damn that's crazy

sly basalt
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I wish I could help more.

umbral jungle
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i aint any smarter from this

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@placid flint popokek what we have to deal with

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completely useless trace

lunar harbor
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Is there installation instruction for this mod somewhere? Where to unzip/etc

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Also @umbral jungle fyi, thunderstore link in very top of this thread is broken

umbral jungle
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yes i just updated it

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they like to block my uploads

lunar harbor
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annoying hah

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btw is there install instruction somewhere? i cant seem to find

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or maybe its obvious how ur supposed to install?

umbral jungle
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just throw it in the bepin\plugins folder

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after you extract it of course

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both dll files

lunar harbor
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got it. thanks a lot. Looking forward to trying this out tonight

umbral jungle
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oh the ts thing should work now

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(hopefully this doesn't break anything else)

past crag
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🙌

lunar harbor
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Do you have to open ports when using this mod? I noticed the default port is 7777 but couldn't connect using that

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Using direct connection anyways

umbral jungle
past crag
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never had to open any ports in all my testing in the summer, via Steam invites 😎
(honestly just can't remember allowing erenshor.exe in a Windows firewall prompt)

lunar harbor
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I was trying direct connect because the mod said there were bugs with doing it through steam

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is that not the case?

umbral jungle
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there defo is some bugs with steam

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its probably something to do with it mangling my packets (i assume)

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i'll just have to sit down and split up all the packets properly

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but im working on hotbars rn

lunar harbor
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okay so the bugs are not gamebreaking or anything? not worth it to try and use direct connect over steam?

umbral jungle
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the spell thing can definitely be gamebreaking for arcanists

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for direct connect you probably gonna have to use a tunneling service though

lunar harbor
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alright ill try and get it working again tonight then thanks. I tried last night but didnt feel like dealing with opening ports and all that

umbral jungle
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it's a bit more complicated to setup, most of the time just opening ports is not enough

lunar harbor
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hmm okay

umbral jungle
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because these days unless you have your own ip from your isp you basically cannot host without tunnleing

lunar harbor
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i mean, i have my own IP

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not too clear on what tunneling is, but usually dont have an issue with direct connect (ip based) in other games

umbral jungle
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then it should work by just opening the port and allowing it in the win firewall

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(and yes even if it's disabled you have to allow it, it's dumb like that)

lunar harbor
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okay cool thank you

lunar harbor
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Just reporting back that i setup port forwarding and direct connect works now without any issues

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Mod is great, thanks for making it ❤️

ruby oasis
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Do you have to remove all other addons to use this?

open lava
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is there a list of what mods are relatively compatible with co-op?

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guess most hud info mods are fine?

sly basalt
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I think she said anything that doesn't alter the player or sims.

umbral jungle
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anything that touches mobs is bad because the stats arent synced only hp

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it's not like coop will break (most of the stuff should work) you'll just see desync happening and stuff

open lava
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anyway to disable the extra sim players?

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using direct connect and my pc 🫠

umbral jungle
open lava
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guessing it's probably just a tutorial area thing tho

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so many players bunched up here aha

open lava
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@umbral jungle I'm playing with a friend and 3 sim players rn and one of the AI is receiving ALL of the XP from the other sims

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been wondering why a sim is like lvl 2 and one of them is 6

umbral jungle
open lava
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aha fair, happy birthday tho o7

lunar harbor
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Happy birthday! @umbral jungle

past crag
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enjoy your day 🙌

umbral jungle
umbral jungle
# open lava

what did your group composition look like for this?
leader player sim sim sim? leader sim player sim sim? etc

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and does your friend see the same thing

open lava
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friend saw the same thing in the logs

umbral jungle
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nice thank you

umbral jungle
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in the group list

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im staring at the code and cant figure out whats wrong with it

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are you on steam or direct?

sly basalt
umbral jungle
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oh ok

mystic solstice
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so I need my IP address and w/e port i made? to have someone join?

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/host just says "command not recongnized"

umbral jungle
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just use steam

mystic solstice
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oh i used this thunderstore mod thing that was on the page and added both required mods (one being the co-op) but it didn't seem to do anything hm

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never used thunderstore because idk where to add the mods in the game directory

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ah I think we figured it out.

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assuming we can't invite in the tutorial area?

umbral jungle
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sure you can

mystic solstice
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ah, not seeing an option hm

umbral jungle
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did one of you make a lobby?

mystic solstice
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oh sorry didn't see that button. okay we should be all good now ty

umbral jungle
open lava
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playing again, same issue

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seems to be the first npc that joins the party

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swapped first AI to preiam and same case

umbral jungle
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turned out that if you melee attacked right after your spell went off, the melee would overwrite the spell packet resulting in no spell damage aslF

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and i probably was drunk when writing the new xp stuff

open lava
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awesome ^^

shadow bridge
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#general-chat message

open lava
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my friend did a treasure chest and no mobs popped out of it so they were fighting mobs by themselves

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they did get their treasure map in the same zone they unlocked it in, was that the issue?

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did mine in a different zone and it worked fine tho

unique pebble
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Hi there, latest co op update gives me this after zoning sometimes. Only way to fix it is for both of us to exit the game and go back in (once I had to replace the plugin files). It worked great prior to this latest release 🙂

unique pebble
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Also, sometimes when zoning the sims in the group window and visually, disappear.

umbral jungle
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how ya guys finding that stuff, but when i test it nothing like that ever happens

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looks fun tho

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just looks like they're level 1 when they're not supposed to be or something

umbral jungle
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there is virtually no difference between this and the previous one except i added a new packet for damage specifically (doesn't affect anything else) and i murked about in the xp function which also has nothing to do with the hp/mp bars soooo this looks weird to me like their max hp isn't syncing.
@open lava i'll check it out, who of you is the host? it could just be a client thing, i haven't looked at treasures since the update, i had assumed they work the same

open lava
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my friend was in the 5th party slot time this way around too

umbral jungle
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were you in the same zone when he started it?

tight vigil
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@umbral jungle not sure if this is related to most recent update or not, but for some reason my paladin stuns would not affect mobs while coop with my friend as the host. We tried on lots of different mobs in different zones and the stun debuff was just never applied. Works fine without mod. His sim-paladin's stuns did work correctly.

umbral jungle
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i know the arc stun works so not sure on that one

umbral jungle
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it does apply the stun but it immediately wears off

umbral jungle
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im fairly certain now it's caused by a race condition aslF

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the packet for the stun arrives before the packet for the damage

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so it stuns and then the damage makes it disappear

abstract bough
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How many players does this mod support?

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I tried looking but I'm blind, apparently

unique pebble
unique pebble
umbral jungle
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100

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infinite over direct

abstract bough
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I'm talking with my team to see if we want to try it Right now there's only three of us so as long as that would work it's all good 😄

lunar harbor
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u could host a dedicated server 😄

open lava
tight vigil
tranquil saffron
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@umbral jungle Hi, Trying to get your mod working. Not seeing any UI elements pop up whatsoever to host or join. and none of the / commands work that were mentioned in your readme file. Same issue on my friend's end, he doesn't see anything either. Doing fresh install of erenshor and the mod, latest version of everything. Specifically 2.2.2 (coop), 5.4.2100, (bepinex), version 0.2 (erenshor). No other mods installed. Loading through r2modman (3.2.8) if for some reason that matters.

I Am noticing some error messages pop up in the bepin log related to the coop mod. A long list of could not find messages, including "could not find material UI_OUTLINE CHAT" and "could not find material UI_OUTLINE TRIM", and a list of missing sprites and fonts. There is also a unity error for KeyNotFoundException: related to cosmetics_and_essentials_carv 1.

Not sure if something major got changed and it just doesn't work, or if we're doing something wrong? Anyway, hope someone can help. Thanks in advance! (amazing mod btw. 🧁)

umbral jungle
tranquil saffron
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Seems to recognize that the coop is running in game now.

But now there is just a white box in the middle of the screen, that can't be moved or interacted with, and escape no longer opens the menu (it does open and close with the menu button, just not escape anymore)

lunar harbor
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lol ur having the exact same issues as me right now

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the square is from broken healbot i think

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and im also haviunug that escape issue

tranquil saffron
lunar harbor
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oh hmm that changes things

umbral jungle
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let me see if it breaks if i dont use script engine

tranquil saffron
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I think its bepin trying to get the coop ui to load, and just cannot. The missing files errors are still present in the log

lunar harbor
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my coop button is also missing now

tranquil saffron
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oh, i just opened the log, there are a LOT more errors now after changing that cfg setting

umbral jungle
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ah yeah looks like @placid flint broke that

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or it doesnt wanna load that early

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actually it cant find anything so

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probably not a brian thing

lunar harbor
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is there a way to load previous version of erenshor? i didnt see it on depot list

tranquil saffron
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I'm guessing the unity vulnerability fix breaks a lot of what bepin does to function.

umbral jungle
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this should make it work again

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be aware im in the middle of fixing things so certain things might not work entirely correctly

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@tranquil saffron @lunar harbor

tranquil saffron
umbral jungle
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(this also includes a bandaid fix for pld aoe stuns, but it's just a bandaid like i said)

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i was gonna work on it but then mods didn't work anymore popokek

shadow bridge
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Mizuki did u look at UGC sdk or know of it and would it make life easier if we got Brian to look into it

umbral jungle
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i have not found anything that says what files it supports

shadow bridge
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Assetbundles with direct unity engine access i think

umbral jungle
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lame

shadow bridge
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I only quickly glanced at the video about it

umbral jungle
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assetbundles don't support scripts

shadow bridge
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Supposedly it gives you the same control over the game brian has as the developer

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With him being able to limit your access to certain aspects

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And supposedly has its own mod loader and also works with steam workshop , but was hoping u knew more about it since you frequent unity

umbral jungle
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i think it requires gaming services and iunno how that works with the licensing he got

lunar harbor
umbral jungle
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a new bug sneaked in where it'll break when you go to char select

tranquil saffron
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Was also not able to get them to connect together, but that may be a networking issue and not a mod issue. will have to test further later

unique pebble
unique pebble
unique pebble
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As Steve Irwin would say, "Krikey"

umbral jungle
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ill fix it tomorrow i swear

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i ws today but stuff happened

unique pebble
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You're good! I certainly am not going to complain about your services haha

unique pebble
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Hmm I've replaced the mod files in the plugins folder entirely, but the co op menu is missing from the options : /

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And a full replacement of the BepInEx folder along with a fresh version of the co op mod isn't fixing it either, oof.

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Oooh I didn't even see there was a game update today that rolled out 3 mins before I loaded the game. Probably that.

unique pebble
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Thank you 🙂

stiff current
umbral jungle
stiff current
umbral jungle
unique pebble
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I appreciate that you even looked into it

umbral jungle
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i'd have to test with my hubby for steam but i really hate taking up his time while i try to fix stuff for 8 hours

tight vigil
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Hey Mizuki, I tried adding extended hotbars and replacing the coop dll with the new one, still cant get the coop mod to work 🙁

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not sure what i'm doing wrong T_T

umbral jungle
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you need to do #1366557459212402850 message for mods to work

unique pebble
tight vigil
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ah shit, thanks I'm an idiot

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hmm

umbral jungle
tight vigil
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\Erenshor\cache\BepInEx-BepInExPack\5.4.2100\BepInExPack\BepInEx\config

umbral jungle
tight vigil
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I have it installed through modman

umbral jungle
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if you're using a mod manager i have no clue how it works

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@sly basalt

sly basalt
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What's up?

umbral jungle
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customer support

sly basalt
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What is the problem?

umbral jungle
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how to change bepinex config if you're using a mod manager

sly basalt
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Ah simple.

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Go to settings in the mod manager. Then Browse profile folder.

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That is where it keeps BepinEx files and folders.

umbral jungle
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@tight vigil

sly basalt
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#1403704696098783334 message With pretty pictures even.

tight vigil
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yeah that's what I ended up doing still cant get it to work, going the manual route

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thank yall ❤️

umbral jungle
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you absolutely sure you're using this one? #1369125387107303474 message

tight vigil
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redownloading and copying over just in case

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this what my plugins folder should look like?

umbral jungle
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i think so

tight vigil
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no dice still then 🙁

sly basalt
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None of the mods work?

umbral jungle
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post your bepin log if you got one

tight vigil
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just the LogOutput.log yeah?

umbral jungle
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yep

tight vigil
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dont even see it trying to load the mods oddly

umbral jungle
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that's even weirder

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did you get the 64bit version of bep?

tight vigil
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yeah

umbral jungle
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super weird @sly basalt any idea?

sly basalt
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None of the mods work?

tight vigil
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not that I see

sly basalt
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Could try the cfg thing. #1403704696098783334 message

umbral jungle
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the only reason mods dont load at all would be if the mods aren't compatible with the bepin at all (it cant see them)

umbral jungle
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try 5.4.21.0 ?

sly basalt
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Maybe Thunderstores is out of date now?

umbral jungle
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he did manual

tight vigil
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yeah I switched to manual

sly basalt
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I'm not using 5.4.23.4, I still have 5.4.23.3

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I don't see why that would change anything.

#

Are you running the game via the mod manager?

#

Or Steam?

tight vigil
#

steam

#

since I've swapped to manual

sly basalt
#

What the game's base directory look like?

#

Lets go through them all.

tight vigil
umbral jungle
#

i can literally do this and it works no problem

#
[Message:   BepInEx] BepInEx 5.4.21.0 - Erenshor (10/3/2025 8:22:38 AM)
[Info   :   BepInEx] Running under Unity v2021.3.45.8976527
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Warning:   BepInEx] Failed to apply runtime patches for Mono. See more info in the output log. Error message: IL Compile Error (unknown location)
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 1 plugins to load
[Info   :   BepInEx] Loading [Erenshor Coop 2.2.2]
tight vigil
#

do I still have to use extended hotbard Mizuki?

sly basalt
#

Now inside the BepinEx folder.

tight vigil
umbral jungle
#

you dont need hotbar for coop to work

tight vigil
#

kk

sly basalt
#

What's in core?

tight vigil
sly basalt
#

That all looks right.

umbral jungle
#
[Message:   BepInEx] BepInEx 5.4.23.4 - Erenshor (10/3/2025 8:22:38 AM)
[Info   :   BepInEx] Running under Unity v2021.3.45.8976527
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Warning:   BepInEx] Failed to apply runtime patches for Mono. See more info in the output log. Error message: IL Compile Error (unknown location)
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 1 plugin to load
[Info   :   BepInEx] Loading [Erenshor Coop 2.2.2]

works on that version as well

sly basalt
#

Is window doing any shenanigan's and blocking something as a virus?

tight vigil
#

I dont have that .mdb file mizuki?

tight vigil
#

double checking now

umbral jungle
#

no need that's cause it's an in-dev version

sly basalt
#

Try running just coop mod?

tight vigil
#

just tried it

#

still says 0 plugins to load

#

but also

umbral jungle
#

downloaded the one from here, still works

tight vigil
#

this log output isnt updating

umbral jungle
#

show your erenshor folder

tight vigil
#

its like bepinx isnt starting?

tight vigil
sly basalt
#

Reboot?

umbral jungle
#

you sure you got the right bepin? popokek

#

im kidding

tight vigil
#

brb lol

umbral jungle
#

the log probably isn't enabled

#

## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = true

enable console

tight vigil
#

K

#

success

#

big thanks @umbral jungle and @sly basalt yall are rockstars

#

I guess it liked the reboot Xd

sly basalt
#

Turn it off and on.

tight vigil
#

Sorry to be the problem child tonight, do mysterious portals work? We're dysced in some way where we have different mobs

eternal tinsel
#

Just incase anyone is having the same weird coop problem i was having last night, downloaded and replaced dll, but couldn't create or join coop I also couldn't close the coop menu screen. Right click your downloaded dll, go to properties and unblock. windows stops the dll working because its from another computer. 🙂

umbral jungle
#

i hate windows

tight vigil
#

Got one more bug to report, when I said my paladin stuns didn't work I don't think it was a race condition causing the issue. Last night I ran arcanist and when I cast sleep it added the debuff but didn't affect them in any way. Also, couldn't see debuffs applied by my friend and his sims.

#

It's like all debuffs were desynced and only host debuffs were actually having an effect

umbral jungle
#

it's fixed either way

#

i've redone status effect stuff

umbral jungle
#

the one thing that definitely wont work is charm

zenith spear
#

like delete everything in plugin folder and reinstall it all?

umbral jungle
umbral jungle
zenith spear
#

now i gotta reinstall config manager

open lava
#

sweet

open lava
#

@umbral jungle having a different issue with the treasure chests now, but also the same strange party member bug from a few nights ago

#

friend has gone into different zones like @unique pebble has reported, all the party members missing visually and the HP bars of them are massive or are just gone entirely

#

I hosting can see my friends treasure mobs spawning this time now, but they ONLY target the player who opened it

#

I can't deal any meaningful damage to them and I can't aggro them as paladin

#

so they just merc my friend, then the treasure mobs proceed to do nothing and get OOC heal

umbral jungle
#

are there any errors or summin?

open lava
#

no errors I can see, I'll get my friend to check

#

here's my console tho

#

yeap their log is a bunch of error spam

#

any easy way I can get the full console log to post?

umbral jungle
#

the log would be in the save folder

#

you can try disabling ownership transfer

open lava
#

how's that end up working? will the other player need to do it too?

#

I did see it in the settings, but kept it on

umbral jungle
#

this tells me that a client id (103) went into a zone then the host joined

#

this tells me that it's not finding entities (to apply damage to)

#

he's attacking something that doesn't exist for you

open lava
umbral jungle
#

idk who this is from but they're also all attacking something that doesn't exist

#

only the host needs to disable zone transfer

open lava
umbral jungle
#

i dont remember if you need to

#

this idk where it's coming from

open lava
umbral jungle
#

there must be something else in the log then

#

this flat out tells me that entities aren't updating correctly

open lava
#

anyway I'll keep playing with transfership off and see if anything pops up

umbral jungle
#

it obviously wont fix the treasure thing though

#

i'll have to change that

#

clients aren't allowed to control mobs i forgot about that, it needs to send a request for the host to spawn them

open lava
#

@umbral jungle was going fine for about 4-5 zone transitions but then we wiped in a dungeon and respawned in port azure (they respawned first I'm pretty sure)

umbral jungle
#

client?

#

nothing in that one

open lava
#

I'll post my own real quick actually, hold on

umbral jungle
#

both of them are from the host

open lava
#

oh whoops

#

😆

#

heres my friends log

umbral jungle
#

it just looks like you're trying to break it on purpose popokek

open lava
#

it feels like I am at this point baha

#

@unique pebble you ever figure out anything on this? it's starting to get a bit bothersome

umbral jungle
#

i can't really tell what you're doing, it just looks like the client is disconnecting while still loading things which seems to break sim loading

#

[Error :Erenshor Coop] Error adding Sim with id 81
[Message:Erenshor Coop] [Entity Attack (Rotting Royal Hound)] But something was null? True False 81

i see this tho

#

you don't have like a ton of packet loss or something do you?

#

i can tell that the sim didn't spawn but i can't tell why

open lava
#

pretty high upload and download rates, but yeah it's really confusing

#

we're using direct connect to join eachother but hm

umbral jungle
#

i'm playing with my hubby today so if anything happens i can fix it

#

im sorry though

#

it's hard to squish stuff that i can't replicate

#

especially when its

open lava
#

nah mad respect though for real

#

setting up multiplayer for a game that was built for single player is crazy good work

umbral jungle
#

this only happens if they're in a different zone

#

but once i go into the zone it goes back to normal

open lava
#

interesting that it fixes itself

#

we're always in the same zone though, so I dunno why it doesn't resync correctly

umbral jungle
#

i removed zone check from sims

#

would be funny if that fixes everything

#

but i doubt it

#

i'll add an additional request for sims that are in a group, if this doesn't fix anything, and then hopefully that will do it

#

@open lava

open lava
#

cheers

#

yeah I was just thinking to myself I might also try a different hosting method other than direct connect

#

lobbies or steam, whatever the alternatives were, I forgor

open lava
umbral jungle
#

no worries, thanks for sticking with it

open lava
#

or should I just replace the .dll in C:\Users\Ruby\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Erenshor\profiles\Default\BepInEx\plugins\mizuki-Erenshor_COOP

bitter turret
#

Has anyone ran into the bug for the co-op mod where the sim players guild names are turned into the name of the other player? For example, I'll have my own Hatty Cats people running around, then I'll see a bunch of people with the guild name <Cerberus> but they are names i recignize as being <Hatty Cats> before and I see them as having his name as their guild tag, and he seems them as having the normal guild tag. It works the other way too, If I see some people with <Hatty Cats> running around they have my name as a guild tag for him. Very strange.

umbral jungle
sly basalt
#

You could do it as a local mod. #1403704696098783334 message

bitter turret
umbral jungle
bitter turret
#

yeah I guess the guild names are replaced when the NPC's are from the other player, makes sense

#

sry for the confusion

unique pebble
open lava
#

but yeah I'll be trying the .dll out today hopefully

umbral jungle
#

oh i do see what is happening

#

aaand it's out of sync, ok popokek

#

solution: trade maps, let host do it.. until i fix it

open lava
#

o7

open lava
#

giving that .dll a go now

#

🤞

umbral jungle
#

this asks for sims now if they dont appear in group

#

and hopefully fixes treasure

#

there's a bug with statuses not working on mobs that clients spawn but i think im ok with that for now

open lava
#

👍

open lava
#

thank you so much

#

had a very enjoyable 4 hours

umbral jungle
open lava
#

no, thank you for being a legend

#

aha

umbral jungle
maiden basin
#

👍

umbral jungle
#

everytime this channel lights up i think there's a new thing i have to fix popocry

bitter turret
#

Is there a fix to the mob spawning over and over again with no cooldown in co-op?

bitter turret
#

When starting a co-op lobby, even before anyone joins, the mobs just start instant respawning over and over with zero cooldown. Unsure of why or how to fix.

umbral jungle
#

just double checked with lobby and it's fine

bitter turret
#

i'll see if I can recreate it real fast

craggy thunder
#

Try disabling all other mods except co-op see if continues rule out something else conflicting

umbral jungle
#

not saying you're crazy or anything popokek but if i hear things like this i assume everything is working right

tight vigil
#

maybe a bug, when my friend is hosting, I lose ascension xp when I die XD

#

without the option enabled for either of us

umbral jungle
#

oh yeah the new options are definitely not synced, but i heard of a bug where you still loose xp when it's disabled even without coop

placid flint
#

it was tied to the "show target level" button by accident, fixing now

digital vigil
#

@umbral jungle will you make it so the clients will sync to the host settings for the new features? (xp penalty on death and global run speed)

or will those be client side settings?

umbral jungle
sly basalt
#

Ok who wanted a sim less coop game?

umbral jungle
#

it's highly likely that mod breaks coop

sly basalt
#

Bummer could of swore I've seen it asked in here.

#

I'm bored I'll give them both a go.

#

No errors.

umbral jungle
#

it wont error

#

it's overriding functions coop needs to work

#

because other players are using sims

sly basalt
#

Hmm. Guess I wait till someone joins.

#

If everyone has the mods? Would it work?

umbral jungle
#

nope

sly basalt
#

Been awhile since I've used the coop mod. Are sims supposed to run off after you invite them? Or is it the Party Mod maybe?

umbral jungle
#

they definitely don't run off with just coop

sly basalt
#

Ok.

shadow bridge
#

seems to work

sly basalt
#

It seems to actually work

shadow bridge
#

as do other mods

sly basalt
#

We can't group though

#

I can heal you

shadow bridge
#

i believe i have grouping blocked

sly basalt
#

I am getting a bunch of red errors

shadow bridge
#

nameplate errors prolly from porting

#

seems changing scenes in coop treats the player like its disconnecting and reconnecting so the mod doesnt reload properly

sly basalt
#

Well if you did a version with grouping enabled this would be perfect

#

It does seem to be working despite the errors.

shadow bridge
#

i ll see if i can work something up so it will allow it

sly basalt
#

No error porting with out another player.

shadow bridge
#

im thinking its because youre the owner and its treating you like the game normally would, when another spawns in theyre treated normally as well, then when you port its treating you as a log out to menu and back in which doesnt let the nameplate mod reload which is easily fixable

umbral jungle
#

it doesn't

#

im just sending the new zone

#

if players aren't in the same zone they get hidden

shadow bridge
#

it does by nameplates logic

#

new version pushed @sly basalt try it , attempted to bridge into coop

sly basalt
#

I killed you with Regrowth

#

Hahaha

#

Why is regrowth killing you?

#

Healing kills you

shadow bridge
#

unholy paladin xD

past crag
#

a Forsaken, obviously

unique pebble
#

Is there a way to get the Main Assist Shift + 2 to work?

umbral jungle
#

it should

#

targets are synced

unique pebble
#

It works fine for the host, but not for me as the joinee

umbral jungle
#

i'll look into it though

shadow bridge
# umbral jungle it doesn't

seeing as i dont really have anyone to test with , if you get a chance can you test Coop with the (needs to be renamed) Singleplayer mod with ur hubs or using his account to see if theyll mesh well and allow grouping between players. Instead of blocking all the systems that allow sims to spawn and what not, i ve allowed 10 by default to ever spawn in the world so it doesnt deactivate the games invite logic and made it configurable to simulate a random playerbase

unique pebble
#

I haven't been able to assist my buddy as host even before the unity update

#

Ahhhh

shadow bridge
#

my guinea pig seems to have gone to bed

sly basalt
#

I'm up

umbral jungle
#

the group thing isn't synced so you gotta set your main assist yourself

shadow bridge
# sly basalt I'm up

just pushed a new version that should hopefully work well with coop 3 secs ago

unique pebble
sly basalt
#

Progress

shadow bridge
#

since Miz knows how her mod works and its fairly large might be easier for her to either make use of or point in the right direction

sly basalt
#

I got a blackscreen when I respawned and no escape menu.

#

I had to alt F4

shadow bridge
#

press f7

sly basalt
#

Next time

#

I'm back off to bed.

umbral jungle
#

whats the error you're getting

shadow bridge
#

no real error that matters, it just doesnt play well with players grouping together and cant trade with sims now

#

player v player can group but group icons are messed up (progress over last attempt)

umbral jungle
#

the biggest issue i see is spawnmeingame

#

but that should only matter if you zone

shadow bridge
#

instead of blocking simplayers , currently just limiting how many spawn so players that wanted little to no sims can get that player only group feel

umbral jungle
#
        public static bool SpawnMeInGame_Prefix(SimPlayerTracking __instance)
        {
            if (__instance.simIndex < 0) return false;
            //Logging.Log($"spawning {__instance.simIndex} {__instance.SimName}\n {System.Environment.StackTrace}");
            return true;
        }
#

i don't know how harmony handles multiple hooks on the same function either

shadow bridge
#

that bit is to prevent sims marked denied from spawning into the world

umbral jungle
#

spawnme shouldn't get called for player (simindex < 0) that function is called for group members

shadow bridge
#

private static void TagDenied(SimPlayerTracking inst)
{
    if (inst == null) return;
    try { _DeniedSpawns.Add(inst.GetInstanceID()); } catch { }
}


public static bool SpawnMeInGame_Prefix(SimPlayerTracking __instance)
{
    int id = __instance != null ? __instance.GetInstanceID() : 0;
    if (id != 0 && _DeniedSpawns.Contains(id))
        return false;
    return true;
}``` i could drop it entirely and try something like this instead then?
#

or am i just over complicating it

umbral jungle
#

nah just do it like me as the first thing keep it as it is
if (__instance.simIndex < 0) return false; this on the first line

shadow bridge
#

if only i could remember how i originally accidentally made no sims spawn

umbral jungle
#

that just makes sure you don't accidentally return true for stuff that has simindex < 0 (which is players and other players sims, if they exist)

#

if they are in the group that is

unique pebble
#

Oof the sim group disappeared for me again : /

#

Just kidding, 30 second load time

umbral jungle
#

it'll try a few times for the sims

unique pebble
#

And main assist is now working, but I had to set my self as CC (arcanist) strangely to get it to work

umbral jungle
#

weird

unique pebble
#

I"m not gonna complain this is so much fun with a friend

umbral jungle
#

the nicest thing is it's not super unbalanced either because the sims are pretty good at keeping up in vanilla (or rather they were, they've fallen off a tiny bit)

#

so more players doesn't make the game that much easier and if it does feel easier there's sliders

shadow bridge
#

if only i had any friends interested

#

i tried to get my brother into it since we played wow together but he didnt seem interested

unique pebble
#

Strangely, I just zoned in and sims disappeared in the group

#

And after 3 mins they just appeared. Strange!

#

It seems like after zoning I have to reset the main assist for it to work, but it's very consistent

unique pebble
#

Only one sim ended up showing in my party for Elderstone mines, and we ended up wiping... the strange part is that when we did I don't get the option to respawn

#

I'd assume it's because there is some sort of discrepancy between the group sims existingfor the host and not existing for me

#

However, I don't get the option to rez at all, which leaves me waiting for the host to run back

#

I ended up doing an unstuck which gave me a rez option

#

And upon zoning back in I see all sims but our tank. Strange.

#

Host sees all of the sims, no issue.

umbral jungle
#

stop breaking my mod popocry

unique pebble
#

I certainly don't want to make more work for you 🙂

ruby oasis
#

Having a global chat window attached to the coop room select would be awesome, kind of like in Diablo 2. Would be cool to chat with other players in the game

sly basalt
#

There was a mod for that. But I think it's dead for now.

umbral jungle
#

i don't have money for a server

ruby oasis
#

How much would that cost?

lethal halo
#

this one right? #1360164853809025036 message

sly basalt
#

Yeah

shadow bridge
tight vigil
#

@umbral jungle been having lots of issues with mobs desyncing and the host's sim group members not showing up. We had issues all over but mainly in Azynthi Gardens. Host was able to see and kill mobs but nothing was spawned for the client in either the rift or regular azynthi. Also, continuing to have the same issue with the sim group members just randomly disappearing for the client and then sometimes they'll show back up and sometimes they wont. This was with both direct connect and steam

digital vigil
#

@umbral jungle any chance to disable this check? Could you, please, make an option?

#

option to disable the message

open lava
#

is the co-op mod stable with the new update or should we wait?

umbral jungle
unique pebble
#

So this is interesting, my buddy invited Lumi, Cyndara, Blademann, and myself--and they show properly in his group. However, I'm in a group with my own sims--Eowyn, Calista, Killstreat--and I never invited them. So, we have a 10-man party somehow 😛

#

I believe it happened since the host crashed, and I became the new host or something

umbral jungle
unique pebble
#

Also, in the Island Tomb, the mobs down the hole spawn separately for both of us somehow lol

#

Seems to be just the soul-linked spiders

#

And the Undying Lights at the Phantom's Ward

tight vigil
#

Is Astra supposed to be functioning in coop? We killed all the stardust but no spawn 🙁

hazy gyro
#

"Trading
Pick up an item from the inventory or bank and drop it outside the UI
The items get deleted if you disconnect
They should appear again after a zone change, if not let me know
Confirmation window (can be disabled in the settings)"

This is very unclear to me

#

how can i trade with my friend/

shadow bridge
#

Drop item on ground next to them

hazy gyro
#

Ahhh okay.. We did figure it out to that point, but they could not pick up the item

#

they could see the blue light on the ground

#

but couldn't interact with it.

#

We'll keep trying

#

was on newbie island if that matters

umbral jungle
#

you just walk up to it and press the loot key, there is no prompt

hazy gyro
#

Hrmm maybe they were doing it wrong not sure. I’ll keep trying.

Awesome mod btw Mizuki. This thing just works super easily super well for the most part :)

#

You should be hired honestly lol

static lantern
#

Thank you so much for your continued development of this mod, I encouraged a friend to join me and buy the game purely because he likes coop fantassy with me and he bought the game last night!

tranquil saffron
#

Having a weird issue with the coop mod. Not seeing any errors in the log, but when my friend tries to join, it says connecting and shows some connection info in the log. But he never actually manages to join. Not seeing errors on either client, but he never shows up in the player list, and i dont show up in his, and we also aren't actually connected in game. The server browser list shows 2 players connected to the server though?

We managed to get it working once a while ago, but its been this same issue each time.

hazy gyro
#

Hrmm so I'm noticing that sim players attack or mes random mobs maybe 50% of the time. They don't always assist the main assist of party basically. I seem to only have this happen if I'm using the coop mod with my friend. Anybody have this experience or know a workaround?

cedar drum
#

Hello 🙂 Playing i wanna try this on SteamDeck with another friend who's on SteamDeck aswell, should it work without tweaks ?

past crag
#

yes it will! (tested it myself in the summer)

unique pebble
#

Been playing all night in a group just fine, but all of the sudden our NPCs have disappeared just for me (Drythus is host). Kinda the same issue we've seen in the past. We've been playing for 2+ hours without any issue, but nothing seems to fix this one.

#

Disconnecting and reconnecting does nothing, however if I exit the game entirely and load it back up, it loads them again

unique pebble
#

Assist does not seem to work either, I have to set it every time we zone as a guest

potent viper
#

noice a coop mod now to find some friends to play with in this game XD

maiden basin
#

Good luck @potent viper

potent viper
#

if only i actually had friends xD

maiden basin
#

You can hire friends lol jk

hexed willow
#

Quick question, it says that doing a standalone server wouldn't be allowed, but running the game headless would be. What's the difference in term of legal stuff?

umbral jungle
# hexed willow Quick question, it says that doing a standalone server wouldn't be allowed, but ...

standalone would mean i'd pretty much have to implement like 90% of the game for it, the other option would be to to copy/paste the game code (not legal) and the other other option would have you require the game files, which defeats the purpose.
we're pretty much talking mmo server territory here.

headless just means that, it requires the game files, it basically runs the game without graphics, or a very very minimal version (more probable)

past crag
#

headless you'd need to purchase a second copy of Erenshor, on another Steam account I think

feral schooner
#

If headless would be possible I would 100% buy another copy of game just to run a community server for this game

jade thorn
#

its been many months since i played the game. how many players can play with the co op mod? is this the only co op mod? has it progressed well?

digital vigil
jade thorn
#

What's headless? An encounter or?

craggy thunder
jade thorn
# craggy thunder https://discord.com/channels/1099145747364057118/1369125387107303474/14408354109...

I want to start the game with co op but don't understand how it works.

If I go CO op mod, can I enable it and then disable it and go back to normal or will it convert the save.

I have a 12ish paladin, would need to start over?

Do players have to be in the same zone as the host at all times or not?

Is "headless" possible now or are you working on that? I understand it would require another game copy/account. I'm assuming 3rd party hosting servers wouldn't support that. I guess you could "exit" out of the headless account to "pause" progress or time

jade thorn
#

i backed up my files and ill just install it and see what happens

digital vigil
#

you can use the same save and players don't need to be in the same area

past crag
#

and it doesn't matter what level you are
and your save is never altered 😎
you can pop in and out of playing co-op whenever you like:
you and your friend(s) make a "server" and you can set it to Friends Only
invite your friend via Steam Friends List!

jade thorn
#

yeah the mod is extremely well done. headless would be interesting especially if it could be hosted on hosting servers but maybe its not needed since you can progress your own "server state"

past crag
#

^exactly

umbral jungle
#

headless if anyone wants to test it (i cant) i doubt it'll work because it probably needs a character loaded

#

throw the bat next to the erenshor.exe

#

settings file gets created automatically

#

requires steam

#

please @me for issues, like i said i can't test it

maiden basin
#

Affirmative

jade thorn
umbral jungle
maiden basin
#

🤠

bright osprey
#

Anyone test if this mod works with the command mod that you can use for remote bank and auction house? Only other one I would be using with it and I'd make sure all 3 players have it

bright osprey
#

One more question if I start the mod with them with all new characters but later decide I want to use my current higher level character is it going to mess anything up to switch to him down the line? I would imagine it's mostly seamless based on how it's set up but I'm not super tech savvy

past crag
#

seemless in my experience

bright osprey
# past crag seemless in my experience

Sweet. Also for treasure maps does the whole group get access to the treasure or is that tied to the player that started the map "quest"? Seems like if not your party could really go crazy with treasure. I guess in general is looting like only tied to the host so the other players can't do it or can anyone do it or is it everyone has their own loot they can get separately per corpse? Sorry for the questions appreciate the help!

past crag
#

haven't tried treasure maps in co-op, but I assume only the person with the map will see and get the treasure

bright osprey
#

Ok and regular corpses is it everyone shares the loot has their own loot or only host can even loot things at all?

past crag
#

been awhile, I think everyone can see their own loot

#

there isn't a "host vs client" setup/design, I know that
it's more like everyone is playing their game and the sims and mobs and sync'd between everyone that's playing together =)
(if I remember what Mizuki has said when testing it in the summer!)

bright osprey
#

Awesome thanks for the responses. I'm out of town for work so can't test today which is why I'm asking so much haha hopimg to link up with them tomorrow hopefully to try to get it set up

past crag
#

no problem!

feral schooner
# umbral jungle

omg umm i just got back from work travel thingie. and wanted to ask are there any new progress on this? 😮

feral schooner
#

also anyone else having issues not seeing the menu when pressing esc

feral schooner
feral schooner
#

(i have char made and tried to run host with header as well)

maiden basin
#

Did it work?

umbral jungle
feral schooner
#

But that's not headless 😄

#

It feels like closing server is the issue, as when you check the console when running normally I don't see any closing server tbh

#

Or as you mentioned: no char selection

feral schooner
surreal hearth
#

is this currently working for the new patch?

umbral jungle
umbral jungle
digital vigil
surreal hearth
mystic glacier
#

I for the life of me, cannot find the multiplayer button @umbral jungle

umbral jungle
mystic glacier
#

was unaware of this, i only read what you've gotten written on the thunderstore wiki lol

#

you should update that if possible

#

huh

mystic glacier
#

i dont have bepinex.cfg it talks about in here lol

mystic glacier
#

oh

#

i see

#

he has more info ab thunderstore

#

ok no lol im even more confused, it has a link to 'top' but it just brings me to a manual download of bepinex again, when i have it on thunderstore

#

My brother has the bepinex file and stuff, but I don't. Despite us both having downloaded all of our mods etc from thunderstore

umbral jungle
#

you clearly dont have bepin

#

where's your bepin folder if you installed the mod

#

oh wait you're using thunderstore mod manager?

mystic glacier
#

my brother changed his bepin.cfg to true like the guide says and that didn't fix his problem either, so even if I get mine to have the necessary folders, I doubt it'll fix for me either

#

yes

mystic glacier
#

WAIT IM A GENIUS

#

thunderstore has the config editor

umbral jungle
#

i dont know how those work i always install mine manually

mystic glacier
#

Dw I totally just remembered thunderstore has configs you can edit inside of the app

past crag
analog scarab
#

So I may have a friend who wants to play this game, and I would love an honest answer here.

How good is this mod when playing together?

How do quests work? Do we each have to do them individually? Or are they automatically done and rewards given for all players?

umbral jungle
#

if it's to do with mobs or sims it's probably synced, everything else i don't touch

analog scarab
surreal hearth
#

it seems like you can no longer drop items on the floor for co-op friend to loot?

#

nvm just have to click around a bit

digital vigil
#

i can't drop the items

manic bear
#

Whenever a piece of gear drops that a party member wants it uses the name of the top person in the party instead of the actual person requesting the loot.

umbral jungle
#

funky

umbral jungle
#

oh yeah, that would do it

vale venture
#

can I trade an item to a coop friend ?

digital vigil
vale venture
vale venture
#

Ahh the additional AI's we have in group are just spam pulling in dungeons, any known fix ? (They are not tank and aut pull is off etc)@umbral jungle

umbral jungle
digital vigil
digital vigil
#

@umbral jungle is it working for you with the last update?

manic bear
#

I was unable to drop items as well on the ground but i found if i go up to a wall or something and drop it on that it seemed to work

vale venture
#

ok, its actually started working. The mod overall is very good and very playable

#

The mod dev deserves a cut of the additional sale of erenshore I have made soley for gf to play together

past crag
#

fantastic, isn't it?! 😍

umbral jungle
#

@manic bear @digital vigil

#

@vale venture

past crag
#

GitHub tho?

#

;-) (my preference always)

past crag
#

🙀

#

okay then =D

umbral jungle
#

it's a pain to track stats on github

past crag
#

oh okay!

#

I still fully doesn't understand it, as just a downloader of things, honestly

umbral jungle
#

how else am i gonna party if i ever see this number go to 10000?

placid flint
#

Thats awesome

#

are you the #1 mod?

umbral jungle
#

no im no3 in terms of downloads i believe

#

yeah qol > compare equip > coop

#

not like anything else is still being updated on ts

manic bear
# umbral jungle https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/ ** v2.3.1 Release** -...

Thanks will try it out now!

In terms of bugs here are several other issues I have run across. These may be much harder for you to fix/replicate?

-Respawning does not respawn NPCs, rezoning will respawn them.
-The player connecting to the host sometimes will not see party members and thus not be able to be healed or receive auras
-Sometimes NPCs will claim to already be in a group even when they arent.
-Sometimes NPCs will be in the party and follow you around but not attack, I found kicking them from the party and reinviting them fixes this.
-Sometimes I cannot kick party members
-Sivakayan Spectres from the Watchers lense do not seem to be synced.

umbral jungle
#
  • Respawning does not respawn NPCs, rezoning will respawn them.
    isn't really a bug, coop prevents the scene from reloading (because that's a nightmare with multiple people) so the effect is that they don't respawn immediately.
  • The player connecting to the host sometimes will not see party members and thus not be able to be healed or receive auras
  • Sometimes NPCs will claim to already be in a group even when they arent.
  • Sometimes NPCs will be in the party and follow you around but not attack, I found kicking them from the party and reinviting them fixes this.
  • Sometimes I cannot kick party members
    no clue, sims have been a thorn in my buttocks
  • Sivakayan Spectres from the Watchers lense do not seem to be synced.
    that's brians fault for not making them normal spawns, so they're def not handled (also they seem like a massive pita to work on)
#

@manic bear but yeah, i can't replicate any of the sim group issues etc, it all works fine on my end

#

i'd love to fix the sim issues but i think it's just something with steam, since i only test with direct connection

manic bear
#

Understandable, if you cant recreate its hard to fix. Dont think its specifically a steam thing since we play with direct connection.

umbral jungle
#

interesting then it might just be a lag thing i'll have to check with lag

#

or bug my hubby

manic bear
#

Ok, ill try to see if I can find an easy way to recreate it a little later

umbral jungle
#

yeah that would definitely help, i just test by running in and out of a zone and wait a bit and see sims spawn while being in group and do that over for like a hundred times and it always works

manic bear
#

Looks like the players requesting items is fixed now thanks!

vale venture
#

@umbral jungle Thanks for this mod, gf and I are having a blast. Is there an easy way we can donate ?

past crag
#

lol!

vale venture
umbral jungle
#

eventually i'll cave and say fuck the police and just setup a kofi or summin

vale venture
#

LOL this has escalated .. xD

umbral jungle
#

i really don't wanna deal with taxes popokek

vale venture
#

sometimes when an AI in group dies they literally dissapear in group

#

and the group im in and the group gf are in arnt always same, she has some missing (I am host and I make the groups if that helps)

vale venture
#

Remaking group seems to resolve it

rugged matrix
#

@umbral jungle thanks!

umbral jungle
manic bear
#

Just got to Vitheo's Rest, first mobs are instantly respawning meaning we cant ever get past the first group. (Edit: a restart seems to have fixed it)

rugged matrix
#

@umbral jungle the drop trading still isnt working for me after i updated the mob...the items seem to be under the ground and then its throws a whole bunch of errors...do i need to do something else to fix the issue

vale venture
vale venture
umbral jungle
vale venture
#

I am noticing lots of additional groups in instances now when I play - not sure if thats actually from the main game development or what (I hadnt played for about 9 months until now), sometimes when gf and I are in we start with two full AI groups running side by side us

past crag
#

not Dem Beeeeeeeeeeeans! 🤣

vale venture
#

Not sure thats anything to do with the mod though

umbral jungle
#

nah they're more likely to group together in vanilla now

#

i can still pick them up if i throw them out of bounds basically

vale venture
vale venture
umbral jungle
#

i mean you got double the sims with the mod so it's probably even more likely there'll be groups

vale venture
umbral jungle
#

actually if you wanna try your gf turning down the sim amount and then testing and see if that alleviates the issues

umbral jungle
#

maybe it just cant handle the massive amount of packets or something iunno

umbral jungle
umbral jungle
#

i do have 1 idea and that's the entity id overflowing which might cause it to take the same id as the a player? hmm no it always uses a free id i don't think thats it

maiden basin
#

🤠

terse igloo
#

Is there any plans to try and get it so you can invite a coop player into your guild?

tardy bison
#

We are having a few issues with sim syncing, it seems.

past crag
#

oh dear

young sapphire
#

question, my friend and I are trying to play. So I make a lobby and invite him, it tells him he connects, but we can't see each other. Is there something we are doing wrong?

past crag
#

oh, that should be it :-/

umbral jungle
young sapphire
#

will do. we were able to get it to work for other characters. we also had an issue where the party would full aggro on to him 😆

analog scarab
#

For those using this mod, how well does it work?

deft plaza
#

Is it normal for my coop partner to see a group of sims doing stuff in the area we are in that I as the host cannot see?

hazy gyro
#

Hey, kind of been away a while, but wanted to check in and ask a few questions about co op with the latest patch.

Does the mod work with the new version? When I first returned Bepin was actually causing my game to not work properly and I had to remove it from my install entirely. Wondering if I just have an old version that is defunct now (worked during the last patch.

With guilds in the mix now, can I mess things up if I were to invite a sim connected to a player who joins my hosted world into a guild???

#

Hope you're doing well Mizuki

jagged haven
hazy gyro
#

okay. Is there a new version of bepin too or nah?

jagged haven
#

nah

digital vigil
hazy gyro
#

ty!

zenith spear
#

has anyone tried this? or is this fake?

umbral jungle
#

it's the max steam allows

zenith spear
#

probably crashes client after like 7 or 10

umbral jungle
umbral jungle
#

it's ~200sims per player

zenith spear
#

ah ok

rancid wren
#

Guys, the ui not show for me, Has anyone else experienced this? There's nothing in my Escape menu.

past crag
#

classic

sly basalt
olive stirrup
#

Heya folks, just wondering, I'm in the game with a friend, we're in a group but he can only see me and not the sim players in the group (on the UI he can see them in game) but also the simplayers don't seem to be following us, even after hitting follow. Anyone any ideas?

umbral jungle
#

i think i'll remove full sync again with the next patch cause i feel like it's what's causing a ton of issues

#

(and it seems like 99% of the time people just use hosts sims anyway)

olive stirrup
#

Will keep trying thanks! Feels like we get close to it working then one last hitch with the sim players not following hahaha, but thanks for responding so quickly!

jagged haven
#

will COOP mod work with BepInEx 5.4.23.5 (latest)?

#

or does it have to be 5.4.21 from the COOP mod page

#

wanting to use some mods by Xorcist

jagged haven
#

only issue we are seeing with COOP mod so far is beard/hair color sync when wearing head gear

tardy bison
craggy bison
#

if this has already been asked, I apologize. But due to how far along the project is [and how popular it is] do you know if there's any chance of it getting official support?

jagged haven
#

Erenshor is not set to get any official coop/MP

steady meteor
umbral jungle
#

popular is a bold claim

craggy bison
#

that looks like popular to me. :P Also thank you for the replies folks. I apologize for wasting y'alls time. <3

steady meteor
#

No worries, always happy to help. Wouldn't be here if we didn't enjoy the chatter. Feel free to keep the questions coming. 😉

undone lotus
#

so my friend and me got the coop going but for some reason we are stuck on level 2 with 28 exp no matter how many mobs we kill

#

any solutions?

gloomy condor
#

does the coop work in Stowaways rest? We were able to see eachother in Willowwatch but can't seem to in the default tutorial

gloomy condor
#

Interesting, not sure what's happening then. We have been able to connect to each other a few times but I'd say 90pct of the time when either join the lobby we can't see the other person. Got it to work once in stowaway but the group tool bugged out

jagged haven
#

grouping is a little finicky we have noticed

jagged haven
#

combined total

#

so I would lower it from default

#

me and my friend both run 60 sims each

gloomy condor
#

thank you we set it much lower and seemed to fix the issue

umbral jungle
#

to anyone who wants to try this out, it probably is broken with new game patch, and i wont update until i release redacted

lost rose
#

Was able to get coop to work. My config file in BepInEx was the issue(broken by downloading other mods😔 , can't isolate which one) i fixed it by having a friend fresh install the game but I can message you the content of the correct configuration file if needed.
I was able to get it to work with erenshor QoL and didn't dare to try to mod more.

maiden basin
#

Keep up the good work

tame needle
#

do guilds work in coop?

umbral jungle
tame needle
#

That’s what I was wondering, appreciate the help! Had another issue, we kept trying to go into the island tomb and after a few seconds I would get booted back outside but my brother would stay in. What’s making that happen?

umbral jungle
tame needle
#

Good to know, thank you!

sharp echo
#

im alittle lost on how to get this to work i keep getting this

umbral jungle
sharp echo
#

let me look at thunder again

umbral jungle
sharp echo
#

now getting a message about HarmonyX failed to patch

umbral jungle
#

show me

sharp echo
#

is it my bepln not updated?

umbral jungle
sharp echo
#

i think that did it

#

i see no errors

#

this normal?

umbral jungle
umbral jungle
sharp echo
#

alright!

#

you are a god send

#

now to get my brother set up and we can play together

sharp echo
#

i think im missing somthing. is there suppose to be a a section in the esc menu to invite people?

sharp echo
#

i figured it out

drifting spruce
#

I am also getting the error that HarmonyX won't patch

drifting spruce
#

I seemed to have fixed those errors with a full reinstall of the mod.

fallow sequoia
#

is there any way to give gold to someone you're playing with?? sometimes something shows up in my auction house but not theirs and if I want to buy it for them it would be nice if they could give me money or vice/versa so we can buy it together

umbral jungle
#

money is a no, only items sad

drifting spruce
#

I am having issue with the sim characters in my group when using the coop mod. They always run in different direction or just sit and do nothing. I have tried to use commands such as guard and follow, as well as zoning to see if that reset the sims to their normal behavior. Any fix/work around?

trim moth
#

How does direct work? I've given them the IP address it shows in the BepInEx and they still can't connect

civic halo
#

so i'm able to connect with my wife locally, but we are having an issue where mobs are instant respawning

#

seems to be related to me inviting her sims to group

#

disbanded them and respawns started acting right

trim moth
#

And whole rooms in dungeons are getting pulled when we're no where near the enemies

#

Like across the map