#COOP - Release
1 messages · Page 3 of 1
Fyi dream from the shivering step halloween event doesnt sync up in co-op. Also is there any setting to have the co-op players show up as a different color on the mini map. That would help a ton
iunno why you'd think whatever dream is from an event that's not even active would work?
ah yes i didn't even think of more people with the arrows
not entirely sure on how to handle that considering there could be infinite other players and all of that would have to go into the ui for color changing 
I was just trying to be helpful with your mod. No need to be rude. I was working on covering this game but seeing as this is the communities attitude, I will move on. Thanks.
i wasn't being rude, it literally says in the faq that mods are most likely not compatible
and they set up a mod that hasn't been supported in game since the unreleased beta and will be re-added this Hallweentime with updates, so I can't imagine expecting a brilliant but tricky mod like the Co-Op one to work with basically a hack (the Halloween mod) =)
expectations need to be set appropriately when people start playing an indie game, but it's 2025 so... :-/
Believe this was ragebait anyways dw
ah, yes; only thing that makes sense :-/
Trying to play with a friend, made an alt since he just started and every time we make a group one of the npcs from my main starts following us around and one shots everything lol, any way to fix that?
It seems that both of our games think we're in different groups
My group screen:
- simplayer
- friend
Friend's group screen
- me
- other simplayer that I didn't invite, that can't be kicked, and can't be invited (already in group)
one of those weird ones that i can't explain because it never happens during testing
maybe it only happens when the group isn't full
even more surprising because i made all the sims leave the group if they aren't in a coop one
you are using the latest latest version right?
sadly i can't make any fixes right now until the next game update because i'm already working on that
the grouping stuff needs a rewrite anyway, it's a mess
okay yeah that never showed up in my testing
Yeah this was the latest version
is eldoth fightable in co-op? we destroyed all the flickers but his health didnt seem to stay low and would keep randomly undoing our destroying of the souls
do you know if you've ever had summoning Astra work on co-op?
i attempted tonight and it didnt seem to summon
but maybe it was just some other issue
i did put astra in but i haven't tested it
i can try again in an hour or so
hmm yeah it should be in there. as in astra should be.. yes astra should be spawned on clients
i'll double check though
yeah looks fine in the code
ok im doing a spawn rn will post in a couple
hmm i just killed all 9 stardust and she didnt spawn
anything in the log?
where can i grab that for you
Player.log
unless you have the bepin console open?
it should be in there too if there is anything
i have a BepInEx open but i see nothing about the fight
heres the last bit from the log
i see nothing about killing the stardust*
the message about being able to spawn astra did appear, yes?
this is was after killing the last stardust
no message of her spawning or lightning animation
no when you entered the zone, there should be a message
@placid flint knows the message i can't find it right now
i never noticed that line before let me see if it appears when walking in
i saw it before launching a lobby
but not after
got a module system going now 👀
also curious, do you have a .dll for coop youve been testing for v02
do you have a test dll on github that others can try?
nope
oki
was thinking of trying co-op out sometime after the next update comes out, but how does this mod handle quest loot in any instance where all 4 players would need a rare item or a quest drop from a single mob?
everyone gets their own loot
oh sweet, that's handy
Could this mod be included in the base game?
=)
I wouldn't want to take away Mizuki's extensive hard work to change Erenshor into something it's not =)
If someone spins up a server we can all join…..move out the way Pantheon and MNM!!!
Cool
I think we would need a mod to turn off sims ? Could u imagine 100 ppl all joining with their sims
the hosts net needs to be good enough either way 100 people sending sim data to host and host has to send that to everyone else.. quick in-bed math 100 x 150 x 30kb/s so about 450mb/s upload good luck
now that im out of bed and looking over this again, im not sure where i pulled those numbers from
the actual calc is more like 100 * 200 / 1024 =mbps
it's ~28bytes per entity a frame ish if all of them move we'll come to about (at 60fps) 252k bytes a second or like 250kb/s with 100 people (and all 150 sims active) that's already ~190mbps or 24mb/s upload
that doesn't include data packets like health updates etc just position and rotation
also shows why mmos split people across instances now
that's only 15000 entities and its already 24mb/s
BUT thats without interpolation soo it's probably lower normally BUT it's also just pos and rot
oh yeah, I thought in the past you mentioned higher numbers =)
regarding this: I have 5gig up/down server
even my other server that I have could be good enough for that ammount of people as it has 1gig up/down
as tbh I would love to host a server for this, this game is just perfect for small communities that also love MMORPGs
either way there won't be anything dedicated
if only one could run this game on linux headless 🥲
i did try running win VM on my server, i was able to connect to server yet having the graphical part absolutely killed the experience for those who joined
oh that is completley understandable, as just dreaming tbh 😄
i could make a standalone one now since i know more about it but it's a lot of weird data collecting
but having that said: my last resort at the start of this month will be shipping a server with dedi gpu to the data center to get it working 😄
what im guessing lot of people just wont sign up for that?
no im just too lazy 
I understand you too well 😄
I could probably "hack" the linux terminal to get the game to launch instance without graphical interface. but I know it will take way too much time 😄
i started on it after this talk, looked at it for like 5minutes before deciding "yeah no" because i remembered i'd have to remake the entirety of the character/npc/spell/etc classes
of course another possibility would just be to have a dependency on the game dll but then i can't compile for linux
oh good heavens, you're already done so much
tomorrow is testing day for coop though
make sure Brain didn't break anything on you? =D
should be fine mostly
just gotta make sure there isn't anything i missed
oh i know one thing, im not sending proficiencies
apparently i already am sending proficiencies
did you have beta access to the new build? Was planning to pick up with 0.2 with friends when it comes out
so it's awesome to hear that it's already ready for it if that's true
oh, fire
https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
** v2.2.0**
- Game Update v0.2 compatibility
- Added module system for mod developers
- Fixed not receiving xp when a player isn't in the last group slot
- Fixed wand bolts sometimes causing an error
- All spells now apply their aggro values, instead of just "Damage" type spells
Current Known Bugs
- When connecting through steam, sometimes spells don't properly damage the target and sometimes do double damage
- When connecting through steam, some synced text does not appear
When in a group with sims and I start coop my party is disbanded.
I invite 3 of them back and and then the 4thkicks them other 3 out when they join.
Maybe it's the grouping mod?
This was the Grouping mod.
This happens even without the Grouping mod.
Otherwise works perfectly.
that's supposed to happen
Ok thanks.
it always disbands your party if you connect/host
otherwise it wont have any group data
Well that shows how often I use it.
uh oh... I would never want to burn yourself out on this as you said before: its not in the scope of mod I am just eternaly thankful for what you have done already with this amazing mod! 
https://steamcommunity.com/app/2382520/discussions/0/595161023680700924/ @umbral jungle Check this out later.
Title. Havn't tested it broadly yet but the tomb in the starting island my FR crashes massively over about 30 seconds onc eI enter, me and a friend have both been able to confirm and fully reproduce it being caused by the coop mod, neither of us has actually been in a session together, it just happens simply by having it installed. If you return...
I hate comfirm this kind of thing. But it does seem having the Coop mod installed tanks the frame rate in the Island Tomb.
The longer I'm in there the lower it gets.
weird
betting its logging something to log file
it's not like multiple enemies spawning on top of eachother
is it?
Yes Maam.
@sly basalt
Not that I could tell.
I didn't even start a coop session.
I'll try it again.
I don't really see mobs spawning on top of each other.
it does still collect spawn stuff so maybe thats it
No errors in the Bepin window that I can see.
but that's already been there since last patch
So here is the weird thing. If you go into the Tomb with a coop session started it doesn't do it.
pfff
Yep been running it down in the Tomb this whole time.
this will be almost impossible to track down
Sorry.
i'll have to see if theres a profiler or something for bepin
i wonder if its theee
module thing?
no it's not that doesn't make sense damn that's crazy
I wish I could help more.
i aint any smarter from this
@placid flint
what we have to deal with
completely useless trace
Is there installation instruction for this mod somewhere? Where to unzip/etc
Also @umbral jungle fyi, thunderstore link in very top of this thread is broken
annoying hah
btw is there install instruction somewhere? i cant seem to find
or maybe its obvious how ur supposed to install?
just throw it in the bepin\plugins folder
after you extract it of course
both dll files
got it. thanks a lot. Looking forward to trying this out tonight
oh the ts thing should work now
https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
** v2.2.1 **
- Hotfix for low fps in certain dungeons when not connected
(hopefully this doesn't break anything else)
🙌
Do you have to open ports when using this mod? I noticed the default port is 7777 but couldn't connect using that
Using direct connection anyways
not if you use steam i dont think, might have to allow erenshor in the win firewall
never had to open any ports in all my testing in the summer, via Steam invites 😎
(honestly just can't remember allowing erenshor.exe in a Windows firewall prompt)
I was trying direct connect because the mod said there were bugs with doing it through steam
is that not the case?
there defo is some bugs with steam
its probably something to do with it mangling my packets (i assume)
i'll just have to sit down and split up all the packets properly
but im working on hotbars rn
okay so the bugs are not gamebreaking or anything? not worth it to try and use direct connect over steam?
the spell thing can definitely be gamebreaking for arcanists
for direct connect you probably gonna have to use a tunneling service though
alright ill try and get it working again tonight then thanks. I tried last night but didnt feel like dealing with opening ports and all that
it's a bit more complicated to setup, most of the time just opening ports is not enough
hmm okay
because these days unless you have your own ip from your isp you basically cannot host without tunnleing
i mean, i have my own IP
not too clear on what tunneling is, but usually dont have an issue with direct connect (ip based) in other games
then it should work by just opening the port and allowing it in the win firewall
(and yes even if it's disabled you have to allow it, it's dumb like that)
okay cool thank you
Just reporting back that i setup port forwarding and direct connect works now without any issues
Mod is great, thanks for making it ❤️

Do you have to remove all other addons to use this?
is there a list of what mods are relatively compatible with co-op?
guess most hud info mods are fine?
I think she said anything that doesn't alter the player or sims.
anything that touches mobs is bad because the stats arent synced only hp
it's not like coop will break (most of the stuff should work) you'll just see desync happening and stuff
not currently sorry
it's planned though
guessing it's probably just a tutorial area thing tho
so many players bunched up here aha
@umbral jungle I'm playing with a friend and 3 sim players rn and one of the AI is receiving ALL of the XP from the other sims
been wondering why a sim is like lvl 2 and one of them is 6
nice catch! too bad today's my birthday and i aint workin on stuff 
aha fair, happy birthday tho o7
Happy birthday! @umbral jungle
enjoy your day 🙌

what did your group composition look like for this?
leader player sim sim sim? leader sim player sim sim? etc
and does your friend see the same thing
leader player with sim, sim, sim then player (they reconnected a few times)
friend saw the same thing in the logs
nice thank you
it does show all the sims correctly though? it's not the same sim 3 times right?
in the group list
im staring at the code and cant figure out whats wrong with it
are you on steam or direct?
They are direct
oh ok
so I need my IP address and w/e port i made? to have someone join?
/host just says "command not recongnized"
just use steam
oh i used this thunderstore mod thing that was on the page and added both required mods (one being the co-op) but it didn't seem to do anything hm
never used thunderstore because idk where to add the mods in the game directory
ah I think we figured it out.
assuming we can't invite in the tutorial area?
sure you can
ah, not seeing an option hm
did one of you make a lobby?
oh sorry didn't see that button. okay we should be all good now ty

playing again, same issue
seems to be the first npc that joins the party
swapped first AI to preiam and same case
https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
** v2.2.2**
- Fixed XP gain when multiple sims are in the group
- Fixed Spells and Skills sometimes doing double damage or not working
(not included in patch notes: Changed the way modules are registered)
turned out that if you melee attacked right after your spell went off, the melee would overwrite the spell packet resulting in no spell damage 
and i probably was drunk when writing the new xp stuff
awesome ^^
#general-chat message
my friend did a treasure chest and no mobs popped out of it so they were fighting mobs by themselves
they did get their treasure map in the same zone they unlocked it in, was that the issue?
did mine in a different zone and it worked fine tho
Hi there, latest co op update gives me this after zoning sometimes. Only way to fix it is for both of us to exit the game and go back in (once I had to replace the plugin files). It worked great prior to this latest release 🙂
Also, sometimes when zoning the sims in the group window and visually, disappear.
how ya guys finding that stuff, but when i test it nothing like that ever happens
looks fun tho
just looks like they're level 1 when they're not supposed to be or something
there is virtually no difference between this and the previous one except i added a new packet for damage specifically (doesn't affect anything else) and i murked about in the xp function which also has nothing to do with the hp/mp bars soooo this looks weird to me like their max hp isn't syncing.
@open lava i'll check it out, who of you is the host? it could just be a client thing, i haven't looked at treasures since the update, i had assumed they work the same
i was hosting
my friend was in the 5th party slot time this way around too
were you in the same zone when he started it?
@umbral jungle not sure if this is related to most recent update or not, but for some reason my paladin stuns would not affect mobs while coop with my friend as the host. We tried on lots of different mobs in different zones and the stun debuff was just never applied. Works fine without mod. His sim-paladin's stuns did work correctly.
i'll look into it thanks
i know the arc stun works so not sure on that one
affirm
im fairly certain now it's caused by a race condition 
the packet for the stun arrives before the packet for the damage
so it stuns and then the damage makes it disappear
How many players does this mod support?
I tried looking but I'm blind, apparently
I have no clue haha! My buddy hosted the whole time using all his sims, and he didn't have any issues, but the disappearing sims issue recurred for me several times along with the odd hp/mp bars upon being reinvited. It didn't happen every time we zoned (or wiped), but 40-50% of the time.
I think 4?
I'm talking with my team to see if we want to try it Right now there's only three of us so as long as that would work it's all good 😄
u could host a dedicated server 😄
my friends getting this as well now
My friend and I also had this issue pretty regularly
@umbral jungle Hi, Trying to get your mod working. Not seeing any UI elements pop up whatsoever to host or join. and none of the / commands work that were mentioned in your readme file. Same issue on my friend's end, he doesn't see anything either. Doing fresh install of erenshor and the mod, latest version of everything. Specifically 2.2.2 (coop), 5.4.2100, (bepinex), version 0.2 (erenshor). No other mods installed. Loading through r2modman (3.2.8) if for some reason that matters.
I Am noticing some error messages pop up in the bepin log related to the coop mod. A long list of could not find messages, including "could not find material UI_OUTLINE CHAT" and "could not find material UI_OUTLINE TRIM", and a list of missing sprites and fonts. There is also a unity error for KeyNotFoundException: related to cosmetics_and_essentials_carv 1.
Not sure if something major got changed and it just doesn't work, or if we're doing something wrong? Anyway, hope someone can help. Thanks in advance! (amazing mod btw. 🧁)
there was an update that broke virtually every mod, try #1366557459212402850 message if it still doesn't work i'll take a look (but it was fine for me)
Seems to recognize that the coop is running in game now.
But now there is just a white box in the middle of the screen, that can't be moved or interacted with, and escape no longer opens the menu (it does open and close with the menu button, just not escape anymore)
lol ur having the exact same issues as me right now
the square is from broken healbot i think
and im also haviunug that escape issue
i have no other mods installed
oh hmm that changes things
let me see if it breaks if i dont use script engine
I think its bepin trying to get the coop ui to load, and just cannot. The missing files errors are still present in the log
my coop button is also missing now
oh, i just opened the log, there are a LOT more errors now after changing that cfg setting
ah yeah looks like @placid flint broke that
or it doesnt wanna load that early
actually it cant find anything so
probably not a brian thing
is there a way to load previous version of erenshor? i didnt see it on depot list
I'm guessing the unity vulnerability fix breaks a lot of what bepin does to function.
this should make it work again
be aware im in the middle of fixing things so certain things might not work entirely correctly
@tranquil saffron @lunar harbor
And did. 🍻
(this also includes a bandaid fix for pld aoe stuns, but it's just a bandaid like i said)
i was gonna work on it but then mods didn't work anymore 
Mizuki did u look at UGC sdk or know of it and would it make life easier if we got Brian to look into it
i have not found anything that says what files it supports
Assetbundles with direct unity engine access i think
lame
I only quickly glanced at the video about it
assetbundles don't support scripts
Supposedly it gives you the same control over the game brian has as the developer
With him being able to limit your access to certain aspects
And supposedly has its own mod loader and also works with steam workshop , but was hoping u knew more about it since you frequent unity
i think it requires gaming services and iunno how that works with the licensing he got
Thank you very much!
a new bug sneaked in where it'll break when you go to char select
here's the fix for that @lunar harbor @tranquil saffron
Was also not able to get them to connect together, but that may be a networking issue and not a mod issue. will have to test further later
Should all of us be using this until the next release?
Did you happen to find a resolution for this?
negative
As Steve Irwin would say, "Krikey"
You're good! I certainly am not going to complain about your services haha
Hmm I've replaced the mod files in the plugins folder entirely, but the co op menu is missing from the options : /
And a full replacement of the BepInEx folder along with a fresh version of the co op mod isn't fixing it either, oof.
Oooh I didn't even see there was a game update today that rolled out 3 mins before I loaded the game. Probably that.
#1369125387107303474 message
Thank you 🙂
Hello I just got the game with my friend installed the mod and all then replaced the file with the new release and we could connect however we couldnt invite NPC to the group with us however we got ''you are not the leader'' or something in addition we could not get any exp. canceled lobby and exp issue was gone. Any advice?
haven't heard of any of this before
hey, it seems we got the wrong file from the discord. Now its fixed! thank you!
i can't replicate this (or the sims disappearing)
Dang, well once it's working again I'll try and collect some more data
I appreciate that you even looked into it
i'd have to test with my hubby for steam but i really hate taking up his time while i try to fix stuff for 8 hours
Hey Mizuki, I tried adding extended hotbars and replacing the coop dll with the new one, still cant get the coop mod to work 🙁
not sure what i'm doing wrong T_T
you need to do #1366557459212402850 message for mods to work
We do use steam; perhaps we'll try direct connect. I'm not sure if my buddy will be on tonight, but if there is an update before tomorrow afternoon we can certainly test then
i'll have an update tomorrow after sleep so in ~10 hours maybe
\Erenshor\cache\BepInEx-BepInExPack\5.4.2100\BepInExPack\BepInEx\config
I have it installed through modman
What's up?
customer support
What is the problem?
how to change bepinex config if you're using a mod manager
Ah simple.
Go to settings in the mod manager. Then Browse profile folder.
That is where it keeps BepinEx files and folders.
@tight vigil
#1403704696098783334 message With pretty pictures even.
yeah that's what I ended up doing still cant get it to work, going the manual route
thank yall ❤️
you absolutely sure you're using this one? #1369125387107303474 message
redownloading and copying over just in case
this what my plugins folder should look like?
i think so
no dice still then 🙁
None of the mods work?
post your bepin log if you got one
just the LogOutput.log yeah?
yep
super weird @sly basalt any idea?
None of the mods work?
not that I see
Could try the cfg thing. #1403704696098783334 message
the only reason mods dont load at all would be if the mods aren't compatible with the bepin at all (it cant see them)
did this already sadly
try 5.4.21.0 ?
Maybe Thunderstores is out of date now?
he did manual
yeah I switched to manual
I'm not using 5.4.23.4, I still have 5.4.23.3
I don't see why that would change anything.
Are you running the game via the mod manager?
Or Steam?
i can literally do this and it works no problem
[Message: BepInEx] BepInEx 5.4.21.0 - Erenshor (10/3/2025 8:22:38 AM)
[Info : BepInEx] Running under Unity v2021.3.45.8976527
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Warning: BepInEx] Failed to apply runtime patches for Mono. See more info in the output log. Error message: IL Compile Error (unknown location)
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [Erenshor Coop 2.2.2]
do I still have to use extended hotbard Mizuki?
Now inside the BepinEx folder.
you dont need hotbar for coop to work
kk
What's in core?
That all looks right.
[Message: BepInEx] BepInEx 5.4.23.4 - Erenshor (10/3/2025 8:22:38 AM)
[Info : BepInEx] Running under Unity v2021.3.45.8976527
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Warning: BepInEx] Failed to apply runtime patches for Mono. See more info in the output log. Error message: IL Compile Error (unknown location)
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [Erenshor Coop 2.2.2]
works on that version as well
Is window doing any shenanigan's and blocking something as a virus?
I dont have that .mdb file mizuki?
I don think so, it all worked day before yesterday
double checking now
no need that's cause it's an in-dev version
Try running just coop mod?
downloaded the one from here, still works
this log output isnt updating
show your erenshor folder
its like bepinx isnt starting?
Here Mizuki
Reboot?
the log probably isn't enabled
## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = true
enable console
K
success
big thanks @umbral jungle and @sly basalt yall are rockstars
I guess it liked the reboot Xd
Sorry to be the problem child tonight, do mysterious portals work? We're dysced in some way where we have different mobs
forgot to uncomment code for it
Just incase anyone is having the same weird coop problem i was having last night, downloaded and replaced dll, but couldn't create or join coop I also couldn't close the coop menu screen. Right click your downloaded dll, go to properties and unblock. windows stops the dll working because its from another computer. 🙂
i hate windows
Got one more bug to report, when I said my paladin stuns didn't work I don't think it was a race condition causing the issue. Last night I ran arcanist and when I cast sleep it added the debuff but didn't affect them in any way. Also, couldn't see debuffs applied by my friend and his sims.
It's like all debuffs were desynced and only host debuffs were actually having an effect
the one thing that definitely wont work is charm
https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
v2.2.3
- Fixed Mysterious Portal (2)
- Reworked Status Effects, this fixes Paladin AoE stuns among others
- Fixed mod not working with new unity version
- Fixed Clients not being able to spawn entities on host (fixes treasure)
- Entities now send their XP with their periodic update
hey so do i need to reinstall bepinix to get mods to work again?
like delete everything in plugin folder and reinstall it all?
#1403704696098783334 message
thanks

now i gotta reinstall config manager
sweet
@umbral jungle having a different issue with the treasure chests now, but also the same strange party member bug from a few nights ago
friend has gone into different zones like @unique pebble has reported, all the party members missing visually and the HP bars of them are massive or are just gone entirely
I hosting can see my friends treasure mobs spawning this time now, but they ONLY target the player who opened it
I can't deal any meaningful damage to them and I can't aggro them as paladin
so they just merc my friend, then the treasure mobs proceed to do nothing and get OOC heal
are there any errors or summin?
no errors I can see, I'll get my friend to check
here's my console tho
yeap their log is a bunch of error spam
any easy way I can get the full console log to post?
how's that end up working? will the other player need to do it too?
I did see it in the settings, but kept it on
this tells me that a client id (103) went into a zone then the host joined
this tells me that it's not finding entities (to apply damage to)
he's attacking something that doesn't exist for you
probably could just be this in general then, but I'll turn it off in hopes it helps
idk who this is from but they're also all attacking something that doesn't exist
only the host needs to disable zone transfer
should I restart the lobby?
my friends not sure if they can remember but I think all of my sims deloaded for them so that might be it
there must be something else in the log then
this flat out tells me that entities aren't updating correctly
anyway I'll keep playing with transfership off and see if anything pops up
it obviously wont fix the treasure thing though
i'll have to change that
clients aren't allowed to control mobs i forgot about that, it needs to send a request for the host to spawn them
@umbral jungle was going fine for about 4-5 zone transitions but then we wiped in a dungeon and respawned in port azure (they respawned first I'm pretty sure)
here's there log
it just looks like you're trying to break it on purpose 
it feels like I am at this point baha
@unique pebble you ever figure out anything on this? it's starting to get a bit bothersome
i can't really tell what you're doing, it just looks like the client is disconnecting while still loading things which seems to break sim loading
[Error :Erenshor Coop] Error adding Sim with id 81
[Message:Erenshor Coop] [Entity Attack (Rotting Royal Hound)] But something was null? True False 81
i see this tho
you don't have like a ton of packet loss or something do you?
i can tell that the sim didn't spawn but i can't tell why
am in aus, both of our internets are perfectly fine as far as I'm aware
pretty high upload and download rates, but yeah it's really confusing
we're using direct connect to join eachother but hm
i'm playing with my hubby today so if anything happens i can fix it
im sorry though
it's hard to squish stuff that i can't replicate
especially when its
nah mad respect though for real
setting up multiplayer for a game that was built for single player is crazy good work
this only happens if they're in a different zone
but once i go into the zone it goes back to normal
interesting that it fixes itself
we're always in the same zone though, so I dunno why it doesn't resync correctly

let me know how this goes
i removed zone check from sims
would be funny if that fixes everything
but i doubt it
i'll add an additional request for sims that are in a group, if this doesn't fix anything, and then hopefully that will do it
@open lava
cheers
yeah I was just thinking to myself I might also try a different hosting method other than direct connect
lobbies or steam, whatever the alternatives were, I forgor
I'll also check this out tomorrow when I'm free, unfortunately it's quite late aha
no worries, thanks for sticking with it
do you know how to load this with thunderstore manager?
or should I just replace the .dll in C:\Users\Ruby\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Erenshor\profiles\Default\BepInEx\plugins\mizuki-Erenshor_COOP
Has anyone ran into the bug for the co-op mod where the sim players guild names are turned into the name of the other player? For example, I'll have my own Hatty Cats people running around, then I'll see a bunch of people with the guild name <Cerberus> but they are names i recignize as being <Hatty Cats> before and I see them as having his name as their guild tag, and he seems them as having the normal guild tag. It works the other way too, If I see some people with <Hatty Cats> running around they have my name as a guild tag for him. Very strange.
isnt that how its supposed to be? i dont really understand
im not sure? @sly basalt knows but im sure its in https://discord.com/channels/1099145747364057118/1403704696098783334
You could do it as a local mod. #1403704696098783334 message
not sure, just seemed odd or like a bug to see the Sim Players with their guild names overwritten, i'm new to the game so i'm unsure. If thats default due to how the sim players work then i'm all for it
im not touching guild names at all, this is how its ment to look like (without the level in the name)
yeah I guess the guild names are replaced when the NPC's are from the other player, makes sense
sry for the confusion
Were you using Steam to invite? That's what my pal and I use, and haven't tried the in-game lobby
been using direct connect since the start
but yeah I'll be trying the .dll out today hopefully
this works fine for me (right side, client, their chest)
oh i do see what is happening
aaand it's out of sync, ok 
solution: trade maps, let host do it.. until i fix it
o7
@open lava try this one if you can
this asks for sims now if they dont appear in group
and hopefully fixes treasure
there's a bug with statuses not working on mobs that clients spawn but i think im ok with that for now
👍
everything works perfectly now
thank you so much
had a very enjoyable 4 hours

thank you so much for hanging in there
https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
** v2.2.4 **
- Eldoth's stats should now be properly synced
- If the group fails to load a sim, it will now request it
- Fixed mobs not working correctly when a client spawned them
(this is the same as the dll i put here)
👍
everytime this channel lights up i think there's a new thing i have to fix 
Is there a fix to the mob spawning over and over again with no cooldown in co-op?
When starting a co-op lobby, even before anyone joins, the mobs just start instant respawning over and over with zero cooldown. Unsure of why or how to fix.
if there was such a bug i would have already heard of it, and definitely seen it myself
just double checked with lobby and it's fine
i'll see if I can recreate it real fast
Try disabling all other mods except co-op see if continues rule out something else conflicting
not saying you're crazy or anything
but if i hear things like this i assume everything is working right
maybe a bug, when my friend is hosting, I lose ascension xp when I die XD
without the option enabled for either of us
oh yeah the new options are definitely not synced, but i heard of a bug where you still loose xp when it's disabled even without coop
it was tied to the "show target level" button by accident, fixing now
@umbral jungle will you make it so the clients will sync to the host settings for the new features? (xp penalty on death and global run speed)
or will those be client side settings?
run speed definitely needs to be synced, xp ill keep out
it's highly likely that mod breaks coop
Bummer could of swore I've seen it asked in here.
I'm bored I'll give them both a go.
No errors.
it wont error
it's overriding functions coop needs to work
because other players are using sims
nope
Been awhile since I've used the coop mod. Are sims supposed to run off after you invite them? Or is it the Party Mod maybe?
they definitely don't run off with just coop
Ok.
seems to work
It seems to actually work
as do other mods
i believe i have grouping blocked
I am getting a bunch of red errors
nameplate errors prolly from porting
seems changing scenes in coop treats the player like its disconnecting and reconnecting so the mod doesnt reload properly
Well if you did a version with grouping enabled this would be perfect
It does seem to be working despite the errors.
i ll see if i can work something up so it will allow it
No error porting with out another player.
im thinking its because youre the owner and its treating you like the game normally would, when another spawns in theyre treated normally as well, then when you port its treating you as a log out to menu and back in which doesnt let the nameplate mod reload which is easily fixable
it doesn't
im just sending the new zone
if players aren't in the same zone they get hidden
it does by nameplates logic
new version pushed @sly basalt try it , attempted to bridge into coop
unholy paladin xD
a Forsaken, obviously
Is there a way to get the Main Assist Shift + 2 to work?
It works fine for the host, but not for me as the joinee
i'll look into it though
seeing as i dont really have anyone to test with , if you get a chance can you test Coop with the (needs to be renamed) Singleplayer mod with ur hubs or using his account to see if theyll mesh well and allow grouping between players. Instead of blocking all the systems that allow sims to spawn and what not, i ve allowed 10 by default to ever spawn in the world so it doesnt deactivate the games invite logic and made it configurable to simulate a random playerbase
my guinea pig seems to have gone to bed
I'm up
did you set up your main assist? it's not set to yourself is it
the group thing isn't synced so you gotta set your main assist yourself
just pushed a new version that should hopefully work well with coop 3 secs ago
Got it
Yes, I have my main assist set to the tank sim. All 4 tank sims belong to my buddy who's hosting
since Miz knows how her mod works and its fairly large might be easier for her to either make use of or point in the right direction
press f7
whats the error you're getting
no real error that matters, it just doesnt play well with players grouping together and cant trade with sims now
player v player can group but group icons are messed up (progress over last attempt)
instead of blocking simplayers , currently just limiting how many spawn so players that wanted little to no sims can get that player only group feel
public static bool SpawnMeInGame_Prefix(SimPlayerTracking __instance)
{
if (__instance.simIndex < 0) return false;
//Logging.Log($"spawning {__instance.simIndex} {__instance.SimName}\n {System.Environment.StackTrace}");
return true;
}
i don't know how harmony handles multiple hooks on the same function either
that bit is to prevent sims marked denied from spawning into the world
spawnme shouldn't get called for player (simindex < 0) that function is called for group members
private static void TagDenied(SimPlayerTracking inst)
{
if (inst == null) return;
try { _DeniedSpawns.Add(inst.GetInstanceID()); } catch { }
}
public static bool SpawnMeInGame_Prefix(SimPlayerTracking __instance)
{
int id = __instance != null ? __instance.GetInstanceID() : 0;
if (id != 0 && _DeniedSpawns.Contains(id))
return false;
return true;
}``` i could drop it entirely and try something like this instead then?
or am i just over complicating it
nah just do it like me as the first thing keep it as it is
if (__instance.simIndex < 0) return false; this on the first line
if only i could remember how i originally accidentally made no sims spawn
that just makes sure you don't accidentally return true for stuff that has simindex < 0 (which is players and other players sims, if they exist)
if they are in the group that is
it'll try a few times for the sims
And main assist is now working, but I had to set my self as CC (arcanist) strangely to get it to work
weird
I"m not gonna complain this is so much fun with a friend
the nicest thing is it's not super unbalanced either because the sims are pretty good at keeping up in vanilla (or rather they were, they've fallen off a tiny bit)
so more players doesn't make the game that much easier and if it does feel easier there's sliders
if only i had any friends interested
i tried to get my brother into it since we played wow together but he didnt seem interested
Strangely, I just zoned in and sims disappeared in the group
And after 3 mins they just appeared. Strange!
It seems like after zoning I have to reset the main assist for it to work, but it's very consistent
Only one sim ended up showing in my party for Elderstone mines, and we ended up wiping... the strange part is that when we did I don't get the option to respawn
I'd assume it's because there is some sort of discrepancy between the group sims existingfor the host and not existing for me
However, I don't get the option to rez at all, which leaves me waiting for the host to run back
I ended up doing an unstuck which gave me a rez option
And upon zoning back in I see all sims but our tank. Strange.
Host sees all of the sims, no issue.
stop breaking my mod 
I certainly don't want to make more work for you 🙂
Having a global chat window attached to the coop room select would be awesome, kind of like in Diablo 2. Would be cool to chat with other players in the game
There was a mod for that. But I think it's dead for now.
i don't have money for a server
How much would that cost?
this one right? #1360164853809025036 message
Yeah
Was like 5 bucks a month
@umbral jungle been having lots of issues with mobs desyncing and the host's sim group members not showing up. We had issues all over but mainly in Azynthi Gardens. Host was able to see and kill mobs but nothing was spawned for the client in either the rift or regular azynthi. Also, continuing to have the same issue with the sim group members just randomly disappearing for the client and then sometimes they'll show back up and sometimes they wont. This was with both direct connect and steam
@umbral jungle any chance to disable this check? Could you, please, make an option?
option to disable the message
is the co-op mod stable with the new update or should we wait?
should be fine, just no shivering
So this is interesting, my buddy invited Lumi, Cyndara, Blademann, and myself--and they show properly in his group. However, I'm in a group with my own sims--Eowyn, Calista, Killstreat--and I never invited them. So, we have a 10-man party somehow 😛
I believe it happened since the host crashed, and I became the new host or something
Also, in the Island Tomb, the mobs down the hole spawn separately for both of us somehow lol
Seems to be just the soul-linked spiders
And the Undying Lights at the Phantom's Ward
Is Astra supposed to be functioning in coop? We killed all the stardust but no spawn 🙁
"Trading
Pick up an item from the inventory or bank and drop it outside the UI
The items get deleted if you disconnect
They should appear again after a zone change, if not let me know
Confirmation window (can be disabled in the settings)"
This is very unclear to me
how can i trade with my friend/
Drop item on ground next to them
Ahhh okay.. We did figure it out to that point, but they could not pick up the item
they could see the blue light on the ground
but couldn't interact with it.
We'll keep trying
was on newbie island if that matters
you just walk up to it and press the loot key, there is no prompt
Hrmm maybe they were doing it wrong not sure. I’ll keep trying.
Awesome mod btw Mizuki. This thing just works super easily super well for the most part :)
You should be hired honestly lol
Thank you so much for your continued development of this mod, I encouraged a friend to join me and buy the game purely because he likes coop fantassy with me and he bought the game last night!
Having a weird issue with the coop mod. Not seeing any errors in the log, but when my friend tries to join, it says connecting and shows some connection info in the log. But he never actually manages to join. Not seeing errors on either client, but he never shows up in the player list, and i dont show up in his, and we also aren't actually connected in game. The server browser list shows 2 players connected to the server though?
We managed to get it working once a while ago, but its been this same issue each time.
Hrmm so I'm noticing that sim players attack or mes random mobs maybe 50% of the time. They don't always assist the main assist of party basically. I seem to only have this happen if I'm using the coop mod with my friend. Anybody have this experience or know a workaround?
Hello 🙂 Playing i wanna try this on SteamDeck with another friend who's on SteamDeck aswell, should it work without tweaks ?

yes it will! (tested it myself in the summer)
Been playing all night in a group just fine, but all of the sudden our NPCs have disappeared just for me (Drythus is host). Kinda the same issue we've seen in the past. We've been playing for 2+ hours without any issue, but nothing seems to fix this one.
Disconnecting and reconnecting does nothing, however if I exit the game entirely and load it back up, it loads them again
Assist does not seem to work either, I have to set it every time we zone as a guest
noice a coop mod now to find some friends to play with in this game XD
Good luck @potent viper
if only i actually had friends xD
You can hire friends lol jk
Quick question, it says that doing a standalone server wouldn't be allowed, but running the game headless would be. What's the difference in term of legal stuff?
standalone would mean i'd pretty much have to implement like 90% of the game for it, the other option would be to to copy/paste the game code (not legal) and the other other option would have you require the game files, which defeats the purpose.
we're pretty much talking mmo server territory here.
headless just means that, it requires the game files, it basically runs the game without graphics, or a very very minimal version (more probable)
headless you'd need to purchase a second copy of Erenshor, on another Steam account I think
If headless would be possible I would 100% buy another copy of game just to run a community server for this game
its been many months since i played the game. how many players can play with the co op mod? is this the only co op mod? has it progressed well?
infinite (steam lobby has a limit of 100). yes. yes
Same
What's headless? An encounter or?
#1369125387107303474 message
I want to start the game with co op but don't understand how it works.
If I go CO op mod, can I enable it and then disable it and go back to normal or will it convert the save.
I have a 12ish paladin, would need to start over?
Do players have to be in the same zone as the host at all times or not?
Is "headless" possible now or are you working on that? I understand it would require another game copy/account. I'm assuming 3rd party hosting servers wouldn't support that. I guess you could "exit" out of the headless account to "pause" progress or time
i backed up my files and ill just install it and see what happens
you can use the same save and players don't need to be in the same area
and it doesn't matter what level you are
and your save is never altered 😎
you can pop in and out of playing co-op whenever you like:
you and your friend(s) make a "server" and you can set it to Friends Only
invite your friend via Steam Friends List!
yeah the mod is extremely well done. headless would be interesting especially if it could be hosted on hosting servers but maybe its not needed since you can progress your own "server state"
^exactly
headless if anyone wants to test it (i cant) i doubt it'll work because it probably needs a character loaded
throw the bat next to the erenshor.exe
settings file gets created automatically
requires steam
please @me for issues, like i said i can't test it
Affirmative
my gf might start playing. if 1 or 2 of my friends played regularly i would test it and see if i could make it work on 3rd party hosting.
she might start today even though im higher leveled and not near lv 1. any advice for that? make an alt? or maybe the mod that allows high levels to still give you exp to powerlevel her?
it's better to make a new character
🤠
Anyone test if this mod works with the command mod that you can use for remote bank and auction house? Only other one I would be using with it and I'd make sure all 3 players have it
One more question if I start the mod with them with all new characters but later decide I want to use my current higher level character is it going to mess anything up to switch to him down the line? I would imagine it's mostly seamless based on how it's set up but I'm not super tech savvy
seemless in my experience
Sweet. Also for treasure maps does the whole group get access to the treasure or is that tied to the player that started the map "quest"? Seems like if not your party could really go crazy with treasure. I guess in general is looting like only tied to the host so the other players can't do it or can anyone do it or is it everyone has their own loot they can get separately per corpse? Sorry for the questions appreciate the help!
haven't tried treasure maps in co-op, but I assume only the person with the map will see and get the treasure
Ok and regular corpses is it everyone shares the loot has their own loot or only host can even loot things at all?
been awhile, I think everyone can see their own loot
there isn't a "host vs client" setup/design, I know that
it's more like everyone is playing their game and the sims and mobs and sync'd between everyone that's playing together =)
(if I remember what Mizuki has said when testing it in the summer!)
Awesome thanks for the responses. I'm out of town for work so can't test today which is why I'm asking so much haha hopimg to link up with them tomorrow hopefully to try to get it set up
no problem!
omg umm i just got back from work travel thingie. and wanted to ask are there any new progress on this? 😮
also anyone else having issues not seeing the menu when pressing esc
also tested this on my own server boxc and this is what I get
(i have char made and tried to run host with header as well)
Did it work?
yeah i can't test further than this cause it would require 2 steam accounts
It seems to not work as could not connect with my 2nd account. If game is ran properly then and host button in UI is pressed then it works
But that's not headless 😄
It feels like closing server is the issue, as when you check the console when running normally I don't see any closing server tbh
Or as you mentioned: no char selection
Sadly no
is this currently working for the new patch?
https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
** v2.3.0 Release **
- Added Reaver
- Fixed a bug where sims and players were not loading their hair style and color when connecting
- Beards and skin colors are now synced
- Guild names are now synced
- You can now invite players that are lower level than you
it is now 👀
thank you for this
amazing tyyy!
did you do #1403704696098783334 message
was unaware of this, i only read what you've gotten written on the thunderstore wiki lol
you should update that if possible
huh
i dont have bepinex.cfg it talks about in here lol
am i not supposed to be downloading mods off of thunderstore cuz this just isn't right with what info is there
oh
i see
he has more info ab thunderstore
ok no lol im even more confused, it has a link to 'top' but it just brings me to a manual download of bepinex again, when i have it on thunderstore
My brother has the bepinex file and stuff, but I don't. Despite us both having downloaded all of our mods etc from thunderstore
you clearly dont have bepin
where's your bepin folder if you installed the mod
oh wait you're using thunderstore mod manager?
my brother changed his bepin.cfg to true like the guide says and that didn't fix his problem either, so even if I get mine to have the necessary folders, I doubt it'll fix for me either
yes
oh wait this is the get mod browser
WAIT IM A GENIUS
thunderstore has the config editor
i dont know how those work i always install mine manually
Dw I totally just remembered thunderstore has configs you can edit inside of the app
ditto, all mods across the decades actually 😎
So I may have a friend who wants to play this game, and I would love an honest answer here.
How good is this mod when playing together?
How do quests work? Do we each have to do them individually? Or are they automatically done and rewards given for all players?
quests aren't synced
if it's to do with mobs or sims it's probably synced, everything else i don't touch
Okay, totally fine.
it seems like you can no longer drop items on the floor for co-op friend to loot?
nvm just have to click around a bit
i can't drop the items
Whenever a piece of gear drops that a party member wants it uses the name of the top person in the party instead of the actual person requesting the loot.
funky
oh yeah, that would do it
can I trade an item to a coop friend ?
yeah but this feature seems to be broken right now
ahh ok - its not a deal breaker - having fun so far !
Ahh the additional AI's we have in group are just spam pulling in dungeons, any known fix ? (They are not tank and aut pull is off etc)@umbral jungle
this is news to me
i can't drop items
i tried this but with no success
@umbral jungle is it working for you with the last update?
I was unable to drop items as well on the ground but i found if i go up to a wall or something and drop it on that it seemed to work
ok, its actually started working. The mod overall is very good and very playable
The mod dev deserves a cut of the additional sale of erenshore I have made soley for gf to play together
fantastic, isn't it?! 😍
https://thunderstore.io/c/erenshor/p/mizuki/Erenshor_COOP/
** v2.3.1 Release**
- Fixed wrong group member asking for items
- Fixed not being able to drop items
@manic bear @digital vigil
@vale venture
it's a pain to track stats on github
oh okay!
I still fully doesn't understand it, as just a downloader of things, honestly
how else am i gonna party if i ever see this number go to 10000?
no im no3 in terms of downloads i believe
yeah qol > compare equip > coop
not like anything else is still being updated on ts
Thanks will try it out now!
In terms of bugs here are several other issues I have run across. These may be much harder for you to fix/replicate?
-Respawning does not respawn NPCs, rezoning will respawn them.
-The player connecting to the host sometimes will not see party members and thus not be able to be healed or receive auras
-Sometimes NPCs will claim to already be in a group even when they arent.
-Sometimes NPCs will be in the party and follow you around but not attack, I found kicking them from the party and reinviting them fixes this.
-Sometimes I cannot kick party members
-Sivakayan Spectres from the Watchers lense do not seem to be synced.
- Respawning does not respawn NPCs, rezoning will respawn them.
isn't really a bug, coop prevents the scene from reloading (because that's a nightmare with multiple people) so the effect is that they don't respawn immediately. - The player connecting to the host sometimes will not see party members and thus not be able to be healed or receive auras
- Sometimes NPCs will claim to already be in a group even when they arent.
- Sometimes NPCs will be in the party and follow you around but not attack, I found kicking them from the party and reinviting them fixes this.
- Sometimes I cannot kick party members
no clue, sims have been a thorn in my buttocks - Sivakayan Spectres from the Watchers lense do not seem to be synced.
that's brians fault for not making them normal spawns, so they're def not handled (also they seem like a massive pita to work on)
@manic bear but yeah, i can't replicate any of the sim group issues etc, it all works fine on my end
i'd love to fix the sim issues but i think it's just something with steam, since i only test with direct connection
Understandable, if you cant recreate its hard to fix. Dont think its specifically a steam thing since we play with direct connection.
interesting then it might just be a lag thing i'll have to check with lag
or bug my hubby
Ok, ill try to see if I can find an easy way to recreate it a little later
yeah that would definitely help, i just test by running in and out of a zone and wait a bit and see sims spawn while being in group and do that over for like a hundred times and it always works
Looks like the players requesting items is fixed now thanks!
@umbral jungle Thanks for this mod, gf and I are having a blast. Is there an easy way we can donate ?
lol!
Not enough folk like you in the world :p
You do deserve it though !
... if you change your mind ... ;_)
Thanks again !
eventually i'll cave and say fuck the police and just setup a kofi or summin
LOL this has escalated .. xD
i really don't wanna deal with taxes 
sometimes when an AI in group dies they literally dissapear in group
and the group im in and the group gf are in arnt always same, she has some missing (I am host and I make the groups if that helps)
Remaking group seems to resolve it
@umbral jungle thanks!
do they just poof when they die or when they rez?
Just got to Vitheo's Rest, first mobs are instantly respawning meaning we cant ever get past the first group. (Edit: a restart seems to have fixed it)
@umbral jungle the drop trading still isnt working for me after i updated the mob...the items seem to be under the ground and then its throws a whole bunch of errors...do i need to do something else to fix the issue
I would say upon death but after a few resets of both games its stoppe, im pretty sure they never stood up, they just went 'blank' like the screenshot and basically no longer existed
they type of ground item is dropped on seems to possibly have made a difference but theres too many factors to say that with certainty
I am noticing lots of additional groups in instances now when I play - not sure if thats actually from the main game development or what (I hadnt played for about 9 months until now), sometimes when gf and I are in we start with two full AI groups running side by side us
not Dem Beeeeeeeeeeeans! 🤣
Not sure thats anything to do with the mod though
nah they're more likely to group together in vanilla now
i can still pick them up if i throw them out of bounds basically
ahh right, maybe its got my additional groups as host but also the mrs being their, shes getting an extra group on top ? or is vanilla adding like 2 groups that start when you do
they sometimes go nuts and cause wipes, which actaully cracks me up (mostly)
i mean you got double the sims with the mod so it's probably even more likely there'll be groups
kinda good mmo AI xD
A bunch of leyroy groups or failing tryhards left and right of me xD
actually if you wanna try your gf turning down the sim amount and then testing and see if that alleviates the issues
Np - generally I like chaos
cool idea
maybe it just cant handle the massive amount of packets or something iunno
so what's the error? cause it's working for me
i can't get this to happen either 
i do have 1 idea and that's the entity id overflowing which might cause it to take the same id as the a player? hmm no it always uses a free id i don't think thats it
🤠
Is there any plans to try and get it so you can invite a coop player into your guild?
I'm having some issues with drop trading too; seems to be the same issue. My friend who's hosting has a log looking like this.
We are having a few issues with sim syncing, it seems.
oh dear
question, my friend and I are trying to play. So I make a lobby and invite him, it tells him he connects, but we can't see each other. Is there something we are doing wrong?
oh, that should be it :-/
just keep trying until it works, it's being a pita sometimes
will do. we were able to get it to work for other characters. we also had an issue where the party would full aggro on to him 😆
For those using this mod, how well does it work?
Is it normal for my coop partner to see a group of sims doing stuff in the area we are in that I as the host cannot see?
Hey, kind of been away a while, but wanted to check in and ask a few questions about co op with the latest patch.
Does the mod work with the new version? When I first returned Bepin was actually causing my game to not work properly and I had to remove it from my install entirely. Wondering if I just have an old version that is defunct now (worked during the last patch.
With guilds in the mix now, can I mess things up if I were to invite a sim connected to a player who joins my hosted world into a guild???
Hope you're doing well Mizuki
download the new version of the coop mod
okay. Is there a new version of bepin too or nah?
nah
you just need to do this fix in bepinex
ty!
has anyone tried this? or is this fake?
will have to try for science someday
probably crashes client after like 7 or 10
the only issue is sims so if everyone turns those down it shouldn't be much of an issue
like the amount of sims?
it's ~200sims per player
ah ok
Guys, the ui not show for me, Has anyone else experienced this? There's nothing in my Escape menu.
#modding-chat message
classic
I have that saved in a text file for easy copying and pasting.
Heya folks, just wondering, I'm in the game with a friend, we're in a group but he can only see me and not the sim players in the group (on the UI he can see them in game) but also the simplayers don't seem to be following us, even after hitting follow. Anyone any ideas?
sadly there isn't really anything you can do other than retrying until it works, whoever is not host should turn their sim count down, that might help with issues like that (lots of data being sent because of sims)
i think i'll remove full sync again with the next patch cause i feel like it's what's causing a ton of issues
(and it seems like 99% of the time people just use hosts sims anyway)
Will keep trying thanks! Feels like we get close to it working then one last hitch with the sim players not following hahaha, but thanks for responding so quickly!
will COOP mod work with BepInEx 5.4.23.5 (latest)?
or does it have to be 5.4.21 from the COOP mod page
wanting to use some mods by Xorcist
only issue we are seeing with COOP mod so far is beard/hair color sync when wearing head gear
Honestly I feel like that's more than perfect. Just having a steady set of Sims between players regardless of who's world they sync to would be great.
if this has already been asked, I apologize. But due to how far along the project is [and how popular it is] do you know if there's any chance of it getting official support?
Erenshor is not set to get any official coop/MP
From the FAQ on Steam: https://steamcommunity.com/app/2382520/discussions/0/4853280859655223571/
Q: Will Erenshor ever be co-op or multiplayer?
A: There are no plans for any official multiplayer support in Erenshor. It is designed and balanced to be a single player experience
If you count "any chance" as "maybe eventually sometime after 1.0 but no guarantees" then there is some hope still: https://steamcommunity.com/profiles/76561198044690427/posthistory/?q=coop
[Coop is] not currently on the development roadmap to 1.0.
After 1.0 is where other ideas will be explored. Not sure on coop, nothing is a yes or no at this point.
popular is a bold claim
that looks like popular to me. :P Also thank you for the replies folks. I apologize for wasting y'alls time. <3
No worries, always happy to help. Wouldn't be here if we didn't enjoy the chatter. Feel free to keep the questions coming. 😉
so my friend and me got the coop going but for some reason we are stuck on level 2 with 28 exp no matter how many mobs we kill
any solutions?
does the coop work in Stowaways rest? We were able to see eachother in Willowwatch but can't seem to in the default tutorial
it does work in all zones
Interesting, not sure what's happening then. We have been able to connect to each other a few times but I'd say 90pct of the time when either join the lobby we can't see the other person. Got it to work once in stowaway but the group tool bugged out
grouping is a little finicky we have noticed
remember your sim player count is added to what your friends is set to in the admin panel as well
combined total
so I would lower it from default
me and my friend both run 60 sims each
thank you we set it much lower and seemed to fix the issue
to anyone who wants to try this out, it probably is broken with new game patch, and i wont update until i release redacted
Was able to get coop to work. My config file in BepInEx was the issue(broken by downloading other mods😔 , can't isolate which one) i fixed it by having a friend fresh install the game but I can message you the content of the correct configuration file if needed.
I was able to get it to work with erenshor QoL and didn't dare to try to mod more.
Keep up the good work
do guilds work in coop?
depends what you mean by "work" only the names are synced
That’s what I was wondering, appreciate the help! Had another issue, we kept trying to go into the island tomb and after a few seconds I would get booted back outside but my brother would stay in. What’s making that happen?
the only way that can happen is if the game thinks something walked into a zoneline
Good to know, thank you!
you are using the oldest version
let me look at thunder again
now getting a message about HarmonyX failed to patch
show me
try this one
looks normal
i think im missing somthing. is there suppose to be a a section in the esc menu to invite people?
i figured it out
I am also getting the error that HarmonyX won't patch
I seemed to have fixed those errors with a full reinstall of the mod.
is there any way to give gold to someone you're playing with?? sometimes something shows up in my auction house but not theirs and if I want to buy it for them it would be nice if they could give me money or vice/versa so we can buy it together
money is a no, only items 
I am having issue with the sim characters in my group when using the coop mod. They always run in different direction or just sit and do nothing. I have tried to use commands such as guard and follow, as well as zoning to see if that reset the sims to their normal behavior. Any fix/work around?
How does direct work? I've given them the IP address it shows in the BepInEx and they still can't connect
so i'm able to connect with my wife locally, but we are having an issue where mobs are instant respawning
seems to be related to me inviting her sims to group
disbanded them and respawns started acting right
I'm also having this issue
And whole rooms in dungeons are getting pulled when we're no where near the enemies
Like across the map
