#Fast Travel System

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molten nebula
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Install mod, open spell book you have a new means for getting around the world

mystic dune
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cool

native jacinth
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Very Cool.

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Drag them to your hotbar or cast directly from the book.

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How to cast from the spell book?

molten nebula
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not implemented yet , sorry that was meant to be ommited

native jacinth
gusty scroll
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@molten nebula The mana requirement is way too high for my paladin to use. lol

molten nebula
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Lol I'll adjust it tonight

north ore
molten nebula
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OK I'll adjust this evening

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Should have done by the morning for u guys tho

north ore
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๐Ÿฅบ

molten nebula
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sorry i got caught up in other mods , i ll work on it now

north ore
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Thanks! ๐Ÿ˜ธ

gusty scroll
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@molten nebula I've downloaded the latest version from Thunderstore but the high mana requirement versions are still there. I tried disabling all add ons but they were still there then tried loading just the SpellSkillCleanupFix with no other mods and the high mana versions are still there. Do you have any suggestions, please?

molten nebula
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Try moving the dll to another folder and loading with just the spell fix dll first. Only thing I did was update the mana cost , replaces the dll, I placed the spell fix dll in my plug-ins and made a new chat for testing. I then switched chars and saw there's was 0 mana as well

gusty scroll
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I did try loading just the spell fix dll with no change but after running it I will try with the latest fast travel dll.

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I can't seem to remove or replace the original spells.

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@molten nebula I've tried loading only the fix and loading the fix with the newest version of Fast Travel but only the high mana version remains.

molten nebula
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Alright I ll fix that tonight after work

gusty scroll
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Thank you so much! I really appreciate it.

molten nebula
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If you can make a new char and see if it teaches the spells with 0 mana to them

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Then check existing char, I may just be a database override is needed which if is the case will make it an easy fix

gusty scroll
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I'll test it now. Thank you.

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@molten nebula That fixed it! Loading a new character with the mod loaded the 0 mana spells. When I switched back to my main they had the 0 mana spells. Thank you!

molten nebula
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Ah sweet temporary fix, just means I need to force a db check

gusty scroll
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@molten nebula Oh no! Next time I reloaded it came back!

native jacinth
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I removed this mod and still had the travel spells.

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I was hoping it would remove them so I could get the 0 mana versions.

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Hahaha. Using the spells when deleting the mod makes the game freeze up.

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Loaded at last.

gusty scroll
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The only workaround right now seems to be starting a new character then switching to your main.

molten nebula
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Hmm, I'll get it taken care of

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I have like 11k mana so a 500 spell is no biggie so I never really tested it beyond that

molten nebula
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move the fast travel dll (0 mana one out of plugins) drop this one in and load the game up it ll clear them out of ur char

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then swap fast travel dll back in and put the unlearn dll some where else , should work , if not i ll look more at it tonight

native jacinth
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On it.

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That did delete them.

molten nebula
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Let me know if works I wasn't able to test beyond knowing it removed from my char

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OK swap it out

native jacinth
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Works.

molten nebula
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Nice I'll tie that into single mod later then and make it togglable

native jacinth
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Do I need to do that for each character?

molten nebula
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Not sure lol

native jacinth
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Let me check

molten nebula
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It was a supposed to target the games spell.cs and intercept

native jacinth
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Yeah they are 0 mana on my other character I tried.

molten nebula
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Very good

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Least now I know how to fix it

gusty scroll
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@molten nebula I was finally able to try this. I can also confirm it fixes the problem. Thank you!

native jacinth
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For me it reverted back to the spells with a mana cost.

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It's fine though I have enough mana now.

gusty scroll
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I don't know if it will revert but I renamed my plugins folder, created a new empty one, loaded only the unlearn fast travel DLL, loaded and confirmed they were gone from my spellbook, renamed my original plugins folder back then entered the game.

molten nebula
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I still haven't fully tested it ๐Ÿ™ƒ I don't seem to play anymore just stare at code

molten nebula
native jacinth
molten nebula
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I expect all mods to stay in a constant update mode til game is more of a launched version

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Man I keep saying I'm going to but then I get a new idea

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I wanna do a full play with elites

gusty scroll
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@molten nebula Yeah, it came back again but I'm going to rerun the removal mod again.

molten nebula
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I'm thinking game updates are refreshing the spelldb the mod writes over

knotty kraken
# molten nebula I'm thinking game updates are refreshing the spelldb the mod writes over

Figured I'd chime in. You'll want to apply your mana cost changes every time the mod loads, not just when teaching the spell as it does now.

The SpellDB reverts back every time you run the game, not just when an update is released...it isn't persistent.

The reason making a new character worked was because it was able to run the mana cost changes again.

molten nebula
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ahhhh! I ll try that then

molten nebula
native jacinth
brazen cloak
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Is it correct that the portal to Azure Port still costs 500 Mana?

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At least that's how it was for me yesterday

molten nebula
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has been updated in the zip above , havent pushed it out yet

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also , new teleport to learn (wip) as i m collecting /loc around the world to make spells for. Dungeon entrances main goal for easier farming

brazen cloak
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Nice, thanks ๐Ÿ‘

native jacinth
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Casting from the spellbook would be great once we have more teleport spells.

molten nebula
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It should port u inside

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I'll look into making spells from book right click to cast this week

gusty scroll
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@molten nebula Could slash commands be added to cast these?

frozen stag
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I'm having trouble getting this to work. I tried downloading the BepInExPack and moving the DLL in the plugin folder, but i don't see the files. I also tried downloading BepIn stand alone install, and did the same thing, but i saw errors in the console.

native jacinth
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Looks like this great time saver is broken in the latest Oerhaul Beta patch.

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Clicking on it in the hotbar makes the hotbar flash and there is a message in the combat log that "You're too far away to do that."

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It was working a few days ago if not sooner.

molten nebula
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10-4 will be added to the list

native jacinth
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Man I miss this one since it doesn't work. I hate carrying all those travel runes around in my bag.

molten nebula
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same , dont worry though its on the todo list

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i worked on it a little this weekend , but got distracted with Stormcaller

native jacinth
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Heh nothing wrong with that.

native jacinth
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Any updates for this one?

molten nebula
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Worked on it a little last night, seems brian changed how the spell itself worked which is what disabled the mod. Ended up passing out before diving in to it

native jacinth
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Well I hope you figure it out. I hate carrying those 5 items around in my bag.

wary nebula
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That's what the bank is for!

native jacinth
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Hush

wary nebula
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I have them all in a line on the first page and just use /bank when I need them

native jacinth
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That is a good idea. But that is extra work. I have three hotbars. They go on the Third hotbar.

lethal nova
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Still not ready forV02?

molten nebula
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Not yet, system changed from spells to hard coded toscene command at X location and unstuck debug hook i haven't had time to rehook it. Hopefully tonight after this 10 hr drive

lethal nova
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Damn was not expecting such a fast reply. Your the man! ๐Ÿ‘€

molten nebula
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Lol im typically always awake

lethal nova
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Same here

strange kayak
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Looking forward to trying this out today

strange kayak
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Okay just tried this out. Mod appears to have loaded, i can see the spells in my spellbook. But when i try to use one it says 'You're too far away to do that'

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Anyone else have that issue?

native jacinth
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Yes because it's not updated yet.

strange kayak
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ah ok

jaunty nymph
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Is this mod going to get updated?

native jacinth
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It is updated.

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It's only on Github now.

jaunty nymph
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I downloaded it on github and when I try and port I get "You're too far away"

native jacinth
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You hit F2 to open the menu?

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Wait.

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This is outdated.

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Up here.

jaunty nymph
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This is the one that gives you the spells

native jacinth
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This one should be deleted.

native jacinth
jaunty nymph
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oh. sad

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I will try the othe rone

native jacinth
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Yeah

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@molten nebula change the name on this one to Outdated or something.

wind pendant
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is there a way to set the ui to my likings?

native jacinth
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What do you mean?

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It's just a box that pops up when you hit F2.

wind pendant
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looking to set it in a place im my ui give it full time property