#Level Display

1 messages · Page 1 of 1 (latest)

shell gust
unreal rampart
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Great work!!! One request. Possible to increase the distance that the name and level shows up from? Feels like you almost need to be within agro range for it to pop up. I guess this is more the game itself though and the distance it draws a name from

shell gust
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That is the default game render distance, I can look into it.

unreal rampart
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Awesome otherwise you could potentially see if the level could be added to the Target Name display

shell gust
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That might be a better idea!

vestal imp
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both, please. I like to see at a glance what a mob in the distance is, but I also want to be able to check that info with half a dozen mobs bunched up on a square inch.

wispy dune
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This is perfect!

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Hopefully default game render distance can be modded too.

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Whoa my druid is 19, but his pet his 15.

shell gust
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Hacks 🤣

ionic meteor
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That's a great mod. Thanks

wispy dune
craggy lotus
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@shell gust you should display there level Somewhere in that vicinity

hexed dock
dreamy lance
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Uhhhhhhhhggggrr Thunderstore.

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My computer blocks BepIn and Thunderstore stuff 20 ways to Sunday. It was just a chore to get BepIn installed

shell gust
tough sand
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Very nice, thanks

shell gust
tough sand
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Would be nice to have a config that allows it to display for mobs but hide the players

shell gust
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No just hosted on github

shell gust
wispy dune
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Any luck on the render distance thing?

shell gust
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I haven't worked on it yet

tough sand
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@shell gust Could it be possible the mod breaks the guild names? They do not display when the mod is installed.

I removed it, guilds are back

shell gust
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where are guild names displayed?

wispy dune
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Under the player name.

tough sand
shell gust
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on sim players

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ok i'll have to check

tough sand
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Probably that appending the [level] next to the name pushes the guild tag away

shell gust
shell gust
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got some configs in there now so you can choose to display or hide for sim and mobs

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I may default the sims display to false

glacial wave
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i think the most useful part is the mobs display so defaulting sims level to off should be fine, you typically know the level of the sims in your party anyway because you see it when you group up

tough sand
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How about mobs that are in a guild? Trollface

shell gust
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Can confirm only applies to sim players ^^

shell gust
tough sand
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When do you expect your new version to be live

shell gust
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I'm looking into a couple things but if they are lengthy I'll release this version today

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if you want a stable version without the nameplate render distance, and showing levels in the targeted name plate, I can send that to you here

tough sand
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I'll wait for your final version

shell gust
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we're in business boys

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name tags are small when in further distance, but not something im going to change at the moment

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gotta make it a little chalenging

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Distance is also configurable

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Using a multiplier

glacial wave
shell gust
wispy dune
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Got it already thanks to Github"s email notifications.

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Oh this is beautiful.

wispy dune
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Thanks for making this Drizzlx. Not knocking the conning system. But this makes the game so much better for me.

shell gust
vestal imp
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feature suggestion: numbers as offset mode. meaning, you don't put the exact level there, but rather the +x/0/-x as seen from your own level. easier to parse with a half awake mind during night grinds, also plays well with Brian's new pull level range settings

shell gust
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Or I guess you mean in general in the titles

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I’ll have to give that some thought.

vestal imp
shell gust
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but - it also depends on when you stop getting XP to what is considered dark blue, so the scale is different in this game

vestal imp
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L2 has a different level range, too, right? what are they up to now, 100?

shell gust
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but yeah good point, more level range gives more wiggle room on the color ranges

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although I still think we can do better than just dark red +3 or more lol

vestal imp
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hence why I would love to see an option to show level offsets in your mod 😄

shell gust
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I just think for the general user, that's confusing, I have never seen it before

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but we can figure something out

vestal imp
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yeah, should be an option, to set with ConfigManager

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let me see if I can whip up a quick PR for you

shell gust
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LOL if you do that i'll add it for you

vestal imp
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I think it sent the diffs as pretty much full file contents because I use an extension that auto-tabifies from 4 spaces, so every line has that change

shell gust
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No worries I can diff to review. Thanks!

wispy dune
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Would asking for some kind of class identifier be asking for to much? Some of the better equipped simplayers looks alike.

shell gust
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Like a little buff icon or something

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Could make them always have a buff which is simply a class indicator you can see

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I’ve seen it done that way for different mob types in games. To know if they are humanoid or etc

vestal imp
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I found the plugin for FF14 that showed job or role icons on the nameplate very helpful. I'm too casual to keep up with everyone in that game, and Erenshor isn't that different

wispy dune
wispy dune
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I'm quite happy with the mod as it is.

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Just me wishing for feature bloat.

shell gust
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I’m always game for more features that make sense. Send some screenshots of FF14? I’m trying to visualize

wispy dune
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FF14 has a superb nameplate system.

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It of course doesn't need to be this complex. But that video will give you the idea.

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Not at home right now. I can provide screenshots in about 30 minutes otherwise.

shell gust
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No worries. I have to finish minimap first after I butchered the shit out of it by refactoring the code

vestal imp
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the 3rd party plugin system makes it even better, but technically that's against TOS. I used them anyway, because I never took part in competitive content and for a casual player it was simply amazing QOL that the Sqeenix devs could never manage to implement because of too much technical debt

shell gust
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But it is draggable now and for the better lol

vestal imp
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resizable too?

shell gust
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Not yet but headed that direction

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Resizable have to be careful with because I don’t want larger to mean hacky. Has to keep the same view space just enlarged everything.

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And there has to be a min max. I don’t recall if I’ve actually seen a resizable mini map. Just movable

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May can do “larger font” for all you old people

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Me included 🤣

wispy dune
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This is a nice basic look at what I mean. Nothing super complicated.

vestal imp
wispy dune
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Yep that's what that link is about.

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Heck even doing the name is the class color would be helpful.

vestal imp
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I would prefer if party member names just stayed green at all times, don't even want them flashing for combat. flashing to yellow like any normal npc or mob makes things more distracting than anything IMO

shell gust
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Anyone with epilepsy gonna have a tough time

vestal imp
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make it modular though, pls. I do like the subtle outline on the UI widgets, just not the nameplates

shell gust
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It should be a game setting and maybe it is

compact tundra
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hm old lvl displqay worked ,the new version doesent .any clue?

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now it does ty

hexed dock
hexed dock
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@shell gust - the mod description says this has configurations, but where do you find/set those?

I looked for a file in the mod folder as well as try find something in-game, but I am guessing I am blind 🙂

shell gust
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@hexed dock C:\Program Files (x86)\Steam\steamapps\common\Erenshor\BepInEx\config

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Drizzlx.Erenshor.LevelDisplay.cfg

hexed dock
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oh doh

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config files are located seperately

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Might be worth adding that to the mod description 🙂

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Thanks for the quick response!

shell gust
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some day we might have an in-game custom config section lol

hexed dock
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Just changed the settings and it works -exactly- as I was hoping, thank you 🙂

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The level next to the mobs name floating above their head is a bit distracting, but on the target display is very helpful

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Due to the config I can do exactly that ❤️

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I noticed the pet/summon of the druid in my party also had the level appended to their name btw - assume they count as a mob?

shell gust
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I’m investing into mini map at the moment but that’s the only issue I know of with this mod

hexed dock
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It does everything it needs to do right now, so that makes perfect sense 🙂

wispy dune
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Jethro lost his guild tag and level.

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Huh I think it was because Jethro level up. On zoning his guild tag was back and he is now level 20.

glacial wave
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guild lead got sick of his shit and kicked him >.>

shell gust
bright harbor
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Ohh yea gunna test this

shell gust
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Known Issues

  • When a sim in group levels up, it no longer displays level or guild.
dreamy lance
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@shell gust Adding distance to target in the target window would be great if it doesn't get too squishy. Would be nice to have for the auto pull distance

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Something simple like 23m would be good enough

shell gust
swift thicket
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I can tell you that mobs aggro roughly around 20

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On my tab targeting mod I set my distance to start cycling targets around 22 so that I can pick them up before they auto attack me

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But I dont think name plates show up until 20 anyways and by that time most of them are already on you if its an aggressive

dreamy lance
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No, just distance to mob so I can setup the auto pull eaiser

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You can barley see it, but I selected a mob way the F out there. Just want to know how far away I am from it

swift thicket
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Can probably just do a standalone mod for that tonight if drizz doesnt want to add it to level display

shell gust
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tbh that type of thing id rather have a radius indicator on the terrain

dreamy lance
shell gust
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But I’m working on auction house at the moment I would suggest standalone mod for improving the sim conditions

dreamy lance
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Sure no hurry, you all do great work, get it when you can

swift thicket
shell gust
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The pull radius is centered on the player. So it would make sense for it to be a ring around the player for the distance. That’s what I’m going to do for my bot.

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It will literally just be a slightly transparent green circle on the terrain

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Or on the map I dunno

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Or make it highlight the targets in the radius. All sorts of ways

covert acorn
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@shell gust says 41 on bar shows 43 on name

shell gust
covert acorn
shell gust
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That dude is hacking

covert acorn
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his hp is so glitchy too, not sure if that's normal

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tps back and forth constantly, not as in healing

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his bar flips out

covert acorn
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@shell gust when you have time, do you think you can add a config & qol option that when sims hit 35, their level instead shows their Ascension level? and maybe as blue instead of green to stand out/distinguish it

jovial oak
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@shell gust I was thinking a couple useful tweaks for this might be level con color and aggressive status. I've accidentally whacked some non aggressive npcs. Just a thought as I was playing. Thank you!

sick sluice
wispy dune
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Isn't that already a feature?

sick sluice
wispy dune
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It's DisplayNameTagRangeMultiplier in the config or Config Manager.

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It does't scale the nametags though. So the text will be really small.

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I think it's a game limitation. Maybe.

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See the small names on those wolves?

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That's with it set to 10.0

sick sluice
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yes, but this option is just for mobs. I'd like to have this option for players and npcs as well

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set to 10.0

wispy dune
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Yeah that option doesn't seem to effect the simplayers. Maybe that is something @shell gust can add.

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Yeah in my screenshot there is a simplayer running on the left hand side.

sick sluice
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and if possible a option for each: mob, npc and simplayer

wispy dune
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I always forget to ask about that.

sick sluice
shell gust
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It’s intentional that it only affects mob nameplates. That was more of a design choice by me.

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I did not want to clutter the screen, but of course it’s possible to apply the same to sims.

sick sluice
wispy dune
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I like clutter.

sick sluice
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mee too. It'll be more immersive, more mmo-ish

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not only sims and mobs, but npcs names too

sick sluice
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perfect lol

wispy dune
hard void
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love this mod -- the level info is very, very useful to me

blazing oasis
# sick sluice set to 10.0

I'm loving this mod, but I did find something strange. It seems like if you're using it, the option Hide Corpse Name Tags doesn't work anymore. I've clicked it on and off, but they always display. If I remove the mod, they go back to being hidden.

wispy dune
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@shell gust This mod still works and his a must have. But now it seems the game doesn't respect the DisplayNameTagRangeMultiplier setting.

wispy dune
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Regarding this. I tested with a sim party member on guard next to a npc. The name tag fade must be something in the game. They both fade out at the same distance.

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Not a super important issue of course.

shell gust
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ok thanks for the report!

wispy dune
wispy dune
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Brian may add in a display name slider.

wispy dune
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This one may need an update. I guess it is causeing some of the errors I've been seeing.

shell gust
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@wispy dune thanks for the report. I’ll take a look

wispy dune
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Thanks this is a must have mod.

sick sluice
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@shell gust would be great if you could add DisplayNameTagRangeMultiplier for the players too, not only for mobs

wispy dune
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Any updates to this would be wonderful. Still one of my top five.

shell gust
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If there are blatant errors though I can look into that

wispy dune
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Well when that's done I would love for a fix for the name display distance.

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Something changed in one of the recent patches.

shell gust
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What feature is broken

wispy dune
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Display distance.

sick sluice
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the name display distance is not changing

wispy dune
sick sluice
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and if you can, it'd be great to add the distance option to players names too

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but not an urgent thing of course

shell gust
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Tbh it’s been so long I worked on this I forgot all that it does. I think I was increasing the nameplate render distance for mobs

wispy dune
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Yeah it still works. Just not as far.

shell gust
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Was that configurable

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Not respecting the config?

wispy dune
wispy dune
shell gust
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Alright I can take a look at that.

wispy dune
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I think Brian changed the way something works.

shell gust
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Prolly. I remember it being a weird patch I had to do

wispy dune
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Not a huge deal.

wispy dune
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@shell gust There is one you don't have to worry about anymore.

wispy dune
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Just in this new update.

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It's like super far now.

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You got to squint to see the name over the hill there.

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Wish it went a bit farther. But I'm super thankful Brian added this.

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That is with a setting of 300.

wispy dune
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It's pretty damn long.

shell gust
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Alright well good lol

wispy dune
sick sluice
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duude that's a nice update!