#Grouping Mod

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frosty willow
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PartyMod
Install BepInEx 5 (x64) (If you havent already)

Download the latest “BepInEx_x64_5.xx.xx.zip” from the official GitHub releases.

Extract the contents into your Erenshor game folder (you should end up with Erenshor/BepInEx/, winhttp.dll, etc.).

Put PartyMod.dll in Erenshor/BepInEx/plugins/

Removes level restrictions from grouping. Level 1s can invite level 35s if they want and vice versa. GroupBuilder now instantly teleports Sim to player and immediately places them in the players group.

sinful sedge
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this looks like a handy mod, thanks Recks

wild crescent
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This is great. Love the part about instantly teleporting and joining. I'm so lazy.

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Does having higher/lower levels in a group effect experience gains?

frosty willow
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tbh i not 100% positive on that, prolly not since lvls were originally restricted and xp honestly seems to be hard coded to be certain amounts per mob type , will have to look into that more

wild crescent
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Ok thanks. Just wondering.

sinful sedge
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not sure why, but i cant get a 3rd group member through the group builder, they just spawn and run away

frosty willow
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ill double check and do another bug check through the code and see if i missed anything

sinful sedge
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seems like its only some sims, i was able to make a full group with some different sims but some act up and run off and it says they are in my party but the 3rd party slot never fills up

frosty willow
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hmm, okay , i ll see if i can find the bug and bust out a can of raid

wild crescent
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I did it with my usual group and it worked fine.

frosty willow
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level restriction is removed and should work on all sims by forcing a by pass, i was just about to ask if you were using the friends list mod, believe he has force sim ai logic in it also and it might conflict

sinful sedge
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i do have the friends list mod let me try removing that

wild crescent
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I have the friend list mod too.

sinful sedge
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I think i see what the issue is, the sims that are having issues when I invite them show up as in another group already

wild crescent
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That's normal game behavior I'm pretty sure.

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They will whisper they are in a group. Just invite them a second time.

sinful sedge
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the ones that are already in a different group in the builder are the only ones that are spawning and running off without joining

wild crescent
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Before this mod inviting twice worked.

sinful sedge
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unless they are higher level than you

wild crescent
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I just invited 3 35's into my group no problems.

frosty willow
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Ahh okay good so it's just a grouping logic issue I should be able to sometime tomorrow do a check if they're already grouped and either have them leave and join you or reply they're in group and decline

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Well not tomorrow, later today since it's 640am and I need a hit the hay

frosty willow
upbeat forge
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omg i love this mod. Using it to pl my lowbies since I literally geared 12 diff sims i dont wanna have to gear another 4 ^_^

pine maple
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Hacks 😆

upbeat forge
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sparkles ftw!

cyan rain
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sometimes after a sim teleports to me, they will bug out and not be able to be invited to the party, have to relog to get them unbugged

frosty willow
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I'll have clean it up a little tonight

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I originally had this as part of the extended party size mod

cyan rain
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that makes since. still a very useful mod though, waiting on them really sucks

unborn karma
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Noticing with this mod running I can't ask SimPlayers if they wanna group anymore, it seems the whisper function is tied to a group invite.

This is making it so I can't invite grouped SimPlayers because I can't ask them if they wanna drop their group, and the invite/teleport feature doesn't force them out of their group.

frosty willow
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oof good find , i ll try to get that fixed asap

unborn karma
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I'm not sure if it's this mod causing it or another mod, but something is duplicating my party members in an odd way

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My tank Eron isn't being detected in the zone anymore

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Everybody is participating in combat though

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No idea how this happened I just randomly noticed there was 2 Fabio then seconds later there was 2 Cerys

wild crescent
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So weird I'm not getting this. Are they not your usual simplayers?

frosty willow
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hmm, its likely due to a bug in the teleport sim call, its creating a duplicate. i m going to have to go back and put in some checks. i m thinking the teleport is cloning when summoning since its bypassing brians code of coming to player on invite

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which i had to since for some reason you could wait 4 days , theyd always brt but never there, i ll take some time today and completely rewrite the whole mod

unborn karma
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Fabio and Cerys are duplicate though

wild crescent
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Ok. I've just not got this bug yet.

unborn karma
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First time encountering this one haha

wild crescent
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Are you using the /portsim command?

unborn karma
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Nah I didn't even know that was a command until you just told me

wild crescent
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Huh.

unborn karma
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I was just using the invite button from Group Builder

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But this just happened so randomly, I was already here fighting

wild crescent
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What is happening before you use group builder?

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Is it the start of the game or has it been running for awhile?

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Do you have those guys as /friend ?

unborn karma
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I had just logged into a different character to put some items in the bank so I can craft something

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But when I came back on my main character Fabio was in a group

frosty willow
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brians pretty much identified the bug for me , its rare but does happen. i ll get it taken care of

unborn karma
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I tried to invite him regardless and obviously he left but eventually he was groupless again

unborn karma
wild crescent
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Ah that could be it. My guys always are not in a group luckily.

unborn karma
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Yeah Fabio been leaving me hanging lately lol

frosty willow
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ok i think i found the bug , in my original code i was incorrectly forcing the spawn and forcing the sims into the players group. i ll upload an update once i finish with the new mod that actually callstoscene correctly first before inviting the sim

upbeat forge
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let us know 🙂 cant wait!

frosty willow
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had to remove the forced teleport and instant invite as it was causing a dupe sim bug, using the ingame methods for calling and summoning sims , i ve tweaked the calls and greatly reduced the wait time. now whispers immediately summon the Sim to the scene using native commands.

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Project updated on Github and ready for testing.

wild crescent
frosty willow
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been working on it since 12 lol had to rewrite the whole thing

wild crescent
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Keep in mind I never had the simplayer dupe on the old version.

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I do miss the teleporting to you.

frosty willow
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i no longer have the source code for the original but i do still have the original dll i can add it back on git as PartyMod(Original).dll

upbeat forge
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will the duplicated sims vanish from the game automatically or are they forever in our game now?

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also thanks!

wild crescent
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Would prefer not to get that bug.

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This new version worked fine. It was still pretty quick.

frosty willow
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there should be no duplicates this time as i used all of Brians systems instead of circumventing them

upbeat forge
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do we need to delete our save to remove duplicates or is that done automatically when u disband the groups?

frosty willow
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but i have been working on Intregrating with the friendslist mod testing it now

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nah, sim saves are hard coded so far so if you ever had dups they should be deleted upon leaving the game by the engine itself

upbeat forge
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ah sweet

meager cypress
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and quite literally, actually

wild crescent
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The party members also stick around after leaving the group.

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Before they would instantly run off. So that it kind of nice. In case you change your mind.

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Phanty is already in my group.

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Check the tell in chat.

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Second character I tried the new mod on had the simplayers run off instantly when I removed them.

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Maybe it was the first time I was deep in Rockhold and the second I was near well in Blacksalt Strand.

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Never noticed that before.

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Simplayers in a group I invite send a tell "coming over" but never do.

frosty willow
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tell should be fixed and increased duplicate checks even further

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let me recheck the in group text line , thought i replaced it , but i might not have

wild crescent
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For the life of me I can't get simplayers in a group to come and join me.

frosty willow
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    $"[WHISPER FROM] {track.SimName}: Coming over!", track.SimName));
GameData.TextInput.LastPlayerMsg = track.SimName;
track.spokeRecently = UnityEngine.Random.Range(100, 200);
NoLevelRestrictionPlugin.QueueTeleport(track);
return false;```
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seems i didnt i ll get that fixed real quick

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Update: Grouped reply fixed

wild crescent
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Will that fix the simplayers in group not joining?

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Going to find out in a minute.

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Livia never comes or leaves the group they are in.

upbeat forge
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the grouping mod breaks the group management window

wild crescent
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Got a similar issue.

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Kicking them all out and reinviting fixed mine.

wild crescent
upbeat forge
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i can but you cant tell which member is which

wild crescent
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Huh see I get names when I invited them.

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If you remove and re-invite is it like that?

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Did you get the latest version Recks put out?

upbeat forge
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yes to last question and no to first

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i havnt tried the first i mean

wild crescent
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Give that a shot.

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I did notice if I invite one and look at the roles and then invite more I get the empty slots to stay.

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But reinviting fixed it.

upbeat forge
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reinvited fixed

frosty willow
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lol yeah its not fixed , just ignore the whispers for now its 630 am i ll get to it some time today

upbeat forge
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no worries have a good night recks

frosty willow
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group roles works for me though

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Try to find as many bugs as you can and I'll tackle em all , to much time invested in this one

upbeat forge
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will do my best! the no levle restriction of it def makes it my fav of urs

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only need 1 set of sims now heh

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found new bug with the mod. Sometime after grouping a bit unless I tag the mob myself I wont get xp if the group kills it

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unless this is another hidden nerf patch pushed through ^_^ for base game

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to defeat afk leveling

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happend in the blight

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or possibly conflicting with qol mod?

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i figured it out

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When you zone the group rebugs and thinks ur no longer apart of the group. So if you dont ttag the mob u dont get the xp

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so each time u zone u gotta regroup

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to fix it

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otherwise no xp on afk leveling ^_^

wild crescent
upbeat forge
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The sims in your group will also send you whispers every now and then asking if you want to group or if youll group with them etc =0

frosty willow
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She prolly meant do you even need me cause ur just standing there

wild crescent
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Still getting odd tells.

frosty willow
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no worries , its on my todo list, just wanted to knock out the new items mod first lol

frosty willow
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Sims already in group should not whisper or teleport to scene to be invited anymore

upbeat forge
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updated as in we can download it or ready for testing as in ur testing it?

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oh i see the dll changed

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sweet

frosty willow
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Yea it's posted

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I cut out the the whisper system completely for grouped Sims (or it should be) and grouped invites are completely bypassed , but yall are the guinea pigs

upbeat forge
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what do umean by grouped invits bypassed

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lol wth

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i think its broke again ^_^

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group management is still broken

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still getting whispers from them as well

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saying they can group

frosty willow
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Do u have friends list mod? That's the only thing I can think of that might be interfering

upbeat forge
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no

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just qol mod

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is only other thing im using

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i removed a lot of the mods i was using cause they were causing massive performance issues after so much time

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few days ago

frosty willow
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hmm i just did a test and grouped Sims defintely dont reply , but when i cut out the group whispers i didnt clean up the whisper text so non grouped sims were saying i m in a group then teleporting instead of saying the proper lines

upbeat forge
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ive had dancer and cyndara ask to group with me a few times since this update

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while grouped with me

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and during a fight

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would my player log help u at all?

frosty willow
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ok, going back through it.

upbeat forge
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wish i could be of more help but modding is way beyond me heh

frosty willow
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im about to patch my own build and test and see if that works, my other option is to hook into the whisper system itself and completely take control of it and control any and all whispering directly from the mod so no whisper can ever come through to the player without me allowing it

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and its all good , all part of the job ( that pays nothing xD ) just helps the learning process

frosty willow
upbeat forge
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the weird were in recks party message is gone now heh group management is still bugged though

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once they show up u gotta disband and reinvite to fix

frosty willow
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i can live with that for now , does it cause them not to attack anything sometimes unless u actively attack it first edit: seems this is an update issue not a mod issue

upbeat forge
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i havnt tried without the disbanding first

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ill chcek it later today

wild crescent
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Getting dupes again. Saw another Leliril running around too.

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And just saw another Jethro.

frosty willow
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😦

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I might just have to get rid of the forcing the sims to the player altogether and focus solely on allowing any level to join

wild crescent
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That is still a great mod to have.

normal flame
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@frosty willow I'm going to steal your method for adding to party and add it to the friends list mod if that's cool with you.

frosty willow
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Yeah go ahead

frosty willow
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New version + Thunderstore

wild crescent
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Does this still conflict with the xp multuplier mod?

frosty willow
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Tbh not sure , I don't use it , have my own xp mod but it doesn't mess with it

wild crescent
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Where is your xp mod?

frosty willow
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I never released since there were 2 already and pvp has one built in

wild crescent
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I downloaded the pvp, but I don't see an option to to modify xp.

frosty willow
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Its built in on sim kills

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I'll release the xp config tonight

frosty willow
wild crescent
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Maybe change the Thunderstore description. It says:

GroupBuilder now instantly teleports Sim to player and immediately places them in the players group.

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They did not teleport and join my group.

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XP multiplier is great being built into this one.

waxen jetty
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For some reason the config file isn't being created

frosty willow
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Do you have BepInEx config manager installed?

wild crescent
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Sometimes when you invite a simplayer they instantly teleport to you and run off.

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I'm also noticing that I don't get xp for every kill.

frosty willow
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The running off is because they got ported mid couroutine so they're trying to finish it , it'll get fixed in thr next update

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Its on my list of mildly annoying bugs

wild crescent
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Yeah I'm for sure not getting xp.

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Well sometimes.

frosty willow
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specific enemies?

silent solstice
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ive noticed if i dont hit the enemies, i dont get xp

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maybe thats what turk is experiencing

frosty willow
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could be possible, i just noticed Erenshor has 2 different ways it does XP gains, some enemies give xp tunneled through Stats.EarnedXP and others award xp via AddXP. not sure why, maybe to give a specific amount no matter the player level

cyan rain
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could one be for quest reward xp and 1 for combat xp gains?

frosty willow
silent solstice
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oh, also Ive never noticed it besides the one time earlier today, but clicking invite twice cloned my sims so I had multiple of the same sim running around the zone

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is your summon actually a "make a copy in this zone" lol

frosty willow
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Somethings broken in the calltoscene patch then , duplicate checks were posed to be in place but seems they're slipping through

silent solstice
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i downloaded your dll, ill see if i get xp without hitting things in a few min

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does not seem to have fixed it, and in case it matters im on light side of gardens killing the molorai in the castle

frosty willow
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yeah i let the mod sit and sims do their own thing and got some errors , might have something to do with it , i ll track them down this evening and see if can iron em all out

wild crescent
lament phoenix
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@frosty willow this is how im spawning sims in coop

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if (sim.CurScene == SceneManager.GetActiveScene().name && sim.MyAvatar != null)
{
//No need to do anything but add our sync and disable npc/sim
//Logging.Log($"not spawning sim");
network = sim.MyAvatar.gameObject.GetOrAddComponent<NetworkedNPC>();
sim.MyAvatar.enabled = false;
}
else
{
//Spawn the sim
//Logging.Log($"spawning sim");
var actualSim = sim.SpawnMeInGame(pos);
sim.CurScene = SceneManager.GetActiveScene().name;
network = actualSim.gameObject.GetOrAddComponent<NetworkedNPC>();
actualSim.enabled = false;
}

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var sim = GameData.SimMngr.Sims[simIndex];

frosty willow
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Hmm, I'll try it and see how it goes

lament phoenix
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oh that's how you're doing it

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im force adding them to the group as well

frosty willow
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i tried that but it caused alot of duplicate sims and didnt want ppl like brian warned , to spend time with a duplicate sim gearing them up only not to have progress saved

wild crescent
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Yeah so for sure if I don't get any damage there is no xp.

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Not good for a healing druid.

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Also I'm not positive the xp multiplier is working.

wild crescent
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Yeah it doesn't seem like the number I put in the XPMultiplier field does anything.

frosty willow
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I'll check it , might have broken it fixing the teleport

frosty willow
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tested and XP times and XP from party kills worked

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new version is V2.5.6

wild crescent
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Can confirm both the multiplier and not needing to hit first is working.

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Sometimes I don't get xp if I don't attack. Is there any kind of proximity to the mob to get xp in the game?

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I think that is it.

lament phoenix
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you get xp either if you hit something (not kill specifically) or everyone in the group gets xp i don't know of any other way

wild crescent
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With this mod if I'm far away enough I get no xp

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Or maybe the text chat is going to fast

wild crescent
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We ned more chat windows.

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Yeah this is working perfectly now.

hard ingot
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Not sure how I managed it, but I'm getting double XP on every kill. My group also isn't fully registered as a group. They're in my party and they get XP when things are killed, but they aren't on the roles screen and they show up as blue squares in the minimap, which is for ungrouped members. No idea what's going on. I did summon them in AG's rift zone, then ported to regular, and back since they didn't auto-teleport to me like I expected. It was super laggy until I switched to regular and back again.

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This one is also showing a version dependency issue with the Bepinex on TS, so that may be related.

wild crescent
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Remove and readd a simplayer and it will be fixed.

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It's become habit now. Just stay clicked on one of them when you do it.

wild crescent
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@frosty willow My pointer is on a mob my party killed while I chilled by the guards. Got XP.

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Jethro died while doing a treasure chest and stayed down to I got the treasure chest doen. He got duped on rez. Not sure if this is a mod bug or not.

frosty willow
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Ok will look into it

wild crescent
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@frosty willow Well I'm pretty sure the no xp is back. For sure it happening when I just stand there and let the group attack.

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I was level 22 fighting stuff level 26

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Yeah it's back. I unloaded this one and I get xp for standing around again.

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Sorry man for always reporting the bad stuff.

frosty willow
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It might be conflicting with Brian's update and it's no biggie, I ll remove the forced xp and let the game handle it

lament phoenix
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if you're still having trouble with duplicated sims, i now went haywire on it, this seems to now always work

var sim = GameData.SimMngr.Sims[simIndex];
bool isSpawned = sim.CurScene == SceneManager.GetActiveScene().name && sim.MyAvatar != null;
//Make 100% sure the sim isn't already in the scene
var _sim = GameObject.Find(sim.SimName);
if (_sim != null)
    isSpawned = true;

if (isSpawned)
{
    if (sim.MyAvatar == null)
        sim.MyAvatar = _sim.GetComponent<SimPlayer>();
    //No need to do anything but add our sync and disable npc/sim
    //Logging.Log($"not spawning sim");
    network = sim.MyAvatar.gameObject.GetOrAddComponent<NetworkedNPC>();
    sim.MyAvatar.enabled = false;
    sim.CurScene = SceneManager.GetActiveScene().name;
}
else
{
    //Spawn the sim
    //Logging.Log($"spawning sim");
    var actualSim = sim.SpawnMeInGame(pos);
    sim.CurScene = SceneManager.GetActiveScene().name;
    network = actualSim.gameObject.GetOrAddComponent<NetworkedNPC>();
    actualSim.enabled = false;
}
compact holly
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Hi, I have this mod active and set to level range +- 20 but still cant invite people I do have a bunch of other mods, is this a known issue

wild crescent
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I ended up disabling it. Once Recks gets back in the swing of things I'm sure he will fix this up.

wild crescent
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Since this mod was last updated the friend list was added to the game. So that maybe changed how this mod works.

compact holly
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Ahh right makes sense, I did see it was made quite a while ago they do seem to still appear bit faster haha so that's main thing I wanted

frosty willow
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Yeah i m waiting til I move in 2 weeks before I really get back into it. Mostly working and spending time with the kiddo

frosty willow
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@wild crescent where you at

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GroupBuilder should now invite automatically and teleport the Sim to the player

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added /forceinvite <Sim Name> as a fall back also

wild crescent
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Whoa boy.

frosty willow
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finally fully set up with a desk and dual monitors so work flow is alot easier now

wild crescent
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Nice

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Does the hotkey force group work? I saw it in the config. That would be handy.

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I like that I can rename the force invite command.

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This looks solid.

frosty willow
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it was a fall back for level bypass originally as ui invite worked but GB had its own little checks

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but then tied the quick vite forcing code to the uis button

wild crescent
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I like doing it from chat. Gives that old school mmo feel.

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Invited my usual on my Druid Number 5. All but 1 are following me.

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Last minute Hatty Cats guild meeting I guess.

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Guard and then follow doesn't fix it.

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Nothing in red in the log.

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Something is going on with these simplayers

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I invited Tobias and he followed. Let him go and now him and Reynold are stuck running in place.

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The other two will not follow me.

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They are trying to run of the cliff.

frosty willow
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aight i ll do some testing

wild crescent
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I'm going to disable it and see if they do it.

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I have the coop mod, would that matter?

frosty willow
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not sure , i m not using it , but i cant get any sims to replicate it , they all go back to their business when remove from group

wild crescent
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Same three acting like normal without the mod.

frosty willow
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i did find one sim that joined and ran off , assuming its cause their PoI logic was still running

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were the sims you forced vited already in a group?

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the one i tested on was actually already in a group

wild crescent
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Crap Not sure. Putting back and will test.

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I don't have auto learn spells in my coop mod list. I dinged and was searching for the damn spells.

wild crescent
lament phoenix
wild crescent
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Yep in a group.

wild crescent
lament phoenix
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then it's probably incompatible

wild crescent
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Going to check it without coop then.

lament phoenix
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sims work fine for me with just coop, not connected

frosty willow
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yeah what i m thinking is 2 things , 1. they were a leader in a group 2. When force logic is called the sim was already flagged for a PoI culling and its not being cleared , so i need to add 2 checks and it should fix that

wild crescent
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Does it without the coop mod too

frosty willow
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Yeah its a poi check , fixing now

wild crescent
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Awesome

frosty willow
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should clear autonomous tasks and assign them back when invited/kicked

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[Info   :Force Sim Group Invite] Sim index 62 released back to autonomous tasks.
[Info   :Force Sim Group Invite] Teleported Fugs to player (prev dist 4.2).
[Info   :Force Sim Group Invite] Sim index 66 released back to autonomous tasks.```
wild crescent
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Of course this time none of them were in a group.

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Kitten will not follow me. She was in a group.

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This guy ran off and the others I added went with him.

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What are the odds it's because they are in the Hatty Cats guild?

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Could just be coincidence I suppose.

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I have a very meager mod list now.

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They get summoned and put in my group. They just won't follow me.

frosty willow
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its coincidence , its solely from being in a group already and the current poi task not being cleared when invited , i had a fix but ended up breaking it again so i m having to redo the check on it

frosty willow
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mostly fixed from what could tell, added some /commands

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type /Help Party , for all the commands

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just dont invite simplayers that are already in a group , i ll fix that later bout to watch a movie with the kid

frosty willow
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Let me know if find any bugs outside of the grouped Sim issue

oblique lichen
frosty willow
wild crescent
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Maybe it does.

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I whispered the sim that was grouped to join and when he showed up this is what happened.

frosty willow
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yeah still working on the grouped sims patch all over again since the code has changed

wild crescent
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Relogged and none of them were in a party already. The Group Member 4 still happens.

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It's just the name I think.

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Manage Roles shows the sim name.

frosty willow
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i havent tested it with any other mods as my main mods im gonna have to rewrite for the changes so i ll be busy busy this weekend

wild crescent
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No worry. It works fine.

cedar moat
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the mod keeps giving an error saying that its missing the dependency. assuming thats gunna be fixed with the next update?

wild crescent
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Do you have BepinEx installed? That is the only dependency.

wild crescent
frosty willow
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Yea the party mod update is currently solely for the upcoming content patch

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Thought I had labeled it BetaPartyMod.dll

cedar moat
#

i have bepin. but it keeps giving this error

frosty willow
#

Use 5.4.23

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Though it shouldn't matter tbh

cedar moat
#

5.4.21 is the only version thats showing

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github has the 5.4.23. guess it wasent updated on thunderstore

frosty willow
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Yeah it hasnt been on a year or 2 for whatever reason

wild crescent
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At some point can you fix the Group Member 4 text or at least add a kick from party button?

frosty willow
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Haven't been able to recreate it

wild crescent
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It happens everytime I invite 4 group members.

wild crescent
frosty willow
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updated

wild crescent
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Does this update fix the already grouped bug by chance?

#

Thanks for fixing the 4th party slot. It bugged me I couldn't kick one sim from the party without logging. Not that I ever really needed to kick the 4th sim party member.

frosty willow
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i couldnt get the mod to replicate the same error but went ahead and wrote it catch the 4th name and force the text either way , glad it fixed the issue you for you though.

wild crescent
frosty willow
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currently trying to track down that UISprite.psd error

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i thought it was in stat menu but i just ran through the entire file and that wasnt it but it has to be one of the current 17 files i m using in playtest

hard ingot
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I'm getting that error in the stats mod for sure. I've never run the grouping mod, but it always shows up when I install the stats mod. No idea why that would be

slender rover
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Hey guys, I am trying this mod and can't manage to group with higher sims, any idea ?

frosty willow
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Mod has been updated to current beta version that releases tomorrow , either its not installed properly or because youre not on the beta build yet

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Sim handling and grouping changed a bit so it doesnt work between versions

slender rover
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Oh probably cause I am not in the beta build then, all other mods are working, i just put the .dll in the plugin folder

frosty willow
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#1364539385797808128 message

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Try this version for now

slender rover
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Will try, thank you

frosty willow
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Try to avoid inviting sims that are in a group already with that version as they'll either just stand there or run of no matter what. This is resolved in new version tho

wild crescent
wild crescent
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Got an issue with the COOP Mod while using this one. You can invite 3 sims fine, but the 4th kicks the first 3 out of the party.

frosty willow
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interesting , i havent used it , so i m not sure where to begin with resolving that

slender rover
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Ok guys still can't make this mod works, what am I missing ?

wild crescent
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How are you installing it?

slender rover
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Putting the dll in the plugin folder, i see it in the mod manager...

wild crescent
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If you put it in the plugin folder, why are you using a mod manager?

slender rover
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No i mean BepInEx manager :

wild crescent
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It works.

slender rover
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Npc don't wanna join me because of the level dif

wild crescent
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This is the latest version.

wild crescent
slender rover
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Oh lord ok thank you, gonna d/l rn

wild crescent
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You are running an old version.

slender rover
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Working, thx buddy !

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Hmmm i got a npc (druid) that keep zoning back and forth

wild crescent
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If the sim player you are trying to invite is already in a group that will happen.

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Do this:
Use /whisper Group For anyone that is already in a group. You may need to do it twice.

slender rover
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Oh ok ty

wild crescent
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Hopefully @frosty willow can fix that one day.

frosty willow
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It shouldn't be an issue in the latest version?

slender rover
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Hmmmm the /whisper group is a /whisper XXX group ?

wild crescent
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It is. Sorry.

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/whisper simname Group

slender rover
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Even if it says "nah" it leaves the group ?

wild crescent
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Do it twice

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Univite that one first

frosty willow
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Hmm thought I addressed it, ill look into it tomorrow night if possible

slender rover
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I uninvited him, asked i m twice with /whisper but it's not forcing him to join me

wild crescent
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It won't force him.

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You have to wait for him to come to you or goto a zone entracnce.

slender rover
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Ok so when you ask him, even if he refuses he leaves his group so you can re-use the builder to force him ?

wild crescent
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Do it twice.

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Like it you didn't have the mod.

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Any sim in a group you gotta do it that way.

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If you force invite them it goes ape shit.

slender rover
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Ok ok ty !

wild crescent
wild crescent
frosty willow
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is the conflict with other players or with sims while another player is in the group as well