#Sim players ignore charmed mobs if you use the "break spell" command
1 messages · Page 1 of 1 (latest)
sort of a gray area, i wanted you to be able to recharm your mob without your friends killing it, but neither way really feels 'right'
That's fair.
I can understand that if it breaks naturally, but if I chose to break its usually because I'm intending to kill it
thats a good differentiator i can use actually
Commanding them to attack it is the simplayer equivalent to "/group kill pet plz." In eq you wouldn't kill a charmed pet unless instructed to do so.
I can see a scenario where one might voluntarily break the charm and then recharm the mob because you intend to refresh the charm because you know or you think it is close to breaking.
TBH in my play style, I don't rely on charming one mob and then moving through the dungeon. I just use it as a metho of CC to break a camp and them move on so i don't have to deal with constantly refreshing the charm.
My main point would be not having to push two buttons. I think a happy medium would just be a toggle button in the group roles
I can understand that. I'm just used to instructing my group to kill my pet. I get annoyed when I break my pet to refresh charm or tash and my group starts to kill it while I have it stunned. It's bad EQuette.