#Mini Map
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That’s good! Are you on 2.0.2?
whatever latest on thunderstore is
Yeah that’s it
200fps standing in fernalla lol
i have game capped to never go over 60 fps heh
i just cap at refresh rate
Yeah is best if you have high refresh rate monitor
i think we're good drizz, i updated didn't see it when going back to main menu. the character selection it just shows the map UI a little early before the scene fully loads
@crystal snow zooming in on the minimap also boosts fps in port azure
I have some plans to make it better too like ability to hide sims from it or hide all together
Just working on auction house at the moment
Yeah that’s normal behavior at the moment
ur making a auctionhouse mod?
Yeah
what are you doing with it? like making it sortable or a giant scrolling window?
Going to be like the wow auction house
oh wow
Everything is in categories, by class, displayed in lists with icons you can hover to see the item
The way it should be lol
But just think wow auction house — that’s the ui layout I’m going for
Loyal malaroth and other player-based summons appear red on minimap, not sure if you can change it btw @strange flare
not a huge deal, but might be good to mention
Yeah, I got something to identify summons by, just haven't added yet
oh dope
Easy fix, hide or disable canvas on "Main" and "LoadScene" named scenes, it does it every time for me as well, I did this for the Stats Canvas
Is there a hotkey that enables/disables the minimap?
Not at the moment
Any way to save the map's position after you save it? Currently, I have to reposition it every time I load the game
No it only saves until restart.
These QoL features are something I’ve planned to add in the future
Alrighty, no worries! Thanks a lot for all your work, it's seriously amazing
Makes my life so much easier ^^
I’m glad to hear it! Thank you!
Any news on the bot mod? I would love to sit and watch the game play lol
@gloomy tartan it's what I am working on now that auction house is released, but it's going to be a couple weeks potentially
no worries just wanted to check in, you rock brother
Bot mod? Most of my gameplay nowadays is AFK auto pulling and Siva farming. You mean like like you have no characters and its more like a God view?
more like my character acts in the same automated mode that the allies act. All I need to do is tell them an area and watch them yea kinda like a god view
sit back and watch them do their thing. Equip them as needed but otherwise I just direct them
It's a bot for your player, so it will play the character for you. Such as auto hunt, casting skills like heal on party members, pretty much anything you want to automate. You can have your player drive the afk party rather than sitting back while allies do all the work and are sometimes dumb about it.
Try to visualize logging in on your character, opening a panel similiar to auction house, and being able to configure auto hunt settings and click enable/disable. Set a zone radius and let it start doing whatever you've configured it to do. Whether that's heal or assist an ally or active target and attack.
Ah ok, I'm playing a druid right now. The Pally pulls for the Arcanist and Duelist while I AFK it. The Garden and Jaws give good exp
who is healing
The Pally
Ahh lol so you're just dead weight - with a bot would you be able to tackle better areas?
The Pally is so beefy, don't really need a healer
So there's no content for you at the moment that the paladin needs a healer
yea see im a healer also but i want to be able to bot so he can heal better and i can watch lol
are you playing "normal" or is this modded for better gear rates
I do need one, the Pally DPS is not good enough for some
yea that sounds exactly what i was hoping for Drizz you are the best
Ahhh
well at the very least you'll be able to configure what they auto delete on pickup lol
Ya, have to check every once and then to clear the junk out
i'll prolly do something such as auto delete and auto bank
99 tabs may as well make use of them
Ya, that would be nice
Build your Pally first. A good tank takes the edge off
Auto delete thank god
I want it to auto delete any non shiny gear i get cuz i have auto pick up from the qol mod
I’ll prolly be replacing QoL pickup. 1 because I need to control it and 2 because it’s buggy. Your inventory closes and you glitch while moving if auto pickup happens
that has nothing to do with it being automated and just being able to causaully direct them though
minimap tanks my fps so hard in old krakengard, i get like 55 fps when i can run the game at 165fps fine. just sits at 50-55 fps and low cpu/gpu utilization, disabling the mod fixes it
Does the FPS increase when the map is fully zoomed in?
i'll check when i can restart the game and reenable it
Also just want to confirm that you’re running latest version of the map?
yep, 2.0.2 or whatever that came from thunderstore
map fully zoomed in is roughly cutting my fps in half, and fully zoomed out roughly in half again (165 to ~82 to ~42)
Ok are there a lot of sims or mobs?
note that i am running on linux and it's always possible that causes an issue
decent amount of mobs, no sims
When I say a lot — I’m talking port azure ants everywhere
i zoned into krakengard and haven't moved
16
Hmm must be something with the performance of that zone. I haven’t been there will have to check it out.
i did not notice any similar slowdown in port azure, i recently got to both places for the first time
Maybe @vestal oracle has time later to confirm for me ❤️
I fixed performance bugs that tanked fps in port azure the same as what you’re mentioning. So what you’re encountering sounds very different from too many sims.
i normally cap at 90fps and knowing that zooming in gets me almost to that makes it fine, but i was confused why my utilization/gpu power usage are not any higher than usual
Yeah, I’ll have to review this one. Thanks for the report! Hopefully zoomed in will get you through it for now.
i just disabled all other mods except minimap just to confirm and yeah it's still an issue
thanks for looking into it though and making mods, they're quite useful
Worst case I will optimize this specific scene
But I’m also planning to add a show hide button so you can toggle and prevent issues like this
As a last resort
There can also be “low detail” mode to render the map in a more pixelated manner. There’s a few things I have ideas for improvements going forward
sitting outside of krakengard with some mobs on the screen my fps only drops from 148 zoomed in to 142 zoomed out, so the effect is much less. and going further into the zone, i'm actually dropping down into the 50s zoomed in, so i'm going to disable it, guess i must be getting more mobs/objects in range of me as i move from the entrance
The radar can handle 100 sims pretty stable. Those big of jumps with such low NPC tell me it’s more likely something with the rendering of that zone, possibly out of my control to fully squash but I’m definitely going to take a look. Thank you! 🙏
@strange flare anyone reported mini map disappearing after moving to a new zone? Happening to me suddenly today.
Confirming: latest version 2.0.2 only started today. Seems to only happen when moving to silkengrass.
Fixed by uninstalling and reinstalling - in case this happens to anyone else
Was there any error in console? I had it happen once and I thought maybe was due to auto run running me into the zone, because it was on at the time. But I had no error.
Happened again sadly
Any errors? How long have you been using mini map and this started?
Only error I see is "[Error : Unity Log] The resource UI/Skin/UISprite.psd could not be loaded from the resource file!:"
Been using in general or since I uninstalled and reinstalled?
Ah yeah unrelated
In general just wondering if the issue popped up recently as opposed to a week ago
this too, I imagine unrelated as well [Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Zoning is a common thing in game I’d expect to see more reports
It didn't occur for me except today, I've used the mod for ~4-5 days
Hmm could be due to some recent game update
Unfortunately I’m out of town for the weekend but I’ll look into it early next week. It did happen to me once too
I installed a couple new mods today, could it be a conflict by chance?
Mmm I don’t think so I was only playing with my mods and this was a couple days ago
Do you think load order would have any effect?
But if you are able to test without other mods that would be really helpful, if it becomes a common occurrence
I can’t see how. I think zoning destroys UI and it’s meant to be recreated. Something is failing silently
Today I added Recks fast travel system, TabTargetbyDistance, and walking speed adjust
I haven’t used those
Could it be the fast travel causing it to zone differently resulting in it not repopulating?
I'll test and lyk
Without knowing his code I can’t say. But there are some extra checks I can do to ensure the map always exists
I’ve improved my UI game a bit since mini map so I just need to revisit it and give it a refresher
Going to test for a bit without it because that would make the most sense as a conflict to me. We'll see if it disappears again.
I'll look forward to it!
Thanks for all your help!
btw, what language are mods for the game based in? Is it C#, the game is unity based, correct?
Yep it’s all C#
Nope, minimap vanished after moving from Braxonian to Blight
yeah immediately after zoning, just gone.
Gotta be related to a recent game update
What functions does your minimap rely on? Is it just pulling coordinates from NPCs/Player and drawing it along with assets?
The map itself is actually a sky camera that’s converting the terrain to 2d. The objects and all yea is just looping NPC data and drawing them.
Maybe the camera isn't keeping up with the player movement due to walking speed mod? Idk just spit balling, I'll keep troubleshooting, if all else fails, blame Brian
The mini map actually gets destroyed on scene changes. It rebuilds the UI. Something is crashing. If you want to play with it the hack around is install ScriptEngine and put mini map in the scripts folder rather than the plugins folder. That way if it ever fails you just hit f6 to reload. But it might not work with only the .dll you’d prolly need the pdb file or whatever bepinex builds
I think I'll survive without it until you can take a look. It does suck though. So far troubleshooting I've tried: updating windows, updating NVIDIA drivers, restarting computer, uninstalling and reinstalling minimap, uninstalling new mods, all with no success. Please let me know if you'd like me to try anything else, happy to assist in diagnosing the issue so that it's easier to narrow down the issue.
Stat and rep mod installed?
That's most likely from it , was a place holder graphic , I meant to remove/silence that other day, but yeah unrelated to minimap
You think that's causing the issue?
Prolly not , haven't had any issues with it
Are there any plans on making a full sized version? Would be sick if we could see the full map and where all the map transfers are.
Not sure if it's the latest patch or this mod. But in the Silkengrass Meadowlands frame rate is cut in half when running the Minimap mod.
Sorry to report this kind of thing.
No worries at all, thank you! A similar issue was reported here, looks like something is certainly going on. #1363147806272917745 message
@strange flare Is it okay if I reuse your player arrow and zone line pngs? I would like to keep the look consistent between the area map and the mini map
Absolutely. Thanks for asking!
Of course! And thank you! 😄
Is there minimap options like hide enemies,hide stores and so on
Also when is mini map vw
*2
There are currently no configurations. It will be a couple weeks most likely before I can work on more updates.
i've looked into this while adding some optimizations, the map is definitely still there. destroying the map go and letting it make it again, makes it work everytime it seems.
_savedMinimapPosition = _miniMapPanelGoTransform.GetComponent<RectTransform>().anchoredPosition;
i removed this line and it seems to have fixed it as well, i assume it just somehow gets placed off-screen
i did some tests, optimized some more (removed the physics cast entirely) but still only had around 30fps in kraken... then i removed zoom levels from the camera, set it's texture size to 2, did some more optimizing to remove the worldtoviewpoint call, and 60 fps, so it definitely is the camera doing it
re-enabled the camera just to make sure, you can tell my math is a bit off because the markers dont align, but im getting about 30fps only
@barren rock thank you for looking into it!
There’s a resolution for the render that’s either 256 or 512, I forget. But reducing that can help improve performance.
For testing I would not render any objects such as mobs and see if that has any effect on FPS. Most likely there is some environmental object issue that we can’t control.
What really needs to happen is use a static image of the map (for example capture the image once and use until out of bounds of that image) but this requires a complete refactor and different math.
yeah static images would be the way to go, i already tried texture size of 2x2 but it doesn't change anything, it's just the geometry overhead really
I’m also stripping out unnecessary layers from the render so it’s probably an issue in the default layer
the true way to fix it for camera minimap would be to take the objects and combine them so they're one model/object instead of tons of small ones
i assume krakengard is made out of tons of tiled objects
@strange flare another feature i'd like to see is: hover over marker = display name
Or perhaps just able to click on a marker to target them.
woot finally got internet back, any updates on the Bot mod?
@gloomy tartan what bot mod?
something Driz was working on
#1371160409968480329 there’s no updates at the moment. But here is channel for tracking
@strange flare Could you use whatever it is @remote comet is using to make super detailed maps for the mini map mod?
Not sure, haven’t seen their work.
It has to be from something in game.
#wiki-chat message He mentions map tiles in this post.
From the looks of it , hes doing the exact same thing minimap does
Ah ok. Just wondered if this was something that could help performance.
The update is out adding a Minimap. This mod is no longer needed. Super big thanks to @strange flare for making this.
Thank you @iron oxide!