#UI Improvements

1 messages · Page 1 of 1 (latest)

vale pecan
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Going to post everything I dislike about the UI and how it could be fixed.

1. Inventory management
Issue: Drag and drop is tedious, and hard to deal with long term.
Solutions:
Banking - Hold shift to quick withdraw/deposit.
Double click to equip and/or right click to equip.
Selling items - Double click to sell one, shift double click to sell stack, Ctrl double click to sell stack -1 so you keep a placeholder
Buying items - Double click to purchase an item. Shift click to buy an inputable quantity of items (if stackable)

2. DPS meter interactions
Issue: The meter is small, and hard to read.
Solutions:
Tabs - Have tabs that display actions against you and your party, actions against an enemy, nearby interactions of SIMs not directly interacting with things you are (sim mined an ore OR sim killed a bear - within your 30m range - That prior and this part are not included in the message)
Adjustments - allow the meter to be scalable, and scrollable so we can see further into the fight history.

3. Character select
Issue: Last played character not selected
Solution: Set the last played character when logging out, and pulling that information on-login

4. Damage numbers are small
Issue: The size of damage numbers is very small
Solution: Allow the size of damage numbers to be scalable, to each users liking.

5. Party interface
Issue: The party interface is a bit limited
Solutions:
Increase the size of each SIM slot by about 10 pixels
Set roles to each SIM - If they are a paladin, allow us to right click and add a tank role. If they are a duelist, and the paladin dies, backup tank role stuff like that
Pull range should be lowered to around 100m
Pull waypoint instead of player
Party wait/guard point allow player to select a place for SIM's to congregate when waiting or guarding.
Guarding improvements: All SIMs will pull mobs within 25m

vale pecan
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Oh, one more thing, the dps meter needs to calculate your dps over the entire duration of the fight, not the last 5-10 hits 😉

young ingot
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Should only stop recording once player is out of combat

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Dps meter also should never reset until combat is dropped and started again.

subtle coral
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I love the UI suggesting and QOL of double clicking and equipping that has become natural for those who play MMOs and feels archaic with the current setting.
I also love the setting of roles for Sims and yourself to get a solid expectation of what they are going to do.

deft parrot
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Agreed 💯

vale pecan
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Bump

vale pecan
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cough bump again lol

subtle trench
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almost all of that is on my todo list

vale pecan
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^^