#What is speed tuning
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?spdtune
Speed Tuning
Teams with boosters must be speed tuned. To do this, open https://sw-tools.net/optimizer. Select your booster (Tiana/Draco/Praline/etc) for monster For Rune Speed, put the bonus speed (for example: 96 + 175) of Tiana in. Then select the rest of your monsters in the correct turn order. Make sure that your monsters are runed with the minimum bonus speed requirements, otherwise the comp will not function correctly.
galleon missing his skill 3 is because you dont have enough accuracy
[Message Link](#1403439178498314270 message) to #1403439178498314270
Stats - Accuracy and Resistance
The way accuracy and resistance works in this game is that a monster's chance of resisting a debuff is their RES stat minus the attacker's ACC stat.
- If you have 100 RES and the attacker has 0 ACC, then you have a 100% chance of resisting. The enemy can never land a debuff on you.
- If you have 100 RES and the attacker has 50 ACC, then you will resist half the time. The enemy has a 50% chance of landing the debuff.
However, the other way around doesn't work quite the same way. There is always a minimum chance to resist of 15%, no matter what.
- If you have 0 RES and the enemy has 100 ACC, then you still have a 15% chance of resisting. The enemy has an 85% chance of landing the debuff.
- If you have 15 RES and the enemy has 0 ACC, then you still have a 15% chance of resisting. The enemy has an 85% chance of landing the debuff.
You can check the ?acc command for how much resistance all the PvE bosses have, and thus how much ACC your monsters need for that dungeon to maximize their chance of landing debuffs. This is pretty important, and even damage dealers like Raoq and Kro have impactful debuffs (i.e. def break) making accuracy a valuable stat on them.
Resistance on the other hand is not very useful at all for PvE. Given that practically all PvE enemies have a decent amount of accuracy, you need to invest in a lot of resistance before it starts doing anything, and even then trying to resist an enemy debuff will never be reliable. With the exception of some raid cleansers like Kona or Lulu, you should pretty much ignore RES altogether for PvE.
Accuracy Benchmarks
0% - Rift beasts
15% - Raids/Predator
25% -
35% - GBAH/NBAH/PCAH/SFAH/Dimensional Hole
40% - Labyrinth Hell bosses
45% - ToA Normal & Hard
55% - ToA Hell
65% - DBAH
85% - PVP Bomber/Debuffer
for detailed information type ?accuracy in #bot-commands or read https://redd.it/4hw8da
for giants you need 35%
but no matter how much accuracy you have there will always be a chance to miss debuffs
I didn't know it's supposed to be exact 35%
Wait I didn't meant miss he's actually not using his skill 3
galleon's AI isnt perfect, he can fail to use skill 3 even when it's up
but if you take into account all your gbah runs, he use s3 when its available more often then not
Julie can't one shot the wave without atk boost and def break
then that run will be slower by about 5-10s seconds, you can still clear it
but if you look at every 30 runs, the average time will still be fairly stable
ill just add that your galleon isnt built, correctly, refer to ?gbah
galleon is a damage dealer, so he wants cr/cd
What's the formula for ehp
?ehp
- Effective HP (eHP)
A function of health and defense that relates to the amount of damage that can be taken under normal conditions. - Defense Broken HP (D.eHP)
Another factor of EHP that relates to the amount of damage that can be taken while DEF broken. - Both can be checked with the command:
- /ehp TotalHP TotalDEF (use in #bot-commands).
Do we have calculator for ehp
last bullet point of the command i just typed
This is funny
“You don’t have enough accuracy”
“You have too much accuracy”
well i thought he meant galleon was missing def break x-x
Where's the right progression path
#guides
?lumel5