#Kyle Vs. Tesh GBAH
186 messages · Page 1 of 1 (latest)
And easier to rune

Okay, thanks!
Before siege runes were separate there was some value in the Julie just using a siege build
But now that’s less useful
its still useful because wgb exists and isn't on siege runes
True, just less useful
For artifacts, does teshar's passive benefit from s3 cd? if so, am I correct to assume thats the preferred stat for teshar arti?
yes
passives are still always associated to a specific skill, so artis work for passives just the same
okay, thank you
What should the procedure of each run look like? Here's how it looks for me:
Wave 1: Prilea def break golem > Teshar kills def break golem with s1 or s2 + tempest > Teon resurges Teshar > Teshar tempests and clears rest of wave
Wave 2: Prilea def break mid boss > Teshar s2 > tempest > teon resurges teshar > Teshar s1 > whomie s3 kills midboss
Wave 3: Prilea def break golem > Teshar kills def break golem with s2 but no tempest > Teon resurges teshar > teshar s1 + tempest > whomie kills second golem with s1 or s2 > prilea kills one crystal > teon kills other crystal
Wave 4: Prilea def break boss > teshar s2 + tempest > teon resurges teshar > teshar s1 > Whomie s3 > kona resurges whomie > whomie kills giant with s2
This avg. across 120 runs so far is 35sec.
I also just realized I did not infact have teshar fully skilled up, that could be an issue
as long as you dont lose its fine
the team does work as you can see even without teshar being skilled
but you can probably also see that if you did skill teshar, then on wave 3 teshar would have tempest for first hit and speed things up
YES! Thats my main bottleneck, speed wise
I am 2/5 on tempest skillup
so im missing 20% dmg and the cdr for tempest
and im 4/5 on lightning nova which means im missing -1 cooldown which could help too
Overall I believe I have the rune quality for this team, as I have not failed. But those skillups are definitely going to make runs much smoother. Not to mention, there are times where prilea doesnt def break giant (35% acc), thus everybody dies besides whomie and he ends up finishing giant off in magic power explosion mode. This slows down the individual runtime to 45-50sec.
For normal runs (not to be confused with the 30 run after screen), I avg. 30-32sec each run
Tesh without skillups is harder
It’s not easy at all, it’s HARD to rune
U have to 2 shot the mid wave boss with no damage from skillups
not easy without skillups, or not easy either way?
what do you mean? Like 2 shots from teshar himself?
it's not easy without skillups
easy with skillups hard without
yes teshar moves hits the boss and then kills when he gets a resurge
teshar should only ever be hitting things twice, once surge 2nd hit
wave 1: prilea > teshar > teon > teshar
wave 2: prilea > teshar > teon > teshar > whomie
wave 3: prilea > teshar > teon > teshar
wave 4: prilea > teshar > teon > teshar > whomie > kona > whomie
biggest things is make sure teshar put midboss/boss down low enough to make sure whomie uses s3
if he doesnt it scuffs anywhere from wave 2 golems cutting to whomie using s1 instead, which slows the run down but still should be able to clear
same can be said if prilea misses def break, you should still be able to recover, teshar having more dmg then needed can still clear waves himself
Okay, first two waves are fine, its 3rd and final wave only because I dont have teshar skilled up
Still consistiently clearing (2 fails within 200 tries = 99%) but times can vary depending on scuff
its the lack of cdr I think, from not having skillups, thats causing the scuffed runs
1 turn
there u go
personally run so much giants, that i dont find it wasteful to skill him up
at least till s3 maxed
if you dont already have the 4* evo fodder, very wasteful
ok
fusion fodder*
at least i do believe
@tardy ridge was it as wasteful to fuse 5 stars if you already had the 4stars for it?
if you have the 4 stars you can do it, but i wouldn't bother if you're still working on pve
ur third wave is failing because of the second wave; the issue is not with the third wave
it's still a lot of resources to farm essences to awaken the 4 stars
teshar's passive doesnt reset on his 2nd att on midboss unless u can kill side golems
Its not a wave specific issue @marble imp. I did 5 pilot runs. I did exactly everything Ace said in this message in order and the issue is solely due to tesh not being skilled up for cdr
Nothing that shouldnt happen, happens up until that point
or wait
am I supposed to kill side golems? in one shot?
Wait really?
he has to kill all of the golems? Did not know that
well ya how else is teshars passive suppose to be up for wave 3
I thought he only needs to kill one target to have it available
i forgot if it does/doesnt, been so long since ive watched a run
the wording suggests only one enemy is required
yes and teshar doesnt kill anything else at midboss
so the only things that he could kill, would be golems
I think I see where the disagreement is
my point is that the third wave won't be an issue if you are able to two shot the boss with Teshar in second wave
the turn order Ace gave is for fully skilled Teshar only, which gets the lenienecy to have whomie finish it off
yeah so I'm saying every issue with this dungeon comes from that second wave
me too haha I also understand what you were trying to say as well
I gotcha 👍

so to avoid tangent you can either
- improve teshar
- fully skill him and follow Ace's turn order
I am post pve progression btw
but I do not have the 4 stars
ya, u aint killing golems on wave 2
ok
and thats 20% hp left on mid boss after teshar moves
yeah it is HARD to do
most people will have to skill him up
I would say don't bother with trying to improve your Teshar to that degree
Thats what I was thinking, waste of time & resources that could be used somewhere else
ill just go with the skillup option you gave
thats exactly how my screen looks when I do the procedure
thank you!
For whomie artifact, would I go s2 cd or s3 cd artifact? s3 might be the more obvious option, but s2 cd might be a point of contention because of the +100% damage from stun immunity to midboss and boss.
play around with it, see which gives "numbers go up"
okay
but he will most likely be hitting midboss and boss with s3 > s2
good to know
He’s a very solid candidate for those high rolled cd% as enemy hp is less artifacts that are generally hard to use, since you want cd on both skills and he’s only ever hitting after teshar does its thing
I will take that into consideration
I have a question, but im gonna do the teshgbah command here for reference
?teshgbah
Now, if I want to add damage to Teshar and Whomie while keeping the team/resurge properly tuned, how does that work? For example, it says +47 for teshar, who goes after prilea. Does it have to be exactly +47?
?ticks
Speed - Ticks to reach 100% ATB
Combat speed 477 = 3 Ticks
Combat speed 358 = 4 Ticks
Combat speed 286 = 5 Ticks
Combat speed 239 = 6 Ticks
Combat speed 205 = 7 Ticks
Combat speed 179 = 8 Ticks
Ticks are calculated in a different way for R5 and RTA.
has to be within that "tick" bracket
so anything between 205-238 all take 7 ticks to fill its attack bar
I see. So for example, my teshar could potentially be 179-204 cmb speed and be fine?
yes
think of ticks how fast yr going, if they're in the same tick they going the same speed and cant overtake each other
ooh
okay, thank you! I was confused because ?turnorder contradicted that, from my interpretation
?turnorder
If you're having trouble with your team's turn order and your teon/kona are not resurging the correct units, it's because you did not follow the speed requirements for every monster on your team. All 5 monsters on your team need to be at specific speeds. It's not enough to just have 1 monster faster than another and turn orders to be correct. Even the speeds of the monsters that are not directly involved with the resurger or monster being resurged will make a difference. Check your guide for what speed each monster of your team need to be runed at and follow those instructions exactly as given.
The reason for this is a bit complex and has to do with the way attack bar is calculated in this game. If you are curious to the mechanics, there's a section in #1048719420870107227 that discusses it.
especially since it specifically mentioned the teon/kona resurge thing
Check your guide for what speed each monster of your team need to be runed at and follow those instructions exactly as given.
All 5 monsters on your team need to be at specific speeds. It's not enough to just have 1 monster faster than another and turn orders to be correct.
these two quotes confused me
this is different depending on this circumstances
but this here is a straight 1 to 1 comparison
so the 2 parts to that command
take teams 1-5 of ?gbah, all you really need is them being 169+ cmb spd for that team to work
thats what the 2nd part is talking about
oooohhh
"its not enough to just have 1 monster faster than another and turn order to be correct"
the reason spd teams work is because not only do they apply the "everyone is faster than x spd" but also because they then also need to be runed at specific spd ticks to function and in specific orders
and that teams in general with x amount of monsters used is going to be different then y amount of monsters used
wdym by this? Don't you use 5 monsters for dungeons usually, or do you mean 'amount of monsters' in a different way?
just know for now, spd tuning changes depending on how many monsters are used on that team
okay
do believe it gets gone over later in the pvp guides
I'd have to reread them again. Thanks, Ace!
Note that the teshgbah team specifically originally had teshar on the 205 tick, but testing showed it was basically unnecessary and it’s easier to build on the 179 tick. So in this specific case you can go over tick into the next higher tick with teshar without messing up turn order or ai
hey so a little update: I deviled my Teshar, and it seems like I do not have enough damage, but only for boss room
I thought whomie would use s3 > s2 or s2 > s3, but that is not the case
idk if whomie needs to be skilled as well, as when im in boss room during a pilot run, his turn cooldown is 1 turn
What Should be the boss order, with exact skills? What happens is: Prilea s2 or s3's > Teshar s2 > Teon resurge Teshar > Teshar s1 > Whomie s3 > Kona resurge Whomie > Whomie s1 and boss doesn't die
this is the order
oh, so its a damage issue?
if boss is still alive, means your whomie or/and teshar does not have enough damage
how did your mid boss play out?
i assume thats the final boss at wave 4
correct
Perfectly. Prilea def breaks -> Teshar s2 + Tempest > Teon resurges Teshar > Teshar s1 > Whomie s3's and kills mid boss
that, according to what I was told, is the correct order of mid boss
before whomie kills mid boss, how much health does the boss have?
if its too high, means its a teshar issue
if its low enough, its a whomie issue
let me do a pilot run rq
before whomie attacks, the boss should have at most 30% hp
okay. Do I rune him like a normal damage dealer (a shit ton of atk/cd) or do I prioritize cd since all his skills skill with enemy max hp
him being whomie
whomie needs both atk and cd
ok ok
can prioritise cd over attack but u cannot neglect atk
ok
these are my runes for whomie and teshar. Is it a runes issue, or should I send my artifacts to see if its an artifact issue?
OH WAIT
lemme regem cr rq
it did before lol
52% cr right? +15 from water and +33 from LS
ok there we go
So yeah, I have 53% cr now
im gonna show my artis on both tesh and whomie
Teshar's artifacts
Whomie's Artifacts
Wait, are we sure that whomie doesnt need skillups, atleast for s3? It doesn't make sense that whomie s2 > s1, it should be s2 > s3 right? In the beginning of boss room, he has his s2 up and then 2 more turns until his s3 is up. If he s2's on his first turn in boss room, and Kona resurges him, he then has one more turn until s3 is up. If his s3 was maxed, he would have s3 up and be able to kill boss every time
my whomie isnt skilled up at all, btw
this is how much health the boss has left after whomie uses s2 on the boss. Wouldn't it make more sense for him to have that s3 up, by virtue of it being maxed, to kill the boss?
Do you have a Luna by any chance?
Can't check right now but i think you are correct about the whomie S3 being on cd
If you have 1 more decent dd set you can just replace kona with Luna
Prilea > Teshar > Teon > Luna > Whomie for turn order
Mid boss dies from Luna
Wave4 boss takes 2 hits from tesh, Luna has to bring him below 30% (she will always use S3) and whomie will use a skill that's not S1 if the boss drops below 30
Requires 1 more set of runes but it'll save you devilmons and its a slightly better team
If you have good +dmg on water / CD artis the requirements are really easy to reach
Whomie needs skillups for this team.
oooh, thats why! The command didnt specify
Which skills need to be skilled up?