#Beginner Help Thread
1 messages · Page 1 of 1 (latest)
mellia is only used for anti crit stages and this isnt 1 of them
switch back to loren
prevent the enemy from moving as much as possible
reduce atb, stun
use loren's s2 to strip invincibility/immunity when its up
you sir are awesome
help, they 1 shot my vero and my mav... 2nd try now still getting rekt
is my Fran's fairy blessing screwing me? As it makes me invincible to stun
prevent them from moving as much as possible
im not sure about whether your monsters should be getting 1 shot, show monsters' stats
?statshare
When sharing monster stats, take a screenshot from the monster storage building rather than the monster menu. This lets you show stats, rune sets, and skillups all in 1 image.
https://imgur.com/bmhiJGs
Update: I replayed it and consciously did not use Fairy Blessing , and won
just keep in mind veromos does not scale off damage atk very well as he is not a damage dealer
those sets actually don't look bad for your attempt, but u can still definitely optimize more
give mav and fran less cr
use gems to switch these stats if you have
By damage you mean ATK.
That seems important to specify since we do want Vero on CR and CD
Slow mav down so he moves behind you whole tesm
Finish leveling Mav up
100 cr on vero and spectra will help. Can drop attack and a little speed to get there
Give vero any defense at all please. Def arti, runes with a def% line, anything. Defense is a big part of damage reduction in this game
But like alright said, these builds are on the right track and way better than we usually see at your stage. Good job
im stuck here now but i will try what sokkermax said and try again
?akroma
#Akroma Stage Guide
- Team:
- Use the
?toateam + shannon. - Tips
- Kill the Zaiross/Chloe.
- Use Fran's heals to keep Vero alive.
- Shannon's defense buff helps mitigate a lot of the akroma's damage.
- Mav's skill 3 should be used to maximize the uptime on both of Fran's heals.
this part you basically have to make veromos much tankier
you basically need to give him more def, since your veromos is lacking quite a bit
but it's easy because akromos are funneled into veromos so you just have to keep him topped off
should i stick to the current set of 1 energy and 2 blade?
i've swithced both artifacts from HP to DEF for vero
flat DEf or %DEF in runes?
Stats > sets.
ideally both ofc but if i had to pick?
Put runes on Vero that get him to the stats he needs. Sets help you get to those stats, but if he has 0 sets and has the stats that's better.
hp/def arent that much different in terms of ehp/survivability, you still want both
a def% with spd/cr/hp subs is basically same thing as a hp% with def/spd/cr subs
may i ask why is cr so important when vero is a tank?
got ya
look at his S2
just keep in mind that this situation only applies in cases where you're assuming you're not getting def broken, because def break otherwise basically drops your def to zero
crits affect MAX HP skills?
yes
ic
think about it
veromos does 10% max hp damage, you give him 100% cr so with 100% cd he's already doing 20% max hp damage
(this is just an example)
how about this for a start? i swithced out the artifacts for DEF runes as well
it's ok, but i would go back farm more runes
what about accuracy people are saying i need 45% but im only 40%
45% is for toah, so yes u want that much
141258 ehp. Deffbroken: 63781 ehp.
gonna try this again
no luck, i cant reduce the ATB of the Akromas and they just keep killing vero
kill zaiross first
i was trying to
If you aren't sure you can do better than this, then you need to farm more runes. Vero on 100 CR will help kill Zaiross and also help you kill the Akromas faster. Spectra also needs 100 CR for the extra damage. You haven't shared your runes for Shannon, but I suspect she is probably slower than Mav. You need Mav to reset Shannon so that she can give Veromos Def buff more often.
This stage acts as a pseudo-rune check. If your runes are bad and your monsters are not built correctly, this stage proves difficult.
Gotcha i'm probably hardstuck here until i get more runes then.. GBAH it is!!
At this stage is it advisable to farm gems to swap out some stats?
as long as you are able to farm rift beasts with a rating of SSS consistently, yes (at least 90%)
it's a hard no then my highest rating was a C
lol
but i feel so hard stuck at this level of toah xd
should i use this to try and help progress?
sure, you can take violent, swift, will each twice
and then whatever you need most after
if you play enough you will be able to clear out the entire shop, so buy whatever you feel helps you the most first
thank u , im gonna try akroma again
my strategy is to keep zaiross permanently stunned as i can't lower akroma's ATB anyway, and keep attacking akroma while using shannon's def buff and fran's heal as much as possible
then pray
lol
was doing ok until here i think im screwed cuz of the silence
Update : GG
try using something else besides spectra
any other support you have, bella, kona, whatever
i dont have any of that sadly
bella is a support. try to use what you learned and rune him correctly
vio/will i guess
i probably have too much CR on her
and not enough accuracy
im guessing rerune that
didnt work
how are you playing this out you're doing something wrong
save a video of that last stage
okay will do
basically this though
vero died SO FAST 😭
why does your mav not move last
also, you used some skills you should have saved to heal veromos
this stage is about saving your heals to keep veromos alive
right now mav is only faster than vero
everyone else is faster than mav
if i play it perfectly do u think i can clear this stage with this lineup?
team is fine, might need better runes
mainly make vero more tanky?
you should time your mav s3 to get your heals on fran back too
you used it a turn too early
ic
only use mav s3 when both fran heals are on cd?
fran s2 and s3
im wondering if it's even worth it to keep trying i've lost so much energy :/ maybe step away and farm runes for a bit
i was trying to rush as to resets in 8h
thought i could do floor90 at least
I cant play out the exact scenario in my head, you can go in again and ask while doing the stage when you are not sure
?akroma
#Akroma Stage Guide
- Team:
- Use the
?toateam + shannon. - Tips
- Kill the Zaiross/Chloe.
- Use Fran's heals to keep Vero alive.
- Shannon's defense buff helps mitigate a lot of the akroma's damage.
- Mav's skill 3 should be used to maximize the uptime on both of Fran's heals.
last 3 lines are important
i'll try one more time if not i'll work on runes xd
that wasnt true, you should have one turn without def buff
thats when vero is gonna get hit hard
you need to have burst healing ready
use mavs provokes on zaiross to prevent him from using s3/2
ah i missed this out earlier
sorry i know it's a big ask but do u think i could stream it for u to watch? im on 2/3 now
or if anyone is willing to help out
sure
i PM-d you
you can improve veros tankiness to make it easier but this is easily fixable even without
get vero to move before shannon
and then make mav move last
right now with vero moving right after shannon buffs you're basically wasting a turn of def buff
also you messed up letting zaiross get a turn, you had a chance to provoke him with mav but you used s1 instead
mav s1 on fire can glance, mav s2 cannot
vero shouldn't be getting hit without def buff
even tho you just finished it, make the changes jx mentioned
they would have made it easier
yes
good luck, if you have a problem with a stage, post here
this is not a team 2 bella, it is lacking acc
I read that shannon should move before vero for GBAH, will I need to keep swapping runes then? :/
shannon should be taken off your gbah team soon
and also it doesn't matter that much for gbah
gotcha
i'll try to speed up vero a bit then
seems bit impossible at the moment given my runes is it ok to lower the speed of mav and shannon instead?
tbh shannon is just a very temporary monster
this is probably the only stage where it makes any difference
on next month's clear assuming you keep progressing
you wouldn't use shannon at all
ah i see! thank you
Any thoughts on using different element angelmons to level mons that i need to progress?
hi friends what is the strategy for this stage?
how craka going to revive when the stage ends when jamire dies
zaiross resets, so
resets meaning?
a skill being active to a skill being on cooldown
ah
thank u guys! managed to beat stage 90
i don't think i can progress to stage 100 before toa resets in 7h so im gonna go ahead and start building units for SF10 is that ok?
is that optimal*?
make sure yr monsters meet at least the min reqs for team 2 and team 3 of ?gbah and that yr ?toa monsters are as well, then can move to ?sfah
alright so more rune farming then
i've been spending almost 3 full days just running GBAH and still haven't met the requirements, is that normal?
or am i doing something wrong
3 days of farming can be a lot or very little depending on rng and/or how many runs are done
Improving your runes takes time. You may have already read #1278187593594572841 but I'd recommend looking at it one more time and then looking at the resources it provides at the end.
Depending on how often you're farming, it can be quite a while, but it's also possible you're throwing out very useable runes that can be significant upgrades without knowing. For example, you might be throwing out all runes that don't have any speed, and that's just not a good idea because plenty of runes can be really good for PvE but not have any speed on them.
Hi advisers, I've looked through the ?toa, ?riftstas, and ?gbah requirements for these current monsters that I had and created a sheet comparing the required stats with my current stats. Do you guys think with my current stats I can clear toah and start to farm SF10? If not, what are the big/main changes I have to make? Or rather, which are the more important monsters that I definitely MUST hit the requirement stats before I can begin to progress?
Edited Vero's runes to make him fit perfectly... at least i got one monster down now
I dont really know which runes to try and upgrade and which to sell too
Go look over the introduction to runes that jayke linked again, and there are some further rune resources linked from that one. Then come back and apply what you’ve learned. If you have specific questions about how to apply specific things from the guides, that’s the best way to learn and get useful feedback here
Did you reach level 90 hard before reset ?
You can definitely clear toah, last month was harder than this month
Depending on the floor, I also used Tyron a lot in toah instead of mav to prevent enemies from attacking.
Loren (L), Fran, Lingling, 2a Raoq, 2a Kro.
Anyway, This content is RNG and if your ling ling dosn't do it's job it's going to be hard. T
Accuracy and speed are absolutely required to be followed in all content, they are the best stats in the game. then you have ehp and damage, if you die it either you don't have enough hp/def or you don't kill them fast enough.
You can save your currents rune sets in one of the rune settings, try different sets, and then revert all changes if it's bad. Carefull of the mana cost of such a thing if you don't have the "free rune removal" buff.
Btw, do you include tour tower/guild buff for your stats on your sheet ?
Just remember that all your monsters have 15% more base speed if your tower is maxed (depends of account level, you unlock it at some point) (loren has 102 speed, so it's 102*1.15 + runes).
It will matter on later content as most guides say for exemple "Loren needs 239 speed" but usually don't say "tower included".
(if you enable the option to show speed in the team selection screen it's included)
About your gbah farming : There is never too much farming of giant
Belladeon > 2aSpectra > Vero(L) > Wind Homie > 2aKro
This was my favorite team for gb, i'm a galleon hater now.
As my runs got faster, i took less hit too.
More atk on fran and artefacts that increase healing on your healers are great too.
Upgrade the runes that have usefull stats to +6 (at least 2 of : crit, speed, accuracy, stats like %hp,%atk,%def) see where it lands, then upgrade them to 12 if it's good.
It's less effective, so the teacher answer is : No no.
But as a player, i do it all the time.
Also quick accuracy memento : Your monsters accuracy reduces the enemy resistances, making them less likely to resist your negative effects. But you cannot lower resistances bellow 15%, no matter what, there is a chance for them to resist. (more accu dosn't mean anything if you are above required stats for said content).
giant has 50 res, so 35% accu is enough, it's a common mistake ?acc
we follow #guides in this channel, that means any team recommendation outside of that, stay outside of here ( #off-meta-fun )
zinc is not needed and is a worse buff blocker then lingling is
Hey Ombe, thanks so much for your detailed response.
I did clear toah 90 before reset yes. The team used for SF10 is Loren (L), Fran, Lingling, 2a Raoq, 2a Kro.
I did not realise that I had to add tower speed as well. I will have to update my sheet but this is a positive thing as it means my monsters are faster than I thought previously.
How do I know (after upgrading a rune to +6) that it's worth upgrading further? For example, if I had a purple rune with 2 useful stats - x and y. Should I only keep if it upgrades (x,x) (x,y) or (y,y)?
I can't find the more healing on skill artifact sub property. Is it [S3] Recovery +4%?
I also read that %stat is always better than flat stat, is this true also for DEF? I read that flat DEF is pretty good especially for PvE, to get the required EHP.
Thank you for the note on accuracy! Is there any command where I can check the resistances for GBAH, TOAH, etc?
Sure, removed it from my comment.
Also, he already followed the begginer guide, he needs additional answers on it
which is why i only used the teams from the guide in my advice tho ?
nice to see the effort put in, but missing a few things on this
- yr toa monsters should all be marked "low CR" except for vero and spectra*
- a few grinds or summoner skill upgrade can put some monsters closer/over their min req's
- kro is marked with acc when its better to meet all his other stats first and even then its not really needed
- while fran and mav want that much def for riftbeasts, they dont need it before (though u should be close)
- make sure you included summoner skills into your calcs if u havent
just a few things i noticed
Accuracy command : ?acc
yes it's [S3] Recovery :)
sfah, sf10 is not an acceptable floor to farm
does a rune have the potential to be the same or better than a rune that you already have thats not used
x recovery is a right side artifact (pcah)
flat def is usually going to be less valuable then def% but that doesnt make it a "bad" stat, when its a substat
Noted on Kro. Are summoner skills reflected in this UI?
no
Nope
have to manually calculate it based on the base stats
Ah so I have to do like HP = 10215 * (1 + summoner skill level) + 16322
*1.08etc
im at 8% HP
If you need really precise data yes
would be the way yes
Also quick question, you mention grinds - at my current level what is a good source of grinds I can farm? I'm not very strong yet
no where
but u do get grinds from lab, world boss and other sources like event rewards (dont confuse with when u can pick specific ones ?runechoice )
I've not been playing world boss at all as I've been using the energy for GBAH instead. Should I run some world bosses and with what teams?
yes
With what team though?
Also, I randomly get defeated even though some of my runs are really quick like even sub 2 minute. Is Kro the problem? Does he need more EHP?
auto select them
watch the run and see what happens
can i watch specific runs? o.O
No replay but in real time ;)
when I watch it it's always winning xD only when im away then defeated
thats how the world works
For toa, how low is low CR? Is 25% acceptable as low?
Assuming all other requirements met
Obviously I'll push for as low as possible but what is the maximum acceptable CR?
15% is the best, so try to get the lowest u can
15 is the lowest u can possibly go
would aim for no more than 20%
gotcha thanks
These 5 I'm using for GBAH team 3, would u guys say they are "finalised" for GBAH and i can move on to the next team? I'm having a problem with making Kro tankier though.... he's already on Slot6 HP% and yet I can't hit 120k EHP
drop kro's acc completely
the fact u cant reach his ehp req while also having 2 hp artifacts and a slot 2/6, while also be that slow still just means focus on farming more for now
also dont forget about def as well
106256 ehp. Deffbroken: 50151 ehp.
Kro is quite slow, should I change slot 2 to a speed rune? He will have no damage though......
updated
no if u'd do that, you'd then lose out on that extra att% you get from it being the main stat
kro only needs +44 spd to reach 169 cmb spd with maxed summoner skill
what do u guys think of this? Cr is basically 100% and EHP is basically 120k
if this is as best as u can then its fine for now. later on when u get upgrades u can inprove it and optimize
its hard to give kro the needed stats while getting the speed, sr5 grinds makes that a lot easier
"Basically 100 cr" is not 100 cr. You need 100 cr for consistency.
If it's the best you can do for now that's fine but don't think it's okay not to have 100 CR ever.
Is turn order determined by speed with or speed without summoner skills?
determined by combat speed
wouldnt make much sense ito have a speed skill if it didnt factor into it
35% - GBAH/NBAH/PCAH/SFAH/Dimensional Hole
You still will get consistent runs, but they won't be as fast as they could be if you had a Ling Ling dedicated to SF10. Whatever you do, make sure she has 25% acc to land her debuffs, and at least 125k eHP (approximately +15k HP and +500 def with low towers).
Question: Does Ling Ling need 25% or 35% acc for SFAH?
35
Can someone show me a Kro or a Ling ling with ATT/CD/ATT, 35% acc, 100% CR, cmb spd 169 and EHP of 120k for Kro and 135k hp for Ling Ling? Need an example to get ideas on how to rune them
where does it say kro needs 35% acc?
35% - GBAH
where in ?gbah does it say kro needs 35% acc?
?acc
Accuracy Benchmarks
0% - Rift beasts
15% - Raids/Predator
25% -
35% - GBAH/NBAH/PCAH/SFAH/Dimensional Hole
40% - Labyrinth Hell bosses
45% - ToA Normal & Hard
55% - ToA Hell
65% - DBAH
85% - PVP Bomber/Debuffer
for detailed information type ?accuracy in #bot-commands or read https://redd.it/4hw8da
thats not ?gbah
that is just stating the acc req's if needed
so lets look at kro's req's
HP: 9555 — DEF: 626
ATK: 769 — SPD: 108
CR: 15 — CD: 50
ACC: 0 — RES: 15
Type: Attack
Stars: 6
Devils: 6
Farmable: SD
From: Kro
he has the same basic req's for team 2 in ?gbah and ?sfah: 2aKro: ATT/CD/ATT, 100% CR, 169 cmb spd, 100k+ ehp
so what does that look like
+44 spd from runes and max speed summoner skill = 169 cmb spd
needs 85% CR from 6 runes or 14.2 CR per rune (little over 1 max roll into CR per rune)
and then that leaves ehp from runes, which is a combination of hp and def
we get 1.8k hp from slot 5 main stat and 160 flat def from a slot 3 rune (both at +15)
then that leaves 3k hp from artifacts
so even before you start worrying about hp/def
u have
+4.8k hp
- 160 def
so lets say u double the base hp and def of kro
92800 ehp. Deffbroken: 43800 ehp.
so with +10.5k hp and +370 def, u have just about 93k ehp
of which, u have before
that leaves 6k hp and 200 def that you'd be missing
or about 60% hp from runes and 30% def
so we come back to numbers on each rune
44 spd/6 runes = 7.3 spd
85% CR/6 runes = 14.2
60% hp/6 runes = 10%
30% def/5 runes = 6% (cant have def on slot 1)
which leaves you with a very poorly rolled purple rune quality to make this happen and doesnt include stat sets that you could/might use
so which 2 stats stick out to you from the numbers above?
could even narrow it further to just 1
CR
as it needs 1 or 2 solid rolls into it to reach that 14-15% number per rune
people stay runing a monster is hard but its not
its just simply using numbers to get the totals that are needed
6 runes have to equal the numbers you need
hmm makes sense
93k EHP isn't nearly enough though the guide says i need 120k
which forces me to use energy sets
actually i got lost a bit here, where did these numbers come from 10.5 and 370?
so we go onto finding runes
slot 2 4 6 are the slots that need to be found first, as their main stats are not fixed, like slot 1/3/5 are
yup
so u want to find those first as they will probably have the lowest quality to them for the stats you need (they may be missing 1 or more stats from here)
from there u make up for those missing stats from yr slots 1/3/5 to compensate for the stats that my be missing from 2/4/6
completing rune sets can give you bonuses from that set, if it also helps toward the stats needed from substats already
from there its just finding the 6 runes to reach the stats u need
so to start with i should filter all runes types in slot 2 for ATT and try to find something that has at least 3 of these 4 stats
then upgrade it to 6
u should already be powering up yr runes to +3/+6../+12 to see if your keeping or selling them
i've rarely been selling at all as i think almost every rune could kinda be useful :/
Why does it say that astar and shamann do not need to be 169 speed for nbah ?
would you say this rune is pretty good then
SPD -1.2
CR +1.8
HP -10
DEF +1
i'll just make sure i have 1 energy set at least..
only missing hp, which could then be made up on another rune, so yes this could work
i got a question though, each rune only has 4 substats, and we need 4 stats (HP%, DEF%, CR, Spd)
this is a good pve rune
doesn't that mean every rune has to be "perfect" as in it must have 4 lines
a classic example of why blue runes are very useable
as you're guaranteed to upgrade the stats u want?
to a degree
remember the more times a rune rolls (powers up) into a stat that exceeds what u need, makes it easier for the next rune as the stats needed for that one can be lower
a blue rune you have a 50/50 chance of rolling into the substat u want it to twice
so say u have a slot 6 att% blue rune with spd and CR as the 2 substats
if it rolls twice into CR for 15%, well thats a win because now you have a slot 6 att% with good CR and spd, so u typically just need hp% or def% to roll at +9 or +12 to be a pretty decent filler rune
or
if it goes 1 roll into CR (10%) and 1 roll into spd (10), u still have a very nice filler rune that has both spd and CR and again just need to hit hp% or def% at +9 or +12
or
if it rolls 2 times into spd (15), u now have a slot 6 att% with 2 rolls into spd, a CR substat and then again just need hp% or def% to roll at +9 or +12
if it was a purple rune instead e.g. it has CR, Spd, Acc. I roll +6 and it goes into Spd and Acc do I just sell it immediately then? o.O
do u know any dd's that want a slot 6 att% with spd CR and acc?
these stats sound quite familiar to ones needed for someone
not sure what a dd is
damage dealer
Lingling Raoq Kro
he is though...
oh u meant he doesn't need accuracy
ok yeah just lingling and raoq then
i found it!!!
the blue rune with CR and spd
ah i rolled resistance and CD :/
so i ended up here and noticed i dont have HP
what should i be thinking about next?
this for kro?
ye
would be looking at more hp and def
can drop 6 spd and 26 more acc
yr at +7679 hp (can still get more from yr slot 5 main stat) and yr at +231 def which would go up more with yr slot 3 main stat
You also still have another substat in that slot 5
ok im here now
im trying to swap this rune out as accuracy is useless, but it's the only semi-decent energy rune I have and I kidna need the set effect 😐
but u dont have any other energy runes
and yes, would say that that rune is lacking a little with that acc sub
26 spd to much, can drop 20 CD, and 20 acc for more hp and little more def
is this worth it? i lose a ton of CD
thats not going to work
well we've already been over that yr slot 5 is really weak
it has 3 of the 4 required stats though?
44 spd/6 runes = 7.3 spd
85% CR/6 runes = 14.2
60% hp/6 runes = 10%
30% def/5 runes = 6%
ahh ok, u changed it, good
now u can drop 18 spd, 20 CD for more hp/def
can even drop a little att if needed to get that hp and def from substats
managed to drop some speed for a bit of HP
so i think i need to drop more acc for CR now
am i starting to think boaut it correctly
yes and can still drop some CD as well
how much CD can i drop
See if you can complete an energy set somewhere potentially
base + a +15 6star CD rune is 130 CD
Using 6 broken runes means you are not allocating runes very efficiently
ok so i'll change my filters to energy runes only now
how should i think about it then now
find similar stats to what i already have?
ok i've completed an energy set and got my CR to 100% too
got a bit more def too, at 105k EHP now
i got 250 fatal runes that i've not even looked at yet as i'm still in PVE phase... i need those rune slots :/
what I can think of is I need to start looking at only blade runes...?
then i can drop CR and get more HP/dEF
how high are your hp and def summoner skill?
so add 1300 hp and 90 def to yr ehp numbers
isn't it only 5% more base stat?
108889 ehp. Deffbroken: 50007 ehp.
ahh ok
so basically now, its trying to increase the quality of the runes on him with increase hp and some def
so like you said completing another set, to free up more room for more hp, for example
I looked through my Blade runes, I don't have enough speed on any of them
seems impossible at the moment
?sfah
Steel Fortress Abyss (Hard)
-
Teams and Turn Order:
- Loren > Fran (L) > Ling ling > 2aRaoq > 2aKro (2:00-1:30)
- Ling ling > Loren > Fran (L) > 2aRaoq > 2aKro (1:00-1:30)
-
After PVE Teams
3. Ling ling > Lushen (L) > Loren > Fran > Brandia/2aKro (45-50 seconds) -
Requirements:
- Ling ling: ATT/CD/ATT, 135k EHP, 169 cmb spd, 100% CR, 35% acc
- Fran: SPD/HP/DEF, 135k EHP, 200 cmb spd
- Loren: SPD/HP/DEF, 135k EHP, 239+ cmb spd, 45% acc
- 2aRaoq: ATT/CD/ATT, 100k EHP, 169 cmb spd, 100% CR, 35% acc
- 2aKro/Brandia: ATT/CD/ATT, 100k EHP, 100% CR, 169 cmb spd
- Lushen: ATT/CD/ATT, 241 cmb spd, 100% CR, Must 1 shot waves without attack buff
-
Other Info:
- Monsters with same cmb spd requirements, see turn order above
- Artifacts used depends on what the monster needs, EHP (hp/def) or DMG (att)
- Difference between team 1 and 2, depends if one is using lingling in riftbeasts/sr5
- Lingling needs 240+cmb spd for team 2 and can be built more bruiser-ish (slot 4 CR and/or slot 6 HP%)
vero and spectra do for gbah, ya
does kro not need 120k EHP for anything at all?
that means my kro is done 😄
thank u ❤️
(I sweaar KRo still randomly dies in GBAH)
he might, yes
This is my GBAH lineup now, every requirement is met now just need summoner speed for Kro
especially while his dmg is still lower
yep and that just comes once u max yr spd skill
with repetition, this becomes easier and quicker to do (runing monsters)
then also helps you understand what runes to keep
i'm still a bit confused over this
as i always feel like the rune can be used somehow by someone
but seirously thank you so much i've been stuck on this team forever lol
its a learning experience
the more times u do it, and the more unique monsters you rune, help you understand what runes are good and what are "bad"
some requirements seem so insane though
for example for ?riftstats I saw the Mav and Fran requirements
they say u need +15k HP and +1.5k DEF
if you calculate that using base stats + summoner stats that's like 200k EHP
then u still need 45% acc as it's toah
and 180 spd
seems so impossible lol
but think about it mathicmatically
not to mention the runeset limtitation like Fran needs Vio set, which beginners like me dont have many of
as i can't farm DBAH yet
hp, def, spd, acc are the only stats u need, so its about quality of the stat s u have on a rune
fran WANTS vio
doesnt mean she needs it
as well as she gets first pick of those "vio runes" if u have them
u have vio runes from summoners way, from rewards from bosses (random free runes) and from pick rune events (as well as lab)
and u benefit from a slot 2 spd with them as well, which is 1/2 this req
yeah this should be all vio right?
No matter where you are in the game, choose Violent anytime you get to pick the set for a rune event reward. Anytime you get to pick an artifact, pick Attack type.
should i be looking out for grinds/reappraisals at my stage? or not yet
if im close to a requirement
is it worth it to lose some ATT on Loren? If I get to lower her CR even further
She doesn't really do damage anyways?
att is not a stat that loren needs
spd hp def acc
enough spd to reach min and be tuned
enough acc for the area's she's used
enough ehp to meet/exceed req's
gotcha thhanks a bunch gonna try and rune all my shit to meeh toah requirements so i can start runing lingling and roaq
Does Fran need acc?
i don't see any requirements on it
rather have more att, but not 0
is 26% accuracy ok?
ya
What about Mellia? Does she need acc?
in ?toa it doesn't mention any acc requirement
but in the beginner guide it says everyone needs 45% except Fran
at the bottom of ?toa
Mellia is the only monster who doesnt need skill ups, the others see ?qstart and ?devilmon
Used in Anti-Crit stages against Jultan/Kumae and Arta
doesnt say anything about acc
hmm seeems i removed that part the last time i was working on it
yes she wants 45% acc
Gotcha
is it safe to sell all flat stat 2/4/6 runes? i know in the guide it says there are usable ones (those that have godly speed rolls) but at my stage can i just sell them all?
or sell all flat stat2/4/6 that dont have a spd substat
?runestats
white text
swift, will, + 2
sorry what's that mean?
for the other 4 sets you can get
oh thought u were asking what the other 4 sets you'd get
oh i can't buy 10 sets of violent runes?
no u cant
Need help getting Lingling to 135k EHP, currently at 117k (will be 121k after summoner level up)
I can't drop acc as the runes that have acc also have 3 other useful substats
she should most definitely be on slot 4 CD
that's gonna be tough for me...
Whatever you do, make sure she has 25% acc to land her debuffs, and at least 125k eHP (approximately +15k HP and +500 def with low towers). This may be tankier than what you're used to, so one possible compromise is to rune her with slot 4 CR, sacrificing a bit of dmg/CD for the extra tankiness/spd you need.
i followed this
as thought impossible if i was using slot 4 CD
where is this from?
[Message Link](#1166120830921621504 message) to #1166120830921621504
Steel Fortress B10 (SF10)
It's time to start farming real artifacts. And by real I mean start caring about the artifact substats rather than just the main flat stat. For this dungeon we'll need to add 2 monsters to our roster: Ling Ling and 2A Raoq. Ling Ling is a 4* fusion, and Raoq should be your 3rd 2A monster. The team is Loren Fran Raoq Kro Ling Ling.
Raoq is runed exactly the same way as Kro. Ling Ling is a bit trickier. For purposes of SF10, Ling Ling is mostly there just for her buff block debuff. You don't need any damage on her for runs to be safe, but it does help speed them up. It's ideal to have Ling Ling move first on your team so that she can apply the buff block debuff before anyone else on your team moves and triggers a shield. However, runing Ling Ling to move first is a bit difficult as until now I had recommended that your fastest swift set go to Loren, who is also on this team. And then the bigger problem is that Ling Ling will be used in Rifts and Raids as well, and those Ling Ling builds will require her to have damage.
Basically what I'm getting at is that for now, you probably want to rune Ling Ling on a slower damage build (very similar to Kro/Raoq) even though it's not ideal for her SF10 usage. You still will get consistent runs, but they won't be as fast as they could be if you had a Ling Ling dedicated to SF10. Whatever you do, make sure she has 25% acc to land her debuffs, and at least 125k eHP (approximately +15k HP and +500 def with low towers). This may be tankier than what you're used to, so one possible compromise is to rune her with slot 4 CR, sacrificing a bit of dmg/CD for the extra tankiness/spd you need.
As always, go straight boss and ignore towers. You can expect an average of around 1:15 runs. Read #1091799234010943648 to figure out what artis to keep/use.
i see
with this, u could have 1 of slot 2 or 6 be hp% to help with the ehp needs for now
but having a slot 4 CR rune at this slow of spds, would be unacceptable
and the reason for her needing to be tanky is, if she dies, the team basically fails
can i use def% instead?
cant seem to make it work with hp%
it'd work
hm cant seem to do any better than what i have currently
are there any events that can help me out
identify where yr lacking and if u cant make it work back to more farming
farming it is
anything useful a beginner like me should pull before the event ends in 24h?
I have galleon from the event and i pulled astar already
this isn't really much of an event. follow #1049886722831429672
why do u say that?
its just giving you 5 weeks of options in 1 week
none of the individual options are special or better in any way than usual
so just follow sstones then e.g. if i dont have wind joker summon the list with him in it etcetc
yes
awesome i just pulled 2 wind jokers in a summon10
@coarse lily in your guide you mention that Not all substats are created equal. Value CR, Spd, and HP% more than others. Would you say this is also true for accuracy?
From the perspective of a new player who is still in pve (toah and soon to be Sf10)
i'm not sure what you mean
that is a specific list
they are not examples of a larger subset
I mean should I value accuracy the same as CR/Spd/HP%?
I'm clearing out my slot 1/3/5 blue runes and selling everything that doesn;t have 2 of these 3 stats
(or 1 of these stats + 1 innate stat)
as a follow up question, why HP% and not DEF%?
i'm honestly trying to figure out how this is confusing
do you think acc is part of substats that are "cr, spd, and hp" or is it part of "others"
obviously it's others what i'm asking is will it be different from my perspective
for PvE
and early stage in the game
is the guide not a beginner pve guide?
... good point
if you read the section right before that
i'm pretty sure it even emphasizes this point
that this is specific advice for early game pve
ok but how come acc isn't important though sometimes i find it hard to hit the required accuracy when runing for toah etc
it's not as "necessary" to complete runs?
also is there some sort of difference in scaling for HP and DEF for u to pick HP% and not DEF%?
it doesn't say it's not important
but you will need a lot more of other stats than acc
so acc isn't a hard requirement? just more like a "good if you have it but fine if u dont"
no
the cr that monsters who need cr need is much higher than the acc that monsters who need acc need
generally monsters that want cr want max cr. that's 100.
toah needs 45 acc
cr is a harder requirement to hit
this one is a good question
there's 2 reasons for this
first, with the way damage formulas are calculated in this game, and the amount of base hp vs base def an average monster has
you end up maximizing eHP at roughly a 3:1 ratio of bonus hp%:def%
this of course can vary a lot depending on the specific monster, for example monsters like fran or mav with really low base def would tip this ratio even more in favor of bonus hp%
so already, you just need a lot more hp than def
and then second, def break is a common debuff in this game, and there are skills that ignore def altogether
hp gives you a lot more protection against that than def
i see, thank u for clarifying!
Can I use a flat stat or HP% rune for slot 2 instead for Lingling? I been farming thousands of runes but dont have any ATK% Blade SLot2 runes
nvm i don't have a single rune with both speed and crit anyway 🤣
you can use hp% instead of atk% as long as you are able to meet rune requirements
note that rune 4 should still be CD%
Don’t limit yourself to blade
Could use energy, swift, intangible, broken
Start what finding the best available slot 2/4/6 runes, then fill in the build with 1/3/5. 1/3/5 is where you could look to complete sets if you have a rune that fits to do so
#1274995809447968770
Should I replace one of my CD% substats with acc? Then I would hit all requirements for Kro except for CR, of which I have 99%
no
try avoid gemming stats that have rolls
its just inefficient
if anything a better use of gems would be to regem cr likely
i wouldnt worry about acc on kro though, hes only missing 4% which isnt a big deal
sorry I meant Raoq not Kro*
typo there
but yeah I will regem cr as soon as I have that gem
is this also true for Raoq?
the guide says he needs 35%
in ?sfah
I guess I could just gem that too
this would fix it
Will this team be good enough to farm SFAH?
I noticed the section in the beginner guide says SF10 and not SFAH
you can test your team by running 1 set of 30 runs
Are gems or grinds more rare/more difficult to farm?
There are more potential stats that have gems
And now that there are separate raids for more set specific you can focus grinds more easily than before
But every rune needs multiple substats grinded and only one gem line
Just farm what you need at any given point
Verde is the only one to factor his leader skill into his combat speed.
does this mean Verde gets the leader buff (28% attack speed) even if he's not the leader?
No
But you only use him in this dungeon and you use his leader skill
Everyone else needs to be runed to meet speed requirements in other dungeons
So when you build them you can’t rely on verdes leader skill
Ah, so just for clarification - only for this dungeon (DBAH) where Verde is this leader, specifically for Verde the 169 cmb spd can be reached after taking into account the 28% buff. As a follow up question, how is this 28% buff applied? Is it to the base stat, similar to how summoner skills are applied?
done it's average 1:20 and best clear time is 1:00 with 0 fails
All skills always apply to base stat
Summoner skills and leader skills
So using verde leader +your current summon skill you would just do verde's base * (1 + 0.lead skill + 0.speed skill)
That would be the combat speed that he starts in the dungeon before runes
How much of SFAH should i farm before proceeding to riftbeasts?
Basically until most of your monsters have upgrades better than the white quality artifacts
Kro benefits immensely from a water+ damage
Vero loves the CD lines, etc
can give #1091799234010943648 a read
i've read it already but can't fully understand it yet, is there any team builder/guide that tells you the best lines on each monster?
it's fine if you don't fully understand it
find someplace you don't fully understand and then ask about it until you do understand it
don't just ignore the whole thing completely and then give up
may i ask why is this?
does the CD work for S1 (since it deals continuous damage)?
well you use him in gbah where most of your farming comes from
did this as per your advice, CD for more and less HP and also S2
yes, it works on the main dmg from s1, dots are not affected
yeah that's why you have to farm more
there's no way to roll them up individually right? u have to find a brand new artifact
Does the additional damage by %spd/atk etc take into account summoner skills and leader abilities?
e.g. if my speed was 108+46
is 50% spd atk = 76?
or more, due to summoner skill
nvm, found it it's in the guide
The additional damage is calculated off of your total and current stat (as opposed to base stats). That means atk buff during a battle will increase your damage from add dmg by atk, while slow debuff will decrease the damage from add dmg by spd.
In that case for a team with Fran and Mav (that buff bothe ATK and Spd), how do we know which stat is more valuable?
So as a general example assuming max summoners skill
base spd = a
additional spd from runing = b
final spd = (1.2a (summoner skill) + b) * 1.5 (buff from Mav)
then from there i can calculate how much damage is added?
then i also gotta take into account that Mav and Fran both have different speeds and hence will be buffing across different cycles..?
i wouldn't worry about trying to get damage from mav or fran with add dmg from artis
should focus on survivability for those monsters
who are you working on?
my rift beasts team
mainly bella kro mav fran
raoq
once im done i will move on to verde and ardella
prioritize the correct +/- ele for the hardest content they are used in
for example if you use kro in water rift and wind rift but water rift is already super easy and wind rift is the one you're struggling in
then look for +/- wind arti for kro
even if it doesn't help him for water
What's the most efficeint way to level a new mon to lv40? Is it Lapis at Faimon Hell?
fastest* way rather
yep
In the beginner's guide @coarse lily you write that Verde must be the last turn taker in riftbeasts - my Verde has a speed of 170.85 and kro has a speed of 171.2. Is that ok? They both round off to 171
Sorry I saw it wrongly, my Kro actually has a speed of 170.2
so Kro and Verde both have 171
who will go first then?
if both monsters have equal speed, the monster to the left of your team moves first
for rift beasts, i believe the order would be the left frontline monster, followed by the right frontline monster, followed by the backlines, from left to right
for other content where you're using both verde and kro, verde will always be the lead and therefore, verde moves first
cool so since they round up to the same number all i have to do is put Kro to the Left of Verde then?
yes
This is the Dark Rift, i'm at 90% rate of SSS, sometimes this happens, sometimes Mav alone dies, sometimes Fran alone dies, sometimes Fran + Raoq dies. How should I improve my team?
Can someone reconcile this for me please?
Lapis will need a slight rune change, you do need to get her faster
(aim for at least +70), which likely will involve swapping her Atk slot 2 for an Spd slot 2
rune. I
Lapis - [SPD-ATT]/CD/ATT, 180 SPD after Speed Skill and Leader Skill
180 SPD after Verde's leader skill is = 141 cmb spd (141 * 1.28 = 180.48)
But if we're going for +70 then the cmb spd = 95*1.2 (summoner skill) + 70 = 184, then we take 184 multiplied by 1.28 (verde's skill) = 235spd
Which is the requirement?
.
But also the playthrough is not intended to be a guide
Follow the commands from #guides
The playthrough was jx talking through his mindset playing a new account right after a big update dropped
Things have changed since then
And teams have been ironed out
command says 180 spd after leader skill so i guess that's the one?
Are you using verde leader skill every time you use lapis?
Leader skill is also only applied to base stats not total stats
at the moment, yes
[Message Link](#1049393485372993567 message) to #1049393485372993567
- How to Calculate Total HP/DEF/ATT and Combat Speed
(base x [ 1 + summoner skill + leader skill+ team set] + runes) x (1 + buff) = total
- Base:
- Monsters base stats
- **Summoner and Leader Skills and Team sets: **
- Turn percent into a decimal
- Team sets include: Enhance/Fight/Deter
- Buff: ATT 50%/DEF 70%/SPD 30% buffs
- Turn percent into a decimal
- Dont worry about this unless Speed tuning with spd buff or another special case
- Total SPD: Combat Speed (cmb spd)
what is combat speed actually?
total speed, thats all combat speed is
so when the ?riftstats command says 180spd after speed skill and leader skill
it means 141 cmb spd?
except yr not using verde lead in fire rift and ^
oh yeah gotta recalc
?rift-fire
FIRE BEAST
Boss Mechanic: spawns minion bombs that will attack and explode dealing damage to your monsters.
The minion bombs can only be hit with AOE attacks
Frontline/Backline
The damage isn't reduced by the amount of that you have, so run 2 FL, 4 BL.
Team Suggestion without water twins
Front Line: Fran/Mav
Back Line: Lapis + 2aKro + Raoq(2a) + Verde
Team Suggestion with water twins
Front Line: Fran & Mav
Back Line: Sabrina + Talia + Lapis + 2aRaoq
Leaderskills
Lapis(ATT%)/Verd(SPD)
- Use
?riftstatsin #bot-commands, if you want help knowing how to build these units. - Confused by a listed name? use
/monster name:Monsterto find the normal name.
You’re better off with atk lead since most of your team should already be runed fast enough without lead
i see
Damage Dealers - ATT/CD/ATT 140+ spd, 100% CR,
+200% attack and 170 CD is usually enough for SSS all rifts no fail
This 200% attack is of base stat right?
so if the mon base attack is 600 then i need +1200 from runes
correct
usually in other dungeons EHP, CR, and Spd are the hard requirements
but for rifts ATK is equally important?
or can I drop attack to hit EHP CR Spd requirements?
u have additions to a monsters mins req's now
in the form of damage ?
so i have to watch the run and see if it's a damage problem or tankiness problem
so for most rift beasts, damage is the problem
not HP
More hp doesn’t help much in rifts after meeting build requirements
Frontliners like to be tanky but that’s baked into the requirements
The further you get into the game, the more stats you need to include in your builds
Either extra stats (like adding damage here) or way more of the same stats (a siege tank needs way more hp and def than stuff you build in pve)
Why do we always want Verde to go last?
want u to think about that one, then get backto us
I mean it's probably something to do with the passive (crits increase ally attack bars), but I don't see why he has to go last... even if he's first (so his ATB is full, ally's ATB not full), then isn't it better that he fills up allys' ATB rather than letting them "overflow"?
thats just a huge waste of atb
the spds yr dealing with arent particually high to begin with
you might find the ATB overflow section in #1048719420870107227 to be an interesting read for you if you want
i just realised the answer is very simple
he goes last because allies need to use their skills and have skills on cooldown first
before verde passive kicks in
that's not still it
well, think about it. your monsters are going to be already tuned to be faster than the combat wave, so they will move first regardless of verde atb or not
if you have verde go 1st, then 2nd monster, you'd just give them 40% atb, so they move with 140% atb overflow (yes this is a thing and how the game exactly works to determine monster turns)
so when they take their turn, they go back to 0% atb
BUT if you had verde move last, your first 4 monsters take their turns normally, but keep in mind that as long as each monster moves, they will still gain more atb
so a monster could have 60% atb for example or so when verde takes his turn
he hits, gives 40% atb to the monster to give him 100% atb
if he has more atb than the enemy wave, he takes a turn
so if entire team is tuned to more than the combat wave, everyone starts with 100% atb?
not exactly
like i said, the section in #1048719420870107227 focuses on the atb overflow and is something you could read if you want to understand better about it
swgt.io has a visual speed tick calculator too to see how atb gain works in realtime, but that's a bit more advanced for your average player
okay i'll have a read first
so since the entire team is speed tuned to go first, my entire team will hit 100% atb before the enemy anyway, and having verde go first will just lead to wasted overflow?
yes
If I have a 70% SSS rate (30% SS) on a rift beast and no one is dying (record shows victory with no deaths), that means i need more damage on attackers?
gotcha
req for SSS is 3.5m, SS is 3m
failure to kill the boss in 2nd phase will result in A+ instead
My Lapis seems a lot weaker vs the example Lapis in the beginner guide... did jx9 have basically perfect runes to achieve those stats here (every rune has 4 relevant substats)
you dont need vampire runes for lapis
can simply use a mixture of blade/energy/fatal
for fire rift, lapis is required to do enough damage to clear out the fire minions around the boss
and some tankiness to survive
ah i see
that makes it a lot easier, thank you!
but just for knowledge, for him to be able to achieve those stats with vamp, he needs 4 relevant substats per rune?
yes, rune quality specifically
which you should not have since you should be farming giants for runes
you will never need vamp runes for lapis either way so dont need to worry about switching to vamp down the road
that example lapis is built 3 years ago, many things have changed since then, rune quality and requirements are some of them
i see
yeah i have been only farming giants so i don't have a strong vamp set at all
At my stage where I'm almost able to farm rifts at 90% (still working on the team, now about 70-80% SSS), should i be looking for runes with 3 relevant substats, gemming the 4th substat, then grinding them all?
Also, should I only use beast claw/horn for grinds since i'm already getting gems from the rift?
I'm assuming always craft grinds as I need a lot more grinds as well wheres gems only fit in one slot
As a follow up question, since I'm already doing rifts, should I start regemming my perfect runes (runes that have 4 relevant substats)?
Following that, I'd also gem runes with 3 relevant substats?
Craft what you need. Right now you don’t have access to grinds because you haven’t reached sr5, so it could make sense to craft grinds
Don’t bother regemming runes that already have relevant subs for now. You almost certainly have lots of other runes that need the gems more
thank u sokker
bump
bump
This is the same answer to your other question about whether to craft gems or grinds
You are always looking for runes that are as good as or better than your current runes. That means more relevant substats, or higher rolls on the relevant substats, or both. There’s no one-size-fits-all answer. But you should be gemming and grinding runes you are using if you have the resources available, yes
i'm not sure what you mean by 4 relevant substats per rune
if you mean literally what you said, as in even a white/normal quality can end up with "4 relevant substats", then yes. that's the entire goal of picking out the right runes for your monsters, and it's something you should aim for starting from day 0
or by 4 relevant substats do you mean legendary quality runes?
if im farming water rifts the most i should be maxing out waater skills right? then reset later?
Making Your First Homunculus:
- Will start by upgrading the water homie and evolve its skill tree (doesn't matter which you pick).
- Due to the fact Water Rift will be your first 100% SSS rift, this makes collection resources for reappraisal stones and rift beast crystals for your homie easier to obtain, as well as, it having better gem's for your current runes, compared to other rift beasts
- Once Water Homies skill tree is fully evolved, you will receive a refund coupon to reset its element and skill tree (this is where you follow the below image)
Are rift difficulties evenly distributed, or are some rifts naturally harder than others?
For example, if my average damage for all rifts are 4m, but average damage for dark rifts are 3.5m, does that mean I'm struggling the most in dark (and hence should upgrade those units)
In rifts, if the whole team dies, what is the likely reason? Is it a lack of damage?
Lack of dmg yea, typically
The SR5 guide says Fran and Loren aren't recommended to be leaders as they are small - what does size have to do with anything?
Should I be fusing more Ling Lings to level up her skills?
Which of these guys should I use as SR5 leads? I have yet to use these summons from the welcome event. I have 124 tickets to roll for event4 as well. Not sure if I should roll for anyone new orn ot
or not*
sure u can
fedora + vero + loren/stella (if u end up using her)
?nat4event
Cd someone please help me build an arena offense with the nat5 and ld4 I have?
this isnt yr thread and, if u are done with #guides , see ?ao
how long should i hold this out for? I've not used any of the summons yet in case i get them from scrolls
?nat4event
-
** Summoners Way Pick A Nat 4 Event**
-
This event does NOT expire, so there is no hurry to summon from the event till you need it
-
Can summon 1 Wind, 1 Water, and 1 Fire Monster
-
The list of recommended monsters:
?sstones -
Summoners Way 30 Nat 4 Skill Up Event
-
See the
?devilmoncommand, Galleon will be the only nat 4 used for this possibly, till one has finished step 1 and 2 of #guides .
2nd bullet point
will lingling be eventually used as fusion material?
no
what's best way to get more angelmons to level up fusion monsters?
no1 said u need to use angelmon to level monsters
how do u level any other unit up
thats stupid as fk
why
ic
what are some good artifact substats (Left) for tanks like mav and fran?
mav: -fire
fran: - (x)
#1091799234010943648 Read through this and you'll get some ideas on what lines might be good.
how much speed and acc are needed for SR5?
Is it ok to farm SR2/3 to get weaker grinds to progress towards SR4? OR is it a waste of resources
Farm more runes instead
bump
should be explained in ?sr5 first link
don't think it is
for example if i had darion on 35% for gbah but i'm not using him for gbah anymore can i lower his acc then? im not sure if he's used for any other later content
Accuracy Benchmarks
0% - Rift beasts
15% - Raids/Predator
25% -
35% - GBAH/NBAH/PCAH/SFAH/Dimensional Hole
40% - Labyrinth Hell bosses
45% - ToA Normal & Hard
55% - ToA Hell
65% - DBAH
85% - PVP Bomber/Debuffer
for detailed information type ?accuracy in #bot-commands or read https://redd.it/4hw8da
is there a way to check if a mon will be used in later content?
so that i can find out if it's safe to lower their acc or not
not really but you can ask about it
but from this point in sr5 ull be building a lot more monsters
and their reqs are going to be the same relatively for other pve stuff
so dont worry about it too much
ok, thank u!
Is it worth traininig monsters at Faimon til lv40? Or are the returns too diminishing at high lv30s where u should just stop and let them level up naturally when used in dungeons
Raviti (Full skillups) or Fedora (No skillups) for SR5? Need one DEF lead
should always fully level your monsters till 40 at faimon
can use raviti
fedora needs his s3 maxed
Huan or Tian Qin?
tien qin > huan
sabrina + talia
Would u guys replace anyone with Riley (no skillups)?
Team 1:
Vero (L) Howl
Shannon Lingling Whomie Tien Qin
Team 2:
Fran Bella
Loren (L) Kona Water Twins
Team 3:
Raviti (L) Darion
Colleen Kro Raoq Ardella
thank you
What kind of blue runes should I be keeping? I read somewhere only if you can get Spd + 18 ?
end game players still use blue runes
should be comparing with the runes in your inventory
can you give an example please?
lets say u have a blade rune 6 atk%
with cr 6% and cd 7%
and you roll cr 6% twice, so the final result of your rare rune at +6 becomes cr 18% and cd 7%
if you roll from +6 to +9 and get a third roll of hp 6%
you compare to the other blade 6 atk% runes in your inventory
if you had a blade 6 atk% hero rune but it low rolled into cr thrice, making a 4% cr become 16% cr, alongside a 7% cd and another hp 6%, the rare rune above would still be better by comparing the cr difference (and considering that cr is a premium stat as well)
therefore you would keep that rare rune in this instance
secondly, note that you should be more lenient with rolls on runes 2/4/6 compared to 1/3/5, since its much harder to get proper rolls with the right main stat on even number rune slots
ah
i see what u mean
thank you
yeah i have huge scarcity problem with slot 2 runes
does anyone provide any rune tutorial/filtering services? or a coach to look through my runes and teach me what to look out for? happy to pay an hourly rate
@sweet locust
Are water twins worth deviling?
For New Players
- Veromos > Spectra 2A > Vigor 2A > Raoq 2A
- Galleon if used on your gbah team (S1 and s3)
- Use
?nat4eventskill ups on recommended pvp nat 4's before using devilmon (includes galleon) - Save the rest of your devilmon until #guides is finished and you are ready to start PvP
✥ Nat 5★ monsters are generally prioritized with devilmon. However, there are 4★ monsters which require skill-ups and are worth devilmoning ASAP (for example, galleon for 100% harmful effect rate on S3). For more information about this, check the 4* skillup part of #1048719420870107227 .
There is now a monster called water twin angels which is very meta in rta and also seen in siege. That monster could be worth using devils when you are at the point of prioritizing PvP. Water twins as in chakram and boomerang should not be deviled
what about my summoner's way reward skillups? not sure who to use em on... i don't have anyone i need to use them on at the moment
awaken one wind joker and use it on him
gotcha thanks!
Should Howl be runed SPD/HP/HP or SPD/HP/DEF for the 2a Dungeon and also for SR5?
Whatever gets the needed stats
If I use Riley as ATK buffer for PC10, does she need max skillups?
?pcah
Punisher's Crypt Abyss (Hard)
-
Teams and Turn Order: do not skip straight to team 2
- Eirgar/Colleen > Bella/2aIcaru > 2aRaoq > 2aKro > Verde (L) (1:20-2:00)
- Eirgar (L) > 2aIcaru > 2aRaoq > Pang/Fuco > Verde (0:45-1:00)
-
Requirements:
- Eirgar: SPD/CD/(HP-ATT), 135k EHP, 200 cmb spd, 100% CR, 35% acc
- Belladeon: SPD/HP/HP, 100k EHP, 195 cmb spd, 35% acc
- Colleen: See
?sr5 - 2aIcaru: 3301 total def, 169 cmb spd, 35% acc
- 2aRaoq: ATT/CD/ATT, 120k EHP, 169 cmb spd, 100% CR, 35% acc
- Pang/Fuco: ATT/CD/ATT, 100k EHP, 100% CR, 169 cmb spd
- 2aKro: ATT/CD/ATT, 130k EHP, 100% CR, 169 cmb spd
- Verde: ATT/CD/ATT, 90k EHP, 169 cmb spd, 100% CR
-
Other Info:
- Monsters with same cmb spd requirements, see turn order above
- Artifacts used depend on what the monster needs, EHP (hp/def) or DMG (att)
- A Belladeon that has been 2nd awakened will NOT work in this dungeon
- Dark type monsters should have at least "15 minus dmg from Light" artifact substat
- Team 1 Boss Target Order is L > R > Boss
- Team 2 is straight boss
Stop following the playthrough and start following #guides instead
right
what are the cons of making a 2a Icaru instead of just using Belle?
the same Belle that i'm using for rifts and sr5
make icaru for nbah when you get there
use bella until then
(if your bella is NOT 2a)
is it better to leave her unawakened (2a) just for this purpose?
i was wondering if i should 2a her to make SR5 easier then make a replacement for her later on'
its not
For GBAH
Belladeon > 2aSpectra > Vero(L) > Wind Homie > 2aKro
Is it acceptable if Wind Homie goes last (after Kro)?
thank u
is this likely a damage issue?
17 runs so far, first defeat
before i switched shannon for whomie it was 100% win rate
Are they all meeting the requirements?
yes sir
Show builds
note that the 120k EHP requirement I put down was for SR5, for gbah the requirements are only 100k and 80k EHP for Kro and Whomie, so I've met them
Show Artis
Yeah that’s fine. Will show stats from both sides in one screen
Fix your left side artifacts
- damage on element is the easiest way to add huge damage if you know what you’re hitting
i consciously put damage on water for whomie
What happens on failed runs?
anything else i can do?
im trying to catch it but havent caught it yet
oh
just saw it
giant smashed the ground and 3/5 died
All your damage dealers should be on +damage on water, with multiple rolls
+4% isn’t even one roll
If adding more damage from real left side Artis doesn’t work, you can try making everything tankier (either - damage from water or more bulk from runes)
anything else i can do besides this regarding artis?
What do you mean?
Do you have pcah built?
no i'm not that far ahead sadly
That’s fine
Vero and spectra want +water too
Spend some time in sfah and farm until you have each of them with an arti with at least one roll into +water, preferably more
That’s the whole point of building sfah at this stage
Left side arti +damage by element is multiplicative on total damage dealt, so it adds a ton of damage. The same amount of extra damage from runes would be weeks/months of farming
gotcha! thank u i'll go ahead and do that
so similarly for SR5 if I wanted to farm a ton of energy/blade grinds I'll be fighting the ice dragon do i need dmg water left arti as well?
As you work through the guides, spend some time farming each new content you build. It’s not just a checklist
Yes, would work there too. Idk about “need” as I haven’t farmed anything besides original r5
ah why not? isn't it better to farm the elemental ones as u got higher chance of getting the specific set type of grind?
side note what is the element of the original r5?
the chaos beast
Neutral
You will use lots of different runes as you progress through the game, and they will all want to be grinded
You might eventually reach a point where you need more vio or swift grinds than anything else, but that comes later
i see
will i need to change artifacts often as i progress through the content?
hey i just got this from sf10 that's quite nice 2 rolls - i guess it goes on kro first?
Good arti. Can go on any of your DDs, see which element is your worst of the 4 DDs when you’ve farmed for a bit
But you should be in sfah not sf10
sfah* sorry typo
And yes, it’s common to switch Artis depending on what you’re farming (and for siege, switch left sides based on what you’re hitting)
in this game is it better to evenly split stats over your DDs or better to concentrate everything onto 1 DD?
For example is it better if i had 4 DDs with 5% water dmg each or
3 DDs with 4% water dmg and 1 DD with 8% water dmg?
I know it's not a simple yes/no question but could u shed some light on the calculations/how scaling works?
Depends on the comp. Certain mons just have better scaling than others, so you want to amplify their damage
Like Luna has massive single target enemy max hp damage, so extra damage on her would make more impact than the same increase on someone else in her team
But for your comp you’re using now, there’s no one standout
Doesn’t really matter anyway, not like you can reallocate stats from one arti to another
gotcha thank u sir
Hey sokker I reapped all my GBAH DDs to have at least 10% damage to water and my Bella to have -5% damage from water, but I still failed 2 battles out of 30 😦
There were also a couple close shaves where i barely won
it seems really random too as to who is dying first, I'm assuming it's the giant's slam attack that does huge AoE damage
Let me resend team stats and artis as well
I'll help you figure this out today if needed
We can fix it for you 
okie dokes i was actually hoping to fix it before so i can farm as many runes as possible before our call 🤣
These Artis are improved, good job
Scarlet will take great care of you, and this might be something that’s easier to address while looking through your runes together
Only thing I would ask for now is what specifically happened on the failed runs? Are you dying to giant revenge? Is it on the giant’s own turn after the tower applied def break? Looks like everyone but Bella is wiping (triggering whomie passive) at the same time, so I’m guessing it’s def broken aoe hit on giants turn after he’s already revenged. But watch for a fail and figure out what it looks like