I'm a returning player after a 2 year break. I noticed that there are no nat 5s in any of the teams, which is obvious because it's supposed to be replicated by any other beginner. But the main question I have it, what nat 5s are good for GBAH? I run a GBAH team that works, but idk how consistent it is. The team is what follows: Bastet, Teshar, Savanna, Belladeon 2A, and Shannon. They complete the run in 2 mins on average. If I want to speed it up, what can I do?
#Questions from returning player
230 messages · Page 1 of 1 (latest)
?nat5
No non-fusable nat 5 monsters should be used during your progression through PvE. Building nat 5s will slow down your progress, as they are generally not useful in PvE. They excel more in PvP; stick to the guides for PvE.
For more information, see ?nat5explained in bot-commands.
So what exactly should I do to speed up my runs? Change out everything and rebuild the entire GBAH team?
See #guides . Start at ?gbah with the spectra team step and following the stat reqs that are listed there on each of your monster
Each of those units will be used everywhere in pve so its super important to make them be runed well
you can derune your gbah team as theyre only built for giants in this case which is a waste of rune quality
You can build whomie and galleon if you have them and make replacements if you have the rune reqs for them too
The team 5 gets around 1m average when met rune reqs and can get faster than that
Okay, thanks!
Np. come back if you have any more questions
How does one find a "farming" guild on a new account?
There's no farming guilds anymore tbh, but you can just join any guild that you see that gets spammed in chat as long as it's level 30 for the caiross buffs
But also please open your own thread next time
What does the "refine" button do for the artifact? Were the mechanics for them changed in the past? They don't seem to have the +lvl that runes
Also, what's the most optimal thing for me to do right now since I have returner buff? Just build monsters?
Can you post a screen? I don't know what you mean by refine
The returning buff isn't really anything special, other than the 50% bonus xp to 2aing which can help if you're missing a few 2a's
Yea, the first screen is with refine button, and the 2nd screen is after clicking refine button
What are the main ones? I have kro, raoq, icaru, naomi, and spectra
oh this looks like a very old screenshot. probably back then when you could power up the artifacts, but that's not a thing anymore
?dhole
Second Awakening Priority
Once you get a Lumel 5 team up and running, it is always better to spend Dhole energy farming runes over making 2As - only make 2As when you need to build one.
- During #guides : Kro → Spectra → Raoq → Lulu → Icaru/Vigor/Shamann
- High Priority PvP: Eshir, Kahli, Bernard, Tractor, Chacha, Elucia, Jultan, Shren
- Low Priority PvP: Copper, Bulldozer, Jubelle, Seren, Miho, Lala (last resort sr5 cleanser)
See ?dholeinfo for more information on dungeon teams and Lumel 5 team.
Thanks!
I see, interesting
Is it good to use auto engrave for monsters or should they be runed manually? Also, is auto engrave similar to using SWOP?
no, and no. the auto engrave just forces sets on what they think is good for your monster, but it's shit
this game is about runes, don't rely on swop for basic runing. learn how to rune your monsters
if you're struggling can read https://discord.com/channels/109904961969586176/1274995809447968770
When would a 2,4,6 slot rune be considered keepable if the main stat is a flat stat like +atk or +def?
slot 2 never. if slot 4 or 6, when there is SPD substat exist on legendary runes. if it rolls high u can use it on your ATK bar boosters
if it has high speed for your standards for 4/6
What's the reason on slot 2? Because it already has a kind with main stat speed?
yes, slot 2 has already main SPD stat unlike slot 4/6
Okay, thanks!
Just to further clarify on this 
An update a while ago changed artis so that they are fully upgraded upon dropping. Along with the update they added the 'Refine' feature to old artis so you can max them for free to keep in line with the update
Cool, thank you!
How important is this turn order? This is for team 2 from ?gbah
Shannon > Belladeon > 2aSpectra > Vero(L) > 2aKro
Mine goes like this:
2aSpectra > Vero > Shannon > Belladeon > 2aKro
imortant enough to mentioned the turn order
vero going before yr buffer and def breaker, doesnt make sense
spectra is less important if he's slightly faster
My Vero has 100 + 99 speed, shannon has 111 + 84 spd, bella has 108 + 84 speed, would it be worth it to lose some stats for the speed?
vero only needs to be 180 cmb spd
so him being at 200, is 20 more spd than he needs
👌, I'll change that, thanks!
Dont forget to factor in the speed skill from your summoner skills
At 15% max he effectiely starts at 115 speed
Thanks for the headsup! I was able speed tune it by removing the swift set effect
Are there any monsters that would use slot 6 Acc main stat rune?
As in, should I keep those types of runes?
Yes, those are niche and typically want speed on them. but a lot of units can use them, even damage dealers who want max 85% acc. They're not something you'd use for pve though
Oh okay, I'll keep them for future uses. Thanks!
What should be bought from 11th anniversary special shop event 2? The one with runes, grinds, gems, and reapps. Also, should those be prioritized over buying 11 year scrolls?
the event lasts for 2 mths, you should be able to buy every item with limited stock
😯, okay. Thanks
What stats and runes does Vigor need if I'm using him for lumel dimension hole and guild?
?lumel5
Lumel 5 (Cliff of Tough Beast Men) Guide
Turn Order: 2aVigor/Fran > Veromos (L) > 2aRaoq
- [Veromos] (L) - Spd/CD/HP or Def, 180 cmb spd, 100% CR, 125k eHP, 45% Acc
- [Fran] - Spd/HP/HP or Def, 200 cmb spd, +25k HP, 1500 total Def, 45% Acc. See
?riftstats - [2aRaoq] - Atk/CD/Atk, 169 cmb spd, 100% CR, 120k eHP, 35% Acc
- [2aVigor] - Violent/Swift or broken, Spd/HP/HP, 200 cmb spd, 35% Acc, as tanky as possible
Information
?bossfocusis straight boss for all 3 waves.- This dungeon team should be done closer to starting PvP since Lumel drops desirable PvP offsets (Will, Destroy, Vampire).
- Vigor does not need any Attack or Crit stats. However, Vigor is a very important PvP monster especially in Siege and you should eventually be moving him on Violent as soon as possible post-PvE.
- Overall the dungeon is not relatively too hard to farm and is considered the easiest DHole rune dungeon out of all others.
- Can see
?dholeinfofor general information on Dimension Hole.
all info is here
Do you think these stats will suffice?
He's on double energy and blade. Mainly for stats, since I don't have much good swift or vio currently
seems to meet the requirements, defense is low but probably ok
How much defense would usually be good on him?
cant give you a real number here. guide says as tanky as possible
this looks tanky enough for lumel
test it
Oh okay, thanks!
(and lvl it to 40)
Yep, doing that right now 😂
Why does Vigor not need crit rate or crit dmg?
He's not a damage dealer
- Crystal Titan
- Energy refreshes (Including Dimensional Hole Energy)
- Later on the Crystal Dragon
It says later on the crystal dragon, so does that mean where will be more info on it or does that mean I should buy it later?
i think it's later on when you basically have extra crystals. but there's no harm buying it now
Not an adviser but with the crystal refund event it may be worth building it now
later is in, have to wait till you reach rift beasts for pure magic crystals before being able to craft
i can probably remove that now, since they give people so many free things
Oh I see. I'll build it now, thanks for the help!
Just curious, I'm not close to speed teams, but for ?teshgbah does Kona stay unawakened for the same reason as ?kylegbah?
?teshgbah
?kylegbah
Also, there appears to be a typo in kyle gbah, "increase damage on Teshar"
its fine to awaken kona for teshgbah
im not sure about kylegbah
fixed
?kylegbah
Nice! Are you the one in charge of that? 😂
any adviser can change commands, just fixed it real quick 
Ohh, cool!
What rune sets does ling ling use if I want her for sfah, rifts beasts, and rift raids?
the 6 runes that give her the stats that she needs
At what point in the game would it be a good idea to build the water twins for rift beasts?
I'm on rift beasts, I can get SSS for most except for wind and dark. Wind is SS and dark is A+. How should the water twins be build?
?riftstats
?riftstats
Rift Beast Stats
==============
Monsters used depends on which rift your doing. 90% SSS rate on Water Rift can be considered acceptable to start farming.
-
Frontline: Fran and Mav will Frontline for all rifts
-
Fran - SPD/DEF/HP, 1.5k def, +15k hp, 200 spd, low CR, 2 def artifacts
-
Fran does want some ATT but this comes after meeting minimum req's above
-
Mav - SPD/DEF/HP, 1.5k def, +15k hp, 180 spd, 45% acc, low CR, 2 def artifacts
-
Fran should be on Vio, get enough free Vio runes to make this happen
-
Mav can be on vio also but if he cant, then use what gets him the required stats
-
The accuracy and CR requirements are for
?toa, as accuracy in rift beast is not important. -
Backline:
-
Lapis - [SPD-ATT]/CD/ATT, 180 SPD after Speed Skill and Leader Skill, 85% CR, balance of ATT/CD, attack artifacts
-
Can reuse some of the free +15 vamp runes from
?farmeras a base -
Kro(2A) - ATT/CD/ATT, 140 SPD, 100% CR, balance of ATK/CD and stats needed for
?gbah, NOT on violent -
Twins - see Damage Dealer below
-
If using talia lead, CR can drop to 76%
-
**Damage Dealers **- ATT/CD/ATT 140+ spd, 100% CR
-
+200% attack and 170 CD is usually enough for SSS all rifts no fail
-
Ardella only needs 75% CR due to passive to reach 100% CR
Thanks for your help!
@timber bronze , in your opinion, between Wind harg and water death knight who would be better for sr5? They both have a defense lead
?sr5
Solo Raid 5 (SR5)
-
First Solo Raid 5 Team: follow infograph at the bottom of this command and read the guide found in the Beginner Playthrough in #1048681073502068917 . The SR5 part starts here: #1166120830921621504 message
-
If you need help with filling in your team, you can post in #1047269577614164098 with a screenshot of what YOU think your team will look like, before we will help make corrections to it.
👌 Thank you!
For the water twins hp and def, if it's similar to Kro's would they be okay?
👌 I'll follow those reqs then, thanks again!
If I don't have a darion built since I'm a returning player, is it worth it to build him now for sr5?
Or are there other replacements for him?
yes
Question, I chose Teshar for the free nat 5, and I watched some youtube videos about the free nat 5. They are saying that Teshar would only be used for Giants and giants only. Is he a worthwhile pick or should I change it to someone else like Leo for the long run when I get into pvp?
#1049886722831429672 should clear this up
Got it. Also, how would I determine what unit I want on that list? I basically don't do pvp and I don't think I'll be doing it for a while.
there is no hurry to pick
At what times would it be worth to use CR slot 4 instead of CD slot 4 on a DD? I"m building sr5 team, and am using fire beast hunter as one of the additional DDs
can count them all that could be for #guides on less than a hand
drunken masters would be the main ones,
other would be bruiser lingling (team 2 of sfah)
What about beast hunter?
no
👌
What is belladeon's use in pcah? A healer? Mine is 2a so it can't be used. Would it be replaceable by a 2a vigor?
the replace is 2aicaru
What if it doesn't have 3301 def? Mine has 3004 total
well then, he'd need more
Does ling ling or xiao lin need skill ups? I"m building xiao lin for sr5, and ling ling is used for sr5 and sfah
1. Energy Ball
Attacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Shadowless Kick will be activated in succession with a 30% chance.
Levels
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Multiplier
3.9*{ATK}
2. Shadowless Kick
Attacks the enemy 2 times with swift kicks to remove 1 beneficial effect and to block beneficial effects to be granted for 1 turn. [Wind Dragon Attack] will be activated successively with a 20% chance. (Reusable in 3 turns)
Levels
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Multiplier
2.8*{ATK}
3. Wind Dragon Attack
Attacks the enemy target and randomly attacks 3 more times to prevent from receiving beneficial effects for 2 turns each. Each attack decreases the enemy's Attack Speed for 2 turns. Counterattacks with a 25% chance when attacked on cooldown. (Reusable in 5 turns)
Levels
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Multiplier
3.5*{ATK} x4
id rather have them go to lingling so she has more uptime on her beneficial effects block for sfah
than more dmg for XL
What about for sr5? No effect?
more uptime on her debuff as well
since she's more than likely the only one who has it
Ok, I'll give some skills ups to her, thanks!
guess another way to put it is, her dmg will be more impactful on a team of 5 than 1 mon in a group of 12
For sr5, what can replace darion? In my runs, I feel like he gets oblivioned a lot even though he as 100 res
That team is the one that usually barely lives or dies first
It's the same team as sr5 in #resources
what does he do for your team
Reduce damage because of his passive
And reduce atk power + def break, but I have other units on the team that does that too
then any other frontline would probably work if u can replace with more ehp on units to compansate for the dmg reduction
Okay, thanks!
@strange idol , sorry for the ping, but I have a question. For the artifacts that you had on your mosters in SR5, did they use HP or Def or Atk main stat?
For the beginner playthrough
stats are stats, doesn't matter if it comes from a main stat, substat, rune set bonus, or arti main stat
What should ancient coins be spent on after light ifrit and dark vampire lord?
?coins
- Save 500 coins for Dark Vampire Lord. He's good for in PCAH and SFAH speedier team (after you're done with https://discord.com/channels/109904961969586176/1192803113460043907)
- Reapps
- Rest not worth it
Note: For the dex collectors, you can get the monsters but they serve little to no purpose as of now.
For the sstones from event list. Should I be looking at nat 5s or nat 4 skill ups to pick the list?
nat 4s
Giant's Keep Abyss (Hard)
- Team Upgrade Order, Turn order, and when to move to next team
?justdoit2team- Darion > Shannon > Belladeon > Vero(L) > 2aKro
- Shannon > Belladeon > 2aSpectra > Vero(L) > 2aKro
- Belladeon > 2aSpectra > Vero(L) > Wind Homie > 2aKro
- Galleon > 2aSpectra > Vero(L) > Wind Homie > 2aKro
- See
?teshgbahor?kylegbahfor spd team
Upgrade Info For Above Teams:
-
Team 1: All runes shown in Beginner #1048681073502068917
-
Team 2: Correcting team stats and adding damage
- Returning Players start here, if you cant than start with
?justdoit - Shannon/Bella/Darion Spd/HP-DEF/HP, 35% acc, Correct turn order (see above)
- Vero: Spd/CD/HP, 100% CR, 45% acc, 180 cmb spd, 120k+ EHP
- 2aKro: ATT/CD/ATT, 100% CR, 169 cmb spd, 100k+ ehp
- Returning Players start here, if you cant than start with
-
Team 3: Replace Darion for 2aSpectra
- Done before moving to
?toa - 2aSpectra: Spd/CD/HP, 100% CR, 45% acc, 120k+ EHP
- Done before moving to
-
Upgrade to Team 4: Replace Shannon with Wind Homie
- Wind Homie: ATT/CD/ATT, 85% CR, 35% acc, 169 combat spd, 80k+ EHP
- How to make
?whomie - Added after SSS water rift
-
Upgrade to Team 5: Replace Belladeon with Galleon
- Added after
?pcah - Galleon: Spd/(CR/CD)/HP, 100% CR, 35% acc, 120k EHP
- Can be on vio if you can manage
- Fully skilled, see
?devilmon
- Added after
-
Upgrade to Team 6:
- Added after pve is complete, see #guides
-
What is EHP? See command:
?ehp -
EHP values are a rough estimate, being above is always better
-
The minimum requirements must be met first before adding more DMG
-
Artifacts depend on what one needs, Att for more dmg or HP/DEF for more EHP
My spectra has + 88, whereas my galleon is only at +85.
Hmm, what stats would be worth cutting down to get that extra speed? Here's my current galleon
you can lower spectra's speed
he doesnt need to be that fast for gbah
galleon has far too low cr as well
Oh okay, I didn't think of that
Yea, I need to get a better slot 4 cd rune for him to have higher cr, that rune has no cr on it
Thanks for your help!
If I'm just starting to farm sr5, I should keep all grinds I get no matter what right? Like say I get flat stats on grinds, I should still keep those?
👌
the last one
Don’t “keep” anything except maybe legend quality grinds on premium stats and sets (vio spd hp% def% atk%, swift spd, etc). Every grind you drop when farming r5, you should immediately see what rune you are currently using that can take that grind
Don’t sell grinds you could use. If there’s flat subs on a rune you use, use flat grinds
👌, thanks for the tip!
For week 2's sstone lists, what should I pick? I basically don't have skill ups on nat 4s and am missing a good amount of nat 4s. What factors would help me decide which one to go for? In terms of progression I can am up to sr5, but on average the runs are 2 mins to make up for bad runes and ensure consistency.
Questions from returning player
?sstones
Based on that, should I go for wins choco knight or fire pierret?
fire pierret is a guild magic shop piece monster
I'll go for wind choco knight then, thanks!
u also dont have to go for anything
Why not?
why do u
What should I be doing then? Just summon the list with wind choco knight?
can wait and save up for a more valuable 4 star rotation
Which ones would you say are valuable 4 stars?
Cause the wind choco knight and some other ones I don't have are from sstones and sstones2
which is 1 of 4 monsters, 2 of which are fusion, 1 is a non-used skill up, and the last is also a guild magic shop monster
if you're not sure what to get, don't worry about this event at all. it's still same RNG as if you get a normal summoning rotation, you should be working based on your needs of certain monsters
for example praline is a super important siege monster but if you don't know because you don't play siege yet, then hes' not something you need to use yet
even after this event ends you will just keep summoning
But I'm close to finishing PvE, so wouldn't it be a good idea to go for pvp mons to prepare?
there's no such thing as "preparing" in pvp
you build stuff to counter stuff, not the other way around
Oh okay, I guess I'll save for now, thanks!
also, even if you're close to finishing pve, farming to start doing pvp is a whole other story
you're basically expected to farm as much the time you spent finishing pve before you start doing pvp
ie. you spend 2 months to finish pve, you spend another 2 months to farm to start pvp
Would that mean it'd be just farming runes for the amount of time I spent PvE, which would also mean no progression? 😭
basically, ofc this doesnt mean you stop doing pvp when you start just farming for it though. you still do your wings, guild content, rta if you feel like it
but u have to keep in mind that a ton of those players have been playing this game way longer than yuo have
u need runes to be able to get on that level
and in the meantime you ofc will keep summoning stuff so you can have more premiums to help you beat certain things easier
👌, got it. Thanks you!
How many wins before a loss is considered as consistent for sr5?
This is my current sr5 team. The team on the left usually gets really low or jusr dies completely. Is that because I have no heals? I got a Riley recently, so I plan on using her in that team. Who should I replace for her?
Btw, Bastet is max skills which is why I decided to use her as well
read through the guide carefully please #1166120830921621504 message
[Message Link](#1166120830921621504 message) to #1166120830921621504
Rift Raid level 5, solo (SR5)
BJ5 (Baleygr Janssen R5) is dead. This was a very specific and difficult to build team with tight requirements that allowed for consistent and fast R5 runs. It's not dead as in it doesn't work, it still works just fine. It's just dead as in no one runs it. In order to run BJ5 raids you have to find 2 other real people who also have BJ5 teams, and since now SR5 (solo R5) exists and players can raid all by themselves, all players who get through progression are no longer going to be searching for BJ5 raiding buddies.
For a period of time it still made sense to start with a BJ5 team and then progress to SR5. SR5 was harder since you needed 3 teams, and you could even use the BJ5 team as 1 of the 3 teams. Perfect stepping stone. But then they greatly nerfed the difficulty of R5, making it very reasonable to jump straight to a 3 team SR5 without doing BJ5 first.
It's not even recommended to fuse a Bale anymore at all for new players, although if you already have a Bale, he's still a good option to use as a DD in one of your 3 teams.
There are several speed SR5 teams requiring specific monsters with certain tunings and runesets. For example you may see some with a Bale team, a dog team, and a twins team. These work just fine as well, but can be pretty tough to build, and is not what I'm going to be discussing here. My suggestion for a SR5 team is simply to use 3 "regular" R5 teams. Basically, the types of teams people built before BJ5 existed. 3 Individual teams that each have sustain/cleanse, damage, and debuffs to safely beat the boss.
The advantage of 3 regular R5 teams is that it's easy - rune requirements are much lower than a speed SR5 team, nothing needs to be tuned in any particular way, and the goal is to re-use units that you're already using elsewhere. It's super customizable and there are no must-have monsters in this kind of team.
Req. by jx9. Quote from
·
According to the guide, it says I can replace shannon for Riley, so I guess I'll do that
tldr: yr teams are bad
You have negative damage
follow the template
I tried before but I don't have the rune quality, so I add heals to add sustain
Cause I loose using the.template
I farm runes
there isnt some quick short cut
Ik, but I also want some grinds first
to add on, the boss gets stronger every 16 turns, so its impossible to sustain infinitely, especially when you have like no damage