#Advice on siege defenses

1 messages · Page 1 of 1 (latest)

lean wagon
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Start with #1048719420870107227

formal urchin
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Here is 1st siege defense runes. Looked at beginner pvp don’t have a triana yet so going to try the charco, vigor 2a and chilling

formal urchin
# lean wagon Try again, reread carefully

Read it multiple times the chilling/charcao/vigor is one of the defenses there. What piece in particular did you think I needed to reread the defense session is pretty bare

lean wagon
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I'm so confused

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How is this all you get out of it, there's so much written with specific suggestions

unique nexusBOT
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jx9

[Message Link](#1048719420870107227 message) to #1048719420870107227
Siege Def theory and update

It's been awhile since an update... but I'm still somewhat playing this account and trying out some different things. I've already discussed siege defs a bit earlier in this guide but I'd like to expand on the topic a bit as well as show some more examples past the first Carc Vigor Triana that was suggested. First, here are the defs I'm currently running (still mid-G1 guild) and all runes/artis on them. https://imgur.com/a/v5cPvKg

Don't try to glean too much meaning out of the win rates, it doesn't mean much at all since it's still relatively few hits and what is considered a "good" defense win rate varies greatly depending on what level you're playing at and what your goals are. Keep in mind that G1 siege isn't competitive and there's a huge range of players - from 1 month old beginners still working on PvE, all the way to ex-legend accounts that are retired or farming. The ranks in this game are wildly different between the different PvP areas, even if you go up to G3 siege that's still only roughly equivalent to C2 arena. This isn't me trying to gatekeep any content, it's just an objective comparison of the ranks by the number of players they actually represent. G3 siege is top 50 guilds, with 30 players per guild that's top 1500 players. Top 1500 players in arena is C2.

Also note that I still stick to my recommendation of aiming for 2-3 solid siege defs for players who are trying to improve in siege. You don't need more. If you are able to make more than 3 defs that do well, you should consider finding a better guild to join. For WGB which needs 5 defs, you can certainly try to make 5 defs - just make sure that you prioritize them so that you're making 3 strong defs and 2 leftover defs, rather than 5 mediocre defs.

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jx9

[Message Link](#1048719420870107227 message) to #1048719420870107227
Siege Def continued - rune sets

After you've settled on the 3 monsters to use in a def, you get to the more important part - how to rune it.

  1. Siege def is hard. On top of your def being AI controlled against a real player, that real player also gets to choose a custom-tailored 3 monster offense to specifically counter the exact def you've laid out. Don't handicap your def even further by giving it leftover runes. Anything you put on siege def should have some of the very best runes on your account.

  2. Vio is king. I don't have to tell you that vio is the best set in the game, especially for PvP, and especially for this type of content where practically the only way for a lot of defs to win is to get lucky through procs. If you don't put vio on your monsters then you're basically not even giving them a chance to win. There are a few monsters that are ok on despair (for example, aoe strippers like Clara or Liu Mei), but other than that, the only other exception is that you can have 1 monster on your absolute best and fastest swift set. The only purpose of swift is to outspeed someone trying to outspeed your def. A leftover or even second best swift set is useless. Out of all 15 monsters across my 5 defs, 13 are on vio, 1 is on despair (Clara), and 1 is on a 300+ swift set (Orion).

  3. Just like how vio is the important main set, real offsets are important too. Stats over sets is only a PvE mantra, in PvP it is worth losing stats to gain a valuable offset. The exact offset used between Will, Nem, Destroy, Rev, and Shield doesn't always matter that much, as different offsets counter different types of offenses. You just need at least something. Out of my 15 monsters, only 2 are missing a real offset - 1 is the Orion which I'm just speed chasing on, and the other is Iunu which I also was trying to hit a specific spd for tuning purposes and couldn't manage a real offset.