#Are my siege def ok?
405 messages · Page 1 of 1 (latest)
Seeing the response on other posts, I guess my question is way too empty.
Here some more context :
I just came back playing the game, I don't know anything about meta units or meta defs.
The def I think are the best are runed like this :
I think all my others def are kinda bad. But I don't know how to work around. I have many more units built but I don't know what team works well
read beginner pvp section starting from here and you tell me #1048719420870107227 message
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Siege Def continued - rune sets
After you've settled on the 3 monsters to use in a def, you get to the more important part - how to rune it.
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Siege def is hard. On top of your def being AI controlled against a real player, that real player also gets to choose a custom-tailored 3 monster offense to specifically counter the exact def you've laid out. Don't handicap your def even further by giving it leftover runes. Anything you put on siege def should have some of the very best runes on your account.
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Vio is king. I don't have to tell you that vio is the best set in the game, especially for PvP, and especially for this type of content where practically the only way for a lot of defs to win is to get lucky through procs. If you don't put vio on your monsters then you're basically not even giving them a chance to win. There are a few monsters that are ok on despair (for example, aoe strippers like Clara or Liu Mei), but other than that, the only other exception is that you can have 1 monster on your absolute best and fastest swift set. The only purpose of swift is to outspeed someone trying to outspeed your def. A leftover or even second best swift set is useless. Out of all 15 monsters across my 5 defs, 13 are on vio, 1 is on despair (Clara), and 1 is on a 300+ swift set (Orion).
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Just like how vio is the important main set, real offsets are important too. Stats over sets is only a PvE mantra, in PvP it is worth losing stats to gain a valuable offset. The exact offset used between Will, Nem, Destroy, Rev, and Shield doesn't always matter that much, as different offsets counter different types of offenses. You just need at least something. Out of my 15 monsters, only 2 are missing a real offset - 1 is the Orion which I'm just speed chasing on, and the other is Iunu which I also was trying to hit a specific spd for tuning purposes and couldn't manage a real offset.
Alright I've read that and I think I only have vio sets with valuable offsets, tanky builds, and low spd differences between my mons
Am I missing something? Or are you telling me my monsters are too badly runed anyway?
you're saying both of those defs follow all 9 points there?
you can read about ticks in the guide
I cannot find it
I'll give you the link. But please try to read through Beginner PvP from beginning to end. There's so much valuable information in it that will help you understand any aspect of PvP, including "modern" units and defenses and stuff.
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Speed Ticks
Each tick, monsters gain 7% of their speed as ATB. When we talk about speed ticks we're referring to the breakpoints in a monster's speed where it'll take you 1 less tick to reach 100 ATB. The speed tick breakpoints are as follows:
477 spd = 3 Ticks to reach 100 ATB
358 spd = 4 Ticks
286 spd = 5 Ticks
239 spd = 6 Ticks
205 spd = 7 Ticks
179 spd = 8 Ticks
159 spd = 9 Ticks
143 spd = 10 Ticks
130 spd = 11 Ticks
Generally speaking, you should try to rune your monsters to be close to each of those spd breakpoints (hitting the exact spd for a breakpoint, or just a bit over). A 239 spd monster will take the same number of ticks as a 285 spd monster to reach 100 ATB and get a turn. Both a 239 spd monster and a 285 spd monster would effectively take the same number of turns over the course of a battle, so the 285 spd monster is pretty much very inefficient and wasting a lot of speed.
That being said, there are still some other factors to consider and trying to rune all your monsters to be exactly "on tick" may not always be the best move.
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Even if 2 monsters are at the same tick breakpoint, the faster one is still going to get their turn before the slower one even if both monsters get the same number of turns over the course of the battle. Moving first can be a big advantage.
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Spd buff, slow debuff, and any sort of ATB manipulation (skills that increase or decrease ATB) will influence ticks and alter this greatly. Given how common these skills and effects are in many PvP scenarios, having higher spd without reaching the next breakpoint could still make a difference in many situations (due to these ATB manipulations).
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There are skills that scale off spd, so even if you're not getting more turns with higher spd you could still be doing more dmg.
Also note that ticks work differently in RTA. In RTA, monsters only gain 1.5% of their speed as ATB. That means there are a lot more RTA tick breakpoints and they are much narrower.
I've build a Roid to do a Khmun/Vigor/Roid def, and I wonder if CR is better than HP% on slot4?
here are my khmun and vigor if needed
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Siege def continued - rune stat allocation
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While every monster on def can always be runed in different ways to counter different offenses, in general I find that when in doubt, overall the best way to prioritize stats on any siege def monster is tankiness (HP/Def) > speed > damage. Even damage dealers should follow this priority. As an example, you can see that my Theo and Kaki are runed much tankier than what most people would normally expect. Especially the Kaki which is on a Hp/Hp/Hp build. Damage dealers do 0 damage when they're dead. Again I'm not saying this is always the best way, there are certainly more yolo-runed Theos on very successful defs. It's just a good option.
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Acc and Res. Don't neglect Acc on damage dealers with important debuffs. Def break is an extremely important debuff, so make sure that you have at least some acc on damage dealers like Carc and Theo. 20-40 is a good range to shoot for, and you can get even more with acc artifact. Resist is all or nothing, but it's a very valid option to consider the "all" route for practically any monster. It's not limited to just supports like Triana. For example, I use the Tesa res lead on my Tesa Riley Elsha def to give Elsha max res.
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Slot 4 CR is underrated. It's not just a tool for your low-damage supports that have skills that require crit to function, like Verde or Praha. It can be used on damage dealers too, when you need to make sure you hit other requirements in other areas such as tankiness, speed, acc, and/or res, and you simply can't get high enough CR on a slot 4 CD build. I have multiple monsters on slot 4 CR - Tesa, Elsha, Carc, even a traditional yolo-nuker like Iunu.
are there tools to know how much rune speed is needed?
and is nem on vigor any good?
and I consider swapping khmun with clara
in what case I guess nem on vigor would not be good
What exactly do you mean here
There’s tools to speed tune units to a booster
But in terms of def there isn’t any specific speed you need
I’m just saying that your monsters are slow
Wouldnt I want to be 239 ig speed?
Yea but that’s just me saying your monsters will do better if they are faster
It’s not like anything special or specific happens at that speed
I can try working on that but I'll lose tankiness
What would you say is a minimum in term of tankiness?
Sure
Basically your goals regardless of if you use clara or khmun should be to first get everything to 239 tick
Then just make them tanky as possible. With some offset, doesn’t matter which one
Clara would be swift as fast as possible right? So it can "counter" cleave?
That’s one option but not the only option
She's curently on despair but I think with this team the swift one would be the best idea
But I may not see the full picture
Buldo ime copper
can also miyhang chloe khali
that's why in my head clara was better on swift
I maybe could also susano kona lushen but I wouldnt be confident enough in my lushen
You would dozer imesety copper a def with clara?
no the current one with khmun sorry
With Clara I don't really know
The threat of clara being on swift already does a lot
You don’t actually have to rune her swift
The attacker doesn’t know how you’ve runed your stuff
Wouldnt I want to punish the kind of guys that says fuck it i'll do it anyway
coz I feel at my rank there's alot
Then do it that’s fine too
But I get the threat thing
Are there any monsters/teams that you would advice me to build to get a strong def option?
I have an unused Miyhang
That def is fine. Focus on runes
The advice is to always focus your efforts on runing your defs not being picky about what exact comp to use
Do I lose too much acc? (precision)
yes
even 48 is too low for a monster like clara
esepcially a clara on a not dmg build
I want her to be capped at 85?
I have no in-between
100 it will be
is it better or I lose too much tankiness?
sounds like you've been throwing away all runes with acc
acc does cap at 85 so both those builds are inefficient
Last has 87 acc
if you're doing a def with clara vigor though theres no reason why you shouldn't be at 286 tick
I won't be able to get this much speed
Would you say I need to attain that before trying to set up another def?
prob is : I don't know if my initials defs are good, would you tell me if some of them are garbo and should be deleted?
you don't have to delete anything
just start working on them 1 at a time starting with your best
you showed runes of your 2 best but then you suddenly started working on a 3rd and thats where we got sidetracked
go back to the first def
The first one being like that ;
I saw other's version with Rakan or Masha, even Tesarion, is Perna the right call?
My high speed vio have cr, thus I cannot reduce it on orion
I'll try slowing down my perna so he has better speed tune with Seara
stop worrying about the comp
its fine
why do you think you need your orion to be that fast?
it's a vio orion. you're not going to outspeed anyone who tries to cleave you
after that, the only thing that really matters are the ticks
you can lose speed on orion and it wont make a difference. you should also tune your other 2 monsters to your orion. that will make a difference
It's just that if I put effort into a def I'd like it to be the best possible with what I have
I'll work on that!
i wasn't trying to say that it's ok to not have a good def
i'm more trying to say that there is no best def, there's a thousand different defs that can equally be good
and it just comes down to how you rune it
I may be a little lost as to what my objectives should be.
I can clear any pve content, but I don’t know what part of it I should farm right now.
Is it more efficient to just do Drake since vio is so relevant?
Also I don’t know how to chose my artifacts
if you have any runes being used that are still missing grinds or gems > raids/rifts is #1 priority
then check your artis, do you have triples for all major +/- ele? for example -20 fire on a wind arti, +16 water on a wind arti, etc > if not, prioritize SF
then are you working on defense? farm dragons
or if you want to improve offense? farm giants
Ok thanks, I'll farm raids for a bit
How would you rune Susano for the susano kona +1? vamp, vio, swift? cd or cr bruiser?
are we talking lushen for siege offense?
Susano for siege yeah
I use my mihyang with adriana sonia
make another mihyang
Skill ups :(
mihyang with no skillups still better than susano with skillups
yes
should be very fast similar to tiana
in fact you can just swap around a tiana set
the benefit of mihyang over susano is that you can make mihyang very fast without losing dmg
How do you calculate to be speed tune with only speed buff?
so the idea is that mihyang moves after lushen to clean up
without any enemies moving
(for adriana)
use swgt
the numbers mason
go to advanced after you enter your mons speeds
For adriana, do you still build her as fast as possible or you stick with the 286 (or 358) ticks?
you ignore ticks for any cleave offense
how can I make it so it considers turn 1 of adriana put a speed buff?
the "speed modifier" line lets you apply speed buff to any/all of your mons
start with the tick after adriana moves
put an enemy adriana on the same lead/rune speed as yours
then increase your other mons' speeds until enemy adri moves after both of them
Alright ty!
Without any regards for others stats yeah
here's an example of sonia and mihyang tuned to a +218 adriana
for my exemple
can also add in speed increasing effect arti lines if you are using them, which reduces speed required from runes. but they aren't very efficient lines to target
Is it worth to still upgrade sonia speed to gain damage?
she scales off speed so you can give her more speed or atk/cd to increase damage
she doesn't exactly scale off speed completely
there's a cap to it, the s2 itself is not a speed scaling skill
similar to leah
it's very easy to hit this cap considering you will have spd buff and enemy wont
you should not make sonia faster than the minimum needed to be tuned
On swgt should I have put the speed buff effect on tick 6 if my adriana takes her first turn on tick 5?
yes. it applies from the following tick
is +180 your fastest set on a base 111 mon?
No I was just testing it out
It's +201
SWGT is a very cool tool
Should Mihyang play after sonia?
or just the amount of speed required for speed tuning as well
easier to tune that way with sonia's higher base
coz Mihyang has speed scaling
but if there's some comp reason to tune the other way you might have to do that on case by case basis
So I'd rather have more atk than spd on mihyang once I'm speed tuned?
Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Damage +5%
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +10%
3.8*{ATK}
Attacks the enemy 3 times with an attack that always lands as a Critical Hit, with each attack having a 50% chance to remove one of the enemy's beneficial effects. Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
{ATK}*({SPD} + 66)/99 x3
Recovers the HP of all allies with a mysterious dance and extends the time of the beneficial effects and shortens the time of the harmful effects. The recovery amount is in proportion to the Attack Power. (Reusable in 4 turns)
Recovery +10%
Recovery +10%
Recovery +10%
Cooltime Turn -1
4.0*{ATK}
s2 scales off both so more of either helps with damage
what artis should I aim for? cd s2? multihits spd/atk?
- should my sonia be a devilmon target?
treat it like lushen - atk increasing is very efficient, cd lines are good, adds are fine too
sonia gets damage increases which are valuable for a nuker, and she is used in arena, siege, and rta. good devil target at least until damage on s2 is maxed
does atk increasing effect lose value if I have less cd than atk% bonus?
maybe at the margins, but she's a dd that scales on atk and you are guaranteeing she has atk buff. its a good line for her
(for exemple my Lushen have +2400 atk, +200% cd)
So to be optimized, he would need 260% cd right?
since +2400 atk is 2,6x 900 (base atk of lushen)
the formula for dmg works like that?
i'm not sure
i know they had issues with steam when sw first came to steam but they dealt with that
SWEX won't work for unrooted Android 7+. The reason is that in Android 7+, apps don't accept user signed certs by default. App devs would need to allow them specifically. For people that use Android 7+, you need to use Emulators like Mumu or Nox which usually run older Android versions.
there's your answer then
Can anyone explain why res is played "all or nothing"?
its just an efficiency thing since res works against enemy acc
let's say you run into an enemy monster with 30 acc, a fairly reasonable amount for a random bruiser
then there is no difference between you having 0 res or 45 res
so the first 30 res you get on your monster is literally doing nothing at all
having "some res" is just very inefficient, since most enemy monsters will have "some acc"
Is there always a 15% chance of landing a debuff even 0 acc vs 100 res?
?accuracy
no
0 acc vs 100 res means 0% chance of landing debuff
100 acc vs 0 res means 85% chance of landing debuff
Yup saw that ty, I guess 0 acc monsters never happens
Can I make it so I can sort my runes by potential max eff%?
simulating fully grinded
or just disabling grind would be ok also
But I cannot find this setting
there's a rune tab on the left side of swop
from there you can click the eff column and sort by eff
is she ok?
Yeah I would like to know my potential efficiency, to know which runes I should focus on grinding
in theory the "max eff" column should do that, but it's returning the exact same values as "eff" column for me right now. not sure why that is or how to work around
but you should grind all the runes you use, and come back to grind your best runes higher once everything is grinded
efficiency is one measure of "best" but not necessarily a great one. for example swop will give a def% main rune with quad atk% and hp%, spd%, acc% a high efficiency score (assuming high rolls) but that rune would be basically worthless
Yeah I see, I strugle a bit finding my best runes since I came back from a long pause and I had my runes inventory full
there's no real substitute for just going through your runes and getting a better understanding of what you have
takes time, is tedious, but any shortcuts will miss stuff (either overinclusive, underinclusive, or both)
the more mons you try to build, the better sense you will get of what types of runes you are lacking and need to be looking for more actively while you farm
I'm also not sure as to what my prio monsters should be
you have to pick what content to prioritize
I think guild contents are my favorite part
but generally once you have pve teams build you shouldn't cannibalize them
from there you build mons you need to compete in the content you like
if you like siege, your best runes should go on your defs
but do I need to have few sets and move them alot? for offense
should only build 1 or 2 defs until you have a lot of good runes to spare
I've built 5 but I'm one of the best member in my guild and we're trying to rank up
when you are just getting started, it gets expensive to move too many sets around. can just move swift topset to mons that you use to race
you will learn more if you play in a better guild, even if that means you are the worst player in the guild
yeah but I like the people here
then if your 5th best def is useful for your guild, go ahead
this is just you being lazy or scared
unless these are like irl friends or something
you joined a random guild with random people in a random game
but then I bonded
With my level of runes, what guild level could I aim? G1?
bond with players who are better than you, not those that are worse
also now is the best time to join a new guild
you have 2 weeks before season reward cutoff
G1 is 95% of the playerbase, if you're not already in G1 yea you definitely need to get out of whatever you're in
.... C3....?
What does it means?
season siege rewards
you have to be in the guild for at least a month before season ends in order to get those rewards
seasons are like 3-4 month long
you won't get any better being the best player in a shitty guild
Yes that is very true, that's why I'm trying here it helps alot
Is there a place comparing $packs?
Is it possible to have the right to pin message in my own thread?
is this a one time thing or do you want to spend a certain amount each month?
its mostly just daily packs and then toa pack thats best value
and thats already like $100 a month
is there a command for hwahei points or something?
no
?whattogem
There's never just a single correct way to gem a rune. Don't gem anything until you're ready to use the rune. If you need help deciding what to gem, figure out who the rune is going on first.
I have some LD units that are not upgraded yet, should I invest in some?
Jasmine, Hwadam, Light Canon girl, Light Boomerang twin, Light harg (better than konamiya for AO/Siege off?), light Kitsune
Dark cyborg, Korona, Dias, Liebli (I have Seara, no bomb offense build yet), dark ondine (combo with Leo?)
don't go around looking for random units to build
I also can get light string master and light neostone fighter
No that's why I ask
I have trouble doing AOs, I only have 1 team build : Gin Eshir Kona Lushen. I dropped a Psamathe yesterday, should I switch to Psamathe/Eshir/Dova/Lushen?
- building a 2nd AO, bomber by upgrading Liebli
I also sometimes have trouble doing siege offense since I don't have that much units build, so I'm looking for efficient one (Hwadam for exemple I think is very good)
I heard about string master but I don't know what's her uses
for siege always build stuff in response to a specific def that you want a counter for
psama is a huge upgrade over gin for lushen ao
dova is extremely good for lushen in siege, but not arena
even if you have dova you should still use kona or teon with psama
Dova's boost atk is random?
no
the point is that for arena lushen teams are mostly about spd racing
you need something with high base spd
kabilla eshir bernard
dova base spd too low
so he has to be a secondary booster like kona or teon
dova's advantage over kona or teon is just the base spd. his kit otherwise sucks compared to kona/teon
however the base spd doesn't matter for a secondary booster
I get it, ok so he won't be a prio right now
in siege you don't have room for 2 boosters
i mean you should absolutely use him for siege asap
I'll build Psamathe (rage for ao?) and Liebli
yes
wait do you have your swarfarm somewhere
No but I can make one real quick
Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Damage +5%
Damage +5%
Damage +10%
Damage +15%
1.2*{ATK} x3
Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each. Attacks up to 8 times as the no. of enemies is less. (Reusable in 4 turns)
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Cooltime Turn -1
1.2*{ATK} x8
Attacks the enemy with a cannon gun and absorbs all of the Attack Bar. Afterwards, inflicts damage on all enemies and stuns them for 1 turn with a 50% chance. (Reusable in 5 turns)
Damage +10%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
3.5*{ATK}
usable for siege def but not super meta
yea you can make a bomb ao
psam doesnt require skill ups right?
usable without skillups
ty, should covenant be another unit that I might build?
I don't have Jamire, but I have Adriana and Sonia, so it might synergize well
AO and Siege off I'd say?
don't go around looking for random units to build
for siege always build stuff in response to a specific def that you want a counter for
Yeah I'm asking because I think he could be a good fit both for AO and siege
Skill up Tesarion or Theomars with Ifrits from guild shop?
(should I buy ifrits from guild shop?)
is def% reapp target?
?guildshop
no
thanks!
I've been doing it wrong this whole time
Normally I just do psama Lushen dova Camilla for a lot of the lushenable defenses 
its just a bit awkward to use dova for AO, too middle of the ground in terms of dmg vs spd racing
yeah that checks out
there are cases where i do use dova
for example if i want to lushen a TL def i swap out kabilla + kona for leo + dova
admittedly i definitely don't lushen as much as i should be
and also if its just a super tanky def with no spd threat
i'll go all dmg for a one shot, meaning alicia dova miriam lushen
but at that point dova is whatever can use teon just as easily
you could, i dont have deborah
and these defs dont actually exist anyway
its like something i'll use once every 500 hits on my climb up
Do you say my most used AO will be Lushen?
Also I'd like to work on a def to try and get a good rank
Would Psam/Camilla/Juno/Rakan be good?
Rakan being on swift I guess?
Or Karnal over Psamathe, Nana over Rakan
its standard to only hit 1 or 2 defs from each list
no keep the ad its fine
don't worry too much about it
swift rakan is excellent
I don't have any build atm any way
Juno despair revenge or nem?
Psam being on his AO build is ok?
don't worry too much about runes
its best that you use these units for other purposes and they can be on siege def on those other builds
build juno the way it would be good for siege offense
build cami the way you would use it for siege offense
etc
yes
Should Homonculus be skilled up? Wind and support?
Also, swift rakan should be runed at what speed?
just about tickrate or as fast as possible?
Any time you use swift on def it should be fastest set to try and counter people who speed cleave you. Otherwise you’re better off going vio/despair/vamp/whatever effect set the mon benefits from
So how's rakan good? base speed is very low
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
{ATK}*(4.1 - 0.3*{Target Current HP %})
Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
Cooltime Turn -1
Cooltime Turn -1
Attacks the enemy to remove 1 beneficial effect and provokes the enemy for 2 turns. Provokes all other enemies for 1 turn if you attack on your turn. Counterattacks the target with the [Collapse] Skill with a 40% chance if you receive an attack while this skill is on cooldown. The damage dealt is proportionate to your MAX HP and deals 75% of the damage when counterattacking. (Reusable in 5 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
4.4*{ATK} + 0.4*{MAX HP}
S2 3 turn atk buff & immunity, instantly recovers a turn, S3 strip and provoke
You are right that base speed is low, but the swift threat is strong to interrupt and cc. If people don’t account for swift it can be a hassle. And if they fear swift rakan then they have to use a race comp which has other tradeoffs
So fastest set on Rakan , not even worth to lose ~10% to get some hp/cr/acc?
not everyone who tries to cleave you will be using 33 lead + kabilla
for example people will try to tiana you
tiana is also low base spd
swift rakan is great on siege def too
Alright cool
vigor rune, should I gem def% over cr?
(acc, cr, spd, hp)
same question here
yes
that's slot 1
With who? I was thinking about Khmun Theo Gapsu but not sure about Khmun, feels like he doesnt add much
Or maybe Mo long Perna Gapsoo, and I put Rakan instead of Perna on Seara Orion x
He’s a pretty generic bruiser you can use him with anything
Heyo :) How would you hit that?
Clara is not on swift, there is shield set
Only clara has will
just lushen it?
show replay here
the def is 34W4L so there's a rune diff
Could Hwadam Roid Racuni be good?
or is it too passive against 2 scaling units like misty and fuujki
rune diff but also wrong team
lushen offense should be with mihyang not susano
yeah I told him afterwards
then you can finish off fuuki with mihyang without giving fuuki a turn
this gives you a much better chance of winning 3v2 even if everything initially survives lushen
So you think I just try again with lushen?
?siege
See #1048719420870107227
About RTA : my core comp lately has been Seara Tomoe Shizuka, but I struggle alot against heavy bruiser team, I try to flex my last picks to match but I feel like I have no response to some situation
Should I swap Tomoe for a more flexible pick? Like Sekmet?
I sometime try to play Sonia but she's not runed well enough ; my flex picks are : Diana, Douglas, Camilla, Leo, Nana, Riley, Verdehile
Miles/Racuni and Velajuel, Juno
up
