#area team help so I can get past 1200 point

37 messages · Page 1 of 1 (latest)

brazen sundial
#

Trying to get up in area but I don't have the team build for it yet. Like idk what is a good team to use

vale quarry
#

?arenamission

hazy depotBOT
#

To complete the mission from Summoner's Way that requires you to get 1300 points in arena, you simply have to regularly use your arena wings. You get a new arena wing every 30 minutes, and overall arena activity at this level is low enough that you should be able to outpace the losses from getting hit no matter how bad your defense is. If you can get close (for example, ~1250 points), it's worth spending 30 crystals for an arena wing refresh to finish this mission.

It is absolutely not worth it to build any arena offense team for this. No matter what monsters you have it will not be successful since you do not have any runes for them. You just need to hunt for easy defenses to beat using whatever PvE monsters you have, such as Fran Loren Vero Lapis. It is normal that you can only hit 1 or 2 defs out of the 10 defs you see from each list. You can refresh the arena list every 2 minutes, and you can even manually close/restart the game to "instantly" refresh this list at no cost.

It is absolutely not worth it to build any arena defense for this. If you want you can also use random PvE monsters for a defense but personally I find it easier to use a defense of an unruned level 1 slime. This lets you "trade" easy attacks with other players with similar easy defs via revenges.

brazen sundial
#

@vale quarry I have the rune tho

vale quarry
#

thats not the problem, the problem seems to be there is a lot of unnecessary monsters being build which then slows down yr progression

#

the goal of this game isnt to sit and sprinkle in pvp while yr doing pve content

its to finish yr pve and build a foundation of learning so when your done you have an understand of the game and can then do pvp which is the main point in this game

brazen sundial
#

Ooh

#

So focused on getting my dungeon team done

vale quarry
#

yes, which u should follow #guides , step 2 onward

brazen sundial
#

?justdoit2

hazy depotBOT
#

First GBAH (Giants Abyssal Hard) Team

  • Monster Info

  • Veromos (Dark Ifrit) - Will be grabbing the 3 Natural 4star monsters (Nat 4) for the Dark Ifrit fusion from Event 2 of the Summoners Welcome Event. The last monster (Dark Yeti) can be gotten from a Secret Dungeon (SD). Once Veromos is fused, 6 star and will also be the first monster you use your Devilmon on to skill up his skills.

  • Shannon (Wind Pixie) - Gotten Free from quests and DO NOT evolve past 5 star. Skill up with other pixies. DO Not 2nd awaken.

  • Belladeon (Light Inugami) - Gotten from a SD and evolve to 6 star. Skill up with other inugami's. Do Not 2nd awaken.

  • Darion (Light Vagabond) - Gotten from a SD and evolve to 6 star. Skill up with other vagabonds. Do Not 2nd awaken.

  • 2A Kro (Dark Inugami) - Gotten free from quests and evolve to 6 star. Skill up with other inugami's and Needs to be 2nd awakened.

  • Runes and Artifacts from Summoners Welcome Event and PC2/SF2 (Floor 2 of these Dungeons)

  • Vero - Equip the Swift/Energy Reward set for clearing Giants Floor 10 (GB10), +15 this set no matter how it rolls and Equip 2 HP artifacts.

  • Shannon - Equip the Despair/Focus set. Replace slot 4 att% rune with any unused hp% rune instead

  • Belladeon - Equip the Vio/Will set that is on Fran. Use 2 HP artifacts

  • Darion - Equip the Swift/Energy set that is on Loren. Use 2 HP artifacts

  • 2aKro - Equip the Fatal/Blade set that is on Lapis. Use 2 HP artifacts

  • Other Info

  • See ?bossfocus to set the focus, MidBoss/Boss

  • This team clears in 3:00 - 3:30 and 99% consistent

  • To speed up, see ?gbah command

brazen sundial
#

What if my bella is 2a already

vale quarry
#

then u cant use team 1 of ?pcah

brazen sundial
#

?pcah

hazy depotBOT
#

Punisher's Crypt Abyss (Hard)

  • Teams and Turn Order:
  1. Eirgar/Colleen > Bella/2aIcaru > 2aRaoq > 2aKro > Verde (L) (1:20-2:00)
  2. Eirgar (L) > 2aIcaru > 2aRaoq > Pang/Fuco > Verde (0:45-1:00)
  • Requirements:

  • Eirgar: SPD/CD/(HP-ATT), 135k EHP, 200 cmb spd, 100% CR, 35% acc

  • Belladeon: SPD/HP/HP, 100k EHP, 195 cmb spd, 35% acc

  • Colleen: See ?sr5

  • 2aIcaru: 3301 total def, 169 cmb spd, 35% acc

  • 2aRaoq: ATT/CD/ATT, 100k EHP, 169 cmb spd, 100% CR, 35% acc

  • Pang/Fuco: ATT/CD/ATT, 100k EHP, 100% CR, 169 cmb spd

  • 2aKro: ATT/CD/ATT, 130k EHP, 100% CR, 169 cmb spd

  • Verde: ATT/CD/ATT, 90k EHP, 169 cmb spd, 100% CR

  • Other Info:

  • Monsters with same cmb spd requirements, see turn order above

  • Artifacts used depends on what the monster needs, EHP (hp/def) or DMG (att)

  • A Belladeon that has been 2nd awakened will NOT work in this dungeon

  • Dark type monsters should have at least "15 minus dmg from Light" artifact substat

  • Team 1 Boss Target Order is L > R > Boss

  • Team 2 is straight boss

brazen sundial
#

What should I focus on

vale quarry
#

#guides is a list

#

u start at step 2 and work yr way through it

#

and plz use #bot-commands in the appropriate channel which is #bot-commands

barren oracle
brazen sundial
#

Wdym@barren oracle

vale quarry
#

oh thats right

barren oracle
#

It's something you worry about later on

vale quarry
#

would just use 2aicaru instead of bella then

barren oracle
brazen sundial
#

So just 10b

vale quarry
#

no

#

notice how nothing in #guides talks about farming any b10's

hazy depotBOT
#
skere

[Message Link](#guides message) to #guides
Step 2: Follow the optimal progression route

  • Giants Abyss Hard / GBAH, you already have this, but you can speed it up over time with ?gbah
  • Trial of Ascension 1-100 Hard, read ?toa and when you struggle at a stage, make a help post
  • Steel Fortress Abyss Hard / SFAH, see ?sfah
  • SSS Rift Beasts, allows you to craft reappraisal stones and wind homonculus for GBAH. See ?riftbeasts. Try to get SSS on 90%+ winrate
  • Solo Raid Level 5 / SR5, lets you solo the raid boss so you can farm grinds, see ?sr5
  • Punisher's Crypt Abyss Hard / PCAH, see ?pcah
  • Lumel B5, your first dimensional hole runefarming dungeon, see ?dholeinfo
  • Spiritual Realm Abyss Hard / SRBAH, see ?srbah (optional dungeon for farming fight runes)
  • Necropolis Abyss Hard / NBAH, see ?nbah.
  • Dragons Abyss Hard / DBAH, see ?dbah (yes it can be done early, but it's not needed during PvE)
vale quarry
#

it is a list, and u follow that list to the end

brazen sundial
#

?gbah

hazy depotBOT
#

Giant's Keep Abyss (Hard)

For beginners see ?justdoit2 .

  • Team Upgrade Order and Turn order
  1. Darion > Shannon > Belladeon > Vero(L) > 2aKro
  2. Shannon/Belladeon > 2aSpectra > Vero(L) > 2aKro
  3. Shannon > 2aSpectra > Vero(L) > 2aKro/Wind Homie
  4. Galleon > 2aSpectra > Vero(L) > 2aKro/Wind Homie
  5. See ?teshgbah or ?kylegbah for spd team

Upgrade Info For Above Teams:

  • Team 1 Upgrade: Vero and 2aKro

  • Vero: Spd/CD/HP, 100% CR, 45% acc, 180 cmb spd, 120k+ EHP

  • 2aKro: ATT/CD/ATT, 100% CR, 169 cmb spd (can be lower early on), 100k+ ehp (can use a slot 2 or 6 HP% early on)

  • Team 2 Upgrade: Replace Darion for 2aSpectra

  • 2aSpectra: Spd/CD/HP, 100% CR, 45% acc, 120k+ EHP

  • Team 3 Upgrade: Replace Belladeon with Wind Homie

  • Wind Homie: ATT/CD/ATT, 85% CR, 35% acc, 169 combat spd, 80k+ EHP

  • Skill path see ?whomie

  • Team 4 Upgrade: Replace Shannon with Galleon

  • Galleon: Spd/(CR/CD)/HP, 100% CR, 35% acc, 120k EHP

  • Wants skill 1 and 3 maxed for best Defense Break Chance before adding

  • Team 5 Upgrade: You move to the speed teams mentioned near the top of command.

  • What is EHP? See command: ?ehp

  • EHP values are a rough estimate, being above is always better

  • The minimum requirements must be met first before adding more DMG

  • Upgrading to the next team depends on current step of #guides

  • Artifacts depend on what one needs, Att for more dmg or HP/DEF for more EHP

brazen sundial
#

?teshgbah

hazy depotBOT
brazen sundial
#

?kylegbah

hazy depotBOT
final kestrel
#

Use #bot-commands