#harmful effect skillup
17 messages · Page 1 of 1 (latest)
they are additive to the activation rate
Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
1.34*{ATK} x3
Attacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns. (Reusable in 4 turns)
Effect Rate +5%
Damage +10%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
3.0*{ATK} x2
Decreases the enemy's Attack Bar by 20% with each attack and weakens the enemy's defense for 1 turn with a 75% chance. [Automatic Effect]
so loren's s1 activation chance is 30%, or after being skilled up, 50% chance
Ohh Isee
Is it worth skilling up this mon for siege using devil mon
I think I remember reading it in the beginner guide
That don’t skill up 2nd awaken as the effect is not too big
which monsters?
But from the skills this monster provide it looks decent
not sure of use in siege, so would wait for @rugged steppe to answer
I was also thinking of using it for the toa fire tower
I saw some video where they use this monster
just a toy for siege. highly would not recommend for that purpose