#SOLO R5 help!

1 messages · Page 1 of 1 (latest)

lucid acorn
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Have you gave this a read?

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?sr5

dusty dockBOT
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Solo Raid 5 (SR5)

  • First Solo Raid 5 Team: follow infograph at the bottom of this command and read the guide found in the Beginner Playthrough in #1048681073502068917 . The SR5 part starts here: ⁠#1166120830921621504 message

  • If you need help with filling in your team, you can post in #1047269577614164098 with a screenshot of what YOU think your team will look like, before we will help make corrections to it.

Image image in SW Beginner Progression Summary album

sly mason
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yes

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i removed anavel cuase isnt working well

lucid acorn
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So things I see with your team then tetra feels ineffective here

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Damage sucks

sly mason
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tetra is replaceable

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i put in there cause i use it on siege and i didnt know which unit use

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i can share my inv mons and storage!

lucid acorn
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I’d drop woosa for anavel on team one

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You said you have amarna too right

sly mason
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who

lucid acorn
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Light Anubis

sly mason
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no i dont

lucid acorn
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Ah someone else my bad

sly mason
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i like woosa cause is shield + inmunity in 1

lucid acorn
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Immunity can get stripped and he doesn’t do damage and doesn’t cleanse

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He sucks

sly mason
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😦

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poor woosa

dusky star
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riley is also not the greatest, you already have atk buff in team 2, and riley's cleanse is quite bad

sly mason
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i got recenlty ariel who is my fav cleanser

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but i dont have any skill up cause was recent

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the team is doesnt fail despite of some units dying

lucid acorn
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Tbh I’d sooner run vela for cleanse

sly mason
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so ist not the worst team ever

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vela =?

lucid acorn
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Honestly, the main problem I see though

sly mason
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damage i think

lucid acorn
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You’re just trying to use five stars

sly mason
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im using the skilled things

burnt egret
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would set up according to the picture first (from ?sr5) then go from there

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the link to #1166120830921621504 also has a lot more info as well for monsters

lucid acorn
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It’s really hard because honestly honestly partially what I’m doing is piecewise remaking the standard team

sly mason
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i actually read all the image

lucid acorn
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There’s a couple things I would swap for you, but a lot of of this is really good things to do

sly mason
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but i dont think there is a point in replacing nat5 full skilled for nat4 not skilled

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i dont have dupes or devilmons for skill kunfu girl,

dusky star
lucid acorn
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I think this is what I mean by I’m not sure you understand how this game works

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Certain units just have better kits

sly mason
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i know

lucid acorn
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Five stars a lot of the time don’t have very good kids for this dungeon

sly mason
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but there a point on using something unskilled?

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i mean , they have more CD on skills

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cooldown

lucid acorn
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Ling ling for example has fusable skillups

sly mason
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i just tryed to get the basics on average and how i dont have a lot of runes i just put some units i use in other content

lucid acorn
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You don’t need devils for her

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Like I hear you I really do

sly mason
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fusing things for skillups when i need to farm runes or stones seems bad

lucid acorn
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But if you’re trying to get under a minute consistently you are expected to invest in a cohesive team to get there

sly mason
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i have a lot of mons i would love to rune for siege, siege is my FAV content and where I want to grow up

lucid acorn
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And ling ling is amazing for sf she’s not like a low use unit

sly mason
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i tought i need this for growing up there but now im not sure

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the wind kunfu girl ?

lucid acorn
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Kung fu girl

lucid acorn
sly mason
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i sitll have 1k42 and i didnt cleared toa this month cause i was working :3

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so i have a large ampunt of crystalls to spend dor a few days i think

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:3

lucid acorn
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I’m going to note some of the options there that are also very good for siege

sly mason
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okay that would be interesting!

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which one should be replaced by kunfu girl ?

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im gonna remake the teams to see how is it looking like the chart

lucid acorn
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Water sky dancer: amazing speed leader for siege core to many high level offense and defense
Velajuel(fire aa): potential feng best friend for siege
Lala/lulu (the howls): both good healer options for siege
Water assassin: gorilla damage dealer for siege that can straight kill things no defense break
Water chakram/boomerang: similar to water assassin but more for turn 1 concede teams

lucid acorn
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But basically all those 4* are good for siege

sacred jacinth
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vela is kinda meh for sr5 imo bc otherwise he doesn't really bring much of a toolkit

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and he's a nat5 so lot of investment

lucid acorn
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And if they want siege it’s a solid piece for feng

sacred jacinth
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yeah but there's a lot of def break sources. dogs, loren, water twins, practically most dd's have it

lucid acorn
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That’s one main reason I noted him

sacred jacinth
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if anything atk break is much more important, so something like ardella is insanely good for sr5 alone

lucid acorn
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Yeah I agree

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You definitely want her as well

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Id drop momo for ardilla

sacred jacinth
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the general priority to sr5 team building should be atk break, atk buff, 1 full aoe cleanser in each team, then anything else is just a bonus in terms of DD's or tanks

lucid acorn
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I agree

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I’m mainly outlining that they have a lot of good siege units in that guide

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And realistically you can give ardella some weird set nothing wants

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And she will be an absolute carry

sacred jacinth
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the issue i have w/ that is that most siege units are usually runed very differently in pvp and u cant just assume that runing someone for sr5 means they will work in siege well

lucid acorn
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I guess to me especially for like Stella

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She’s just damage backlinr

sacred jacinth
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starter maybe? but for eventual late game not really

lucid acorn
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Well, yeah, but I’m assuming they’re not quite there

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So you can build her for this now

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And use her in late game for only siege

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And by that point you have the luxury to make something else to replace her

sacred jacinth
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even then usually you would build specific teams and specific offenses to counter rather than making 10 defenses or a "best team to kill everything" for siege. at that point u will have to change up sets or tune the teams in different ways

lucid acorn
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Yeah definitely

burnt egret
sacred jacinth
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the starter template is just really tooo good to not use. it brings almost every necessary debuff and brings in solid r5 units that youll use for a while

sly mason
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who is vela

burnt egret
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fire archangle

sly mason
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oh okay

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so

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what should i do then ?

dusty dockBOT
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aceatall

[Message Link](#1241150247762264124 message) to #1241150247762264124
kinda why i said to start with the picture:
can sort out yr front/cleansers/healers/att buffers then can sort out and add yr dmg dealers

take the picture in-game for this, much easier to picture the teams

sly mason
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did u see the images with my mons ?

sacred jacinth
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the template already provides u a list of monsters u can use. put in effort and we can give critique, plus zans already gave you a list of monsters you can use

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whats the point of playign the game if we play it for you

sly mason
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the wind archer is needed ?

burnt egret
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no monster is ever specifically needed, she does however fill her role very well in sr5

sly mason
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is just for defense breake ?ç

violet heartBOT
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1. Magic Arrow

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.

Levels

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Multiplier

3.7*{ATK}

2. Light Arrow

Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)

Levels

Damage +5%
Damage +5%
Damage +5%
Damage +10%
Cooltime Turn -1

Multiplier

{ATK}*({SPD} + 100)/35

3. Keenness (Passive)

Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]

lucid acorn
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She’s also really easy to rune and build for the content

burnt egret
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skill 1 att break and very powerful
passive that lets you only need 75% CR and increase CD

sly mason
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humm i see... i didnt have any at 6star maybe i should then

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sounds like a lil brandia but only with debuffs

burnt egret
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also very nice in water rift

sly mason
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okay ill build one

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is possible use it on artifacts dungeon on speed team replacing brandia ?ç

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i was skilling up with fusions the wind vampire for that

burnt egret
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ardella for artifact dungeons, no

sly mason
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okay

burnt egret
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those are covered pretty much by already runed monsters

sly mason
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are rage blade /atk% CD speed) okay on ardella ?

burnt egret
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stats are always more important than forcing a specific set

sly mason
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yeah i think i can do better than this autorune thingy

burnt egret
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dont ever use the auto-rune

sly mason
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sometimes i wish autorune works properly

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yeah i see

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i would use swop but im ready to sleep soon so ill rune it myself and check the best tomorrow

lucid acorn
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People worry way too much about every pve dd ever on rage

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Especially in r5 where you need to take hits

sly mason
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i made it vio + breake

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for good pium piums

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budget

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with woosa shiel she will be fine

burnt egret
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you shouldnt be using woosa in r5

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also that doesnt meet the ehp req's for sr5

sly mason
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it really matter if u have a shield before the boss attacks?

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and the point is making boss more dmg so maybe he dont even attack

burnt egret
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buffs can and will be stripped by the sr5 boss

dusty dockBOT
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jx9

[Message Link](#1166120830921621504 message) to #1166120830921621504

SR5, putting it together with examples

See the graphic for a summary and examples.

The following are some rough numbers to shoot for. Note that these are just general guidelines and not firm requirements. There's 18 individual monsters each contributing something and everyone is going to have different exact teams and setups. Some teams may work with less than the suggested numbers, but at the same time, hitting all the suggested numbers doesn't guarantee your team will work either.

Frontline: 220k eHP, with at least 1500 def after lead and towers
Backline: 120k eHP (yes this means that your squishy DD like Ardella may need a slot 2 or slot 6 HP% main rune)

Healers/cleansers should have at least 200 speed, the more the better. They will benefit from 100 res and Vio, although neither are absolutely necessary. If you choose to get res, go for 100 or don't bother with any at all. If your cleanser has exactly 200 speed, no res, and is not on vio, then it is NOT meeting the stat guidelines.

Vio is not as helpful on other units, but won't hurt either. Forcing Vio at the cost of stats is always detrimental though.

It's ok if your damage dealers are not 100 CR. It's a good goal to aim for but since you have sustain, you're only look for average damage output and a missed crit won't kill you. 150-160 speed is enough for most damage dealers.

You should expect 1:15 - 1:30 runs at the start. If it takes longer you need more damage. Eventually this style of team can go all the way down to 35-40 sec average.

It won't hurt to run a bit of R4 first if you just need a bit extra of stats. You can get a lot of progress really fast with basic grinds on most of your runes.

Here are stats of my monsters, compare them to yours if things aren't working: https://ibb.co/album/0hdwWY

sly mason
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i was looking the last 30 repeat battle

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and when the boss uses his breath only "shield shield appears on text daamge"

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it breaks cause dmg not stripped at all

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units have full healgh when the shield is applied before

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windy /tetra are the most painful teams

lucid acorn
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Idk it feels like you’re trying to patchwork a sub minute team and it’s like it might work but not many people want to play guess the random combination of units that can work

sly mason
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well u both helped me a lot

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i think i have a idea rn

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im gona try a few things

lucid acorn
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I would stop with this though. It’s much more worthwhile to remove 1 protective unit

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For 1 more dd

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Even if you have to slightly nerf the other dd

sly mason
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im removing windy and tetra

lucid acorn
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The net is a massive damage increase

sly mason
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and im gona put 2 more dd and also i recently get the CD leader from guild shop