#SOLO R5 help!
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Solo Raid 5 (SR5)
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First Solo Raid 5 Team: follow infograph at the bottom of this command and read the guide found in the Beginner Playthrough in #1048681073502068917 . The SR5 part starts here: #1166120830921621504 message
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If you need help with filling in your team, you can post in #1047269577614164098 with a screenshot of what YOU think your team will look like, before we will help make corrections to it.
tetra is replaceable
i put in there cause i use it on siege and i didnt know which unit use
i can share my inv mons and storage!
who
Light Anubis
no i dont
Ah someone else my bad
riley is also not the greatest, you already have atk buff in team 2, and riley's cleanse is quite bad
i got recenlty ariel who is my fav cleanser
but i dont have any skill up cause was recent
the team is doesnt fail despite of some units dying
Tbh I’d sooner run vela for cleanse
Honestly, the main problem I see though
damage i think
You’re just trying to use five stars
im using the skilled things
would set up according to the picture first (from ?sr5) then go from there
the link to #1166120830921621504 also has a lot more info as well for monsters
It’s really hard because honestly honestly partially what I’m doing is piecewise remaking the standard team
i actually read all the image
There’s a couple things I would swap for you, but a lot of of this is really good things to do
but i dont think there is a point in replacing nat5 full skilled for nat4 not skilled
i dont have dupes or devilmons for skill kunfu girl,
it has a point, depending on what you are replacing for what
I think this is what I mean by I’m not sure you understand how this game works
Certain units just have better kits
i know
Five stars a lot of the time don’t have very good kids for this dungeon
but there a point on using something unskilled?
i mean , they have more CD on skills
cooldown
Ling ling for example has fusable skillups
i just tryed to get the basics on average and how i dont have a lot of runes i just put some units i use in other content
fusing things for skillups when i need to farm runes or stones seems bad
But if you’re trying to get under a minute consistently you are expected to invest in a cohesive team to get there
i have a lot of mons i would love to rune for siege, siege is my FAV content and where I want to grow up
And ling ling is amazing for sf she’s not like a low use unit
Kung fu girl
Honestly, as long as you’re using crystals faster than you can accumulate them it doesn’t matter
i sitll have 1k42 and i didnt cleared toa this month cause i was working :3
so i have a large ampunt of crystalls to spend dor a few days i think
:3
I’m going to note some of the options there that are also very good for siege
okay that would be interesting!
which one should be replaced by kunfu girl ?
im gonna remake the teams to see how is it looking like the chart
Water sky dancer: amazing speed leader for siege core to many high level offense and defense
Velajuel(fire aa): potential feng best friend for siege
Lala/lulu (the howls): both good healer options for siege
Water assassin: gorilla damage dealer for siege that can straight kill things no defense break
Water chakram/boomerang: similar to water assassin but more for turn 1 concede teams
I’d honestly remake the second team. Roll like vela Darion fran frontline back line wind kfg 2 twins if you have that option
But basically all those 4* are good for siege
vela is kinda meh for sr5 imo bc otherwise he doesn't really bring much of a toolkit
and he's a nat5 so lot of investment
Defense break is pretty consistent
And if they want siege it’s a solid piece for feng
yeah but there's a lot of def break sources. dogs, loren, water twins, practically most dd's have it
That’s one main reason I noted him
if anything atk break is much more important, so something like ardella is insanely good for sr5 alone
the general priority to sr5 team building should be atk break, atk buff, 1 full aoe cleanser in each team, then anything else is just a bonus in terms of DD's or tanks
I agree
I’m mainly outlining that they have a lot of good siege units in that guide
And realistically you can give ardella some weird set nothing wants
And she will be an absolute carry
the issue i have w/ that is that most siege units are usually runed very differently in pvp and u cant just assume that runing someone for sr5 means they will work in siege well
starter maybe? but for eventual late game not really
Well, yeah, but I’m assuming they’re not quite there
So you can build her for this now
And use her in late game for only siege
And by that point you have the luxury to make something else to replace her
even then usually you would build specific teams and specific offenses to counter rather than making 10 defenses or a "best team to kill everything" for siege. at that point u will have to change up sets or tune the teams in different ways
Yeah definitely
kinda why i said to start with the picture:
can sort out yr front/cleansers/healers/att buffers then can sort out and add yr dmg dealers
take the picture in-game for this, much easier to picture the teams
the starter template is just really tooo good to not use. it brings almost every necessary debuff and brings in solid r5 units that youll use for a while
who is vela
fire archangle
[Message Link](#1241150247762264124 message) to #1241150247762264124
kinda why i said to start with the picture:
can sort out yr front/cleansers/healers/att buffers then can sort out and add yr dmg dealers
take the picture in-game for this, much easier to picture the teams
did u see the images with my mons ?
the template already provides u a list of monsters u can use. put in effort and we can give critique, plus zans already gave you a list of monsters you can use
whats the point of playign the game if we play it for you
the wind archer is needed ?
no monster is ever specifically needed, she does however fill her role very well in sr5
is just for defense breake ?ç
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
3.7*{ATK}
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Cooltime Turn -1
{ATK}*({SPD} + 100)/35
Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]
It’s actually the attack break and her damage scaling is pretty insane in content that stacks debuffs
She’s also really easy to rune and build for the content
skill 1 att break and very powerful
passive that lets you only need 75% CR and increase CD
humm i see... i didnt have any at 6star maybe i should then
sounds like a lil brandia but only with debuffs
also very nice in water rift
okay ill build one
is possible use it on artifacts dungeon on speed team replacing brandia ?ç
i was skilling up with fusions the wind vampire for that
ardella for artifact dungeons, no
okay
those are covered pretty much by already runed monsters
are rage blade /atk% CD speed) okay on ardella ?
stats are always more important than forcing a specific set
yeah i think i can do better than this autorune thingy
dont ever use the auto-rune
sometimes i wish autorune works properly
yeah i see
i would use swop but im ready to sleep soon so ill rune it myself and check the best tomorrow
Honestly you can get away with energy blade guard or some random jazz
People worry way too much about every pve dd ever on rage
Especially in r5 where you need to take hits
i made it vio + breake
for good pium piums
budget
with woosa shiel she will be fine
it really matter if u have a shield before the boss attacks?
and the point is making boss more dmg so maybe he dont even attack
buffs can and will be stripped by the sr5 boss
[Message Link](#1166120830921621504 message) to #1166120830921621504
SR5, putting it together with examples
See the graphic for a summary and examples.
The following are some rough numbers to shoot for. Note that these are just general guidelines and not firm requirements. There's 18 individual monsters each contributing something and everyone is going to have different exact teams and setups. Some teams may work with less than the suggested numbers, but at the same time, hitting all the suggested numbers doesn't guarantee your team will work either.
Frontline: 220k eHP, with at least 1500 def after lead and towers
Backline: 120k eHP (yes this means that your squishy DD like Ardella may need a slot 2 or slot 6 HP% main rune)
Healers/cleansers should have at least 200 speed, the more the better. They will benefit from 100 res and Vio, although neither are absolutely necessary. If you choose to get res, go for 100 or don't bother with any at all. If your cleanser has exactly 200 speed, no res, and is not on vio, then it is NOT meeting the stat guidelines.
Vio is not as helpful on other units, but won't hurt either. Forcing Vio at the cost of stats is always detrimental though.
It's ok if your damage dealers are not 100 CR. It's a good goal to aim for but since you have sustain, you're only look for average damage output and a missed crit won't kill you. 150-160 speed is enough for most damage dealers.
You should expect 1:15 - 1:30 runs at the start. If it takes longer you need more damage. Eventually this style of team can go all the way down to 35-40 sec average.
It won't hurt to run a bit of R4 first if you just need a bit extra of stats. You can get a lot of progress really fast with basic grinds on most of your runes.
Here are stats of my monsters, compare them to yours if things aren't working: https://ibb.co/album/0hdwWY
i was looking the last 30 repeat battle
and when the boss uses his breath only "shield shield appears on text daamge"
it breaks cause dmg not stripped at all
units have full healgh when the shield is applied before
windy /tetra are the most painful teams
Idk it feels like you’re trying to patchwork a sub minute team and it’s like it might work but not many people want to play guess the random combination of units that can work
I would stop with this though. It’s much more worthwhile to remove 1 protective unit
For 1 more dd
Even if you have to slightly nerf the other dd
im removing windy and tetra
The net is a massive damage increase
and im gona put 2 more dd and also i recently get the CD leader from guild shop