#New to Runing - Need information regarding Veromos

28 messages · Page 1 of 1 (latest)

junior tinsel
#

To dumb it down, the rune system is similar to Genshin's right? Just to understand if there's any important differences.
Anyhow, I wanted to know what stats to chase for Veromos during ?progression. He looks like he's used as a DD but he doesn't have DD skills?

silver swift
#

should be following #guides

junior tinsel
#

Just trying to understand the runing decisions for veromos

abstract tulipBOT
#
1. Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Levels

Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%

Multiplier

{ATK}*({SPD} + 210)/70

2. Super Crush

Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance. (Reusable in 4 turns)

Levels

Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Cooltime Turn -1

Multiplier

2.0*{ATK} + 0.15*{Target MAX HP}

3. Conversion of Magic (Passive)

Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 15% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect]

silver swift
#

skill 2 scales with enemy max hp (says so in the skills description) thus he offers good dmg against enemies with higher max hp, so CR/CD are good on him

junior tinsel
#

Ye but then does he want atk, def, or spd?

silver swift
#

if u were to read ?gbah, and other commands he's mentioned in, they give you the needed minimun requires, hence why i linked #guides

#

and before u ask (pretty common)

#

?ehp

real mulchBOT
#

Effective HP (eHP)
A function of health and defense that relates to the amount of damage that can be taken under normal conditions.
Defense Broken HP (D.eHP)
Another factor of EHP that relates to the amount of damage that can be taken while DEF broken.
Both can be checked with the command /ehp TotalHP TotalDEF (use in #bot-commands).

junior tinsel
#

Ye ik what ehp is

#

I was just trying to get a hold of how runing actually works but ok

silver swift
#

did u just start playing the game?

junior tinsel
#

So yes

silver swift
#

have you put the specific rune sets onto the monsters described in ?justdoit?

junior tinsel
silver swift
#

guess the simplest explanation is just cuz that was what was given and then testing was done that these teams work with said runes.

kind of to get your foot in the door

junior tinsel
#

That's not what I mean 😭

#

And I wanna know what category veromos falls under

#

And what runes he would want ideally

silver swift
#

why certain monsters are runed the way they are, usually comes down to, what role they fill, how their dmg scales, minimum speed of the monsters in that dungeon, ehp is typically what we've tested as a general ehp needed, and then looking at the monsters damage multipliers

figured id finish typing this

silver swift
junior tinsel
#

Ok ty

somber crater
#

?gbah

real mulchBOT
#

Giant's Keep Abyss (Hard)

  • Team Upgrade Order, Turn order, and when to move to next team
    1. ?justdoit2 team
    2. Shannon > Belladeon > 2aSpectra > Vero(L) > 2aKro
    3. Galleon > 2aSpectra > Vero(L) > Wind Homie > 2aKro
    4. Galleon > Julie > Vero(L) > Wind Homie > 2aKro
    5. See ?teshgbah or ?kylegbah for spd team

Upgrade Info For Above Teams:

  • Team 1: All runes shown in Beginner #1048681073502068917

  • Team 2: Correcting team stats and adding damage

    1. Returning Players start here
    2. Shannon/Bella Spd/HP-DEF/HP, 35% acc, Correct turn order (see above)
    3. Vero: Spd/CD/HP, 100% CR, 45% acc, 180 cmb spd, 120k+ EHP
    4. 2aKro: ATT/CD/ATT, 100% CR, 169 cmb spd, 100k+ ehp
    5. 2aSpectra: Spd/CD/HP, 100% CR, 45% acc, 120k+ EHP, faster than Vero
    6. Done while working on ?toa
  • Upgrade to Team 3: Replace Shannon/Belladeon with Galleon and Wind Homie

    1. Wind Homie: ATT/CD/ATT, 85% CR, 35% acc, 169 combat spd, 80k+ EHP
    2. How to make ?whomie
    3. Added after all S Rift Beasts once
    4. Galleon: Spd/(CR/CD)/HP, 100% CR, 35% acc, 120k EHP
    5. Fully skilled, see ?devilmon
  • Upgrade to Team 4: Replace 2aSpectra with Julie

    1. Julie: ATT/CD/ATT, 100% CR, 205 cmb spd, example dmg (+225% ATT/175% CD/ +12% water)
    2. Want to one shot waves with att buff/def break
    3. Added after ?pcah
  • Upgrade to Team 5:

    1. Added after pve is complete, see #guides
  • What is EHP? See command: ?ehp

  • EHP values are a rough estimate, being above is always better

  • The minimum requirements must be met first before adding more DMG

  • Artifacts depend on what one needs, Att for more dmg or HP/DEF for more EHP