#kyleGBAH

39 messages · Page 1 of 1 (latest)

jaunty timber
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prilea & water grauda - 3fight ea
julie - fatal/blade
dalhism - rage/blade
whomie - blade/fight/broken

is julie suppose to oneshot waves?
and i think prilea missing 8spd

but can you point on other things that need to improve/fix?

hybrid crystal
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kyle and julie missing cr, prilea missing speed ye

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julie isnt supposed to oneshot all, kyle cleans up

misty cairn
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kyle and julie NEED to be at 100% crit rate. Or else the team is going to be extremely inconsistant. Ur julie needs to be able to kill both the outside crystals with her skill 3 on wave 1 and 3.

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If you can get julie to do that, ur in a good place as that is the hardest requirement. Then building as much damage on kyle as possible will speed up runs. You want kyle to be able to finish up the last 2 golumns with 1 skill 1 or skill 2 after julie skill 3s

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This team has pretty dang high rune requirements and from the looks of ur julie she is going to need some work. Artifacts are huge for her. Make sure to get skill 3 crit damage and as many + DMG from attack lines as possible. if she doesnt one shot the outside crystals the team is going to be slow and unreliable

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Also, Julie doesnt need to be on rage, make sure you do the rage/fatal calculations as you might find u have more damage with fatal or rage then the other. Mine ended up being rage as fatal didnt give me as much damage. But keep in mind depending on ur artifacts as well, fatal could be better

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These are my Julie, Kyle, homoc for reference. Just remember I also have 9 fight sets applied to Julie and Kyle. 3 on wind harpy, 3 on kona, and 3 on wind homoc

jaunty timber
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which of those is better?

hybrid crystal
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both of these kinda suck for julie

jaunty timber
hybrid crystal
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more add by atk, more damage on water

jaunty timber
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So less focus on skill3 cd?

misty cairn
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Yes because the crystals will not be armor broken, she will benefit more from raw attack then crit damage

jaunty timber
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okay so i think julie prob much much stronger i gained 600+atk but lost 20cd but i still think that is better

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though i missing now 3spd but many of the runes's spd is ungrinded

untold coral
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1, they don't have the -dmg reduction passive which the golems have

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  1.      Health / Defense
    

Crystal 32130 & 726

Golem 35610 & 1224

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so you could argue that the golems has 53k HP
if hit 1 does 25% (Total of 25% dmg)
hit 2 does 25% (total of 50% damage)
hit 3 does 12.5% (total of 62.5% damage)
hit 4 does 12.5% (total of 75% damage)
hit 5 does 12.5% (total of 87.5% damage)
hit 6 does 12.5% (total of 100% damage)

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So, to answer the question of what's the better artifact.

Try both, start a run, use skill #3, screenshot the damage number and the aftermath of the damage

compare 4 images, and you have your answer

jaunty timber
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these are my artis's stats

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well that is my best atm

untold coral
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which at this point, i am repeating myself

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BUT TRY STUFF OUT

jaunty timber
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im trying first to get these 3spd grind im missing...

untold coral
jaunty timber
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also that was related to setup dmg additional settings in swop

untold coral
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it all boils down to, "try it out"

jaunty timber
hybrid crystal
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with enough damage hes not supposed to move there

untold coral
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not 2

jaunty timber
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i see

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also my julie dont have enough dmg like she kill one golem in every wave but the crystals stays like about <1%

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also how is this possible that it going up by 400dmg ?

hybrid crystal
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cr