#Arena AO/AD help please
30 messages · Page 1 of 1 (latest)
specifically, the section on building a fat lushen AO
what lushen team do you run?
your lushen isn't expected to clear all fire units
after he nukes everything your teammates will help him clean up
can you post your lushen runes also
you should build a team with speedlead, bernard, konamiya/teon and lushen
also, the other units apart frm lushen also need to contribute
5* bernard will do very little damage and not help you in your cleanup after lushen does his nuke
also, when you say you are transitioning into pvp, are you already able to farm SR5?
you should only really invest into PVP once you are done with ?progression
alright thats good then
but yeah, build speedlead bernard konamiya/teon and lushen
moore (L), bernard, konamiya (teon is slightly faster but u already have konamiya built) and lushen
you need to 6* moore and bernard and give them proper runes also
good questions
- yes, that will be a majority of your attacks. lushen is the only AOE unconditional ignore def unit, so if you run anything else you usually need a stripper (chiwu, tiana) so that you can land def break to do your damage
you don't have either, so i can't recommend you a team other than those 2. you always have the option of slow-clearing arena defences
- you don't specifically need rage. NBAH is notoriously difficult and requires specific units and decent runes. fatal is good enough
and yeah the third question is answered in my first answer
thats good, but runes from GBAH are also much better for improving your account in general. so i suggest still GBAH
think of ISA like siege, you will have to use specific counters against specific teams
i can't explain all of them but let me use an example
for example, this team has 1 "threat" (monster that could possibly kill your team), which is karnal. so you want a wind tank like riley to tank him while you slowly kill the rest of his units
you also will need destroy runes to clear his team. but there is 1 unit that has built-in destroy (balegyr) so you can try to use him if you really don't have destroy runes
so for this team, i will run balegyr riley woosa +1 (maybe eladriel). it will take a while but u will clear it
but the general idea is there, you just run something really tanky to soak up the damage from their main threat while u slowly kill their team
this is also explained thoroughly in beginner pvp
Siege offense - basics of bruisering - how AI targeting works
Now that you have a few cleave teams for siege, it's time to work on some bruiser options. Unlike cleave teams which are generally fixed 3 man preset teams, you'll often want to tailor your bruiser counters to the specific defense you're hitting. It should be very common to mix and match different options you have in your box to cover specific roles needed in the correct elements in order to safely tackle a def.
Having monsters that cover certain roles in specific elements is important because bruisering is all about manipulating the enemy AI so that you can plan for exactly which of your monsters will take the big hits, and allow yourself to safely use squishier monsters of a different element that you know won't ever be targeted.
If you want to manipulate the enemy AI you first have to understand how AI targeting works. See the info graph below: it's a bit more complicated than most people are aware. If you understand this, it explains some "weird" cases a lot of players don't understand such as how an enemy Perna can target your water monster. Also note that this isn't 100% accurate in terms of the exact numbers. This info was acquired through empirical testing, and not through some any inspection of the actual code. Nevertheless, it's still super important to know all the different factors that affect targeting and their rough weights.
the entire section on siege bruisering is relevant also for bruisering in ISA