#What is correct balance for farming runes, grinds, artifacts, etc?

1 messages · Page 1 of 1 (latest)

winged dust
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Finishing up PvE now, and have been only farming Giants (besides when I had to do other content for daily missions). Now that I'm moving into PvP, is there a general rule for the ratio of farming different content?
i.e. 50% runes (1/2 giants, 1/2 dragon), 20% grinds, 10% artifacts, etc...
I have no idea how to best distribute my energy resources moving forward.

keen meadow
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I just like to farm one area for a while and then move to the next, based on what the weak areas are on your account

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some of it is a natural path, like when you farm runes for a few weeks, you will be behind in grinds, so you do some r5, then you are behind in gems maybe so you do rift beasts, then your runes started to look better but artifacts maybe need some work next for a few weeks

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if you farmed a lot of giants and dragons, you might notice you're missing will and destroy runes so you take some time to farm necro

winged dust
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thanks for the answer!

past reef
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farm what you need but i will say that the vast majority of players do not farm enough r5 and sf

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so when in doubt

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less rune farming

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more arti and grind farming

weak apex
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But isnt it better that i farm better runes than farming gems and grinds for shit runes and make those shit runes okayish but not great at all? I can gem and grind those better runes later on anyway.
I agree on artifacts though

past reef
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that's exactly the error in thinking that 99% of players make

weak apex
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So i should put purple and leg grinds on blue runes? I know it is wrong but it sounds like that

past reef
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people chase too hard after some insane high standard of runes, and then think that runes are complete rng but grinds are somewhat guaranteed and you just have to put in a little bit of time to farm them once you have the runes

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gem and grind farming is just as hard and energy/time consuming as runes

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the difference between having some average 5-7% grind on each stat versus high leg 8-10% is the same or more than the difference between what a lot of players would consider a good rune versus a great rune

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of course having near perfect runes with near perfect grinds on them is ideal but it's not realistic at all

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a person spending more time farming grinds to turn shit runes into okay runes is going to end up with higher rune quality than someone who uses great runes but shitty grinds

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again this does not apply to the top 0.001% of mega whales

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people just like to aim for the same standards as those whales when they cannot

weak apex
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But if i farm a good rune, put gems and grinds in it and then sell it, because i got a better rune and can gem and grind it, this sounds somewhat inefficient. Basically wasted gems and grinds. Why not wait for a better rune and just grind this one.

Even though, we can play this game all day. And the perfect rune doesnt drop anywhere in near future...

past reef
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this is following another really bad line of thinking

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which is that in this game you are just trying to make 1 set of the perfect runes

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and not realizing that the reality is need to rune up dozens of different teams that use hundreds of different monsters that use thousands of different runes

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this is the whole progression aspect of the game

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you won't sell those weaker runes

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you expand your roster, and reprioritize so that those older weaker runes just go on different monsters

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while you gradually improve your rune quality

weak apex
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Yes, you are right about what progressing is

winged dust
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thanks for the in-depth explanation jx9

winged dust
candid vector
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pc artis are less valuable than sf from what I’ve heard