#F2P HOH?
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toa team
Tried it got stuck on like 4 or 5
u need simply need more speed then
On manual?
Auto?
If you can't do it on auto just manual it
# Trial of Ascension (Normal & Hard) GUIDE
Additional commands
Floor 100 bosses (?toafemale and ?toamale )
?arta ?akroma
-
First ToaN (normal) team will consists of your GB12 team according to
?justdoitwhich is Veromos, Fran, Shannon ( ** DO NOT 6 Star ** ), Sigmarus and either Lapis or Loren -
ToaH (hard) will be a combination of Fran, Mav (wind penguin), Shannon, +2 of these units below depending on floor
-
Sig, Vero, Melia, Loren, Verde
[Mav] - Violent-Swift/Any, (SPD-HP)/HP/HP, Def Artifacts (when 6☆), and 180 SPD, 45% Acc
[Mellia] - Despair-Swift/Any, (SPD-HP)/HP/HP, can stay 5☆
[Sigmarus][1] - Swift/Any, SPD/CD/[HP/ATT], moving before Mav, 20-30 acc, 85% CR, HP/ATT artifacts depending on runes and still meeting GB12 requirements
[Veromos, Loren, Fran, Shannon, and Verde] runed as they are for their other content -
[1]: Sig is eventually switched from the beginner runes to these requirements to start speeding up ToaH floors and GB12 team.
Additional Info
- If you are not sure of what a monster does, don't be afraid to read the monsters skills or ask for clarification on what they do
- Sigmarus, Veromos and Mellia do not need skillups, everyone else should be skilled up.
- Support mon ideally have no more than 20% CR for anti-crit stages
- 45% Accuracy is recommended for every support unit that have debuffs.
- Turn order will vary but in a nutshell the slowest mon on the team should be mav (being 180 spd) and everyone else moving before he does. Sig's spd will be slow at first but then later will want to be made faster than mav as well.
Those units should work on manual
And you lost on manual?
No I'm not even playing rn
Well try it
Watch I fail I will be back yelling at you
