#Sr5

8 messages · Page 1 of 1 (latest)

patent summit
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Do i need that much ehp when i have enough dmg

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?sr5

open bladeBOT
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Your first raid team should be ?bj5 .

There are 2 ways to go about building your Solo Raids team.

For beginners that just finished ?progression :
Scroll down to the SR5 section in #1048720511905050734 for ideas on how to build your SR5 team.

For advanced players owning both Fria & Hwa, take a look at
https://imgur.com/bd5hNoQ

patent summit
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So im asking myself if i can lower the ehp atleast for the dog team to maybe 90000 or 80000 when i have enough dmg

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Because they only need ti survive the jump

lone night
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Try your own team and observe what fail. If you don't aim for 100% success then lower ehp might work. My dogs are less than 100k. If you have enough cr you can replace the fire cr leader with a hp or def leader

obtuse valve
# lone night Try your own team and observe what fail. If you don't aim for 100% success then...

The thing with the dog team is.

You run 2 man FL, 4man BL
Which already means that the BL needs 90k e.hp as opposed to 80k e.hp

Add in the fact that these numbers, are based off of the fact that you run a unit with dmg mitigation passives, such as Darion/Dias, seeing as they're not in the team, you take full damage and 90k will result in dead monsters.

If you can get ATK break or glancing, 90k will be more than enough.
you can't rely on ATK break being present. The ?sr5 team tries to maximize on having ATK break up, alongside 2 other debuffs so that Kro brands before Bale hits.
But as with all things RNG, monsters may not use their right skill, or they get resisted.
The Hydra jump is like what, 10?20 hits? if those hits are all on the higher range of damage(because damage has a fluctuation of 5%) , 90k will die. whereas 100k will survive

The team/strat is designed to be 100%

What could fail such a run?

Without the required eHP
Kahli doesn't buff #3
Which in turn takes you more turns to get the boss to jump
The jump definitely kills Kahli & the ?tricaru Verde.
Icaru/Kro/Raoq aren't fast enough to move after the jump.
You lose a source of def break for Baleygr
Boss attacks = that team dead.

With the required eHP
Kahli doesn't buff #3
Which in turn takes you more turns to get the boss to jump
Verde survives
Due to his Verde's attack order, Icaru/Kro/Raoq will be fast enough to move after the jump.
.You keep your a sources of def break for Baleygr

Mind you, if ATK break has been applied, Verde might/can survive, as some people have a rather tanky verde and others have a glass cannon verde for ?tricaru