#How to Beat ToaH 87?
1 messages ยท Page 1 of 1 (latest)
?akroma
# Akroma Stage Guide
==============
[Dark Tank Method (Recommended) ][Veromos (L), Shannon, Fran, Sigmarus, Loren/Mav]
* Switch Veromos to HP or DEF/HP or DEF/HP or DEF with a little bit of speed for this stage. He needs to be able to survive the Akromas.
* Kill the Zaiross/Chloe then keep Veromos alive with your Fran and Shannon while you damage the Akromas. He will draw their attacks since the AI targets Dark element.
* Loren works for normal, while Mav becomes more valuable for hard with his cooldown reduction
* If Fran is not able to sustain Veromos, you can switch her to an ATK% rune in one slot. It makes the trash waves leading up to the boss a little bit more tricky, but makes Fran always have plenty of healing.
* Why vero? because he's already built for gb12 and offers good damage during waves and stun chance
[Garo Method ][Fran (L), Loren, Sigmarus, Spectra, Garo]
* Equip your Garo (at any level) with only +15 42 SPD slot 2. You just need to carry Garo to the last stage, kill Zaiross/Chloe with your other monsters, then AFK and let Garo solo the Akromas.
* His passive allows him to prevent dying and cut in-between the Akromas.
the specifics aren't too important, as long as he is on hp/hp/hp you should be fine
vero has +33k hp but they still just remove him
Does Frans healing increase with her attack? @fast vapor
Attacks the enemy 3 times with a whirling storm of light. Each attack has a 20% chance to weaken the Attack Power for 2 turns and decrease the Attack Bar by 10%.
Effect Rate +5%
Damage +10%
Effect Rate +5%
Damage +10%
Effect Rate +5%
Damage +10%
Effect Rate +25%
1.2*{ATK} x3
Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Recovery +5%
Recovery +5%
Recovery +10%
Recovery +10%
Cooltime Turn -1
4*{ATK}
Recovers the HP of all allies, increases the Attack Power and grants immunity for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 5 turns)
Recovery +5%
Recovery +10%
Recovery +10%
Cooltime Turn -1
3.0*{ATK}
they always kill my sigmarus -.-
Increase sig's tankiness. That's all you can do. SPD cdmg HP. Or SPD HP HP even if needed.
i did it thank you!
dislike that you focus primarily on this, a healthy hp to def ratio is also good
He said hp/hp/hp though 
so you have a set range of damage you take which is taken from hp but what reduces the amount of that damage taken?
Def i guess but why doesnt cheese tanking work as well ๐๐
because you also lack the free damge/tankyness from other sources (glory towers) and the quality of yr runes
Im working on it. Almost have my totem max... Well. Level 15 or so at least ๐
just saying you want a healthy ratio of hp% to def%
Is there a ratio I can aim for or is it "dont go only for one thing"
dont go only for one thing