#Talia Rift Build
167 messages · Page 1 of 1 (latest)
she needs 200% att, so thats roughly +1500 attack without including her base
and these are minimum's for numbers
well we can do this
how much att% does yr slot 6 have
47%
does that 16% work off of the other runes too or just base?
or roughly 78 + 39 or about 115 more attack
i never got how the % on the runes worked
its off of base
so that'll give roughly +1250 attack only
should i try and grind in more attack% or find diff runes
better runes
alr
correct
alr
and when i get sabrina assuming i do pull her she should be runed about the same
if i +15 that
21% more
which is
just bearly past the minimum
so now just to find that
extra 50 attack
any recommended substats on artifacts?
non-factors
can they help a tiny bit, sure but mostly just looking for that free main stat
if i were to use a lead like lapis would that 25% be added onto the 200% attack minimum
ie the 200% attack minimum would now be 175%
interesting factoring, but you lose out on dmg from using that monster with the lead
fair
example lushen, while gives the 40% att lead, doesnt do much overall damage
so just take your time, sit and farm a bit more
is not in the greatest spot with runes lmao
alr
any ideas on how to get more engraved summon pieces
that isnt toa
bc iv already done toa
gb12 to water rift, should be a bit of a slow down, the first big one, for new players
end of week guild battles (i do believe they give those for that)
cant be for sure, but you should be able to check
yea leme check
yea world guild battle
i dont have the mons to help in that is the problem
currently hoping the twins will help me push my typical 3/10 chance of getting a kill on the water beast to atleast maybe a 70%
that would still be too low
my rift beast dmg is very inconsistant
sometimes i can get like 2m dmg others i go to 3.5m
the end goal is S rank, score comes later
s rank is just killing it right?
do you mind taking a look at my water beast team?
i can if you make it quick, was about to head to bed
srry im taking screenshots of my mons rn
np
fran needs work
and think if you get lushen to a decent damage set like the others, it would be more consistent
also dislike verde on vio
my fran has more ehp overall tho
the rift beast does damage based on your monsters defense
yea i should probably fix that
why there is a minimum def number
yea actually
now that i think abt it
if it didnt work off def
it would mostlikely be a minimum ehp
?gb12
Order the GB12 team is upgraded and avg times
- Sigmarus Veromos Fran Loren Shannon 3:00
- Sigmarus Veromos Fran Loren Kro(2A) 1:20-1:50
- Sigmarus Veromos Hraes Loren Kro(2A) 1:00-1:20
- Lushen Veromos Hraes Loren Kro(2) 0:24-1:00
=New players see ?justdoit =
=Returning players See below stats=
Sigmarus - SPD/CD/[HP/ATT], 85% CR, 80k ehp, 140+ spd, [att/hp/def] artifacts depending on needs
Fran - SPD/HP/HP, 130k ehp, 180+ spd, 2 def artifacts
Loren - SPD/HP/HP, 130k ehp, 200+ spd, 2 def artifacts
Shannon - SPD/HP/[HP/DEF], 180+ spd, 60k ehp
Veromos - SPD/HP/HP, 180+ spd, 100k ehp
Kro(2A) - ATT/CD/ATT, 85% CR, 140 spd and moving after Sig, 80K ehp, [att/hp/def] artifacts depending on needs
- acc makes runs more consistent, aim for 54% on all supports (loren,fran,Veromos ,shannon)
- Turn order loren > Fran/Veromos/shannon > sig > kro(2A)
- Vero and shannon can stay 5★ for now
STEPS TO IMPROVING GB12 (TEAM #2 AND BELOW) - spds are in combat spd
- Must reach near average time of current team before moving to the next one
- Vero can be moved to a bruiser build
- SPD/CD/[HP/ATT], 80k ehp but tankier is safer, 85% CR, 180+ spd, [hp/def/att] artifacts depending on need
- 6★ Vero and devilmon
- Improving Sig to his ?toa build along with reaching the same stats as above
- Getting kro to or close to 169 (with max spd totem, only needs 45 spd from runes to hit 169 combat spd)
- Hraesvelg replaces fran
- Stats should be - SPD/CD/HP, 130k ehp, 169 spd and moving before sig and kro, 70+ CR, rest into att/CD
- Turn order for team #3: Loren > vero > hraes > sig > kro(2a)
WHEN TO ADD LUSHEN TO MY GB12 TEAM
- when you get toward the end of progression, hit 10.3k per card with skill 3 and get him to at least 170 combat speed
she would still work for gb12
133500 ehp. Deffbroken: 60000 ehp.
my current f ran i dont believe reaches
unless
my math is wrong
as i just
estimated how much hp and defense i had on my fran
114832 ehp. Deffbroken: 58788 ehp.
115826 ehp. Deffbroken: 59116 ehp.
the gb12 numbers are to improve the team
so fix fran and fix lushen
from justdoit
and the team should be more consistant
yes, from there its just increasing damage
sadly i am missing atleast half the runes that i should have gotten for justdoit
i dont even have the lapis runes
and make sure to be farming your arena wings as much as you can to level your towers
easy stats to be gained where u need them
just a quick question
for when i get to build tricaru
do 5* runes
also work
bc iv got it going in my head to only use 6* runes
in slots 1/3/5 they are easier to fit in
and i feel like thats not the right mentality
in slots 2/4/6 you would be looking at needs to run 9 deter sets to conpensate
my rune storage is currently looking like only 6* runes
also
u said earlier not to rune vio on verd
why is that
isnt the more turns verd gets in the better?
you have a limited number of turns in rift beasts
oh
a verde proc is counter-productive as you loose damage
counter-productive
is there a way to get the comand to factor in determ runes too
hence deter runes help with the ehp for verde
or do i just figure that out on my own
chart is in ?tricaru
when u said to boost lushens dmg set u ment to bring the cd to 170 and cr to 85 right?
yes
alr