#what is a world boss strat that works?
34 messages · Page 1 of 1 (latest)
Yeah
If it’s a fusion mon I can work with that
this will complete when you start to build more monsters, its not going to be something you build for specifically
what are you talking about?
Idk
I saw a vid of like 20 sigmarus and stuff like 20 khans
And thought I should make that type of team
world boss is something that goes naturally
you start out with just a few 6s, when you work on rift beasts and the likes, you have ore monsters 6s and runed up
when you can raid 5, you have more monsters runed up such as Baleygr, and that will count in world boss
now that yo have access to grindstones you can grind & enchant runes, which increases your score
you can get SSS by just improving your pve times and by making 6*s needed to achieve those pve times
What you saw are "World boss monsters"
Sigmarus has high base ATK
so does Gildong
And you have units with high HP such as Kahn
World boss takes your total HP%/ATK%/DEF and divide that by ....
That new value is how much your rune bonus gives that monster
So a Gildong with Fatal runes +35% wll contribute more world boss score than a Kahn on Fatal runes
And a Kahn on 3x energy will score higher than a Gildong on 3x energy.
Then also comes in the skill ups, kahn is f2p and sigmarus is easy to fuse, gildong isn't difficult because 3* family member
HOWEVER
going out of your way to build
20 Kahn, to then find 60 sets of 6* Energy with HP% [2][4][6] and HP% substats
to get a SSS is a waste of resources when you naturally get there
Does flight rune have a limit ?
Fight rune doesn't get applied to the 19 others
And stuff such as violent/will/revenge contribute less
And stats such as Cr/cd/acc/Res give less bonus than atk/hp/def
Oh. So when it says 8% hp for ally it’s not allll Allies?
Damnnit wrong rune 1 sec
This thread is about world boss
If you're going to ask questions, it'll be with world boss in mind
These runes do not work in world boss
gz