#Increase the number of players on small maps.

11 messages · Page 1 of 1 (latest)

silver basalt
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Shegolskoe, Ozernoe, and Factory used to be war zones. It was fun to play - players and gunfire were everywhere.

Now it's empty and pure PvE(From what i see they have 3 spawns MAX now). If you want to fight players, you have to go to Dogorsk (which is an absolutely terrible map for PvP) or Dam. I want to bring some life and fun back to the "old" maps. So, I propose restoring the old spawn count to them.

Yes, there were people who complained about being killed after a minute-but that's more of a player problem than game problem.

Or, as an alternative, restore the old spawn numbers on green raids.

Or create a separate modifier for increased player spawn.

pseudo rover
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i think for beginners the maps are still hard enough, those maps dont need to be a place for higher tier players searching pvp. personal opinion.

silver basalt
pseudo rover
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i played with multiple beginners over the last weeks, most of them struggle with flowermen alone, why? because they mostly dont have AR rifles, and they are beginning to experience how the game works, how monsters work etc. to add 15 geared up players with thermals and m110 sitting on the roof are the last thing they need on top

silver basalt
pseudo rover
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i understand that but why not have maps with more chill pvp and others ( you later unlock) where pvp is more dense and heavy

pseudo rover
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i am personaly not every day a fan of fighting 10 guys, at some days i just want to play and if i meet another player maybe encouter a fight. i am no fan of hunting others just for the fun of hunting down

silver basalt
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It's still not a reason to leave one of the best PvP maps of the past to die

limpid bridge
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i dont think this is a change made to player spawns but the fact that factory used to be a favorite pvp map, which has now changed to dog and dam. As well as the low player population.

placid ravine