#Revert the replicator changes

29 messages · Page 1 of 1 (latest)

drowsy mango
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The replicator was the one thing that made this game truly feel fair for the average player, in a genre that typically punishes people who have a life outside of it.
Today, it was nerfed into the ground with roughly a 2x-4x increase in chronotrace cost on top of craft times being increased exponentially for lower tier guns (over x5700 higher for the 5 second craft primaries) and over 3-4 times for most mid tier ones.
This is a horrible change, and will only worsen the perceived balance by making high tier kits prohibitively expensive for the average player, making low and mid tier kits feel even worse and high tier kits feel extremely overpowered.

For the love of God if you dont want to kill your game in its infancy revert this and bring back the old chronotrace/craft time costs, this change will push most people away as it only caters to at most 1% of the playerbase.
You had a good thing going on, please dont ruin it like this.

drowsy mango
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Note that its not the only thing that needs to get reverted, the new mission limit and overall lower monolith token payout doesnt seem like the way to go

spring dawn
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the monolith token nerfs make it a lot harder to unlock replicator prints already, this was woefully unnecessary

drowsy mango
half plaza
drowsy mango
half plaza
rustic tendon
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Although i like the game being grindier it is probably best to lower them. Even if they don't return to their former state, at least lower them a little bit.

empty zealot
# rustic tendon Although i like the game being grindier it is probably best to lower them. Even ...

I like the grinder game play, it brings more to keep people around. But if they dont fix these crafts its going to push the casuals away. Meds use to be decent ex: streaming injector (use to be 30min now it 4 hours 10m)

There was some good updates to the replicator that decreased the times on later game items.

But in pushing the early game items and utility items up so drastically I think it hurt the system in the long run its why we have 10 different posts about the replicator up right now.

Good feedback is whats going to help balance it out.

drowsy mango
# rustic tendon Although i like the game being grindier it is probably best to lower them. Even ...

Im going to be honest? There's enough grindy extraction shooters with 0 respect for player's lives/time and im honestly sick of it.
There's already global and personal wipes, while the global one seems far off for now the reality is that having a slow grindfest to get anywhere on top of it all getting wiped semi-regularly is just not enjoyable, finally having an extraction shooter that isnt like that is genuinely great and im gonna be really disappointed if they just turn it into another tarkov.

rustic tendon
drowsy mango
# empty zealot Thoughts on my comment?

I do find that i agree with a fair bit of it, later items took too long for what you got (thermals being a whole day) pre patch and now early items take a ridiculous amount of time.
Mind you that i think some increases in craft times were necessary, see one of the earlier messages, but to be completely honest im not much of a fan of making the game just generally 'grindier', at least not in the conventional way all other extraction shooters do it.

rustic tendon
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Since i love the game a lot and have lots of free time it isn't a problem for me but i am not selfish this update killed the casual side of it.

drowsy mango
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Maybe having the option to do a 'hardcore' self-wipe with harder, slower progression or even a different ruleset for some form of reward. It wouldnt affect the casual play while still providing more things to do

empty zealot
# drowsy mango I do find that i agree with a fair bit of it, later items took too long for what...

I liked the old system myself being able to print armor, meds and grenades between raids.

If I needed mags for the m110 or as val I did it over night. But these new times are "oppressive" to new players

Now they have to wait hours uppon hours for a simple shotgun or m4a1 (which if we are being honest the m4 sucks as is)

At this point the best thing is to just purchase these items and print good guns over night

drowsy mango
rustic tendon
spring dawn
empty zealot
# rustic tendon I think the reason for that is because they added Coop and Single Raids so peopl...

The problem with this is casuals that bought the standard version are now stuck with the PvP Andys running around killing everything and everyone.

They wanted to boost sales on the premium versions

Coop and single player raids are locked behind edition purchase. (I own the premium edition) I believe they need to make the coop isolated raids available for everyone even if it restricted to a certain amount per day. Anything is better than what they had it at before giving unlimited access to coop.

I am glad they did away with the passes though, generating 1 per day for standard players was a poor decision and it was smart to remove it

empty zealot
rustic tendon
drowsy mango
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tragic, first patch since the update and no replicator changes

obtuse ledge
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The problem wasn’t the increase in cost or times in the replicator. This change was needed. There was no gear fear before the update and there are (up to) 4 modules. You can get four 4 hour prints in 4 hours.
HOWEVER, there are certainly weapons after the update that do not need to be as long as they are. Why is something like the mosin sniper the same print time as the Ak-103.
Also as a premium player the premium dog being 30 minute prints is insane.

woven bobcat
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I'll quote myself:

Players complained about their hideouts overflowing with loot and the pointlessness of looting other players... But this is a direct consequence of players not dying often enough in terms of gameplay. You provided a steady flow of loot, but you didn't give players the opportunity to lose it, so it accumulated. To solve this, you need to increase the gameplay difficulty. Make monsters more dangerous. Force players to die more often.

drowsy mango
# obtuse ledge The problem wasn’t the increase in cost or times in the replicator. This change ...

It wasnt needed, gear fear isnt required whatsoever and honestly imo it makes the game worse.
Not every extraction shooter needs to become a tarkov-like grindfest where the average player may never even see top tier kits, AM was unique in that it mechanically didnt allow for 'gigachads' to hold a monopoly over the ability to run super high tier kits, thus making it a hell of a lot more balanced overall.
There's already plenty of extraction shooters with 'gear fear' and grind hell progression (funnily enough many of them died or are bordering on EOS) so let AM be different.