#Map Info is Misinformative

56 messages · Page 1 of 1 (latest)

honest nebula
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So I've been loving the game so far, but Gaijin seriously need to give more accurate information on the Maps , the Anomalies sections is meant to tell you what to expect on the map.

Cargo Port Darkness Anomalies: Distorted, Devourers, Ball of Light, Gravity Anomalies, Seeds.

There is nothing on there that states Flowermen, Hellhounds, Turned Soldiers and Invisibles are on that map.

I don't know if this is a bug or what, but I like to prepare for raids according to what is STATED on the Anomalies sections, having Flowermen on this map would mean I have to bring either a flamethrower with me or incendiary/molotovs when im trying to run missions.

Im having to bring a Shotgun for Devourers, so are you expecting us to bring multiple weapons with us? (a Shotgun for devourers, Flamethrower for Flowermen, a mid-long range weapon for Turned Soldiers (who are basically snipers for some reason)

The Darkness is bad enough because im using NVG's, but the issue with NVG's is you can't really see Turned Soldiers, Flowermen/Spores, and Seeds with them.

Like I said I love the game, but there is too much going on in some maps and having to bring essentially 2 loadouts with me for 1 map is just bad design.

bronze atlas
sharp walrus
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almost any anomaly can spawn on ? signs and exits

honest nebula
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@bronze atlas

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theres no image showing flowermen

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on this section

sharp walrus
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like i said

honest nebula
sharp walrus
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they can spawn on ? and extraction portals

honest nebula
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so thats good to know

bronze atlas
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Have you watch the missions?

honest nebula
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But now that I know the ? can spawn anything

bronze atlas
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Show me what map you are talking

honest nebula
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helps a lot

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It's Cargo Port: Darkness

sharp walrus
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tho i think diggos are indeed missing from this list

honest nebula
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diggos?

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is that the name for Flowermen xD?

bronze atlas
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Normally the monster show are for static spawn

sharp walrus
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doggos

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misstake

honest nebula
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oh

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i mean doggo's i dont mind

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im ok with doggo's

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im even ok with invisibles

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but Flowermen changes a mission drastically

sharp walrus
bronze atlas
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Not really molotvo or flametrower decimate than in 5 seconde

bronze atlas
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You could report that as a bug with ui missing info

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So it would be handle better handle than in this channel

honest nebula
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It's all good, it's just stressful having to bring so much with me for 1 mission

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to a point where i almost cannot loot anything

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because i'm so stocked up on equipment

bronze atlas
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It not very a big deal with experience

sharp walrus
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yeah you will learn

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imho start with shotguns

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shotgun + 80 shells 3 regens, 12 ampules, 1-2 nades

bronze atlas
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Then always bring one or two grenade per raid but military base always bring 10 grenades for the not unstable

honest nebula
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i mean i usually bring more then that

sharp walrus
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what do you bring anyways

honest nebula
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10 incendiaries, 5 grenades, 2 car medkits, 4 injectors, 2 regen stims, 100 shells, and about 6 magazines/200 bullets

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for my weapons

bronze atlas
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Yeah normally 70 or 80 shot gun rounds is enough if not caring to get max active matter on hq

honest nebula
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i like to maximise all my missions and max out active matter

bronze atlas
honest nebula
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in 1 raid

sharp walrus
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and by taking soo much gear, you reduce space for loot

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remember you can find guns for missions in raid too

honest nebula
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i still feel like incendiaries/molotovs are pretty bad, how do you group up flowermen and outrun them enough to burn them all with 1-2 grenades

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even if i intentionally trigger their spores, they just ignore me for some reason

sharp walrus
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doors