#New PvE mode for 4-20 players.

6 messages · Page 1 of 1 (latest)

icy wadi
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All players in PvE need complete universal tasks to win and survive in this mode with all loot.

Players join this mode in number of 4-20 players per 1 lobby.
There is only one portal on the map. But to open it, ALL players on the map must complete the main objectives of the round.
The main objectives are special challenges for 4-20 players on the map, completing which opens the portal.
Examples:

  1. Kill 150 mutants in melee combat.
  2. Deliver a truck with equipment from point A to point B without blowing it up or losing it.
  3. Deliver unstable matter from point A to point B with minimal damage.
  4. Retrieve 50 electronics and load them into a crate at the extraction point.
  5. Retrieve 10 units of enriched weapons and load them into a crate at the extraction point.....and etc.
    To open a portal, you need to complete from 2 to 5 tasks (the number of tasks depends on the size of the lobby in the current round).
    To gain the RIGHT to access the portal, you must complete personal squad tasks.
    Each squad is forcibly assigned 1 to 3 tasks depending on the squad size (1 player = 1 task for the entire squad).
    At the same time, more enemies, anomalies, and mutants appear on the map. However, players cannot fight each other and they need cooperate to survive.
    Furthermore, all squad leaders are marked on the map (with stars), as well as the skulls of dead players still in the round awaiting revival.
    Revival is now more expensive and requires 10-20 anomalous matter (depending on the difficulty of the location) instead of 5.
    This way i introduced PVE raids without a ticket system and with interesting gameplay for all players, without crashing the servers.
scenic ferry
astral flare
#

Too big for regular gamemode. Maybe as some time-limited event

sharp hatch
#

haha. 4-20 players. thats almost the weed number. i like this guy.

icy wadi
#

so it mean - we have basic player number lobby finding