#Amount of pve is insane

10 messages · Page 1 of 1 (latest)

vagrant hill
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pvpve shouldn't be this way, right now you struggle with an INSANE amount of pve that is SO ANNOYING.

Make pvp the main thing, not pve -_-

stray marsh
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If you remove pve threat, the game is just another battle royale-esque arcade extraction shooter. PVE needs a lot of fixes but the lethality of PVE shouldn't ever be minor. If there's never a situation I feel like I bit off more than I could chew in PVE then the game is boring. PVE becomes a minor inconvenience instead of an actual threat. Sometimes you have to run away and sometimes you're not prepared for the horde of distorted/flowermen. Sometimes you can push people into a wall of pve while you have a position to fall back to that is already cleared. If the PVE becomes "Easy" then the game suffers. I've got over 300 raids and I don't feel like the lethality of pve is as much as a problem as it's bugs or options Always bringing a flamethrower in case your high prio cargo is covered in flowermen is boring. I'd prefer options.

vagrant hill
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who talked about removing pve tho ?

calm pier
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NO. PvE is the only thing that makes this game unique and good. PvE is easy once you understand how the game works.

vagrant hill
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Jesus can you guys read ?

stray marsh
vagrant hill
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But i'm not answering to you right now lol I can't !!! I just wrote this for the previous comment !! You guys are special lmao 😂 😭 dunno if I should laugh or cry rn

stray marsh
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You said you guys and only two people have responded so yes you were responding to me and I never said anything about removing PVE which was your original response I talked about removing the threat of PVE which I clarified

pine thorn
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The big PVE aspect of the game is totally fine imo and makes this game unique. I dont mind flowermen getting a small nerf but all the rest is totally fine once you understand the behavior of them.

bitter crest
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Agreed, it is overbearing and the reward doesn't at all match to the insanity of the AI. For me they either need to nerf the AI at the individual level (health/dmg ouput) or nerf the size of the mobs and/or number of mobs on the map.

It's already bad enough that every AI in here has the same jerk/quick movement (do they all really have to have that same aspect to them) but then the aiming is odd making tracking jerky moving characters even harder to deal with while they come at you in gangs of various AI at the same time to boot.