#sleeves in firing range
9 messages · Page 1 of 1 (latest)
You mean something like the "switch monsters" panel, but for operatives in the shooting range?
yeah just more detailed, where we can edit amor and helmet
this is a great idea
really helps you understand how your guns work on real players
yes or maybe to build on @tight lynx idea maybe could put a mannequin that we could put armor on and it get replicated in firing range? im not sure if that would work (not a dev lol) but even putting a player sleeve with known armor would be nice
i mention hunter (most armoured) and paladin (1 plate everywhere) so then we can see the effects of arm shots to kill or leg shots to kill against armour