#Player Feedback & Suggestions

16 messages · Page 1 of 1 (latest)

thin vessel
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Player Feedback & Suggestions
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First of all, thank you for creating such a great game — it’s very enjoyable and has a lot of potential. However, there are some issues and balancing points that I believe could improve the overall experience:**

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1.Monster Density & Difficulty

There are currently too many monsters spawning, often teleporting right next to the player. This makes it very hard to rest, loot, or explore the area.

A slight reduction in monster density would make the game feel more balanced, especially if the focus is meant to be more PvP-oriented

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2.Exit Area Encounters

*Near the exit, monsters tend to group up and rush the player in large numbers, which can feel overwhelming and frustrating.

It would be more enjoyable if monster spawns at the exit were reduced or made less aggressive.*

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3.Invisible Launching Mechanic

*There seems to be an invisible mechanic that launches the player extremely high (around 30 meters). This feels unrealistic and a bit excessive.

A more balanced version could launch the player just 2–3 meters, causing some health loss and maybe a leg injury instead.*

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4.Weapon Scopes & Shooting Accuracy

*Scope reticles could be clearer and sharper.

Currently, shots don’t always land exactly where the scope is aimed, which can be frustrating during combat.*

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5.Overall Balance

*Fighting monsters feels extremely difficult, sometimes too punishing.

Adjusting their strength, numbers, or behavior could make gameplay more fair and enjoyable without losing the challenge.*

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6.Laser Weapon

Is there a laser in the game? I couldn’t find or see one.

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Conclusion
I really enjoy the game and appreciate the effort put into it, but balancing these aspects could make it much more fun and engaging, especially for players who want both PvE and PvP elements.

charred wyvern
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1, 2 are a matter of learning the game. I will agree on invisibles spawning behind players when engaged in pvp, other threads regarding that.

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2 is often dealt with a single grenade. They do not appear out of nowhere, they will be at the exit portal.

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3 are not invisible, those are gravity anomalies, they make a sound and a visual distortion. Learn what to look for. They function as intended.

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4 is called deviation, every weapon has that. You mitigate it by holding your breath, being crouched and or prone. It simulates the difference between standing shots with high extertion down to a calm heartrate and prone.

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5 is a matter of mastering the game.

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6 I assume you mean mounted IR lasers on the weapons. They are not in the game yet.

thin vessel
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I want the game to reach good places. I hope they have enough information.