#Rebalance sleeves

92 messages · Page 1 of 1 (latest)

quiet geyser
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Hi. I would like to suggest rebalancing of sleeves.
Currently hunter and shadow are best for full armour slots as there is NO downside to having a lot of armour.

Other stats don't matter as they are small stat changes with those 2 having good stats too.

Currently there are 2 things to consider

Armour

Visibly

Thus the choice between orange (bad colour) hunter or stealthy shadow with just bit less slots.

Light sleeves should have some sort of advantage to them.
Maybe a chance to dodge monster attack?
Running speed?
Actions speed?

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Healing speed?
Maybe light sleeves could parkour?

Something worth considering.

Tbh light sleeve should be scavenger/PVE oriented and heavy should be PVP oriented

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Sprint around, loot and run away as witch or stand ground and clear groups as hunter

red bough
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Indeed, more variation in base values of fast, medium and slow sleeves would work. Depends a bit on how you balance the weight impact of the extra plates and such.

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I could even see having more hp on fatter sleeves and less on faster, for instance.

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I like the notion of pve and pvp focused sleeves, like the twitch dropped Shadow with the Visibility stat.

quiet geyser
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Tho I would argue those stats are soo small changes it doesn't matter, it has to be way more impactful

red bough
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I simply assume all of this is cooking already, given the number of sleeves that are listed even now. Not to mention the hints of "Special abilities" on sleeves.

quiet geyser
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And I would much rather see classes like light heavy medium for different tasks. Witch like sleeves should be excelling in agility based areas and not have 10 % bonus to random stat

dreamy wigeon
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Could make heavy sleeves make more noise.

quiet geyser
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Move slower, open doors slower, loot slower and hit harder

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Etc

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And witch like, move fast and for longer distances, loot faster, move quieter, maybe even open doors quietly. Maybe be able to climb walls a little (like jump at the wall and make 1-2 steps up in hopes of grabbing the ledge).

Be able to dodge melee attacks and more

red bough
quiet geyser
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I would rather see it as sleeve thing

stable prawn
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I have a thread about this already But yeah those bonuses need to be significant is what I keep saying. Like so significant it's a struggle to pick between armor and them because like "All hunter does is heavy armor" But so and so does x y and z

quiet geyser
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If it would be per genes, maybe heavy sleeves would have extra slot for heavy gene and light for light genes?

stable prawn
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The bonuses are just too insignificant by such an insanely wide margin to even consider over armor

quiet geyser
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Yeah

stable prawn
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I don't even mind tiers for the sort of "Classes" of sleeve. Like Jay being a worse witch for example.

quiet geyser
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Oh yeah

stable prawn
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But yeah witch is the best example is "Wow you look great but are actually almost as bad as mirage the only thing you've got is hard to see in the dark"

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PVE can already see in the dark and is now super deadly so not like it matters

quiet geyser
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There absolutely can be sleeve A and then sleeve B with is A but better + small twist, since you need to unlock it

icy heath
quiet geyser
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Yes

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But sleeves could do that too

red bough
quiet geyser
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Tbh with that, gene rebalance would be needed too

lime river
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Extra gene slots for light sleeve maybe

red bough
quiet geyser
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Shi like that

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Or unique gene types

red bough
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Again, I just assume it is all being worked on.

lime river
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PVE buff for beginners sleeves is nice too, since so many rookies complain about difficult pve

stable prawn
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I think part of this is they need to rework how black limbs impact health

fossil loom
wheat cosmos
stable prawn
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I just think the main point is, A hunter with less slotted armor is just as light as a sleeve without those slots so there's no reason to pick them over hunter. Now hunter just has a bunch of extra storage for plates if he wants to loot them in raid. There's just very little reason at all to run a lighter sleeve than him. Light sleeves simply do not offer even close to enough value to be good picks. I think a huge missed opportunity in fun factor is making a player pick between armor or sleeves that do more stuff. I like Hunters position as "The armor guy" But he's the only "This is this guys deal" pick. Armor is all that matters.

If witch for example was our "Acrobatic" pick she'd have a spot. Beast isn't in the game yet but you could make him the "Speed" pick. Where he can run wicked fast with great endurance and heart rate management. Give ghillie guy super long hold breath time so it feels like if you want to play a sniper you're like "Oh ghillie guy is the best snipe dude for sure" Make other options at least appetizing and not irrelevant.

red bough
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@stable prawn I am quite certain once we get proper armor classes and penetration values on the different rounds, not to mention projectile speed from the weapons themselves factored into damage, a lot of this will work out better. Also more impact of the actual weight beyond the reduction of a few percent speed. I forsee being really heavy to have a severe impact on both acceleration, turning, stopping, max speed and heart rate, fatigue and stamina for all types of action.

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Meaning that we'll eventually have a use for speedy, low weight sleeves and loadouts in contrast. Lithe or tanky being actual meaningful choices.

lime river
red bough
stable prawn
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The other sleeves need reasons to bring them not tied to armor. Because you can always put less on Hunter but you can't put more on anyone else

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I would just like to say Hunter's dominant position is only dominant in contrast. I personally killed two hunters with an MP5 this morning with good aim and positioning and they were rocking an ak-103 and an AR 416 fully stacked with armor. If I didn't hit head I knew I would have lost so I don't think Hunter is actually in a bad position at all or his dominant spot is because he as a sleeve is overpowered. I truly believe the issue is a lack of value on every other sleeve.

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Actually I would say hunter has a very strong identity and position as the armor guy and I think he's personally in a really good spot. We just have no other specialized sleeves to pick from that offer enough value in bonuses that would give them an identity outside of they just have less armor and are objectively worse

red bough
stable prawn
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In relation to this post I completely agree the drawbacks of selection don't outweigh the benefit but this isn't just a problem with Mr orange pants this is a problem with every sleeve versus Hunter

quiet geyser
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Right now ONLY choice is between hunter and shadow (i consider shadows cloths colour (not fing orange) worth it to consider a bit less armour stack)

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Which is obviously stupid

leaden frigate
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Really need boosting sleeves.. Its useless for the moment

quaint egret
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I don't think having different time to kill stats across the board is a healthy thing for the game.

Every player model / sleeve should go do equally as fast.

It destroys consistency while dealing damage and the pacing of the game, Solo PVP vs Squads and Squad on Squad even.

Every sleeve should take equal amounts of damage to go down, they should have other stats to make up for which one you pick, suchas PVE abilities, looting capabilities, movement speed, noise, melee damage, etc... You can mess with everything else, but DON'T MESS WITH THE TTK.

In a game where you go down THIS FAST, visibility is HORRIBLE and you have so many thins to pay attention to, plus the amount of targets you have to face at once sometimes... OBVIOUSLY the META character will always shift towards the tankier sleeves.

Just rebalance towards PVE, NOT PVP.

quiet geyser
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not nescesarely, after all people dont play just tanks in games

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also dont balance them towards just PVE.
PVE is easy already, why would you balance it there?

instaed there should be PVE and PVP oriented sleeves

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with PVE oriented being lighter ones

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and PVP heavy and super light ones

next socket
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Just throwing some possible sleeve boni here:

Running speed +7,5%
Movement speed in crouch mode + 15%
Recoil -3% is fine
Able to hold breath +X seconds
Melee damage + 30%
Melee protection +15%
Ballistic protection while sprinting +5%
Explosive protection +30 % is fine
Endurance +20 %
Movement Noise -20%
Position Switching +20%
Fine motor skills +30%

fossil bronze
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like beast having parkour

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who would ever use night witch btw ever why would anyone ever click on this sleeve

fossil bronze
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plates are 10x stronger and more valuable than any chronogene

fossil bronze
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a disoriented will break ur arms in maybe 1 swing as light

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so why would u use that because speed has no difference for pve

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u will not outrun and kite mobs

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or be a hunter and u could 1v4 most mobs with a spear

quiet geyser
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You can tho

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You can outrun them

fossil bronze
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if u build directly only into speed

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which is awful

quiet geyser
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Maybe light sleeves could have mele resit or mele dodge chance

fossil bronze
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u can just be a hunter and take 0 dmg from pve

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still better to be hunter

quiet geyser
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Now yes

fossil bronze
quiet geyser
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If they change Shi the no

fossil bronze
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they should just get the good chronogenes plus every slevees should atleast have chest/legs the sleeves with only chest are useless

quiet geyser
fossil bronze
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why would i look at pay day 2

quiet geyser
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Guns PVE killing hords of enemies?
Could be done similary?
Both heavy and light builds being valid

fossil bronze
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again hunter is king

quiet geyser
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Now yes, SUGGESTION is SUGGESTING to change that bruh

fossil bronze
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nice observation u were the one that said light builds are valid which they arent plates are 10x more valuable than anything

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give light sleeves parkour/many other stam related chronogenes healing chronogenes passives and every one should atleast have chest/legs for plates

quiet geyser
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Light builds SHOULD be valid, and ARE valid in games like pay day 2 bruh

fossil bronze
quiet geyser
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Bruh