#Item replication

5 messages · Page 1 of 1 (latest)

wise vine
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I’m getting the feeling that certain items should not be in the replicator whatsoever.

Seeing people crafting half a dozen thermals at once, m110’s out of the ass, etc.

I think there needs to be a rework for these top tier items. Low spawns on certain difficulty maps? Make people fight and extract for the high tier weapons and gear.

The fact that we can craft all of these items but the best thing I can find in most raids is a pkm, seems a bit unbalanced.

I have a feeling within a week or two it’s going to be nothing but fighting entire lobbies with thermals, one shot guns and nobody will have the fear of losing items because they have 35 more in the replicator. Thus removing the risk and reward of games like these.

wide skiff
# wise vine I’m getting the feeling that certain items should not be in the replicator whats...

I agree on high tier equipment, but still like the ability to replicate them. Just make it way more time or a daily/weekly limit.
Personally I don’t have this kind of equipment yet but it calms my mind to be able to craft a whole (basic) loadout out of thin air and have an M4 with it if I want to. Compared to Tarkov this keeps me in the game instead of leaving it because of “I lost my expensive equipment to a sniper” which made me quit Tarkov.

wise vine
wide skiff
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There is a skill issue on my side so only being able to retrieve the best stuff by fighting over it would lock me out of it. While I do agree that that’s fair, there’s definitely worse players than me which maybe couldn’t get their hands on the good stuff by luck (only one enemy player maybe). Which would in turn make them quit probably.

wise vine
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Maybe it being an extremely long craft is the go to, but even then if someone has 6+ slots open, and so do their friends, they can still craft absolute heaps of them