#nerf monsters + trap features or this game will die in a few weeks.
13 messages · Page 1 of 1 (latest)
I find it hard to believe you've beat the entire game and still cant handle the monsters lol
The biggest fun happens when the AI interacts with players before, during or after a pvp encounter.
- my guy if you are struggling against distorted then maybe try another game like the sims
2.The flowemen are just a little janky but you can just run away if you really gotta
- they make noise bruh
4.they follow for a while yes but if you are running they cant even get close.
All valid points but for some reason, most people just don't have common sense and that's why the post is downvoted.
For example, look at this guy above, saying that urchine mines following you half the map is FINE. Just... ridiculous.
Thats what the point of the game is
its not just supposed to be PvP
you supposed to struggle against ai
The point of the mine is to have it follow you for half an hour. Got it.
A lovely passive-aggressive title, shame that all you need to do is just get good at the game.
- Distorted are one of the easiest enemies in the game. Aim and shoot.
- Flowerman a tricky but managable. Don't run into flowers. Aim and shoot but also run.
- In stalker they were called "springboards". You can hear them, you can see them, you can avoid them or pop them with your bullets/throw a bolt.
- The only thing I can partially agree is behavior of seeds. I'm still unsure on how they exactly decide to follow player and how long but you can also shoot them down. More so, if you get them in a row you get chain reaction out of them.
tl;dr git gud.
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Distorted in general are fine, you can 1 tap them while they run at you or if they start tping all over the place let them get close jump away and turn on them while they are in their hit animation. They only become a clustertruck when they swarm you, which they tend to do alot... so yea they are for sure annoying.
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Flowerman are fine tbh if you aren't accurate they tank like crazy but can be killed in like a 5 shot burst aswell if you do aim well.
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The "Springboards" are loud af and can easily be dodged by sound alone. I run through fields of them at full speed all the time just listening when I have to slightly run around one in my path.
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Seeds basically mean that area is off limits if you don't want to Deal with them. But as long as they aren't close together you can even walk through them. They are only annoying once active and they only activate once someone gets very close to a seed. Just don't trigger them in the first place and if you do avoid the area completely.
The problem with the urchine mines or whatever it's called, is that the follow distance is TOO long. It pushes you too much to de-aggro. I had one that was still following me, not sure if it was bugged or what, but it was following me from what I would call, a crazy distance. I just couldn't shake it off, not until I ran wayyy longer than I felt I needed to for it to de-aggro.