Instead of making an insane amount of monsters everywhere with an insane amount of health (aside from headshots) and very little damage, I would suggest making the monsters lower quantity, lower health, but do sizeable damage. This way, this limits the amount of ammo you have to bring into raid, which currently is way too much (especially combined with insane mag loading times) and also makes the monsters a threat rather than just annoying. The monsters currently just aren't that threatening, they just come in the thousands so you waste a large portion of the raid and an unnecessary amount of ammo on them.
#Monsters: Quality over quantity
63 messages · Page 1 of 1 (latest)
Or maybe a comination that some monsters an do a lot of damage while some dont
and i mean the same monsters
so they have dynamic stats
i just want monsters that feel like a challenge, not a chore
absolutely agreed with this suggestion. The devs are misunderstanding about the current monster difficulty.
they said dealing with the monsters are 'doable' in their QnA, and this absolutely proves they actually have a huge misunderstanding about their own game
of course skilled players 'can' cope with current monsters plus pvp and make it out alive. but it is just too frustrating and disgustingly irritating.
and it is just absolutely impossible to deal with both enemy player and AI monsters(i mean when attacked by enemy players while farming monsters for those silly quests). Well it is obviously dangerous to engage in pvp while doing pve just like every other pvpve games do, but other games they are kinda cope-able, while this game is just lterally impossible to do so.
yep
hopefully this gets more upvotes, monsters being boring is pretty much what kills my mood to play the game
other than the overpowered shotguns
Uhhh overpowered unless you end up with the double barrel
Also yeah, I'm tired of trying to extract and finding 10 flowermand 5 invisible and 700 distorted waiting for me
I mean shotguns do punch hard even irl
it's a videogame
so balancing should matter over realism
a dirt cheap gun shouldn't 1 tap a full kitted player
Eh that's the problem with realistic games. What is the line between realistic and balanced
Personally I like the current performance of shotgun it is powerful gun close range, quickly outclassed by automatic above 20 meters and body armor do protect you for some bit so it doesn't 1 tap a full kitted player unless maybe point blank.
But if the enemy is point blank to you I think you have a bigger problem
Well full auto shotgun would definitely be OP when they do come tho
And having cheap gun able to do something to full kit player is kinda fair since the match making is random and even low level/monolith player can face high level player it only fair that they can actually do something and fight back instead of can do absolutely nothing, and it also make full kitted player need to still be careful because they still can die.
Tho I agree with the monster thing, they can feel like a chore.
I generally use 200 rounds of AR per match and I don't fight that much. Tho it's more of a hit registration issue due to high ping more than anything. But flowermen and distorted do can have some improvement.
And here I am, feeling there are too FEW monsters most of the time. Granted, the perspective of a 3man squad vs a solo will be vastly different.
I do wish when the AI director spawns in enemies, there could be a few less for the solo and a few more for the squad.
ive had shotguns one tap me in full ceramic, and full steel before, from quite a distance.
that is just not a justification for the shotguns to be overpowered
your argument is that shotguns should be overpowered because low gear players could face high gear players
so basically since that could happen, we might as well make all guns even, and expensive guns shouldn't be better since it would be unfair for low level players. that's the point of the game. you start with bad gear, grind for the ability to get good gear.
of course it's unfair, as it should be
All gun IS strong tho, shotgun super good at less than 20 meters but above 20 meters other guns also lethal, especially AR.
So all cheap gun is good, well all gun is good, except maybe PP-31 that thing is ass unless you are a turned soldier.
Even rusty M4 and rusty SKS can kill fully kitted player.
So it is fair because TTK in this game is low, although there are some super powerful late game gun like M110 and ASH-12 so the good gear in this game increase you PvE ability and PvP ability in term of range because long range weapon with scope is late game weapon.
There is no issue with shotgun
that's all you need to say for me to know you're a shotgun spammer and corner camper
RPK user sorry, this just show's your bias
im sure
With all due respect mate, the only weapons I've seen her use are AKs of sorts
90% automatics, shotgun I used most is KS-23 which only have 4 rounds and super slow fire rate but it is great against mob, so shotgun is alright.
Also using your environment in PvP is how you play this game, if you near footsteps you hide and ambush them, don't play this game like you play call of duty, you play it like you play ARMA or other slower pace shooter
yeah obviously, but when you need to shoot them like 15 times and they only need to shoot you once that doesnt exactly work
It doesn't take shooting 15 times to kill someone, maybe with SMG yes but holding the mouse for 1 second or 2 isn't that much more effort, and again shotgun needs to be point blank to actually 1 shot you if you have armour.
So you have a bigger problem with either weapon they have either way.
yeah the monsters need so much work, game isnt fun really right now. especially the flowermen
yep
i think flowermen, distorted, and hellhounds all need a complete rework. right now all 3 are just ridiculous annoyances and arent actually threatening or fun
and the devs just aren't fixing the monsters. maybe they are actually trying to fix them but it just takes time, or maybe it's their petty stubbornness desperately trying to ignore the players' feedback like Helldivers2 devs. Who knows lol. the fact is that it is just taking too long.
flowerman and distorted definitely need to be fixed. their tendency to teleport backward and sweeping-by actions are just looking too clumsy and too hilarious but at the same time extremely disturbing.
exactly, and they just do no damage and annoy you, plus with the bad hitreg and their high health, you normally have to shoot them many more times than you should have to. and hellhounds.. genuinely do 0 damage, kinda just run around you, and can easily be outrun. not really a threatening monster at all, especially when it's notes say "much faster than a human".
and flowermen having leaves as armor lol... we never needed armor guys, apparently a single leaf is actually a level IV plate
BAD HITREG FOR REAL LOL that makes the problem even worse.
those monsters are super annoying and persistence, they chasing down player for way too long, super tanky considering it's a PvPvE game.
just monster themselves? annoying + boring + bothering but do-able.
but when there's other player starting to attack you? a literal death sentence
there's way too many of them for how tanky they are. and the discrepancy between bodyshots and headhots? either one headshot or 3 mags to the body. seems fair.
and plus, no other PvPvE games forces player to reveal themselves by making them do those silly-made quests lol
yeah flowerman is totally broken.
if the devs tried to make some 'tanky monster', they should have limited speed instead.
but flowermen are well-trained naruto ninjas lol
flowermen and distorted dont just need a nerf, they need a complete rework. they honestly feel the exact same to fight, and feel so generic and boring.
yes. a simple nerf would only make the game boring. they really need some total redesinging.