#Doctor
49 messages · Page 1 of 1 (latest)
Depth.
Do the ACE Pharmacy system but less buggy.
Don't take cues from Refrogger, it's shite.
i dont know it
Sorry, poor context.
I'm kinda just talking directly at the devs.
The body is literally its own cosmos of different systems, but there are certain things that can be ignored by an FPS game, and other systems with reasonably predictable behaviour that can be examined to derive a reasonably accurate simulation, case in point:
The most relevant parts are blood volume and pressure. In Pharmacy, if you start bleeding you have to dress it or die, and then find a surgeon or you risk limping around injured.
Also, since we're discussing a hypothetical
a tonne of games weirdly ignore battlefield CASEVAC for no reason.
Best way this gets implemented is with a vehicle dedicated to that and a recovery vehicle where after/during the battle there will be certain wrecks that will be able to be "salvaged" where for every 2 or 3 you get 1 of that armored unit back in the supply list, could do similar thing with inf, a PPO from medic inf and then after every X amount of inf killed you get 1 back in supply and it only functions when that player is within X meters of the ppo...only 1 per garrison/flag and can be destroyed with 8HE charges/bombs
However, since it is one of the features similar to AI convoys in that it would be cool/useful, it is not worth the payout for the time invested to create that feature
Additionally attrition already is one of the hardest things in the game, so would need a 40/45/50% reduction in garrison supply before even considering this
I was about to say "inventory system".
wut
I agree with your presumed premise that both tanks and human bodies are children of the Omnissiah alike.
I need to do smth but I'm so eepy all day ugh.
Bit arcadey. Production -> supply should be the rule.
Is why I mentioned inventories, it's insanely rewarding when you can calmly torniquet, dress and analgesiate a casualty with individual medical supplies without panicking and descending into the big stupid.
Also introduces the possibility of very finite medical supplies that have to be push/pulled, something Refrogger ruined.
i think nobody should have medical supply/medikit except doctor
please no. there's no way to make someone with a broken legbone walk instantly (for your example to heal someone who had fell off a balkony) that would need weeks if not months to heal. adding healing packages is opening pandora's box. any step with healing packages is one more step closer to revive people with a syringe
Best thing in 1.0 would be a recovery vehicle where 1 of every 2 wrecks is able to be salavged and then you need 2 or 3 of them to gain 1 of that unit back
someone who fell off a balcony and breakes leg shouldnt walk. Im not graduated in medicine but, if you fell from an high place and can still walk, you probably just twisted your ankle, and you’re are healble
the presence of doctor doesn’t have to be a step to revive-siring as engineers are not a step to build houses or fortresses
PS: also if you fall off a balcony you can still run
it is much more so a step towards syringe reviving people. you have no idea how many people have suggested that during the years
adding medics to heal wounds, even if only to stop bleeding and not get a KIA, autmatically translates to that that person can still shoot and kill ingame. how realistic is that? Imagine someone getting wounded enough to need medic assistance and then continues fighting?
I won't change my mind about this. it is far too complex to simulate realistically and there are other things in the game which need more attention imho
I mean....walking wounded were called back into the fight in last ditch scenarios, end of ww2 Germany and one of the Korean war battles
Maybe 1 of every 5 goes to reserve pool that only is available when less then 10 total inf units are in the garrison, all spawn with 1/2 stamina along with maybe longer reload or ads time
Forget exactly which Korean war battle, but I think there was one where walking wounded marines were told to stand in a line with hand grenades in a smokescreen and throw them when they smelled garlic (something about Chinese soldiers smelling like onions and garlic)
wah wah wah
if you break a limb we can say you get a vicious speed debuff so you have to get a CASEVAC to RTB
Project Zomboid is great at this stuff
shame it ain't great at having a objective
Expand on "other things"?
Also, very feeble to argue that epipen is arcadey because it works irl, but it doesn't have a place in WW2OL anyway.
if you call for CASEVAC and your team ignores you, you MIA, because your team blows
Epipen is for allergic reactions and possibly closing of the airways since its just pure adrenaline....won't help with anything outside of that
All and epipen does is deliver epinephrine (adrenaline) to the body....its not like a magic shot that helps clotting or anything, only thing it might do is slow the bleeding by a tiny bit, but nothing impactful since it'll just constrict the blood vessels for a short while while its in effect
nobody said epipen. ever played Post Scriptum? They have a syringe that revives dead people... I think there's such a feature in HLL
you're not even wrong