#Doctor

49 messages · Page 1 of 1 (latest)

clear stone
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I was thinking of adding field doctors with a medical kit of 2-3 uses that serve to treat the minor wounds of soldiers who do not die at the first shot and/or when the soldiers fall from medium heights such as storage balconies or stairs

stark wind
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Depth.
Do the ACE Pharmacy system but less buggy.

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Don't take cues from Refrogger, it's shite.

clear stone
stark wind
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Sorry, poor context.
I'm kinda just talking directly at the devs.

stark wind
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The body is literally its own cosmos of different systems, but there are certain things that can be ignored by an FPS game, and other systems with reasonably predictable behaviour that can be examined to derive a reasonably accurate simulation, case in point:

stark wind
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The most relevant parts are blood volume and pressure. In Pharmacy, if you start bleeding you have to dress it or die, and then find a surgeon or you risk limping around injured.

stark wind
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Also, since we're discussing a hypothetical

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a tonne of games weirdly ignore battlefield CASEVAC for no reason.

icy gulch
# stark wind a tonne of games weirdly ignore battlefield CASEVAC for no reason.

Best way this gets implemented is with a vehicle dedicated to that and a recovery vehicle where after/during the battle there will be certain wrecks that will be able to be "salvaged" where for every 2 or 3 you get 1 of that armored unit back in the supply list, could do similar thing with inf, a PPO from medic inf and then after every X amount of inf killed you get 1 back in supply and it only functions when that player is within X meters of the ppo...only 1 per garrison/flag and can be destroyed with 8HE charges/bombs

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However, since it is one of the features similar to AI convoys in that it would be cool/useful, it is not worth the payout for the time invested to create that feature

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Additionally attrition already is one of the hardest things in the game, so would need a 40/45/50% reduction in garrison supply before even considering this

stark wind
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I was about to say "inventory system".

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wut

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I agree with your presumed premise that both tanks and human bodies are children of the Omnissiah alike.

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I need to do smth but I'm so eepy all day ugh.

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Bit arcadey. Production -> supply should be the rule.

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Is why I mentioned inventories, it's insanely rewarding when you can calmly torniquet, dress and analgesiate a casualty with individual medical supplies without panicking and descending into the big stupid.

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Also introduces the possibility of very finite medical supplies that have to be push/pulled, something Refrogger ruined.

clear stone
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i think nobody should have medical supply/medikit except doctor

fresh cedar
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please no. there's no way to make someone with a broken legbone walk instantly (for your example to heal someone who had fell off a balkony) that would need weeks if not months to heal. adding healing packages is opening pandora's box. any step with healing packages is one more step closer to revive people with a syringe

icy gulch
clear stone
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the presence of doctor doesn’t have to be a step to revive-siring as engineers are not a step to build houses or fortresses

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PS: also if you fall off a balcony you can still run

fresh cedar
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it is much more so a step towards syringe reviving people. you have no idea how many people have suggested that during the years

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adding medics to heal wounds, even if only to stop bleeding and not get a KIA, autmatically translates to that that person can still shoot and kill ingame. how realistic is that? Imagine someone getting wounded enough to need medic assistance and then continues fighting?

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I won't change my mind about this. it is far too complex to simulate realistically and there are other things in the game which need more attention imho

icy gulch
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Maybe 1 of every 5 goes to reserve pool that only is available when less then 10 total inf units are in the garrison, all spawn with 1/2 stamina along with maybe longer reload or ads time

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Forget exactly which Korean war battle, but I think there was one where walking wounded marines were told to stand in a line with hand grenades in a smokescreen and throw them when they smelled garlic (something about Chinese soldiers smelling like onions and garlic)

stark wind
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wah wah wah

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if you break a limb we can say you get a vicious speed debuff so you have to get a CASEVAC to RTB

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Project Zomboid is great at this stuff

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shame it ain't great at having a objective

stark wind
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Also, very feeble to argue that epipen is arcadey because it works irl, but it doesn't have a place in WW2OL anyway.

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if you call for CASEVAC and your team ignores you, you MIA, because your team blows

icy gulch
stark wind
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huh

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Project Reality misinformed me

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crying and shaking rn

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pisses self

icy gulch
# stark wind Project Reality misinformed me

All and epipen does is deliver epinephrine (adrenaline) to the body....its not like a magic shot that helps clotting or anything, only thing it might do is slow the bleeding by a tiny bit, but nothing impactful since it'll just constrict the blood vessels for a short while while its in effect

stark wind
stark wind
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now THAT'S autism

fresh cedar
stark wind
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you're not even wrong