#Top Three Bugs

91 messages · Page 1 of 1 (latest)

copper tinsel
#

Doing a refresh on my list - What are the top three bugs that effects everyone globally? Get me your 1-2-3 list here, keep it short and simple.

empty monolith
#

mega unbalanced population tz1/3

granite juniper
#

1.) A lot of cool stuff seems to be behind a pay wall probably unintentionally 2.) Pop seems to be unbalances 3.) Trackir doesn't seem to work.

placid dirge
#

Engine bug still an issue. Tanks firing while exploded and on fire.

agile orchid
#

BUGS guys. Like game errors, damage model errors, etc.

empty monolith
#

lack of bugs crawling when in bushes

agile orchid
final gale
#

When getting a tank or atg/aaa turret/gun keeps spinning around mostly to the left

copper tinsel
copper tinsel
agile orchid
#

1.) Extra long death cam for trucks still

granite juniper
empty monolith
#

AA audit maybe? 40mm/bofor do seem weak and feel like it does the same damage as 20mm

sonic tree
final gale
#

Will look into that thanks

empty monolith
#

only bug bug i can think of is getting a kill and AAR registers as 1 hit 0 kill

#

like this morning, sprayed a majes99 while he peaked and got him, but no registered kill

#

or mb it was badbill idk

copper tinsel
agile orchid
copper tinsel
empty monolith
sonic tree
empty monolith
#

no crazy bug for me so far tho, i had the long death cam but didnt think much of it as a bug. treated it like extra time to get a drink

median zephyr
#

Are tank rounds supposed to bounce off the ground?

empty monolith
sonic tree
#

I will say that maybe how often HE shells skim off the ground should be looked into.

#

It feels like, compared to other games that feature realistic ballistics, HE shells in WWIIOL seem to bounce off the ground rather than explode much more often

empty monolith
#

you sure it was HE and not APHE?

#

i shot like 38 rounds of HE last night and none bounced

sonic tree
#

Yeah positive

empty monolith
#

which tank were u using mb?

sonic tree
#

Just generally when tanking for axis

median zephyr
#

I thought alot of my shells bounced at strange angles

sonic tree
#

So, pz IV d, pz IIIa, 38t and so on

median zephyr
#

When using the 38(t) or Pz. III

#

Yes

sonic tree
#

I didnt get a chance to use the IV G or Tiger last i played though so it could be a thing with the low caliber rounds 🤔

empty monolith
#

idk haven't tried. i used sherm 3 last night

bold niche
#
  1. Players clipped out of buildings (to the point where you can see their feet out of the buildings lol).

  2. 1 hit 0 kill.
    Reason: this needs to change. If someone else got the guy first with a critical shot, he should get the credit for it. However, if you finish him off, you should also get a kill. Other games reward players whether getting critical shots or finishing them off. We need that in WW2OL too.

  3. Inconsistent stamina bug

ripe lake
#

when you change the audio settings in your pc every sound in game shuts down except for comms

coral mirage
#
  1. fix me clipping out of a bldg, but leave everyone else.
  2. don't know if its a bug, but its absurdly difficult to determine a direction on audio...
tulip steeple
#
  1. Enemy Infantry shooting through Depot cement barricade on ground level. All you see is their head and hear the shots with no impact on wall and you are ded. I have experienced this a bunch. Since you asked
agile orchid
fading wasp
#

Obviously, the 1 bomb destroy FMS/TMS bug is the worst imo.

vocal adder
#
  1. People clipping through walls and how they can be shot (laying down in cp too close to wall, etc)

  2. Midair collision not killing both parties

  3. Audio of what's behind you being essentially 0... fbs were getting taking down right behind me, tanks driving right behind me etc... and I can't hear them until I turn around. Not sure if that got fixed in last patch because I haven't been on as much recently.

3b (if other one fixed) = the stamina bug

lapis knot
# copper tinsel If someone else hits the dude and gets a critical shot, they'll get the kill (wh...

I find the kill score setting to be something between wierd but close to a bug.

Would make sense of the one that actually kills the enemy got the kill score.

As for now. One can affect critical damage to an enemy and that enemy will still be around for 40 min slayin your friends on the battle field.

Without ranking.

Kill score and enemy still alive fighting back.

CTD / game crash / server disconnect.

Game studders.

(One of the other things is the game info bar that shows packet loss. A better connection with the single server would probably get more players to join more often.)

#

Another thing.

The thing where you are inside a building but your feet is outside and the enemy can pick up a knife and stab you one time in the foot to make you dead.
Or being on the upper floor and have the enemy being down stairs to shoot you one time in your knee-cap to kill you.

That is just wierd.

#

Probably have to do with the game camera placement. Being on your chest and not actually looking through your eyes when playing the game?

If you lay down inside the CP at the stairs to ambush enemy. Your friend next to you usually see you as laying with half you body in the air much more forward then the game shows your own character to be placed.

#

Getting a gear (for ex AA gun) press z to deploy on a nice flat surface. And the damn aim moves swinging like a rocking chair.

#

For Airgame the yellow mirror bug is annoying as F.
As well as the BM square where the AWS doesn't work propper.

reef prawn
#

All mine are Navy. 1. Nigh on invincible 2lber on the fmb. This gun shield can take a 5" shell to the gun shield and act like nothing happened. Nearly every fmb I engage with a DD continues to fire the 2lb until the ship literally sinks beneath the waves. 2. Infantry dismounting from life boats are teleported away from the ship. This makes it impossible for infantry to actually board the ship and makes landings incredibly difficulty as infantry are frequently teleported under the earth and then stuck there. 3. Anti-ship/anti-air AI that cannot be killed because it is beneath the earth. There is one such gun near Zeebrugge.

supple oak
#
  1. after tabbing back into game mouse leaves game window leaving your character spinning in a circle until you re tab in
  2. getting stuck in despawn countdown
  3. AI / tanks shooting through walls
    bonus: cant shoot for a couple seconds after proneing or standing
tulip steeple
#

2.Hot mic when using mic in theater map screen. Seems to plague many of us and I believe happens when using PTT button while despawning on death. But will usually happens to me when not spawned in.

lapis knot
#

Clown killed by CRS. Flyin. Shoot down a p38. Next thing I make 2 turns and game lost controllers.

Clown school plane planted into the ground like a potato.

agile orchid
lapis knot
lapis knot
paper dome
#

As someone mentioned earlier, engine (always on/full throttle 3rd person audio) bug I believe is still a thing. Enter World bug if it hasn't been corrected. And P'38/P-39/H-81 audio bug third person. Bonus content but not as game breaking: all Hawks/P-40 props are shown as stationary at certain LODs for like 10 years now. Can only imagine what new Axis pilots think when coming across that, assuming their engine is out edit: aplies as well to P-36 Hawk 75

#

Screw it why not point out a couple more audio bugs since you have the legend Corn behind the scenes now: DAC still displaying Panhard 3rd person audios, Sdkfz 232/231 also has "slowed down" 3rd person audio for its 20mm as well as MG34

lapis knot
paper dome
lapis knot
paper dome
#

It will become/should be obvious in time

silk junco
#
  1. Inconsistent stamina
  2. Steering gets locked, if you look around with other crew and switch back to the driver too quickly. Steering goes back to normal if you move all other crew. (locking only happens to one side)
  3. Enter World bug
lime canyon
#

1 : hurricanes take too much damage

#

2 : 109 f4 is too nose heavy even at speed excessive elevator trim

#

3 : a-20 and db7 much too maneuverable, maybe the pilots are jst too good with them haha S! all

elfin vortex
#

You already know the outstanding bugs because you touched on them in the past in the forums.
-Fish bowl (which made a ton of pilots quit according to every thread posted about it on the forums
-damage model anomalies on planes of both sides
-damage model anomalies on ground vehicles both sides

All obvious things that are noticed if you play the game semi often on both sides

shut pike
#

My ping absolutely sucks even though I'm using Ethernet

It just bounces up and down to 200-20k

#

Well sometimes my ping sucks
Not always
On a good day it's around 200-700

empty monolith
#

You playing from the moon?

shut pike
agile orchid
#

Make the air collision kills count as a kill and kia to both players, and both planes explode.

Make kills be awarded to the person who deals the final blow.

lapis knot
reef prawn
#

A lot of people submitted to this list @copper tinsel is it going to generate a #1 to #N list of things to fix?

hushed shadow
#

dealing with a login bug when i spawn in i cannot move as if im clipped into something when i spawn

copper tinsel
tough mirage
#

Posted this in the forums, but on new website for the fighter pilot is says do a “close air patrol” that should be a “combat air patrol” (CAP). Diff from close air support (CAS). Small difference but for prospective sim pilots that matters. S!

hushed shadow
#

@copper tinsel I have a bug where when I spawn infantry, i can only move using the keyboard keys (A, S, D, W) i cannot move 360 with my mouse....i believe it is a ingame issue

copper tinsel
hushed shadow
#

No not that

#

Will try tho

hushed shadow
gloomy gale
#
  1. The damage model on tanks... absolutely needs to be revised because there are always too many "strange" episodes on both sides that are totally unrealistic and non-historical
  2. The tank that as soon as it stops, slowly starts moving to the right or left. Same thing when the driver is dead.
  3. The tank that explodes hitting walls, MS and/or also gets stuck on some stupid sandbags of the Ai ATG and on others things
eager hamlet
hushed shadow
#

Having issues with moving infantry. My player seems to be stuck and can only move in game as infantry using letters A, W, S, D on keyboard, game does not respond to mouse or any attempt at moving 360 commands
@quiet isle

dapper tinsel
#

ATG/Artillery recoil and deployment need looked into. Sliding across the terrain like it is ice, bouncing around like a hoopty at the car show, or my personal favorite bouncing back into a solid object and rolling through the earth or taking flight and crashing like a plane.

105mm HE shell is worth lambasting as well given the concussion alone was fatal if the shell landed remotely close. Not even tankers would be safe from this effect.

The howitzer does zero damage to fixed objects beyond visual range. Renders it relatively useless.

40mm shell doesn't seem to have an effect on the newer planes. This may be perception as I haven't sat down to test it yet.