#Top Three Bugs
91 messages · Page 1 of 1 (latest)
mega unbalanced population tz1/3
1.) A lot of cool stuff seems to be behind a pay wall probably unintentionally 2.) Pop seems to be unbalances 3.) Trackir doesn't seem to work.
Engine bug still an issue. Tanks firing while exploded and on fire.
BUGS guys. Like game errors, damage model errors, etc.
lack of bugs crawling when in bushes
Noted....
When getting a tank or atg/aaa turret/gun keeps spinning around mostly to the left
Track IR works. Make sure it's connected to your computer / app running before loading into WWII Online. Then go to settings, detect controllers. Go to your vehicle and press N for free look. Should work fine.
When was the last time you calibrated the joystick? This could be the issue here, or on an older JS. I've had it happen before.
1.) Extra long death cam for trucks still
I had it working for a while but I get this bug where my position jumps forward and backward granted I haven't tried too hard to troubleshoot
AA audit maybe? 40mm/bofor do seem weak and feel like it does the same damage as 20mm
Check that your controller or stick isn't suffering from mild stickdrift. It can happen to older sticks, the fix is usually taking it apart and cleaning it up. WD40 contact cleaner works wonderfully depending on what kind of stick you have.
Will look into that thanks
only bug bug i can think of is getting a kill and AAR registers as 1 hit 0 kill
like this morning, sprayed a majes99 while he peaked and got him, but no registered kill
or mb it was badbill idk
If someone else hits the dude and gets a critical shot, they'll get the kill (who ever got it first).
28 seconds · Clipped by euphobone · Original video "Midnight in Campaign 200" by WWII Online
Probably due to the 1-click despawn issues, I've mentioned it and will do so again that we need to pull that.
noob mistake, shouldnt have places ms

no crazy bug for me so far tho, i had the long death cam but didnt think much of it as a bug. treated it like extra time to get a drink
Are tank rounds supposed to bounce off the ground?
yes, part of ricochet
I will say that maybe how often HE shells skim off the ground should be looked into.
It feels like, compared to other games that feature realistic ballistics, HE shells in WWIIOL seem to bounce off the ground rather than explode much more often
you sure it was HE and not APHE?
i shot like 38 rounds of HE last night and none bounced
Yeah positive
which tank were u using mb?
Just generally when tanking for axis
I thought alot of my shells bounced at strange angles
So, pz IV d, pz IIIa, 38t and so on
I didnt get a chance to use the IV G or Tiger last i played though so it could be a thing with the low caliber rounds 🤔
idk haven't tried. i used sherm 3 last night
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Players clipped out of buildings (to the point where you can see their feet out of the buildings lol).
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1 hit 0 kill.
Reason: this needs to change. If someone else got the guy first with a critical shot, he should get the credit for it. However, if you finish him off, you should also get a kill. Other games reward players whether getting critical shots or finishing them off. We need that in WW2OL too. -
Inconsistent stamina bug
when you change the audio settings in your pc every sound in game shuts down except for comms
- fix me clipping out of a bldg, but leave everyone else.
- don't know if its a bug, but its absurdly difficult to determine a direction on audio...
- Enemy Infantry shooting through Depot cement barricade on ground level. All you see is their head and hear the shots with no impact on wall and you are ded. I have experienced this a bunch. Since you asked
I concur with 2). He who deals the final blow should get the kill.
Skill issue
Obviously, the 1 bomb destroy FMS/TMS bug is the worst imo.
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People clipping through walls and how they can be shot (laying down in cp too close to wall, etc)
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Midair collision not killing both parties
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Audio of what's behind you being essentially 0... fbs were getting taking down right behind me, tanks driving right behind me etc... and I can't hear them until I turn around. Not sure if that got fixed in last patch because I haven't been on as much recently.
3b (if other one fixed) = the stamina bug
I find the kill score setting to be something between wierd but close to a bug.
Would make sense of the one that actually kills the enemy got the kill score.
As for now. One can affect critical damage to an enemy and that enemy will still be around for 40 min slayin your friends on the battle field.
Without ranking.
Kill score and enemy still alive fighting back.
CTD / game crash / server disconnect.
Game studders.
(One of the other things is the game info bar that shows packet loss. A better connection with the single server would probably get more players to join more often.)
Another thing.
The thing where you are inside a building but your feet is outside and the enemy can pick up a knife and stab you one time in the foot to make you dead.
Or being on the upper floor and have the enemy being down stairs to shoot you one time in your knee-cap to kill you.
That is just wierd.
Probably have to do with the game camera placement. Being on your chest and not actually looking through your eyes when playing the game?
If you lay down inside the CP at the stairs to ambush enemy. Your friend next to you usually see you as laying with half you body in the air much more forward then the game shows your own character to be placed.
Getting a gear (for ex AA gun) press z to deploy on a nice flat surface. And the damn aim moves swinging like a rocking chair.
For Airgame the yellow mirror bug is annoying as F.
As well as the BM square where the AWS doesn't work propper.
All mine are Navy. 1. Nigh on invincible 2lber on the fmb. This gun shield can take a 5" shell to the gun shield and act like nothing happened. Nearly every fmb I engage with a DD continues to fire the 2lb until the ship literally sinks beneath the waves. 2. Infantry dismounting from life boats are teleported away from the ship. This makes it impossible for infantry to actually board the ship and makes landings incredibly difficulty as infantry are frequently teleported under the earth and then stuck there. 3. Anti-ship/anti-air AI that cannot be killed because it is beneath the earth. There is one such gun near Zeebrugge.
- after tabbing back into game mouse leaves game window leaving your character spinning in a circle until you re tab in
- getting stuck in despawn countdown
- AI / tanks shooting through walls
bonus: cant shoot for a couple seconds after proneing or standing
2.Hot mic when using mic in theater map screen. Seems to plague many of us and I believe happens when using PTT button while despawning on death. But will usually happens to me when not spawned in.
Clown killed by CRS. Flyin. Shoot down a p38. Next thing I make 2 turns and game lost controllers.
Clown school plane planted into the ground like a potato.
This is not for general bug reporting
If I find the bug to be needed to looked into, even if I fly Axis? 😉
How about multiple game crash / server disconnects. Good enough bug for you?
As someone mentioned earlier, engine (always on/full throttle 3rd person audio) bug I believe is still a thing. Enter World bug if it hasn't been corrected. And P'38/P-39/H-81 audio bug third person. Bonus content but not as game breaking: all Hawks/P-40 props are shown as stationary at certain LODs for like 10 years now. Can only imagine what new Axis pilots think when coming across that, assuming their engine is out edit: aplies as well to P-36 Hawk 75
Screw it why not point out a couple more audio bugs since you have the legend Corn behind the scenes now: DAC still displaying Panhard 3rd person audios, Sdkfz 232/231 also has "slowed down" 3rd person audio for its 20mm as well as MG34
When I have seen the prop stationary and not moveing on EA I assumed the EA to be engine out from taking fire and usually left them alone.
So how do we know if we hit the EA to be engine out then?
LW planes knock your ears off from their own engine sound.
You will with more experience and how the plane behaves, outside of obvious engine failure notes like smoke.
Guess I keep looking. Hard to tell if an EA climb to the moon bc player got CTD or if it is just ordinary climb rate though.
Especially if the prop don't move. lol.
It will become/should be obvious in time
I bumped several threads in Testing/Bug Reporting just now that have plenty of conversation and videos around mentioned topics.
https://forums.wwiionline.com/forum/31-testing-and-bug-reporting/
My comments need to be approved by moderator however
- Inconsistent stamina
- Steering gets locked, if you look around with other crew and switch back to the driver too quickly. Steering goes back to normal if you move all other crew. (locking only happens to one side)
- Enter World bug
1 : hurricanes take too much damage
2 : 109 f4 is too nose heavy even at speed excessive elevator trim
3 : a-20 and db7 much too maneuverable, maybe the pilots are jst too good with them haha S! all
You already know the outstanding bugs because you touched on them in the past in the forums.
-Fish bowl (which made a ton of pilots quit according to every thread posted about it on the forums
-damage model anomalies on planes of both sides
-damage model anomalies on ground vehicles both sides
All obvious things that are noticed if you play the game semi often on both sides
My ping absolutely sucks even though I'm using Ethernet
It just bounces up and down to 200-20k
Well sometimes my ping sucks
Not always
On a good day it's around 200-700
You playing from the moon?
Nope, At least hundreds of miles away from the states lol
that's a very nice wolf btw
Make the air collision kills count as a kill and kia to both players, and both planes explode.
Make kills be awarded to the person who deals the final blow.
Both planes lost in supply and no kill score or points to any of the two pilotes in the planes that collided?
Would make dicided collisions more rare?
A lot of people submitted to this list @copper tinsel is it going to generate a #1 to #N list of things to fix?
dealing with a login bug when i spawn in i cannot move as if im clipped into something when i spawn
It has been useful feedback and we have an internal bug list which includes some of these items. Thanks.
Posted this in the forums, but on new website for the fighter pilot is says do a “close air patrol” that should be a “combat air patrol” (CAP). Diff from close air support (CAS). Small difference but for prospective sim pilots that matters. S!
@copper tinsel I have a bug where when I spawn infantry, i can only move using the keyboard keys (A, S, D, W) i cannot move 360 with my mouse....i believe it is a ingame issue
Press L Alt or N key, you might have free look on.
happening to my steam acc now, nothing to do w view, mainly moving the troop himself
- The damage model on tanks... absolutely needs to be revised because there are always too many "strange" episodes on both sides that are totally unrealistic and non-historical
- The tank that as soon as it stops, slowly starts moving to the right or left. Same thing when the driver is dead.
- The tank that explodes hitting walls, MS and/or also gets stuck on some stupid sandbags of the Ai ATG and on others things
tanks now die semi frequently to HE charges clipping in when moving. that has to be a major issue and I know it is happening both sides. note HE not HEAT
Having issues with moving infantry. My player seems to be stuck and can only move in game as infantry using letters A, W, S, D on keyboard, game does not respond to mouse or any attempt at moving 360 commands
@quiet isle
ATG/Artillery recoil and deployment need looked into. Sliding across the terrain like it is ice, bouncing around like a hoopty at the car show, or my personal favorite bouncing back into a solid object and rolling through the earth or taking flight and crashing like a plane.
105mm HE shell is worth lambasting as well given the concussion alone was fatal if the shell landed remotely close. Not even tankers would be safe from this effect.
The howitzer does zero damage to fixed objects beyond visual range. Renders it relatively useless.
40mm shell doesn't seem to have an effect on the newer planes. This may be perception as I haven't sat down to test it yet.