#Coven roles - more transparency of your own abilities with / without the necronomicon

14 messages · Page 1 of 1 (latest)

warm gust
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Sorryyyy... I wrote too much 😂
But dont know, how to shorten this. I will try:

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When we tested the coven roles, we noticed the following:

    1. For some roles, it is not clear which abilities only apply WITH the Necronomicon and which do not, as for some both abilities work ... and for some ONLY those with the book.
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**Examples: **
*Poisoner - Can block ability on kill button but *additionally ** gains doubleklick for kill with the book)
*Medusa - Can stone people ONLY **without **the book, but **looses **the ability with the book and **instead *KILLS with the button).

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Suggestion: Perhaps include this property in the role description for the Necronomicon (written in bold) with a short sentence: - "All previous abilities are retained. / Only the following (new) abilities count:", so that you know to what extent the abilities change with or without the book.

pastel sonnet
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yeah I agree

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my own fault, when you make 13 roles all at one time it's hard to keep consistency in your brain

warm gust
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2️⃣ It's great that the coven partner can now see WHO has the Necronomicon, but unfortunately not the person themselves.

For many covens, this influences the impact the kill button has on the game and the tactics you want to use.


Example Medusa: You want to petrify everyone, but suddenly get killed because you didn't know you had the Necronomicon.

warm gust
pastel sonnet
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the Coven member with Necronomicon should be able to see that they have it, if they don't that's a bug

warm gust
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**Suggestion for 2: **The coven that owns the Necronomicon can also see it before the 1st meeting through a symbol next to itself and use its abilities accordingly.

warm gust
warm gust
wraith ermine
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I agree this this it fits so well

pastel sonnet