#DOOMED (ADDON)
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Doomed (addon)
- basic feature: guaranteed death at some point in the game: wouldn’t be given to roles that require death mechanics such as Spectre, terrorist, etc
- Only one person would get this per game, can be given to all players except NA, and exceptions.
- how the addon works:
Every time a new “round” begins (this is after a meeting, ends at the next meeting. Excludes r1) there is a chance that this addon becomes active. The chance would increase each round your alive, starting at 1/5 chance and increasing
When Doomed addon becomes active, the player will be notified from text above their name saying “You going to die soon!” Create havoc before your last breath!”
The player with this addon will die once the next meeting or body is called, during activation they cannot be killed by an imp, nk, etc, if killed by a bypassed kill such as pestilence or bloodthirst etc, then their body will be Unreportable.
This feeling of “no escape” may cause the player with this addon to do some reckless actions, such as going on a killing spree without care of getting caught.
- chance of activation could be altered by host
- Addon would be in a black color, would turn red when activated.
-Addon can be sold by merchant, cleansed by cleanser or removed by eraser.
-Can’t be revived by altruist or altered/killed by most ghost roles.
Doctor and auto will see doomed for death reason.
-not sure what other restrictions for certain roles and aligned teams, since this addon just adds havoc and makes players do silly stuff knowing that they are mostly guaranteed to die eventually. Likely not for NA.
-alternate names for this addon could be: Dreaded, Fated, or Unfortunate.
Idea of @tough rune
Thanks once again for your support
Yw
bro was walking around minding his own business and had a heart attack lmao
That's a nice idea but i do those things even without dying
Fair point lol