#Role Ideas
93 messages · Page 1 of 1 (latest)
#1163909823683903594 already exists
Uhh
role idea is only open for server booster or higher in now
ok sure, let me copy paste all my role ideas from #1163909823683903594 , cause those were all my legitamate role ideas
The Fake
Team: Neutral Chaos
Basis: Depends
You do not know you are the fake. Instead, you think you are a random crew role. You get the basis of the crew role you think you got. Your ability does not work (with the exceptions of vitals and venting). If you figure out that you are the fake, you can use a command in meetings (/claim?) to see if you are the fake. If so, you win.
Settings:
Does the crew role have to be on? Yes/No
Can it be a crew role already in the game? Yes/No
Win with winning team or by itself
Notes:
Anyone can use /claim, and immediately after using it the user dies, regardless of if they were right or not.
Guessing, judging, and things like that say that the fake is a neutral chaos role, not whatever role they think they are.
VIP
Crew
If you are voted out, imposters win no matter what.
One other crew knows you are the VIP
Aurial
Helpful Add on
Every meeting you get a system message saying what neutral roles are still alive
Note: Not who has the roles, just that they are currently alive
(insert name here)
Imposter Support
When you are voted out, everyone who didnt vote for you dies with you with the exception of your partner
(the last one needs a name)
could see that as a addon
Add-on: Nyctophobia
Non-Impostor add-on.
You'll freeze on place during lights sabotage.
Add-on: Nyctophile
You'll become faster during lights sabotage. Incompatible with Flash and Mare.
Wait, server booster could?!
im not sure but i think can
Lol wtf
Absolutely not lol
what's wrong with it? it punishes people who believed the impostor's lies
although i should add that impostor partners know that they are the (insert name here)
there
Its sounds more like Impostor Killing than Support
i was thinking impostor support because it can't end the game. it relies on another imposter person to kill people after they take out a large number of people
Wait, it cant kill normally?
it can, i just mean that its ability won't help imp team win if its the only imp left
it needs another imp to carry on after they use their ability and die
therefore supporting that imp
isnt that why nemesis is in imposter support?
I think Nemesis in Impostor Support because they can kill after they died
They can kill killers that possibly want to kill their partner
But idk why Kamikaze is in Impostor Support
for the reason i just stated maybe?
I forgot Mare exists, lol
Predictor
Neutral Benign
When you vent you die. If the game ends either the round you vented or the meeting afterward, you win with the winning team
If you dying causes the game to end, you do not win
Make it so the impostor partner dosent die
Because I never ever vote my impostor partner even if they get caught
Fair enough
done
(insert role name)
Crew Power
Once per meeting use probably a command involving id to switch a person's role to that.
You require uses to use this. You get uses by doing tasks.
Note: If the target and the role selected have different basis, nothing will happen, the use won't be spent, and the (insert role name) can't tell the difference
Note: Ability uses are not listed for this role
Settings:
Does the target change alignments? Yes/No (No can screw over some neutral roles)
Can they change themselves Yes/No
Can they only use enabled roles Yes/No
How many uses from each task done?
Override (insert role name)'s tasks Yes/No
Bruh no
look, if you're going to dislike my ideas, try explaining why
don't just say no
Changing a persons role altogether defeats the purpose of their specific role
Like changing a neutral killing role to sheriff makes absolutely no sense
thank u for your constructive criticism
however, that is why i included that setting
and i even recognized that making it no screws over some neutral roles
hang on let me change it a bit
i would probably set it to like .2 - .4 uses from each task depending on how many tasks there are
I currently have a couple of different role ideas. Here’s a role that I thought of.
Role: Sticky Bomber
Team: Neutral Killing
Basis: Crewmate/Engineer
As the Sticky Bomber, you can plant sticky bombs onto tasks and optionally in vents. Sticky bombs can be transferred from player to player if they get stuck on them.
Explosion Radius: 0.5x
Can Vent: ON/OFF
- Can plant sticky bombs in vents: ON/OFF
Has Impostor Vision: ON/OFF
Override Sticky Bomber’s tasks: ON/OFF
Sticky Bombs Detonate: On Meeting/After Each Kill/After Meeting
Sticky Bombs Can Stick on Sticky Bomber: ON/OFF
Sticky Bomber Survives Explosions: ON/OFF
This role acts like a combination of Bastion, Bomber/Nuker, Crewpostor, Agitator, and Taskinator in a way
Now the role is different from most Neutral Killing roles
While most of them use a kill button, this role does not
Basically it’s a neutral killing variant of Taskinator, Crewpostor, and Benefactor
How does the sticky bomber make kills
Not everyone has tasks and not everyone uses vent
Sticky bomb can be transferred from player to player, so it can kill player that cant vent or dont have task
But, if no one have task or no one can vent, this role is useless
Nyctophobia -> Fear of night (sometimes referred to darkness)
Nyctophile: Has an obsession with nighttime/darkness.
Role: Altruist
Team: Crewmate Support (experimental)
Basis: Crewmate
Altruist can revive dead player by using report button on dead body. If your target is crewmate or non killing neutral and is crewmate based, you sacrifice yourself to revive them. If your target disconnected, was revived earlier or your target isn't crewmate based, you report dead body normally. But if your target is impostor or neutral killer, you die and no one gets revived. If altruist is madmate, revived player will also be madmate. When altruist revive someone who was killed, killer gets arrow pointing to revived player.
Options:
Die on reviving: ON/OFF (default: ON)
Has arrows pointing to bodies: ON/OFF (default OFF)
Need to complete tasks to use role: ON/OFF (default OFF)
Why is there a second one of these ._.
Vengeful friend
Add-on
If you are killed, your pet chases your killer until a meeting is called
(Burning/voted out/other unconventional kills don’t trigger)
Crewmate can get VF: yes/no
Neutrals can get VF: yes/no/categories
Categories: NB can get VF: yes/no, NC can get VF: yes/no, NK can get VF: yes/no
Impostors can get VF: yes/no
It's implied to be both
Visionary Hidden Role
You can see the basis of every living player during meetings
I just thought of a neutral variant of Last Impostor (I’ve also been thinking some more roles and add-ons).
Last Neutral Killer (Neutral Killing Add-on)
When there’s only one Neutral Killer left in the game, your kill cooldown is reduced. Only assigned to Neutral Killers (including Sidekick, Refugee, and Parasite).
So much like Last Impostor (where it’ll be Last + the Impostor role), Last Neutral Killer would be the same case
Such as Last Spiritcaller, Last Pelican, and Last Traitor
Now I included Refugee and Parasite since they’re both Madmate roles while they fall under the Neutral Killer count
I just thought of a new role, but it’s only if the Romantic’s partner was the Traitor.
Runaway (working title)
Team: Neutral Killing (Traitor Team)
Basis: Impostor
As the Runaway, you were the Romantic that picked the Traitor as your partner. You know who the Impostors are, and your goal is to help the Traitor win by eliminating them and killing everyone.
Can Vent: ON/OFF
Can Sabotage: ON/OFF
Runaways can kill Traitor: ON/OFF
Additional settings for Traitor:
Traitor can kill Runaways: ON/OFF
Namewise, I don’t know
It's a goated idea tho
💯
#1163909823683903594 > #1094357934084997292 > #1116024490539876382 > #1150799401271443456 > #💬┃main-chat > #1192912323585781772
Tho sometimes you get some crazy role ideas in #1163909823683903594
Yeah
So, I did mention a role that the Romantic would become if their partner is the Traitor. However, after looking at the role name that I picked for it, I realized that the name does not sound suitable for it
So now I need to think of a better name…
I’m starting to think of something. In fact, I began thinking of four different ice-based roles. And here’s one that I began thinking of.
Freezer
Team: Neutral Killing
Basis: Impostor
As the Freezer, you use your kill button to freeze or kill players. Your kills are delayed when you freeze them. Players who are trapped in ice will have their death resulted as Frozen. Once the ice breaks from the frozen player, if another player reports that body, they become part of the Freezer team. Double click to kill normally. Freeze and kill everyone to win.
Freeze Cooldown
Freeze Duration
Kill Cooldown
Maximum Number of Frozen
Has Impostor Vision: ON/OFF
Can Vent: ON/OFF
Can Sabotage: ON/OFF
Know Icy Players’ Role: ON/OFF
Icy Players know each other: ON/OFF
Icy Players count as: Nothing/Original Team/Freezer
So, the number of settings may or may not be too bizarre for this role
Considering that there’s Arsonist and Pyromaniac, why not go with an ice-based role?
The Betrayal Add-on that goes with this is this.
Icy (Betrayal Add-on)
When you report a frozen body, you become Icy and work with the Freezer team.
Bro that role is going to be the coolest role of the mod if it gets added
Yeah
It's a pun
I love puns
Same that's why I do em
So a vampiress poisoner pitfall virus combo
& Knuckles
Yeah
Deflector
Team: Crewmate
Basis: Crewmate
As the Deflector, when someone tries to kill you, you deflect the attack, resulting in them being killed by their own attacks.
Maximum Deflections: 0-99
Amount Gained per Task Completed: 0-99
This role pretty much serves as a crewmate variant of Cursed Wolf and Jinx, meaning that if the Copycat copies the role or its evil/neutral variant, they become Deflector