#Vigilante Rework

10 messages · Page 1 of 1 (latest)

pearl olive
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Team: Crew
Base: Impostor

If Vigilante kills a crew member: Vigilante will be notified at the start of the next meeting and will suicide at the end of the it. Vigilante can still vote and guess during that meeting.
if Vigilante kills a non-crew: Vigilante gets one more shot after the next meeting. They can keep getting shots until they reach a maximum amount set by host.

Vigilante only has one shot (One kill ability) at a time. If Vigilante successfully kills a non-crew, they will earn their shot back when a meeting is called.
With default settings, Vigilante can only get a maximum of 3 shots per game

SETTINGS:
Kill cooldown: 0 – 60s
Max number of kills per game: 0 – 14 [Default: 3]
Can vote after killing crew: ON | OFF [Default: ON]

Can guess after killing crew: **ON | OFF ** [Default: ON]
Vigilante will be notified if they killed crew: ON | OFF [Default: ON]
Always learns victim’s alignment: ON | OFF [Default: OFF]

floral tendon
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isn't that just slightly better sheriff

pearl olive
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Ah right, I forgot to put a detail in.

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Oh nevermind, it is there: Vigilante gets one more shot after the next meeting

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Sherrif can rampage, Vigilante needs the meetings if they want to kill more people. And if they turn out wrong, then they die on that same meeting.

floral tendon
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by "shot" does it mean like you can kill a crew without consequences?

pearl olive
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Hmh, maybe I should have worded that better. You start with 1 kill, if you kill non-crew, you get another after a meeting.

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You can only have one kill at a time.

floral tendon
pearl olive