#Bard Rework

11 messages · Page 1 of 1 (latest)

quasi hedge
#

Remove the kill decrease, and take it off of arrogance.
Bard cannot spawn if the “On eject, reveal: role” is off.

Bard can type /cre [role name] to write a creation. The next player to be ejected will display that role on the ejection screen. Any role besides add-ons are compatible. Bard can also write anything on there for the funnies, although it probably isn’t practical. Creations carry over between meetings if nobody was ejected. If a crewmate is voted off and a creation is made with it, then the bard’s cooldown is decreased

NOTES:
BanWords apply to the bard!
Jester, or the Exe/innocent target will bypass the bard’s creation, showing their original role plus the extra ejection message.

SETTINGS
Can create: All Roles-Anything-Enabled Roles
Creation uses: 0-99
Creation mode: Next Player (/cre [role])-Player ID (/cre [id] [role])
Max creations per meeting: 0-99
Updates with ejection screen and /kcount: ON-OFF
Seconds decreased on crew eject: 0-999

#

If a role is chosen for the creation it inherits its color, but if it’s not a valid role the text is plain white

#

And if the role they chose is an impostor or neutral killer, then the ejection screen and /kcount will update accordingly

humble pine
#

dang /kcount will lie?

#

that could be fun for some chaos

crystal kite
#

Could make it so the kcd decrease only applies if the target was a Crewmate.

quasi hedge
crystal kite
#

that's just reworking an existing feature?

#

and making it make sense

quasi hedge
#

roles like jackal suffer from that

quasi hedge